This is a great game, oozes with atmosphere and the lore is very well written. The minis are excellent with great details for their size, definitely above average quality-wise, though some of them are difficult to differentiate from others. The (admittedly high) difficulty can be easily adjusted through numerous ways, either by house-ruling or by using one of the official variants made by the designers. You can't upgrade the characters from chapter to chapter but the individual scenarios can be quite diverse keeping the interest intact, plus there are a lot of characters with different abilities to choose from the beginning or alternate from chapter to chapter, if you own any of the expansions. It does have its flaws (for example the tiles are mostly quite dark) but overall this is an easy 8/10 for me. Either way thx for your review guys.
I shared many of the same criticism you guys had from playing on table top simulator a few times. I went all in for Dawn of madness so I hope they improved on some of the weak points of Deep madness.
With the second print you got a more rules options for an easier run but you lose some experience. The game is meant to be "spicy". In my opinion the best dungeon crawler
I think a lot of the items you didn't like are by design. Deep Madness is designed not to fight the monsters but to puzzle out the way to win the scenario with what you're given. Sometimes you find great weapons and you can actually fight, other times you're handed bad luck and can't get the right dice roll to complete the objective. Adapting to the situation while the facility collapses around you is the whole point and if you die it's an easy game to reset and try again. The story cards are supposed to give the game replayability and flavor as you crawl your way to the final scenario and a reason to keep going and try again is to find out what happened to the facility be reading these cards. I agree about the miniatures, also the board tiles are too dark, the monsters are too hard to see the difference etc. For me these are more minor issues as I've painted the minis to stand out and be bright. Dawn of madness has been changed a lot since the kickstarter, the designer recognized there were flaws in that game so stopped and changed whole mechanics of the game. Hopefully this means we will get a very different and better game when it's finally complete.
Isn't there something like a 2nd Edition, with "better" rules & whatever coming? I vaguely remember something like that was said would be in the works... 🤔
Yeah, know players who enjoy DD much more than us, it's great you have fun with it. Don't know what you meant by Polish sausage, but they're tasty indeed;-)
This was a very well done review. Truly appreciate it!
Glad it was helpful!
Fantastic honest and in-depth review, thank you! I appreciate your videos
Thnx for the kind words:-)
This is a great game, oozes with atmosphere and the lore is very well written. The minis are excellent with great details for their size, definitely above average quality-wise, though some of them are difficult to differentiate from others. The (admittedly high) difficulty can be easily adjusted through numerous ways, either by house-ruling or by using one of the official variants made by the designers. You can't upgrade the characters from chapter to chapter but the individual scenarios can be quite diverse keeping the interest intact, plus there are a lot of characters with different abilities to choose from the beginning or alternate from chapter to chapter, if you own any of the expansions. It does have its flaws (for example the tiles are mostly quite dark) but overall this is an easy 8/10 for me. Either way thx for your review guys.
Agree with most of your points, and we know that DM has many fans. For us, flaws the game has bother us too much to love it. We ended selling it.
This is one of the better „dudes on a map“ games. I like it despite some flaws.
I shared many of the same criticism you guys had from playing on table top simulator a few times. I went all in for Dawn of madness so I hope they improved on some of the weak points of Deep madness.
With the second print you got a more rules options for an easier run but you lose some experience. The game is meant to be "spicy". In my opinion the best dungeon crawler
I think a lot of the items you didn't like are by design. Deep Madness is designed not to fight the monsters but to puzzle out the way to win the scenario with what you're given. Sometimes you find great weapons and you can actually fight, other times you're handed bad luck and can't get the right dice roll to complete the objective. Adapting to the situation while the facility collapses around you is the whole point and if you die it's an easy game to reset and try again. The story cards are supposed to give the game replayability and flavor as you crawl your way to the final scenario and a reason to keep going and try again is to find out what happened to the facility be reading these cards. I agree about the miniatures, also the board tiles are too dark, the monsters are too hard to see the difference etc. For me these are more minor issues as I've painted the minis to stand out and be bright.
Dawn of madness has been changed a lot since the kickstarter, the designer recognized there were flaws in that game so stopped and changed whole mechanics of the game. Hopefully this means we will get a very different and better game when it's finally complete.
Isn't there something like a 2nd Edition, with "better" rules & whatever coming?
I vaguely remember something like that was said would be in the works... 🤔
Heard rumors like that a whole ago
Is this the 1st printing or 2nd printing.
Fajny kanał szkoda że wszystko tylko po angielsku ,,,,,
I liked the game myself. I speak Polish sausage
Yeah, know players who enjoy DD much more than us, it's great you have fun with it.
Don't know what you meant by Polish sausage, but they're tasty indeed;-)