Well done! I’ve been thinking 60 second dispatch intervals, but a proxy sensor could definitely boost that a bit! I also think using launch one as a holding brake could be possible, meaning train one can launch as soon as train two enters the brake run (block). By the time train one reaches launch two, train two (which will never have had to come to a /complete/ stop) will have cleared the brake run and should be in final. So it’s really about how fast the trains move through the brake run and station blocks. That’s why this setup with four blocks is so good! Compare that with Vortex which has a similar cycle time but a nearly two-minute dispatch interval because even with a proxy sensor, the trains can’t clear the station and brake run blocks any faster. And yet that line still moves quickly with only ~720-840 pph! Vortex also has no seatbelts or platform bins, which helps keep things moving. I’m thinking the same for AlpenFury, with another bin conveyor for loose articles like Guardian and Yukon Striker. (Please no lockers….) Regardless, the line should move really well with very little time stuck in any one part of the queue, which makes a huge difference to the guest experience! *btw, according to the park, it’s only the most inversions on any LAUNCH coaster in NA. Very important distinction.
Also let’s not forget there could be a lot of people who say “AlpenFury looks too intense for me,” keeping the line a little shorter than some of the other more popular rides. 😆
@@WonderlandWeekly The problem is compounded by people that take their sweet ass time putting their stuff away. The lollygagging tonight at Levi was brutal. People don't understand that timer is there for a reason. I assume that Alpenfury will have the Yukon like bin system which will help, but people need to have a sense of urgency when embarking and disembarking a coaster.
Thanks for making a realistic video about the capacity of this coaster. I expect that most of the time you'll get to the brake run as other train is pulling out of the station
I have been hearing many enthusiasts complain about stacking at the park this season however it’s important to note that by adding a 3rd train to AlpenFury the chances of it stacking will increase dramatically. More is not always better.
stacking has been horrible this year, its to the point on a ride like behemoth or leviathan your waiting up to 2 minutes in the break run, it really sucks on hot days because your just cooking in the sun while not being able to move
I imagine the park will have their methods to ensure this ride operates efficiently. I wouldn't be surprised if it opened with the same loose articles system as Yukon Striker and Wonder Mountain's Guardian. I've also been considering the possibility that they would use a rolling station to keep things moving.
@ThrillWarrior - do you think there is any chance CWL would offer a fourth or even fifth car to the trains???? If I do the math correctly that would allow 24 rides for a fourth car and 30 riders with the fifth car. I'm thinking a fifth car might be too much and there wouldn't be enough force to get the train going as fast as it needs to go....
I’ve thought about maybe a 4th car. But the ride was most likely only designed to with forces that only 3 car trains can handle. 4 cars might put extra stress on the trains and be too much for riders
A first I was disappointed by the two train ops, and was hoping for something more like Maverick with a duel load/unload station. There is no mid course break run to add more trains without severe stacking in the final break run. And yes TT2's line did actually move fairly fast, a full queue being about an hour (without breakdowns) it's queue space is also much larger than what Alpenfury will have. Leading to the line extending into the walkways
@@jordanjordans11bear16 the park themselves haven’t made an official announcement about when it will open but I’m assuming based on past additions I’d hope for a late spring 2025 opening
The problem with your analysis about capacity is that you are talking about the theoretical speed that the trains could dispatch entirely on sensors and blockzones and how fast the trains get around the course. But you are completely ignoring a factor which makes this theoretical cycle time irrelevant. This factor is the time required for unboarding and boarding of riders. Here's the actual realistic calculation: - Train starts moving through to train comes to stop: 80 seconds - Riders unload and new riders load: 40 seconds (at best) = 120 seconds (2 min) per cycle per train = 30 cycles per hour per train (at best) ×2 trains = 60 cycles per hour (at best) ×18 riders per cycle (at best) = a theoretical maximum of 1080 riders per hour, MUCH lower than your prediction. However, even 1080/hour is completely unrealistic, given this assumes perfectly executed station operations every single time to hit that number of cycles per hour, and also assumes 100% seats filled. Even if the staff is excellent, you know that there will always be delays caused by the design of the Premier trains, and by lots of slow / oversize / obstinate / stupid guests. Plus there will always be some empty seats. Therefore, a realistic capacity for this ride is 750-800 per hour, which is roughly half of Leviathan. To make things worse, this will be the new coaster in one of the most over-crowded amusement parks in North America. The wait times in the first couple of years will be 90 minutes minimum, and I promise most of the time will be well over 2 hours. And to further make things even worse, if you look at the station location, there's not any place to put a large queue area for riders waiting. The line is absolutely going to spill far out into the midway, and regardless of the direction the staff tries to force it to go., it's going to get in the way of access to other nearby rides and general circulation.
Well done! I’ve been thinking 60 second dispatch intervals, but a proxy sensor could definitely boost that a bit! I also think using launch one as a holding brake could be possible, meaning train one can launch as soon as train two enters the brake run (block). By the time train one reaches launch two, train two (which will never have had to come to a /complete/ stop) will have cleared the brake run and should be in final. So it’s really about how fast the trains move through the brake run and station blocks. That’s why this setup with four blocks is so good!
Compare that with Vortex which has a similar cycle time but a nearly two-minute dispatch interval because even with a proxy sensor, the trains can’t clear the station and brake run blocks any faster. And yet that line still moves quickly with only ~720-840 pph!
Vortex also has no seatbelts or platform bins, which helps keep things moving. I’m thinking the same for AlpenFury, with another bin conveyor for loose articles like Guardian and Yukon Striker. (Please no lockers….)
Regardless, the line should move really well with very little time stuck in any one part of the queue, which makes a huge difference to the guest experience!
*btw, according to the park, it’s only the most inversions on any LAUNCH coaster in NA. Very important distinction.
Also let’s not forget there could be a lot of people who say “AlpenFury looks too intense for me,” keeping the line a little shorter than some of the other more popular rides. 😆
@@WonderlandWeekly The problem is compounded by people that take their sweet ass time putting their stuff away. The lollygagging tonight at Levi was brutal. People don't understand that timer is there for a reason. I assume that Alpenfury will have the Yukon like bin system which will help, but people need to have a sense of urgency when embarking and disembarking a coaster.
Thanks for making a realistic video about the capacity of this coaster. I expect that most of the time you'll get to the brake run as other train is pulling out of the station
@@ryanmiller7424 if it’s lap bars only, no loose articles bins and no seatbelts this would be the most ideal
I have been hearing many enthusiasts complain about stacking at the park this season however it’s important to note that by adding a 3rd train to AlpenFury the chances of it stacking will increase dramatically. More is not always better.
stacking has been horrible this year, its to the point on a ride like behemoth or leviathan your waiting up to 2 minutes in the break run, it really sucks on hot days because your just cooking in the sun while not being able to move
Maybe they’ll find a way to add a third train
I imagine the park will have their methods to ensure this ride operates efficiently. I wouldn't be surprised if it opened with the same loose articles system as Yukon Striker and Wonder Mountain's Guardian. I've also been considering the possibility that they would use a rolling station to keep things moving.
They could possibly add something to the station to have another block zone but seems unlikely
I really hope they do. Maybe an unload. I’ll get some more clarification soon
@ThrillWarrior - do you think there is any chance CWL would offer a fourth or even fifth car to the trains???? If I do the math correctly that would allow 24 rides for a fourth car and 30 riders with the fifth car. I'm thinking a fifth car might be too much and there wouldn't be enough force to get the train going as fast as it needs to go....
I’ve thought about maybe a 4th car. But the ride was most likely only designed to with forces that only 3 car trains can handle. 4 cars might put extra stress on the trains and be too much for riders
A first I was disappointed by the two train ops, and was hoping for something more like Maverick with a duel load/unload station. There is no mid course break run to add more trains without severe stacking in the final break run.
And yes TT2's line did actually move fairly fast, a full queue being about an hour (without breakdowns) it's queue space is also much larger than what Alpenfury will have. Leading to the line extending into the walkways
what is day will be done is year next yeasr
from jordan sibbick
@@jordanjordans11bear16 the park themselves haven’t made an official announcement about when it will open but I’m assuming based on past additions I’d hope for a late spring 2025 opening
People just gotta be patient
I agree
I agree
The capacity will end up being the downfall of this ride.
Just buy a Fast Pass and you'll be fine
@Midaswhale531 I can’t go to the park without it
It’s definitely the biggest concern atm., I think the ride will still be a slam dunk and ppl will ride it no matter how long the line is.
The problem with your analysis about capacity is that you are talking about the theoretical speed that the trains could dispatch entirely on sensors and blockzones and how fast the trains get around the course. But you are completely ignoring a factor which makes this theoretical cycle time irrelevant. This factor is the time required for unboarding and boarding of riders.
Here's the actual realistic calculation:
- Train starts moving through to train comes to stop: 80 seconds
- Riders unload and new riders load: 40 seconds (at best)
= 120 seconds (2 min) per cycle per train = 30 cycles per hour per train (at best)
×2 trains = 60 cycles per hour (at best)
×18 riders per cycle (at best)
= a theoretical maximum of 1080 riders per hour, MUCH lower than your prediction.
However, even 1080/hour is completely unrealistic, given this assumes perfectly executed station operations every single time to hit that number of cycles per hour, and also assumes 100% seats filled. Even if the staff is excellent, you know that there will always be delays caused by the design of the Premier trains, and by lots of slow / oversize / obstinate / stupid guests. Plus there will always be some empty seats. Therefore, a realistic capacity for this ride is 750-800 per hour, which is roughly half of Leviathan.
To make things worse, this will be the new coaster in one of the most over-crowded amusement parks in North America. The wait times in the first couple of years will be 90 minutes minimum, and I promise most of the time will be well over 2 hours.
And to further make things even worse, if you look at the station location, there's not any place to put a large queue area for riders waiting. The line is absolutely going to spill far out into the midway, and regardless of the direction the staff tries to force it to go., it's going to get in the way of access to other nearby rides and general circulation.
Do you think they’ll charge extra for this new coaster? It’s a worry of mine!
100% they won’t. My only worry is having to pay for lockers but this is not confirmed yet
@@thrillwarriorhopefully they’ll do another version of the Yukon bin system!? Can’t wait for this years’ September 14th ACE event 😎 💪
@corybourrier9722 yes I hope so too. And I have loads of questions
@@thrillwarriordo you plan on attending the Sept 14 ACE event ?
@@corybourrier9722 I might be finding out more details sooner than that 👀 stay tuned!
600 to 800 riders max an hour and leviathan can do 1500 and its lineup is ridiculous .
Did you all ever consider that this is CW way of indirectly forcing people to get fast lane +
Or having 4 big coasters spreads guests out more because you have more options?
@ryanmiller7424 fast pass is big money for these parks, they likely considered this for the ride
Zzzzzzzzzzzzzz the ride is 80 seconds.
About 50 seconds of actual ride time