Space Engineers #9: Automated Tether

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  • Опубліковано 21 жов 2024
  • Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
    Steam:
    steamcommunity....
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    / dng
    Blueprint:
    steamcommunity...

КОМЕНТАРІ • 99

  • @demohock130
    @demohock130 5 років тому +6

    at around 8192 blocks it will stop and you will not be able to continue it. epictek - Have I Hit the Limit? - Space Engineers S2E34 start at 15 min

  • @patryklesniak1759
    @patryklesniak1759 5 років тому +9

    I think i found a hidden gem of a channel

  • @shatteredshadow765
    @shatteredshadow765 5 років тому +9

    If you want to save on some blocks, make it so when the lift pistons retract, a grinder cuts out the three blocks under it, aka the two merge blocks, and the connector. As they are only three blocks, but when made over a huge distance, such as 21,000 block tall structure, you will save a little more than 5,700 blocks over 21km of height. (21,000/11*3) aka (Target Height/Height Of Segments*Blocks Removable)

  • @blank1845
    @blank1845 5 років тому +3

    The other person I saw do a space elevator, used landing gear and connectors at the junction between the bottom half and upper half to get past the block limit.

    • @DragonNationGaming
      @DragonNationGaming  5 років тому

      Yep. I only used pistons and connectors. Afterword I will merge everything together. That's when the game take a shit. That's why I had to give up last time.

  • @CenterpointConnect
    @CenterpointConnect 5 років тому +3

    Add another step to perform cleanup just before it inches up. Add another set of pistons with grinders that will just remove the excess merge and connectors.

  • @ArnoNoxFordSteyn
    @ArnoNoxFordSteyn Рік тому

    A beautifully simple design that really works well for my surface mine to the orbital station

  • @TrollingUGames
    @TrollingUGames 5 років тому +4

    I would HIGHLY recommend having steel blocks surrounding or at least another column. If something breaks a single block in that tower, RIP..

    • @TrollingUGames
      @TrollingUGames 5 років тому

      Also, add some flashing lights :P

    • @ValkenOfAstora
      @ValkenOfAstora 5 років тому

      Wrap it in multiple layers of heavy armor and add auto turrets that are connected to the conveyor. That would make for an interesting landmark on a public server ... until someone manages to destroy it and the server performance with it

  • @andrewfinlayson4416
    @andrewfinlayson4416 2 роки тому +1

    This is a good idea gonna try a new building using four of these connected to a base that when completed will be turned into a space elevator.

  • @uxsvent1
    @uxsvent1 5 років тому +2

    make separate grids at or near the limit. add a platform that you can build a base from which you can add landing gears and a connector platform on top of it. you can then go the same distance again before you can redo the process until in space far enough.

  • @James-ep2bx
    @James-ep2bx 5 років тому +3

    For those who want to reduce the junctions, and don't mind mods, spacebars armored conveyers have attachment points on all sides

    • @obsidiansky4747
      @obsidiansky4747 5 років тому +1

      I was going to mention spacebars mod. I dont even play SE, i have to live vicariously through other youtubers

    • @James-ep2bx
      @James-ep2bx 5 років тому

      @@obsidiansky4747 much the same here, I only get to play at my friends, as I can afford a computer

    • @obsidiansky4747
      @obsidiansky4747 5 років тому +1

      @@James-ep2bx hear ya there. I have a pc but it needs a few upgrades before i can run this game. I love seeing all the creations tho.

  • @leviathan1082
    @leviathan1082 5 років тому +4

    be careful going on space elevators, never know when the the covenant might show up and shoot it, then its a long fall to the ground.

  • @miszcz1983
    @miszcz1983 5 років тому +6

    upgrades you can add to this -more pistons, -row of vertical welders to improve speed of pistons, -grinder under printer to remove unnecessary connectors and merges ua-cam.com/video/T5EYqBSP60I/v-deo.html this is how i did it if you want to see, it is very fast

  • @shadowraven1153
    @shadowraven1153 5 років тому +5

    "Its pretty complicated but once you figure it out *its still not simple* "

  • @stevenzeilinga5324
    @stevenzeilinga5324 5 років тому +6

    Dam son. How the hell do you come up with this stuff? I can barely build a miner. Very impressed

    • @DragonNationGaming
      @DragonNationGaming  5 років тому +3

      I went to school for carpentry, architecture, engineering and computer science. I always loved solving problems.

    • @michaeloxlong
      @michaeloxlong 5 років тому

      I get all my ideas from watching channels like this. Lol

    • @marshallallen2474
      @marshallallen2474 5 років тому

      Dragon Nation Gaming all at once or different schools?

  • @YEAHKINDA
    @YEAHKINDA 5 років тому +4

    Yo based on what was said in the comments...
    I'd wanna call it the Mkr INCHWORM

  • @doomdave475
    @doomdave475 5 років тому

    My problem is that the game allows you to build infinite amounts of block, but after a certain lenght the “rod” won’t have collisions, only ghost blocks, you can get around this, by starting a new a segment that attaches via connector every once in a while, this could be achievied by a timer that activates after a looooong delay, that turns on two other projectors, one witch welds the connector at the end, and one witch builds the new segment, after that an arm puts in place, but very important the new segment locks by both a connector and merge block, but the merge block is disconnected afterwards (so the new segment is a station too) but the setting that keeps stations as stations after disconnecting MUST BE TURNED ON

  • @leroyjenkins2022
    @leroyjenkins2022 4 роки тому +2

    3:40 couldn't you just swap places of connector block and merge block and solve connectivity problem? Second merge block up top seems redundant too. Maybe you could just put connector and merge block on top and then move from one section of pillar to another directly? This would require two sections to be built manually though.

  • @Conqueror933
    @Conqueror933 3 роки тому +1

    could reuse the merge block instead of building 2 for every step
    also bonus points for grinding the bottom and replacing it with tubes

    • @dansiegel995
      @dansiegel995 3 роки тому

      Actually I'm grinding my merge and connector blocks as I build. They sit underneath the entire setup, so the mats for those pieces are constantly being shuffled between welders and grinders....100% green, lol. This uses A LOT less components, as merge blocks and especially connectors use much much more material than conveyor tubes. It also will make a huge difference in the center of mass, albiet my much lighter version may be getting its wobble problems partially from this - My tower of only tubes and conveyors has a further distance between the tower's center of mass and that of the builder, which will cause more wobble when merging.

  • @allessiabahzelson167
    @allessiabahzelson167 5 років тому +2

    you are right. Once you anderstood the principal it IS simple. I'm working on a enhanced version of your idear to build a funcional tunnelmahine vertical. Its on a testrun right now but if you are interested i will post my blueprint here and on steam. Its only working right now in creative but i try to make a survival version.

  • @InkDropFalls
    @InkDropFalls 3 роки тому +2

    Now i want to see AUTOMATED factory Base builder ....a couple drones that can build driller to mine and build a base ...only the base shell completely automated and when done to then go build another and another and have those populate the server ....ready for player to add what they need

    • @kyleparkin2428
      @kyleparkin2428 3 роки тому

      Did you ever find something that does this?

    • @InkDropFalls
      @InkDropFalls 3 роки тому

      @@kyleparkin2428 no but never looked to hard

  • @MsDannyHappy
    @MsDannyHappy 5 років тому

    realy good work looking forward what you will came with next time (like space station on the end on that tether so you can dock your ship on it and transfer that ressources down) and name it ATB just shortcut of automated Tether builder :3

  • @soli5156
    @soli5156 5 років тому

    Although this channel is small.. its great, keep up the good work in the future

  • @orianalexander1671
    @orianalexander1671 5 років тому

    @7:20 the merge block will not connect with the connector active. you will have to disconnect the connector first. ( just make sure you have something connected on top first)

  • @angelaabrams9108
    @angelaabrams9108 5 років тому

    I love the self replicating build. Just wish you'd have replaced the top conveyor junction with another conveyer and copied it. Build it with just the bottom connector/merge block connected, start it up to let the welder build the next segment's merge/connector blocks, then calibrate it and let it go.
    Only reason I mention that is to get rid of that extra merge block sticking out. It's driving me crazy :p

  • @Beregorn88
    @Beregorn88 5 років тому +1

    Isn't much easier to decide on the size and number of piston of the builder first and decide on the size of the building unit later to match with the builder?

    • @DragonNationGaming
      @DragonNationGaming  5 років тому

      That's what I said. I had to find out how many pistons would be stable enough to keep the whole thing from shaking apart.

  • @nautiloi
    @nautiloi 5 років тому

    Thank you for the numbering

  • @loadingcylinder9067
    @loadingcylinder9067 5 років тому +2

    The got who made this first was epiktek I suggest you watch his videos on it

  • @socialskillz1520
    @socialskillz1520 5 років тому +5

    Love your stuff man, and I can see you going far. So much to where I've decided to pay $5 monthly to support you. This isn't much, but its the best I can do right now. I work part-time and don't want to spend too much money at the start of the month, so I may add in more once I get more money saved up for you.
    (P.S, you should make a discord, I would love talking with you and giving you video ideas!)
    From,
    Daddy Francis

  • @SebSenseGreen
    @SebSenseGreen 5 років тому

    When you start SE, doesn't it have a similar one in the background videos of the menus? I've always wanted to know how to build it. Now I know, thanks!

    • @doomdave475
      @doomdave475 5 років тому

      SebSenseGreen it was built by BruceLedleLedleLee (with two “Ledle”s) I recommend you check him out for awesome CLANGtraptions, such as clang drives, phase engines, rotorguns and last but not least instant inertia transfer exploits that make you go faster than Max speed

  • @jamestor6700
    @jamestor6700 5 років тому

    I believe you called the og space elevator the "inch worm"

  • @ethanwhite6653
    @ethanwhite6653 3 роки тому +2

    A.T.M automatic tether maker also a bank

  • @CCC-uh4vg
    @CCC-uh4vg 5 років тому

    This has a lot of flaws and a lot of advantages. The pros of the build are the exploit of the instant travel of materials using conveyor systems and them going from the surface of the planet to space. The major cons, however, are the fact that it is unstable at times and un-efficient if you think about it. An enemy can just shoot down one of the ports and the whole grid could come tumbling back to the planet and not only destroy the base of the elevator but the whole pipe which would set the faction that built it a lot. The way that shapes, like the conveyor pipe, work in space engineers is that they literally carve the voxels block by block at insane speeds sometimes. That would turn it into a deadly weapon to the structure underneath it. It would be useful if you were playing as one whole faction and without wars, but if it were to be in a massively multiplayer scenario with ongoing battles, it would make that target number one. Space elevators don't work that well in the game, especially because of the physics if you break it and it all comes back down to the planet. It would be an expensive and risky project, but It's justified that the faction that builds it wouldn't have to waste time going from space to the surface to transport resources to their space station and such, thus even if destroyed it could have saved the faction some power. Perhaps if it could be guarded better it might reduce the risk but raise the loss if destroyed.
    The build is a risky one; it can either cripple the faction or run them to success, although the cripple part would be rare since to build one of these pipes systems would cost a lot of resources. If the faction is able to get that much material to build the pipeline, they would probably be a strong faction. This can be a very powerful infrastructural tool if used and built correctly. Imagine having your ground crew mine the ice lake out and just haul the ice to the elevator and in a couple of minutes 8 million tons of ice are in orbit ready to be put to whatever the faction needs. This tool when used correctly will bring the faction to the top, probably.
    If the faction makes it, the pipe can remove their need to waste energy launching ships from surface to space and back down. This could save the faction the wasted time on those operations and focus it onto something else, say exploration.
    If someone decides to build this in a server with wars that can happen, they should probably focus more resources into reinforcing it and defense.

    • @DragonNationGaming
      @DragonNationGaming  5 років тому +2

      A couple of things. I am playing in a single player world so I don't have to worry about factions. I'm just building cool stuff for fun. The tether doesn't require a faction. I'm a single player and already have enough to build the tether to space 10 times at least. Defending it in multiplayer would be almost impossible. It would be better to just build ships. Another thing, keep the messages short. I hate reading lol

  • @lifeisrage8063
    @lifeisrage8063 Рік тому

    I jus made one of these on the ps5 thanks a lot. All I gatta do now is figure out how to make sideways now so I can have one goin up and down and front and back

  • @voltaicphantom1363
    @voltaicphantom1363 5 років тому +2

    Use spacebars armored conveyor mod thet are like a conveyor junction but with less ports and look bettert Than normal conveyors

    • @DragonNationGaming
      @DragonNationGaming  5 років тому +1

      Vanilla

    • @doomdave475
      @doomdave475 5 років тому

      but vanilla ones have an inaccesable storage inside then (don’t ask why), and that makes them far laggier that modded ones

  • @xylzevercon196
    @xylzevercon196 4 роки тому +2

    you could make a auto crafting space elevator

  • @josephwilson6651
    @josephwilson6651 5 років тому

    At one point you called it Inchworm

  • @shakyme2101
    @shakyme2101 5 років тому

    i watched you Yesterday day and you awesome

  • @frankvana187
    @frankvana187 2 роки тому +1

    It just wont weld the parts. 10 times this thing has fallen down. It just will. Not. Weld.

  • @bubbadodge07
    @bubbadodge07 5 років тому +3

    so must be structural integrity isnt a thing in this game?

    • @kylesisco1344
      @kylesisco1344 5 років тому +2

      in Space engineers, no it isnt. they dont do real physics and all with the ships, although there are mods. In Keen's other engineer game, Medieval Engineers, there is structural integrity and such though.

    • @eduardopupucon
      @eduardopupucon 5 років тому +3

      the game is more about the logistical and mechanical problems rather than structural problems.
      there isn't even actual newtonian gravity.

    • @heyiwasntdone4135
      @heyiwasntdone4135 4 роки тому

      @@eduardopupucon "logistical and mechanical problems rather than structural problems"
      Alexa, google 'oxymoron' for me.

    • @eduardopupucon
      @eduardopupucon 4 роки тому

      @@heyiwasntdone4135
      lo·gis·tics
      /ləˈjistiks/
      plural noun: logistics
      the detailed coordination of a complex operation involving many people, facilities, or supplies.
      "the logistics and costs of a vaccination campaign"
      me·chan·ics
      /məˈkaniks/
      the machinery or working parts of something.
      "he looks at the mechanics of a car before the bodywork"
      the way in which something is done or operated; the practicalities or details of something.
      "the mechanics of cello playing"
      struc·ture
      /ˈstrək(t)SHər/
      the arrangement of and relations between the parts or elements of something complex.
      "flint is extremely hard, like diamond, which has a similar structure"

  • @TheLordOnyx
    @TheLordOnyx 5 років тому +1

    Your last one was called the "Inch Worm" I know because I was the one that named it.

    • @DragonNationGaming
      @DragonNationGaming  5 років тому +3

      That's right. I completely forgot. Thanks for reminding me.

    • @TheLordOnyx
      @TheLordOnyx 5 років тому

      @@DragonNationGaming no sweat homie.

  • @justthinkingthoughts
    @justthinkingthoughts 5 років тому

    You could automatically grind those trailing merge blocks and coupler

    • @DragonNationGaming
      @DragonNationGaming  5 років тому +1

      You could but they might come in handy later.

    • @sparkybearbomb533
      @sparkybearbomb533 5 років тому

      @@DragonNationGaming it would have been better to raise the top merge block up 2 blocks, that way you half the total merge block count by the bottom merge block using the same block as the top

  • @zaonpt
    @zaonpt 4 роки тому +1

    woot ty

  • @HyperionCaelestis
    @HyperionCaelestis 3 роки тому

    How does the moving part not get turned into a static grid when it is merging with the tether?

    • @gundamir2799
      @gundamir2799 3 роки тому

      yea i wonder also i tryd this setup but it turned the rotor head of the piston that is connected to the merge in a static blok any idea how to solve this i could really use this :D

    • @HyperionCaelestis
      @HyperionCaelestis 3 роки тому

      @@gundamir2799 haha same for me, i just didnt use any merge blocks and only went for connectors with a 2% magnetic force to hold everything to the thether

  • @jasonrummel2576
    @jasonrummel2576 4 роки тому +1

    Has anyone tried using merge blocks in the vertical structure to break it up into multiple grids and therefore cause fewer issues with grid size?

    • @mrtoasterific
      @mrtoasterific 4 роки тому

      would like to see how your idea in game, good sir

    • @Force_kin
      @Force_kin 4 роки тому

      If you had merge blocks in the vertical grid you would need a separate vertical structure for just the conveyors so the resources from space can travel to the bottom (if there is merge blocks in the way they won't act as conveyors..i get the feeling for your idea of more grids, it would be better to use connectors insted, I just don't know if connectors would be as stable as merge blocks.

  • @mikewiththebluecar
    @mikewiththebluecar 2 роки тому

    There’s an easier way to get materials from a planet into space if it’s a planet with low gravity. You would have to use the build & repair mod tho. I haven’t tried it on earth but I’ve done it on another planet that had low gravity. This would definitely work on the moon but you can build a connector spitting out the resources you want to send into space then build a tower with gravity generators stacked on it that will propel those resources up and into space then on your ship or station in space you can use build & repair to collect the resources. I actually built this onto a drilling ship that would drill for ice and send it into space so I could refuel my mother ship without having to shuttle ice manually from the planet surface. Worked like a charm.

  • @douglasrhude7537
    @douglasrhude7537 2 роки тому

    I cant make this thing work. Once the merge and connector make a connection, the pistons wont retract when its time to release

    • @DragonNationGaming
      @DragonNationGaming  2 роки тому +1

      That's a copy and paste issue with blueprints. If you really want to use it, you'll have to build it from scratch. It's really simple. Just use the original as a blueprint. All the timers should be correct but it has been a while since I used this machine.

  • @martinkanchev7569
    @martinkanchev7569 4 роки тому

    this is so awesome!

  • @dansiegel995
    @dansiegel995 3 роки тому +1

    Did you actually complete this to space? I'm having problems on the moon, 0.25g of course, but I decided to try there for the first time as I only need to go 2.7km to get to 0g. However, around 200m high, I start to get wobble from the merge blocks connecting and disconnecting. I've tried with shared tension and without....both have similar end results, albiet shared tension enabled reduces the wobble velocity dramatically, but it has far more more initial shock when merging/unmerging than without shared tension...both ending with wobble still uncontrollable. If I don't adjust my timers to WAIT for the wobble to slow to an absolute minimum, carrying on will just increase the wobble dramatically on the next connect/disconnect...and it turns into the world's largest metronome and explodes. However, the wait time is now more than double of the amount of time my vertical pistons take. This needs to be solved, to be viable. Its a station, so you can't use thrusters and dampeners - although you could manually fire them, but that would require you to manually nurse the entire setup.
    I think it all has to do with the center of mass not being...centered. And the taller you get the more problematic it is. So I am going to experiment with artificial masses on the opposite side of the builder, at top and bottom, probably having to shift the AM between top and bottom depending on which merge block is connected.

    • @DragonNationGaming
      @DragonNationGaming  3 роки тому +2

      You would be wrong. The reason it wobbles is because the whole thing is moving too fast and the alignment isn't set up correctly. I had the same issue when I was figuring out piston speed

    • @dansiegel995
      @dansiegel995 3 роки тому +1

      @@DragonNationGaming I disagree. Piston speed has nothing to do with it. To prove this, I wait for ALL blocks to stop movement confirmed by build vision. Not 0.05m/s or 0.01m/s but 0.0m/s. When I then merge or unmerge, I get movement - and this can only be due to a shift in the Center of Mass.
      I have a slightly different design than yours, not using the 9 welders which is ridiculous over kill, but it IS indeed helping you obtain CoM symmetry over the conveyor tubes and junction tower (which should always be your horizontal CoM to eliminate sway - in my case as I remove my old merge blocks and connectors, but yours will be constantly shifting ever so slight because you leave your junk). I am using 5 welders on a piston and they are not fully extended as well - this is causing a CoM marker to be about 1.25m away from the CoM of the Tube Tower.
      I therefore added 4 Heavy Armor blocks to my welders, shifting the CoM over the center, and VOILA...Merging now causes much much less movement. Its not perfect, but much better and proves my point. I need to redesign my builder anyways because 2 vertical pistons is not giving me a large enough ratio of conveyor tubes vs conveyor junctions. I'm at 5/3 (I should be no more than 4/3 but that's another design problem in my current build, and 4/3 is impossible to create repetitively). Your 8/3 (actually 7/4 but your first block could have been a tube - I drop a conveyor junction on the ground and build horizontally, on both ends, so my first block can be a tube) looks much nicer.
      The interesting question is would making this in 0.25g (at a few hundred meters up, I'm already at 0.23g now) be easier, harder, or exactly the same on Earth regarding sway to due imperfect CoM alignments and gravity interactions (which will always happen, unless you duplicate your build on the opposite side of the tube tower). I'm guessing easier.
      In summary, ANY sway whatsoever when you merge or unmerge, is due to imperfect horizontal CoM of the build device. This is exacerbated by height of the current tower, gravity, and current velocity of ANY block when you merge (which is chaotic, as the sway shifts the CoM, and can help or hurt you). Horizontal and Vertical Piston movement causing sway is also due to CoM issues, as you are CHANGING your CoM. I am assuming at this point if horizontal CoM is always perfectly balanced by actually duplicating your builder on the opposite side of the tower, then there should be no sway whatsoever during merging or piston movement (as long as both sides replicate the piston movements). Therefore you can have as many vertical pistons in the build as you want, but 3 is the minimum (you can do it with 2, but due to piston part dimensions you won't be perfectly aligned with both merge blocks when fully retracted - and this will also cause movement).
      I'll try the CoM symmetry when I build one on Mars. The moon was my test run, as I believe its the easiest conditions.

  • @marekpastyrik1888
    @marekpastyrik1888 5 років тому

    u coculd circumvent the juntion mergeblock probem byy puting welders on side wwould spd up the proces and limit the risk of colision

  • @shaddde0251
    @shaddde0251 5 років тому

    is it on the workshop?

  • @FritzHugo3
    @FritzHugo3 4 роки тому

    Thx

  • @marconadal1412
    @marconadal1412 5 років тому

    Genius

  • @michaeladams6570
    @michaeladams6570 7 місяців тому

    This design no longer works in my world. Ive already tried several times

  • @SirBlack-jv8rg
    @SirBlack-jv8rg 4 роки тому +1

    How do I make it on console?

  • @dooder39
    @dooder39 5 років тому

    Why didn't the space elevator work?

    • @DragonNationGaming
      @DragonNationGaming  5 років тому +1

      It's easier to explain when I get to that point. My old subscribers known the frustration I had trying to build the thing. We'll get to building the elevator again soon.

    • @Boldimore
      @Boldimore 5 років тому

      @@DragonNationGaming I made a little different variation of the desing you were showing us. But I did use the same princip.
      What you were using was just fine, the few kilometers, but then the problems started. The welders were doing their job slower and slower.
      I tried adding welders to the side, which worked, for a little time though...
      To avoid a long explanation. The best way for this "autobuilder" to work is to add a cargo container with all of the needed components for the conveyors, connectors etc.
      And use welders alongside the tower. The section you are showing us is 9 blocks long, I used 5 welders for it. And the "timer 1" started, the pistons lifted the whole "autobuilder" 1 section up and welded the projection in a few seconds. I reached 20km now... I am not planning on going further XD.
      With your desing, the welders needed around a minute for that section(on 7km), and much longer on higher altitude...
      BUTTTT! now I have a major problem, the shitload of conveyors are making my game stutter when I weld or grind something(especialy big freeze when I grind/weld anything conveyor related). I am gonna transfare what I need and destroy the tower afterwards.... Not much playable in the current state.
      P.S. - The first few kilometers I even added light blocks and solar panels, so make it more usefull ;)

    • @DragonNationGaming
      @DragonNationGaming  5 років тому +2

      @@Boldimore In my design, a few years ago, I did the same thing. I added cargo containers and sorters that pulled the required resources. That solved the problem with the welders but the issue with the welders isn't only because of the distance. With all of the conveyors, the framerate slows down and the welders don't weld because of the lag spike. It's an issue with the game. A few people have built space elevators before but I figured out that they cheated. They went into creative to finish the tether. Never trust a youtuber lol

    • @Boldimore
      @Boldimore 5 років тому

      @@DragonNationGaming Just watching the video #15, in 16# you hopefully made something so I can copy it :P

  • @Chris-me2bo
    @Chris-me2bo 3 роки тому

    can u upload this to the workshop pls?

  • @jonkwarsick2813
    @jonkwarsick2813 5 років тому

    42km to space 4:30