21:45 The black bot fortified off cap. I think you didn't notice because the black coloring is so low-contrast that it was hard to even tell which territory had their capital.
Normally, when attacking you have 3 dice while the defender has 2 dice, and while the defender wins ties you will have 3 chances to roll, while they only have 2. This makes offense more effective than defense normally. Capitals give you that 3rd defensive die, which combined with winning ties, makes defense insanely strong. This leads into the strategy of only defending your caps and thus putting your caps on chokepoints so you can have a strong defense for a good bonus (and with progressive, that leads into massive stalemates with hundreds of troops per capital, which is why I like fixed a lot more, it rewards strategy over tactics)
Spoiler shield 🛡️
Damm you Beat me to it😢
Thanks so much bro
Thank you
24:19 those dice were absolutely insane
💯
Fr
21:45 The black bot fortified off cap. I think you didn't notice because the black coloring is so low-contrast that it was hard to even tell which territory had their capital.
Making everyone quit is diabolical
its the 2nd time i subscribe to your channel cause im a fan of strategy but youtube thinks otherwise 😒😒
Yooo, a capitals match? Alright, im ready for the next 3 hours
AMAZING CONTEN CJ KEEP UP THE GOOD WORK (i wish you were a more known youtuber)
Spoiler sword.
Should have taken the bottom left corner with that big army you had doing nothing a dozen turns.
With red protecting the northeast africa area, why not take that over with the good sized stack you had guarding southern spain?
Red's luck was so awful
20:39 how did purple get +2 for free in melilia (left down corner)???
+2 cause they had the territory card
The best thibg ever
Spoiler shield
Very interesting
What do the capitals do? Is it just harder to conquer
They also give +2 bonus and if one player conquers all caps they win
Normally, when attacking you have 3 dice while the defender has 2 dice, and while the defender wins ties you will have 3 chances to roll, while they only have 2. This makes offense more effective than defense normally.
Capitals give you that 3rd defensive die, which combined with winning ties, makes defense insanely strong. This leads into the strategy of only defending your caps and thus putting your caps on chokepoints so you can have a strong defense for a good bonus (and with progressive, that leads into massive stalemates with hundreds of troops per capital, which is why I like fixed a lot more, it rewards strategy over tactics)
I was the red player in this game. My username is general seta 21204
You just ruined the game for both you and White that wouldve been way more fun if you capped elswhere
Nah this make it more fun@@ouanesachouche6785
Your luck was absolutely awful, you had good ideas with taking more territory than white, but almost every single roll against White's cap was -3.