meeachael can't speak for the man, but Ibuki is bae. such a fun character, and not enough ibuki content on the internet. we need more ibuki fanfics, fanart, comics, anime...everything!!!
@PurpleSentinel Assuming your using a square gate, this is the proper way to do shoryukens on a joystick. Go Forward to Downback corner to Downforward corner then punch. It's a Z motion, doing it this way allows you to do it very fast without having to worry about precision. If you prefer the numpad notation, pretend your square gate is your computers numpad and neutral is the 5 key. Move the stick from 5 to 613 then punch. Stay tuned for more tutorials
Guys, if you are feeling disheartened because you feel like some of these are impossible, practice! Practice, practice! It is the only way to get better, and you WILL get better. Eventually, after you soldier on through these trials, it will just click. I can do all of my main's (Akuma) trials with EASE now, but when I started I just thought "Fuck, I'll never get it" but I wanted to get better, and it happened. And I was using a 360 gamepad! If you want it to happen, you can make it happen!
The timing is very strict, especially on the sweep, but don't mash the buttons, try to land the hits precisely. As a general rule: if you press the button and Dan blocks, you're pushing the button too late. If you press it and nothing happens, you're pressing too early. If you're still unable to do it (or similar challenges), you can also try plinking (look up guides for that elsewhere), which is a trick that "artificially" extends input windows.
I had the same problem with that level too ... mashed out it until came out well ... XD Then after figured out, what happened after watching video for a few times,noticed every trial have his own "timing"listening to the stick action in the video and character sound for the specific input, helped me to pass this trial by doing them by ear.
I did #21 by adding hadoukens right after each of the first two MPs. EX focus cancelling the hadoukens made it a bit easier for me. Hope that works for you too, if you still need to do this trial.
It took me listening to Trial 21 for 10 minutes on loop to ingrain the timing into my brain to get it. After months of failing it. Now I get a neat little icon I'll literally never use, woo! Time to do the same shit on Ken.
@Marceles45 That advice is not only wrong, but it is terrible. The flash does not indicate when you should do a link at all. It is always the same speed no matter what move you hit them with, and link timings change for every move. Also do you spend your matches watching flashes on health bars or watching the characters? If you go for link and nothing comes out, you did too fast. If it comes out but doesnt combo you did it too slow, use this to adjust your timing until you get it.
The thing with the trials difficulty comes in when you have little or no understanding of the recovery frames in which you press the buttons to attack and combo together. At this point its all about repetition, In time you will understand and build almost something like a "muscle memory" technique to which you will naturally link once considered difficult combos with ease.
A hint for Trial 21: It's much more easier if you do it like this: Standing medium punch, hadoken, focus cancel, standing medium punch, hadoken, focus cancel, standing medium punch, EX-Tatsumaki Senpukyaku, Shoryuken :)
hey sorry for the late reply. Thanks for taking the time to unravel the mystery of mine lol. I mean seriously, the tune used to be in the back of my head for so loong now. Thanks a lot mate :D
Just something that surprised me while doing one of the later trials, you can actually link an HP shoryu after a close standing MP (the gut punch). Managed to finish the gut punch -> EXFADC -> gut punch -> EXFADC -> gut punch -> shoryu trial that way accidentally!
I decided to do these trails again on PS4 version during the 2020 quarantine. My muscle memory is way off than before. Maybe I'll platinum this game for once.
I had the same problem with that level too ... mashed out it until came out well ... XD Then after figured out, what happened after watching video for a few times,noticed every trial have his own "timing"listening to the stick action in the video and character sound for the specific input, helped me to pass this trial by doing them by ear. Later on in more complicated trials, I splited them in segments and practice all segments together until this is done !!! Keep On !!!
i finally did trial 24 today! i'm so proud of myself! on usf4 there are regular trials and ultra trials for each character. ryu's trials on each are the same, so i did trial 24 twice today. the first time (on regular trials) i got it pretty quickly which i put down to luck. on ultra trials i nearly did it quickly but i was too slow on metsu shoryuken. i was there trying for about 40 minutes. it was quite hard to get the medium kick to connect after mp. eventually i did the trial and i was so happy and proud of myself! all i have left to do for ryu is trial 21 on both sets of trials.
so i decided to redo trial 24 and i came up with an alternate solution for anyone struggling. you do jumping hard punch, 2x crouching light punch, crouching medium punch, hard hadoken, fadc or ex focus cancel and do crouching medium kick then hard hadoken, then ex focus cancel and do crouching medium punch then ex tatsu then immediately after that ends do the metsu shoryuken. it won't trigger the animation but it will hit.
@thyphoon1980trial 14 is a focus cancel (fadc. focus cancel not a focus attack).2 do this mp mk hold the buttons down and tap forwrd or backwardswhich is a dash cancel .when a combo asks only for a focus attack to join 2 moves hold buttons mp mk for a second focus attack level 2 to crumple dan to his knees.release then sometimes a dash is required sometimes not.a fadc does not hit dan its only used to join 2 moves.
i dont get it. if its possible to connect a crouching lp after an overhead (forward medium punch) then why is it that NONE of the pro players use it, Ive never seen Daigo use that, you could say its a one frame link but those dudes hit one frame links like nothing. any explanations?
Im thinking its the spacing requirement? you have to be point blank for the c.lp to connect and for me I think the better ryu players use the overhead at it's max range. But thats IMO and there are many ways to play a character but to me, I prefer a non-pointblank overhead from Ryu.
@PurpleSentinel I usually do fwd, then qcf, and the hits all 3 inputs of fwd, dwn, dwnfwd. the extra forward helps with 1 fwd input when attempting to do fadcs so all you need to do is an extra fwd for the dash..
@JpizzleEG He's trying to do 2 crouching MPs to land in succession, not a level 24 monster. It's good beginner advice, but of course you're not going to stare at it in a real game. Anyways sooner or later the player will get the timing down without having to look and it'll be second nature, but for beginners it's good advice.
either your pressing the attack to soon or to late. you need to see it done properly than try again figure out the timing for normal links like jumpking medium kick then light kick into light jab into medium punch into hadoken this should help your timing. once you get this contiue to repeat and make this your bread and butter move. stay in traing mode until you can perform this four times in a row then go back to the trials
those are usually the hardest combos to learn when you are new to street fighter. they are called links, look it up if you are still confused after doing some research send me a message
do a precise quarter circle if you press forward to hit the initial punches then you will mostly hit shoryuken's. Don't move the analog until you have to do hadoken.
Your right, I've already cleared all but 2 trials with a controller on Ryu and all the Trials on Dudley. It just makes it a helluva lot more easy when you have that kind of precision at your fingertips. Its like driving on manual instead of automatic, you get more power!
@TheJ00j Use the health meter to find your timing. Every time you hit your opponent a bar will flash across their health meter, when the bar hits the end of the meter, thats when you should be pushing the 2nd button. Nothing wrong with using a controller btw, but it's easier to use your index and middle finger to time link combos instead of your thumb
@kboy09 Try that trial from 2P side. Jump over and push Dan in the left corner by the words and try it from there. Fireball and double fireball motions are easier in that direction sometimes. I had trouble connecting the Metsu Shoryuken from 1P side, but as soon as I switched over to 2P, I got it done.
@DAROMSninja Watch Vesper's tutorial about shortcuts. You don't need to move fast, it's just that you already put in the first quarter circle for the hadoken right? Well, theres no need to do it twice. Do a regular hadoken movement twice in a row quickly and the super comes out immediately after the regular hadoken.
@DnbDubJunkie Dude as you can see he's using a professional Arcade Stick. You'll be hard pressed to be able to pull off the more difficult combo's with just a regular controller.
@travismaster12 you mean plinking trial 7 and 19? a couple of tries.. if you're having a difficulty with the tempo, watch and time his fingers while you're doing the trial..
00:38 No. 7 in Ryu's Trials is where I send my friends to teach them how to learn what Plinks are and to help them string difficult links. plinks have become second nature to me, Props to the pad people who play by timing their 1F links.
@KirnceloTTTo if you want to just complete the trial, you can add another srk fadc after your hadoken fadc and then UC2. It won't be a full UC2 but at least you'll complete the trial.
You don't need a tutorial for ryu trial. His trial is very basic. Except for 21 and 24. There is an alternative way to cheat both those trials easily. You just need to know fundamental of game. Like link, frame, focus attack this game is very strict with link not like any other fighting games.
@MrJonks1 yea you have to get as close to him as possible then jump punch. ok when you press punch you HAVE to hit him in the "head". thats how it connects all and thats how i did it :)
@TehDanceMaster If you can get the links and whatnot but can't get the FADC to ultra to work, it's simply because you aren't doing the ultra fast enough. You have to ultra AS SOON AS THE DASH IS OVER. It's very unforgiving in how tight your inputs have to be there.
well try doing kof combos especially the newer kof's with all the extra mode and dream cancels. After trying kof 13 combos, I feel everything else is shit. I still can't complete the higher level combos in that as well as some character's combos are impossible on the xbox controller.
trial 24 get dan in corner stand next to him and press m kick to get correct distance to start. i plinked cMP >cMK, get rhythtm going and dont stop,the H hadoken to metsu shoryuken can be done regularly if you get the correct distance from dan,which is the distance you end up after the cMK.itsryu front toe just behind a dark floor line. i did this in left corner
@Inocuchino Its not about the arcade stick, they also done the trial using controller ps3/xbox360, its the matter of fast n perfectly pressed-timed and correctly pressed the button in no time?!! juz like that .. I had a difficult time b4 in Trial 7 but now gotta move to 17 and still going.. u juz dont lose hope!
It's interesting because the only thing that I notice is that they change the input buttons to make it easier to accomplish while most people watching the video will stick to the standard button usage. so yeah uhmm
Trials like number 7 are a pain in the ass to do to me, I just can't get the timing correctly and I tried a lot of times. I can barely connect those 2 punches with a lot of luck, but the kick won't connect. I don't know if it's because I use keyboard or I'm just that bad.
@edirol I use Plinking for most links, and occasionally double tap for Jabs or Shorts, like in combo 22 I double tap the C.Jab. For 21 there is not strict timing for the medium punch, just make sure u dash fast after your focus cancel. haha just noticed the PRINGLES at the end, sexy looking combo for sure!
ok this is replying like, 9 years later lol but i was having the same issue and so i figured out a timing queue that prob is a thing, but i just started playing. this worked for me watch Dan's health meter. see when he connects the M punch (or you do), a damage highlight moves across the health. time it so just as the damage highlight disappears, you press the button again to connect the next. keep trying to get both Ms to connect, then try adding the H with the same concept
@Kazuma1929 with analg stick you CANT do FADC, because doing it with thumb is impossible task. You can do FADC pretty easy with dpad, remember- practice makes perfect.
@TheMadPacX I can FADC perfectly fine. Try going on training and look at your imputs, if you cant do it. Theres something wrong with your imputs. In my experience I tap mk before mp.
What buttons have you got in your stick? cause everytime i try to do jab combos and stuff they dont come out and i have to button bash, i dunno if its cause i have shit hori buttons or im just a pathetic scrub xD
Is there a trick to No. 21? That MP > FC > MP > FC just never connects for me. It's the only Ryu challenge I have left and I can't even link it even once. it seems like in this vid the punch hits almost automatically after the cancel, yet I cant ever get it out that fast. I've tried for atleast an hour today, playing with the timing, faster, slower, and he either blocks or nothing happens..Please help? :)
I found it much easier to do MP>Fireball>FADC>MP>Fireball>FADC>MP>SRK (corner). Remember that the game doesn't care if you add attacks between the required ones, sometimes you can exploit that to your advantage. Your other option, if you want to do the challenge without adding anything is to try plinking the second and third MP's, but I'd honestly do the fireball instead, it's so much easier.
KCMmmmm Thanks, I thought about adding in a Fireball, but my problem is linking the FDAC to the MP, will the Fireball give me a little extra time to get that punch in?
According to my frame math from Ultra, adding fireball widens the input window for hitting that MP from 4 frames to 11. Though that may be inaccurate given that trial mode uses SSF4 (I don't have frame data for SSF4 on hand), it is definitely noticably easier to add the fireball.
So that's a possible yes then? I don't really know much about frame data, but I've thought about reading into it or watching a tutorial on it, maybe I'll do that, it seems like it could be a help or at least give me a better understanding on how the system works.. Thanks again for the advice. :)
Eh, I wouldn't get too caught up on frame data. It's helpful for finding out exactly how things work, or what can work in a perfect world. Experimentation is still the better tool. I was just adding that as evidence for WHY the fireball makes it easier (which it totally does). Try it out!
HELP!!!!HELP!!!! NAME OF THE INTRO SONG PLEASE!!!!!!! I know its wrong to use all caps. I heard this song as a child but never really got to know the name. When I heard this again I had a nostalgic feeling so I needed to know the name
@JpizzleEG what do you mean to "learn how to link properly?" i just feel like i am too slow, but is there something different to look for like spacing between characters for that Ryu's last trial to finish up with the metsu shoryuken?
for the last trial, when you cancel the heavy hadoken to do the Metsu Shoryuken, do you just have to be VERY quick to do it? I'm trying with a xbox controller btw... it is the only one i cannot finish because of that last part...
its easier for everyone to quit. But its those who dont that have good execution. play with ppl who are better than you and go to training mode when offline. Everyone goes through what your going through what your going through now keep at it bro.
Ugh. I hate you. You make it look so easy. Street Fighter inputs are stupid hard on the console controller for me. Must save like 60 bucks for a decent arcade stick.
Controller is not bad. Its possible to clear them all. I've done five characters and need one more for a couple. But you're right, you should buy an arcade stick. I heard it's worth it completely
Am I the only one that think they should repley them all at least twice?
Ryu is one of my favorite characters in the Street Fighter series.
whos the fav
meeachael can't speak for the man, but Ibuki is bae. such a fun character, and not enough ibuki content on the internet. we need more ibuki fanfics, fanart, comics, anime...everything!!!
never yelled at a tv like this before in my entire life, im a damn sore looser and this game brings the sore looser out of me!!
@PurpleSentinel Assuming your using a square gate, this is the proper way to do shoryukens on a joystick. Go Forward to Downback corner to Downforward corner then punch. It's a Z motion, doing it this way allows you to do it very fast without having to worry about precision. If you prefer the numpad notation, pretend your square gate is your computers numpad and neutral is the 5 key.
Move the stick from 5 to 613 then punch. Stay tuned for more tutorials
I do forward qcf
Guys, if you are feeling disheartened because you feel like some of these are impossible, practice! Practice, practice! It is the only way to get better, and you WILL get better. Eventually, after you soldier on through these trials, it will just click. I can do all of my main's (Akuma) trials with EASE now, but when I started I just thought "Fuck, I'll never get it" but I wanted to get better, and it happened. And I was using a 360 gamepad! If you want it to happen, you can make it happen!
trail 7 looks so simple but i cant time the punches without mashing how come you can do it in 3 key stokes
I cant do the 7th one, HE IS JUST FUCKING BLOCKING EVERYTHING EVERY FUCKING TIME!
The timing is very strict, especially on the sweep, but don't mash the buttons, try to land the hits precisely. As a general rule: if you press the button and Dan blocks, you're pushing the button too late. If you press it and nothing happens, you're pressing too early. If you're still unable to do it (or similar challenges), you can also try plinking (look up guides for that elsewhere), which is a trick that "artificially" extends input windows.
KCMmmmm thanks man im stuck at it too gonna try it now
I had the same problem with that level too ... mashed out it until came out well ... XD
Then after figured out, what happened after watching video for a few times,noticed every trial have his own "timing"listening to the stick action in the video and character sound for the specific input, helped me to pass this trial by doing them by ear.
in 2024 i still cant do 7th so fucking hard
i made all the trials with the controller......was a real pain in the ass
I did #21 by adding hadoukens right after each of the first two MPs. EX focus cancelling the hadoukens made it a bit easier for me. Hope that works for you too, if you still need to do this trial.
It took me listening to Trial 21 for 10 minutes on loop to ingrain the timing into my brain to get it. After months of failing it. Now I get a neat little icon I'll literally never use, woo! Time to do the same shit on Ken.
@Marceles45 That advice is not only wrong, but it is terrible. The flash does not indicate when you should do a link at all. It is always the same speed no matter what move you hit them with, and link timings change for every move. Also do you spend your matches watching flashes on health bars or watching the characters? If you go for link and nothing comes out, you did too fast. If it comes out but doesnt combo you did it too slow, use this to adjust your timing until you get it.
Completed all these trials when I was 8 or 9 I don’t want anyone complaining about difficulty
The thing with the trials difficulty comes in when you have little or no understanding of the recovery frames in which you press the buttons to attack and combo together. At this point its all about repetition, In time you will understand and build almost something like a "muscle memory" technique to which you will naturally link once considered difficult combos with ease.
crazy how things have changed
A hint for Trial 21: It's much more easier if you do it like this: Standing medium punch, hadoken, focus cancel, standing medium punch, hadoken, focus cancel, standing medium punch, EX-Tatsumaki Senpukyaku, Shoryuken :)
hey sorry for the late reply. Thanks for taking the time to unravel the mystery of mine lol. I mean seriously, the tune used to be in the back of my head for so loong now. Thanks a lot mate :D
New to this game... Unlocking Evil Ryu is going to be a lot harder than I thought it would be.
Just something that surprised me while doing one of the later trials, you can actually link an HP shoryu after a close standing MP (the gut punch). Managed to finish the gut punch -> EXFADC -> gut punch -> EXFADC -> gut punch -> shoryu trial that way accidentally!
I decided to do these trails again on PS4 version during the 2020 quarantine. My muscle memory is way off than before. Maybe I'll platinum this game for once.
i cant pass level 7 :(
I had the same problem with that level too ... mashed out it until came out well ... XD
Then after figured out, what happened after watching video for a few times,noticed every trial have his own "timing"listening to the stick action in the video and character sound for the specific input, helped me to pass this trial by doing them by ear.
Later on in more complicated trials, I splited them in segments and practice all segments together until this is done !!!
Keep On !!!
Gato do Trigun try tapping all buttons 3 times very fast and thats your rhythm or "spacer" to get it right
Gato do Trigun try! Tou will do this!
i finally did trial 24 today! i'm so proud of myself! on usf4 there are regular trials and ultra trials for each character. ryu's trials on each are the same, so i did trial 24 twice today. the first time (on regular trials) i got it pretty quickly which i put down to luck. on ultra trials i nearly did it quickly but i was too slow on metsu shoryuken. i was there trying for about 40 minutes. it was quite hard to get the medium kick to connect after mp. eventually i did the trial and i was so happy and proud of myself! all i have left to do for ryu is trial 21 on both sets of trials.
so i decided to redo trial 24 and i came up with an alternate solution for anyone struggling. you do jumping hard punch, 2x crouching light punch, crouching medium punch, hard hadoken, fadc or ex focus cancel and do crouching medium kick then hard hadoken, then ex focus cancel and do crouching medium punch then ex tatsu then immediately after that ends do the metsu shoryuken. it won't trigger the animation but it will hit.
Nice
what is the control vespers using in the video and can i get one for the ps3?
Metsu Shoryuken is the best. Simply because all the music stops just so you can hear face bones break from the epicness of the punches.
trial 24 was the hardest to me, i finally got it done today!!!!!
10-11 lvl doesn't exist in this video !!?
why not a dualshock, it would help us out more?
@thyphoon1980trial 14 is a focus cancel (fadc. focus cancel not a focus attack).2 do this mp mk hold the buttons down and tap forwrd or backwardswhich is a dash cancel .when a combo asks only for a focus attack to join 2 moves hold buttons mp mk for a second focus attack level 2 to crumple dan to his knees.release then sometimes a dash is required sometimes not.a fadc does not hit dan its only used to join 2 moves.
i dont get it. if its possible to connect a crouching lp after an overhead (forward medium punch) then why is it that NONE of the pro players use it, Ive never seen Daigo use that, you could say its a one frame link but those dudes hit one frame links like nothing. any explanations?
Im thinking its the spacing requirement? you have to be point blank for the c.lp to connect and for me I think the better ryu players use the overhead at it's max range. But thats IMO and there are many ways to play a character but to me, I prefer a non-pointblank overhead from Ryu.
Yeah I can explain, it is because it only links if the opponent is standing. It also doesn't force stand. So it is counter-productive and impractical.
Ohhh, there we go. Thanks man
VesperArcade wow, good info. Thanks
+VesperArcade you're a beast!
is it possible to do all trials with a 30 € joystick?
i am stuck at 21:(
Same
@PurpleSentinel I usually do fwd, then qcf, and the hits all 3 inputs of fwd, dwn, dwnfwd. the extra forward helps with 1 fwd input when attempting to do fadcs so all you need to do is an extra fwd for the dash..
@JpizzleEG
He's trying to do 2 crouching MPs to land in succession, not a level 24 monster. It's good beginner advice, but of course you're not going to stare at it in a real game. Anyways sooner or later the player will get the timing down without having to look and it'll be second nature, but for beginners it's good advice.
either your pressing the attack to soon or to late. you need to see it done properly than try again figure out the timing for normal links like jumpking medium kick then light kick into light jab into medium punch into hadoken this should help your timing. once you get this contiue to repeat and make this your bread and butter move. stay in traing mode until you can perform this four times in a row then go back to the trials
Actually I don't think he cuts at all, or a lot, it's just that he started playing a long time before most of the guys here.
that new arcade stick looks great. i like how you put it on the bottom left great video. is ryu your main?
Robert Miles - Fable. I was in the exact same boat as you. This made me so nostalgic and I just had to find out what it was. Enjoy!
those are usually the hardest combos to learn when you are new to street fighter. they are called links, look it up
if you are still confused after doing some research send me a message
Fukken trial 9 is causing me problems, sometimes either shoryken or shinku will execute instad of regular hadoken.
do a precise quarter circle if you press forward to hit the initial punches then you will mostly hit shoryuken's. Don't move the analog until you have to do hadoken.
Your right, I've already cleared all but 2 trials with a controller on Ryu and all the Trials on Dudley. It just makes it a helluva lot more easy when you have that kind of precision at your fingertips. Its like driving on manual instead of automatic, you get more power!
@TheJ00j
Use the health meter to find your timing. Every time you hit your opponent a bar will flash across their health meter, when the bar hits the end of the meter, thats when you should be pushing the 2nd button. Nothing wrong with using a controller btw, but it's easier to use your index and middle finger to time link combos instead of your thumb
The music at the start is Robert Miles - Fable.
They should've added an "[EX] Tatsumaki Senpukyaku
Shinku Hadoken
Metsu Hadoken." See for yourself
I can do that.
@kboy09
Try that trial from 2P side. Jump over and push Dan in the left corner by the words and try it from there. Fireball and double fireball motions are easier in that direction sometimes. I had trouble connecting the Metsu Shoryuken from 1P side, but as soon as I switched over to 2P, I got it done.
22 was a pain in the ass.
@CraftDutch Down-back-down on the analog stick, and it automatically creates the movement link.
@DAROMSninja Watch Vesper's tutorial about shortcuts. You don't need to move fast, it's just that you already put in the first quarter circle for the hadoken right? Well, theres no need to do it twice. Do a regular hadoken movement twice in a row quickly and the super comes out immediately after the regular hadoken.
@DnbDubJunkie Dude as you can see he's using a professional Arcade Stick. You'll be hard pressed to be able to pull off the more difficult combo's with just a regular controller.
"super meat boy" and "ssf4" are my saviours of modern gaming, they contain the original soul of gaming:
challenge !
@johnkim25
Forget to add. You need to do this method at the corner. So Dan won't fly away from Light Tatsumaki Senpukyaku.
@travismaster12 you mean plinking trial 7 and 19? a couple of tries.. if you're having a difficulty with the tempo, watch and time his fingers while you're doing the trial..
00:38 No. 7 in Ryu's Trials is where I send my friends to teach them how to learn what Plinks are and to help them string difficult links. plinks have become second nature to me, Props to the pad people who play by timing their 1F links.
Please bring back the shoes by the door step intro with the sick tecno plz thnx
Imagine being able to complete everyone of these combos in real gameplay omg
@KirnceloTTTo if you want to just complete the trial, you can add another srk fadc after your hadoken fadc and then UC2. It won't be a full UC2 but at least you'll complete the trial.
his combos are crazy
you can make a tutorial guys.....?from 7 trial to 24 of every caracter....or the most dificult of every caracter....cant pass 24
You don't need a tutorial for ryu trial. His trial is very basic. Except for 21 and 24. There is an alternative way to cheat both those trials easily.
You just need to know fundamental of game. Like link, frame, focus attack this game is very strict with link not like any other fighting games.
@MrJonks1 yea you have to get as close to him as possible then jump punch. ok when you press punch you HAVE to hit him in the "head". thats how it connects all and thats how i did it :)
@TehDanceMaster
If you can get the links and whatnot but can't get the FADC to ultra to work, it's simply because you aren't doing the ultra fast enough. You have to ultra AS SOON AS THE DASH IS OVER. It's very unforgiving in how tight your inputs have to be there.
Success! Common guys i finished my Ryu trials. Dam does it feel good.
Man, after trying to pull off those challenges in Guilty Gear and Blazblue, doing combos in Street Fighter seems... a lot easier.
well try doing kof combos especially the newer kof's with all the extra mode and dream cancels. After trying kof 13 combos, I feel everything else is shit. I still can't complete the higher level combos in that as well as some character's combos are impossible on the xbox controller.
Blazblue trails are to hard
trial 24 get dan in corner stand next to him and press m kick to get correct distance to start. i plinked cMP >cMK, get rhythtm going and dont stop,the H hadoken to metsu shoryuken can be done regularly if you get the correct distance from dan,which is the distance you end up after the cMK.itsryu front toe just behind a dark floor line. i did this in left corner
@Inocuchino Its not about the arcade stick, they also done the trial using controller ps3/xbox360, its the matter of fast n perfectly pressed-timed and correctly pressed the button in no time?!! juz like that .. I had a difficult time b4 in Trial 7 but now gotta move to 17 and still going.. u juz dont lose hope!
I actually done this trials several time on my PS3 it was so easy and difficult and I usually never give up
in trial 22, how do you connect the collarbone breaker to cr Low pnch? I can't seem to connect that part of combo :(
Im stuck on level 9, i cant throw the hadoken after the crouching medium. Im using a regular 360 controller maybe i should invest in a fight stick?
Trial 20, 23, and 24 are my favorites
Hay! What's the trick to doing the combos using the LK,MP BOTTONS?
no amount of training gear will protect you from the shoryuken to the chin.
how do you do the focus cancel? i know you do the shoryuken and then medium punch plus kick. but then ryu does his focus attaack
Damn those links to hell. Also how practical is #21 anyway using your entire super gauge
It's interesting because the only thing that I notice is that they change the input buttons to make it easier to accomplish
while most people watching the video will stick to the standard button usage. so yeah uhmm
Tips on getting through 19?
Rick Nguyen what console are you
20th one its just so stupid, after doing the H punch when i try to do the shoryuken it just does an metsu hadoken :/
@TrafalgarWakka try hadoken focus cancel shoryuken focus cancel then the metsu shoryuken; timing is a bit easier.
@kboy09 I agree with the thumb thing. Makes using charge ultras a huge pain.
Trials like number 7 are a pain in the ass to do to me, I just can't get the timing correctly and I tried a lot of times. I can barely connect those 2 punches with a lot of luck, but the kick won't connect. I don't know if it's because I use keyboard or I'm just that bad.
@Electrifiable I'm sorry, but.... what are you talking about? Thanks
i would love to see you guys do these trials with a ps controller its much harder
@Madzarzour Yeah its called plinking he has a tutorial. (Its easier to plink on the arcade stick.)
@edirol I use Plinking for most links, and occasionally double tap for Jabs or Shorts, like in combo 22 I double tap the C.Jab. For 21 there is not strict timing for the medium punch, just make sure u dash fast after your focus cancel. haha just noticed the PRINGLES at the end, sexy looking combo for sure!
How the hell do I beat trial 7, he keeps blocking my attack.
ok this is replying like, 9 years later lol but i was having the same issue and so i figured out a timing queue that prob is a thing, but i just started playing. this worked for me
watch Dan's health meter. see when he connects the M punch (or you do), a damage highlight moves across the health. time it so just as the damage highlight disappears, you press the button again to connect the next. keep trying to get both Ms to connect, then try adding the H with the same concept
@@doodoostickstain og commenter probably didnt read your reply, but i did. I was having the same issue. Thanks man
I don't understand plinking too well so could you explain how to plink trial 7?
Do they have a trial thing like this for the PC controls?
@kboy09 I got 93 percent with a PS3 controller. It's so stupid hard =(
what kind or brand of fightstick is he using looks kinda cool.
@Kazuma1929 with analg stick you CANT do FADC, because doing it with thumb is impossible task. You can do FADC pretty easy with dpad, remember- practice makes perfect.
Is there something special I need to do for Trial 24? I can't land the ultra because Dan blocks it.
@TheMadPacX I can FADC perfectly fine. Try going on training and look at your imputs, if you cant do it. Theres something wrong with your imputs. In my experience I tap mk before mp.
What buttons have you got in your stick? cause everytime i try to do jab combos and stuff they dont come out and i have to button bash, i dunno if its cause i have shit hori buttons or im just a pathetic scrub xD
is it easier to do the trials with an arcade stick than a normal ps3 joystick?
Is there a trick to No. 21? That MP > FC > MP > FC just never connects for me. It's the only Ryu challenge I have left and I can't even link it even once. it seems like in this vid the punch hits almost automatically after the cancel, yet I cant ever get it out that fast. I've tried for atleast an hour today, playing with the timing, faster, slower, and he either blocks or nothing happens..Please help? :)
I found it much easier to do MP>Fireball>FADC>MP>Fireball>FADC>MP>SRK (corner). Remember that the game doesn't care if you add attacks between the required ones, sometimes you can exploit that to your advantage. Your other option, if you want to do the challenge without adding anything is to try plinking the second and third MP's, but I'd honestly do the fireball instead, it's so much easier.
KCMmmmm Thanks, I thought about adding in a Fireball, but my problem is linking the FDAC to the MP, will the Fireball give me a little extra time to get that punch in?
According to my frame math from Ultra, adding fireball widens the input window for hitting that MP from 4 frames to 11. Though that may be inaccurate given that trial mode uses SSF4 (I don't have frame data for SSF4 on hand), it is definitely noticably easier to add the fireball.
So that's a possible yes then? I don't really know much about frame data, but I've thought about reading into it or watching a tutorial on it, maybe I'll do that, it seems like it could be a help or at least give me a better understanding on how the system works.. Thanks again for the advice. :)
Eh, I wouldn't get too caught up on frame data. It's helpful for finding out exactly how things work, or what can work in a perfect world. Experimentation is still the better tool. I was just adding that as evidence for WHY the fireball makes it easier (which it totally does). Try it out!
HELP!!!!HELP!!!! NAME OF THE INTRO SONG PLEASE!!!!!!!
I know its wrong to use all caps. I heard this song as a child but never really got to know the name. When I heard this again I had a nostalgic feeling so I needed to know the name
trails are a list of moves , special moves and supers that the game ask you to do.
@JpizzleEG what do you mean to "learn how to link properly?" i just feel like i am too slow, but is there something different to look for like spacing between characters for that Ryu's last trial to finish up with the metsu shoryuken?
Yo I use a controller and its hard for me to execute moves is a fightstick much better?
for the last trial, when you cancel the heavy hadoken to do the Metsu Shoryuken, do you just have to be VERY quick to do it? I'm trying with a xbox controller btw... it is the only one i cannot finish because of that last part...
What happened to 10 and 11?
its easier for everyone to quit. But its those who dont that have good execution. play with ppl who are better than you and go to training mode when offline. Everyone goes through what your going through what your going through now keep at it bro.
Dan defends all my seconds attacks!
I do the first punch or kick, but he always defend whatever I do after.
Where are trials 10 and 11? It just skips from 9 straight to 12. I can't get number 11, the high kick just takes way too long to come out of...
Ugh. I hate you. You make it look so easy. Street Fighter inputs are stupid hard on the console controller for me. Must save like 60 bucks for a decent arcade stick.
Controller is not bad. Its possible to clear them all. I've done five characters and need one more for a couple. But you're right, you should buy an arcade stick. I heard it's worth it completely
both are very well, wolfkrone plays on console controller and even i finished every trial on the controller.. Just practice more!