Rather than a message saying "You cant go any further" they should've made the message saying something along the lines of "You cant leave, Hyrule needs you"
What I think they should have done is put some scripted event or programmed deflection in front of the bare bones invisible wall....so that if anyone hacked or glitched through THAT...THEN they'd hit just a plain wall. An example would be Link getting blown back by desert winds....in the same way that he gets knocked back by an enemy or how he bounces off the dragons when he touches them. They already did this with the Great Sea in Wind Waker, but, in this game, they could intensify the already strong winds that blow when you near the edge of the sea. The same could occur for trying to paraglide across the canyons. On mountains, Link could slip or stutter permanently when he's close to the barrier. Too steep, too windy, too anything....try to deter the player with natural, in-game methods first before just having them hit a blank wall.
Thats... Interesting(beware, this is going to become a micro bible of a comment, and english isnt my first language, so stroke warning) . Every other enemy we see its organized, in tribal groups like bokos, moblins and lizalfos (this last ones being much more advanced than the earlier ones) in swarms like the keese, or simple packs like the chuchu. The exceptions being taluses, Who are just there having Rock life, and the hinox, Who i like to think that are isolated either only for gameplay reasons, or that since they are so big and need to eat that much, tribes of bokos and lizalfos would not like to stick around, since the hinox would eat all their food. Then there are the lynels the lynels, those creatures that seem to have the greatest intelligence, considering first that they managed to forge those weapons and bows, and Also learned to use them effectively. Not only that but they Also, instead of attacking on sight, wasting time and arrows, attack you only if you get too close to them and what they consider their territory (once you tresspass, no mercy) They appeared to be like the perfect creatures to have formed a society, maybe not big structures, But what about a settlement with tents, or maybe little houses. That sounds plausible. Instead, every lynel we find is either an entire región appart from each other, or more close but still very far from each other. But why? I may have some ideas about it. The first of them May have to do with yours, the existance of an unknown colony of lynels, with the lynels we find being maybe explorers, looking for resources, or maybe places to stablish another settlement. This makes the fact that there are lynels relatively close to each other, and Also on múltiple regiones, become something that makes sense. Another option using the tribes its that the ones we find were part of the tribe, but for some reasons, maybe because they were too violent or any other crime, now they are outcasts, and thats why they are so scattered. That Also would Make sense. Another option is that there is no tribe, but there was, once. Something happened, either civil war or that the calamity altered the place were they settled, and now they are alone. Either way, a lynel colony sounds terryfing, yet interesting
@@delphoxgaming3798 how the different creatures organize themselves was one of the things i looked and loved a lot when i first played botw. Bokos and moblin are in like early tribe states, using unrefined weapons of wood and bone. Lizalfos are much more advanced, being able to not only use metal but to use *Steel* (in real World if i remember correctly, we had Cooper during ancient and greek ages, Iron for around roman and steel much later, so yeah, advanced), Even if that was just mimicking hylians. Then lynels have the most advancements but the less society. That always bothered me. This theories were just attempts to explain why, Even through im not a theory Man, like hyrule gamer of MNB
Well, since Lynels are ridiculously strong, they would be able to get the materials to make their weapons without worrying about enemies bothering them.
In the gerudo desert, they should've made a pretty heavy sandstorm permanently near the end and just lopped you so it looked like you were still walking somewhere but really you weren't.
That would as mnb said break the 4th wall of an open world game. If they make it seem like you are able to walk forever and you never find anything its even less realistic than just stop the player
Oh my god me too, and not just in this game either 🤣 Far-away and unreachable backgrounds in games always fascinated me for some reason. The inability to explore landscapes you're still able to see just picks at your curiosity and gives you a sense of wonder.
@@AlfredoAVA yeah! thats how I feel too, and with botw theres just so much landscape to wonder about - a bunch of far off mountains, peninsulas, hills, cliffs, desserts, oceans, islands, etc., that just seem so interesting because you can't quite get to them lol
@@noorijon Totally. This game was a treasure trove of curiously unreachable lands 🤣 I'm honestly thinking of doing a video about this topic, talking about unreachable areas in games that have always picked at my curiosity.
He answered questions no one asked and this guy's comes with "why is it NAMED" finally a question somebody actually asked/wants to know. Now we wait. For an answer.
It almost seems like this was going to be part of a dlc or something but champions ballod didn't alow you to got thair and when I got it I really thought it would alow you to go here so my only idea is it has to be important to botw 2 or it wouldn't be named
@@The-Epic-Jaysp or maybe an employee wanted to name something but they said all the places were taken. Then hes like "oh look there's a meaningless place here lemme name that instead" and they said sure cuz why not
Ok that last transition from the mountain peaks into the overhead shot of the Gerudo sage statue was actually really good and made this whole thing even stronger like heck I didnt even t h i n k of that but it f i t s -
The mountains where being excavatedduring the fight against ganon 100 years ago thus allowing the mountains to be this way. Plus the eighth heroine was excavated from the side of the mountain. Also a fun theory would be that the eight heroine is covering the entrance to the crypt.
Honestly, I'd prefer people stopped putting ads in videos at all. UA-cam started putting ads at the start of videos. Then they started letting UA-camrs put ads throughout videos. Then they charged a premium to not be forced to watch them. I pay the premium because ads suck. Now there's ads built into the video that aren't removed by my membership.
I prefer the "Ganondorf under Hyrule Castle" theory but in a mountain would make sense. I'd like to see a dungeon there anyway, could have a neat type of vertical progression from icy and frigid peaks all the way to a molten center.
@theogames1205 theosmithyboi that... would be the entire thing with Calamity Ganon. Assuming Ganondorf's body is both the origin point of Calamity Ganon's form from the fall of Hyrule and underneath Hyrule Castle, it would make sense why nobody expected the Calamity lashing out the way it did. Furthermore, assuming Ganondorf's body was sealed there by say, the Ancient Sages, likely years before even the first recorded clash with Calamity Ganon in lore, it would make sense that the information would be lost to time.
Under the castle on my opinion still makes sense because 1, calamity ganon stems from the castle, 2 the castle raises which explains why there is so much space, and 3, the fortune teller said “the key to destroy calamity ganon is beneath the ground” rather than referring to the divine beasts, it think it refers to ganon himself
They hid the gloves that were the one way to avoid slipping while climbing in rain up there. They were far too powerful for Hyrule and contested the power of the triforce itself, so Hylia had to seal them away behind an invisible wall.
I have died way to many times trying to climb in the rain that would be super useful but overpowered. We already have an overpowered item, Majora's Mask so I wouldn't see to much of a problem.
I LOVE this theory. I always felt that what BotW was missing from a thematic standpoint, was underground (and underwater) content. I will definitely look forward to a deep dark caves game to contrast the free atmosphere of "The Wild"
.nintendo employee: sir, these mountains are too blocky, we need more time to make them look more natural .eiji aonuma: we postponed this game since 2015, just make them unexplorable, nobody's gonna care! MaskedNintendoBandit:
My thing with those mountains is that most other mountains in the game look natural. There’s something about that mountain that looks almost artificial. It’s intrigued me ever since the game was first released.
@@eliaspratt8690 Well in the map, the more white something is the higher up it is, and the map is all the same shade of white which means that the intended summit of mt agaat is completely flat
On my first full playthrough, I had the exact same thought. Though, my mind was pre-occupied on finding out WHERE THE HELL THE LADY STATUE IS WHY THE HELL DID IT TAKE SO LONG TO FIND GAHHH. ALL FOR TWO SETS OF BOOTS WITH INCREDIBLY SPECIFIC PURPOSES.
I don't know about that being where Ganondorf's body is but it sure would be a perfect place for an ice dungeon. Also, that overlap of the Gerudo highlands with the heroine statue ... my mind has been blown.
The highlands being shaped like a heroine was amazing. And if the highlands are ruins like that, they're pointing right to the Spring of Courage which is all surrounded by Zonai ruins! Dang!
What if the statue of the eighth heroine is blocking the entrance to the cavern? The path leading up to it goes perfectly into the mountain for an entrance
That raises soooooo many questions about the heroines importance and symbolism. There's a theory out there about the 7 heroines being the 7 sages and the eighth is Ganondorf. And, well. It would be quite the wow.
"What's on Top of Mount Agaat" Me an intellectual: Why the mountain top, of course. In all seriousness it's probably stuff they left out for the sequel.
@@DigitalDeath88 to make the edge of hyrule diverse. It would look silly and weird if everything is cut off by a huge abyss. So we have a endless dessert, a endless ocean, a big abyss and some Mountains you are not suppossed to traverse.
@@TobiDerKrasse Except it is cut off by a huge abyss anyway. A huge section of the map is cut off by a giant hole. Everywhere else the map actually ends ends, this is inside the map but with an invisible wall to stop you and is a named area. It is cut/removed content saved for the sequel.
2:40 Me who used revali's gale to get there from gerudo summit: मत्तабадเสพনতিגלגלי אחרبنبن到底几点开始 Edit: I just realized I broke the game, i tried doing it again just now, and link bugged out when i *tried to* do it again. I'm gonna keep trying to get back on tho Another edit 2 hours later: I've stopped trying, I nearly crashed the game
This is crazy, ever since I've tried to climb this mountain for the first time and saw that I couldn't, I've always wondered why they would name a mountain that you can't climb. I was waiting for someone to cover this lol
Hey there. I have found a cool detail in BotW today that, as far as I know, nobody has mentioned in a video yet. In the dome, the big void where you get your Master Sword back after the trials, there is a depiction of Hyrule on the wall. You can see parts from all important locations, including the divine beasts, ingraved in the wall going around the whole thing. Like I said, I don't know if somebody mentioned this in a video yet, but I geeked out about it so much that I had to post it. ^^
Its an identical copy of the same art in the Laboratory where you fight Calamity Ganon. I think Croton covered this little Easter Egg. Still, though, Good Eyes!
@@penguinninja4417 Thanks, I found it by this Deviant artist, called ShyKitty20. The entire Smash Bros roster is drawn in this style. Here's the link to it if you want: www.deviantart.com/shykitty20/art/Super-Smash-Bros-icons-762117231
When I glitched past the world boarder, I found that both of these mountains have collision around their edges, maybe that implies that they where planned to be accessible, but where cut for some reason.
Awesome analysis :) Unreachable backgrounds in games always fascinated me for some reason. The inability to explore far-away landscapes you're still able to see just picks at your curiosity and gives you such a sense of wonder.
huge plot twist: One of my serious theories: Us finally getting a quest in BOTW2 or as DLC to be able to get to the top because there's a 'mysterious person' who's meditating or training up there in secret and they had a 'force field' up to stop would-be distractions and we finally need their help: Us bent over along with Zelda from being so exhausted after the climb and all we see are someone's shoes walk up to us and a deep, but a woman's voice says with a chuckle, "What took you guys so long?". We look up and Zelda gasps in happiness, "OMG! Shiek!" fun theory: same with us being bent over but we had been told it was a helper of some kind (probably by Impa because she could still have some of her goofiness in her, and she would try to hide a chuckle and neither Link nor Zelda notice but we do) and not seeing who is next to our ear but all of a sudden we hear an infamous, annoying (no offense to the voice actress lol), high-pitched female voice say, right in our ear, "Hey! Listen!" ...Damn it...I'm not the first one to think of her (Navi)...x gets all annoyed but realize great minds think alike lol x
Out of the entire year I've played BotW, I've never cared about Mt. Agaat. Didn't even realize it existed until now. But cool now a new place to explore :D
I used a flying minecart to fly up to the top of Mount Agaat. You can walk on the sky due to there being a collision box there. If you look at the map and zoom in and out. You see something appear and disappear in between those frames, this being the main reason why I flew there to begin with. unfortunately there was nothing there. I did this before Champion's ballad came out, and I honestly thought this weird disappearing map object could have been a dungeon, and although it wasn't, we got the final trial somewhere else.
You know I had this idea in my head like instead of using an invisible wall, Link should hear Zelda's voice saying "You can't leave, Hyrule needs you" and make Link step back.
Yeah I think a steep mountain edge is an interesting place to put a world barrier as opposed to just a flat surface Gives some nice variety There's the ocean, deep abyssal canyons, an unfriendly stretch of uninhabited desert, and the peak of a mountain, it all hints that there's more beyond the playable area while also giving a feeling that what's beyond there is separate, I do actually like that they named it as well, does more to suggest a wider world to me whether they had ideas for it or not
@@janwillemdewaard9032 it could be as simple as something having the idea of the topographical map looking like agate that they wanted to include a reference to, they aren't 100% consistent with naming anyway, could've been named by someone who didn't know it wouldn't be on the map or checked by people who wouldn't think it would be a big deal Yeah it could've been intended for something early on but there's not really anything to say that they were SO certain there would be content they had to name it NOW. I'm perfectly happy to be wrong when botw2 is released (though expanding beyond the map in the sequel doesn't necessarily prove they already had intentions of it), I just am not convinced that there HAS to be a huge significance to it. Like, naming a mountain that you can't climb does draw extra attention to it, but that's a minor "problem" with their game design even if there is an idea of what's up there, because preferably the player would rarely hit invisible walls, that problem isn't solved by saying "it's a secret" and it doesn't really function to give any hints that I can see (Please forgive my rambling sentence structure, it's a flaw of mine, or don't I'm not your dad)
@@juliette3218 That valley was made by the dragon I think. But that whole area is weird. Like, how did that 8th statue get there?? Along the way, you see the broken sword in the snow. I have so many questions about that area.
@@chanmarr8118 In an NBC video (I think it was Nintendo black crisis) he believes that the sword was being carved but they didn't finish. That is why it looks broken. But I don't think the dragon made the valley. I think it was also carved out so they could make the statue. But if it was a man-made canyon why would someone take time to do it. Who did make the valley? That is my question
MNB Says: "Could it be that this cavern our heroes are exploring is actually the ruins of what was once some massive underground civilization?" Me: "Play Hollow Knight."
I hate when games give you the good ol' no when you try to leave. This game suffers from that when it really shouldn't. It has an ocean, a big canyon (that I wanna see the other side of), a desert with an easy sandstorm boarder. So why not make the mountain like really tall? Or better yet, climable with a shrine and a nice view of the south area?
Here's a thought: Skyrim has Blackreach, a vast expanse beneath it that once served as a dwelling place for its extinct race. The underground cavern may serve a similar open-world niche.
Alternate thought/theory: Perhaps Mount Agaat is the "dungeon" we see in the BOTW 2 trailer, but in order to enter you need to find clues or key items to unlock the entrance and those are found in/on/around "little twin" mountain.
Everyone keeps asking what breath of the wild 2 needs in its world, but all we need is for additional space, what’s beyond those walls we can’t see, what’s beyond the end of gerudo desert, what’s I the other end of the walls we can’t climb
I was really surprised when while i was exploring the Gerudo Highlands and all of sudden i heard the dragons' theme only to see Farodra (i think is Farosh in english) right above me since it's the guardian of the Farone region. So it would totally make sense that the Zonai had some kind of settlement where their main protector also goes through.
The name of this mountain is: Agaat. What if it means: "A god" or "A Guard" or somehow hinted to the word "Guardian"? The mountains and that giant lost statue without the sword... maybe this is all connected to eachother.
That land bridge in the far northeast of Hyrule is another place where you think it would lead somewhere, but you bump into an invisible wall when you try to investigate.
Tears of the kingdom still has this largely blocked off but i managed to at least get on top of a part of it. Wonder if theyll add anything there in DLC? Eh I doubt it
My guess. You’d see outside the boundaries of what they built. And there’s only so much time to make assets that stopping you from seeing a clipped through view of a mountain or the edge of the game map into nothingness is easier this way
Oh my god! xD That advertisement-skit at the beginning was hilarious. I couldn't skip it. I'm telling you, if all of these skits were so funny, i'd never skip any of them xD
I think a likely possibility was that it was for DLC Pack 2. That pack features a massive underground divine beast, with no real shape defined by the landscape, it could have literally been anywhere. It could be that they decided to put this at the Mount initially, but decided later in the game to move it to the Plateau, and with it being all underground, little was affected. So they move it, and are left with the question of what to do with the mountain, if you unblock it everyone will do there in search of some great secret and be disappointed. No new shrines, Easter eggs, not even a Korok. But if you leave it blocked, it implies a mystery, and opens the door for you to maybe retcon some future purpose into it
I honestly don't think they had anything planned for the mountains when they made them. While Mount Agat is weird because it's named, the other mountain is just a border. However, the sequel could totally use them.
In truth when you mentioned a mountain that couldn't be climbed in the gerudo region my mind instantly clicked to the giant ancient opening to the caverns in the botw 2 trailer. Also would it be possible to use the bouncing glitch or the two stacked metal carts to magnitize to the sky glitch to get a good look at the top of mount agaat?
i was gonna say lol, i think that's just how the landscape is in the gerudo highlands, not really because people literally carved into the mountains to make them flat or whatever
I actually think you hit the mark. There's a strong chance that they have an overarching idea for the Gerudo Mountain Range. It does seem to have an ancient feel to it, what with the Sheikah Tower being located there and the fact that the mountain range itself seems craved out.
10:37 you know how evil characters that seem to have died in stories always somehow come back? if master kogha fell down the hole, he could still perhaps be alive...
I think we’ll be able to go past the invisible wall in Botw 2. We’ll be able to explore a bit beyond the lands of Hyrule. Not too much because the most of the new lands will be underground probably
I tried to climb the unnamed mountain because I wanted to see what happened to the ocean when it neared Gerudo desert and another thing that nobody seems to talk about is the giant natural looking dam behind the Akkala labyrinth.
Well and going with that “man-made mountains” theory, there is an npc at the tabantha stable who looks at the Gerudo Highlands and remarks that they look man made. I know he’s meant to be showing you the way to the Keeha Yoog shrine, but it’s interesting that he also thinks they are man made.
I was literally about to say is Ganon's gerudo corpse there. Like is the entrance to his tomb there? Are we going to be able to go there in BOTW 2? I think the guess made in this video makes sense.
What are you MOST PUMPED for about the Breath of the Wild sequel? Personally, it's Ganondorf for me. Gotta know if his neck is okay!
Get a bandage for the guy!
I still hope that Zelda will be a charakter that we could play
Zelda. If she gets possessed, I am going to freak out
I have an idea for what could be on Agaat. The Dungeon entrance we saw in the Teaser. Fits perfectly
Why do you always post close to the same time as common wealth?
Rather than a message saying "You cant go any further" they should've made the message saying something along the lines of "You cant leave, Hyrule needs you"
Kinda like in wind waker, where the king of red lions says it's too dangerous, or something like that
Or even having Zelda say it like she does at the beginning of the game from the castle
@@gfl8883 ooh! that's awesome!
@@gfl8883 Oh, that's actually brilliant!
What I think they should have done is put some scripted event or programmed deflection in front of the bare bones invisible wall....so that if anyone hacked or glitched through THAT...THEN they'd hit just a plain wall. An example would be Link getting blown back by desert winds....in the same way that he gets knocked back by an enemy or how he bounces off the dragons when he touches them. They already did this with the Great Sea in Wind Waker, but, in this game, they could intensify the already strong winds that blow when you near the edge of the sea. The same could occur for trying to paraglide across the canyons. On mountains, Link could slip or stutter permanently when he's close to the barrier. Too steep, too windy, too anything....try to deter the player with natural, in-game methods first before just having them hit a blank wall.
I like to think there’s a colony of lynels up there, because how else would they have weapons of rare metals and be so abundant.
Thats... Interesting(beware, this is going to become a micro bible of a comment, and english isnt my first language, so stroke warning) .
Every other enemy we see its organized, in tribal groups like bokos, moblins and lizalfos (this last ones being much more advanced than the earlier ones) in swarms like the keese, or simple packs like the chuchu.
The exceptions being taluses, Who are just there having Rock life, and the hinox, Who i like to think that are isolated either only for gameplay reasons, or that since they are so big and need to eat that much, tribes of bokos and lizalfos would not like to stick around, since the hinox would eat all their food.
Then there are the lynels
the lynels, those creatures that seem to have the greatest intelligence, considering first that they managed to forge those weapons and bows, and Also learned to use them effectively. Not only that but they Also, instead of attacking on sight, wasting time and arrows, attack you only if you get too close to them and what they consider their territory (once you tresspass, no mercy)
They appeared to be like the perfect creatures to have formed a society, maybe not big structures, But what about a settlement with tents, or maybe little houses. That sounds plausible.
Instead, every lynel we find is either an entire región appart from each other, or more close but still very far from each other. But why?
I may have some ideas about it.
The first of them May have to do with yours, the existance of an unknown colony of lynels, with the lynels we find being maybe explorers, looking for resources, or maybe places to stablish another settlement. This makes the fact that there are lynels relatively close to each other, and Also on múltiple regiones, become something that makes sense.
Another option using the tribes its that the ones we find were part of the tribe, but for some reasons, maybe because they were too violent or any other crime, now they are outcasts, and thats why they are so scattered. That Also would Make sense.
Another option is that there is no tribe, but there was, once. Something happened, either civil war or that the calamity altered the place were they settled, and now they are alone.
Either way, a lynel colony sounds terryfing, yet interesting
@@darkanayer5867 I like your theories, they're very interesting
@@delphoxgaming3798 how the different creatures organize themselves was one of the things i looked and loved a lot when i first played botw. Bokos and moblin are in like early tribe states, using unrefined weapons of wood and bone.
Lizalfos are much more advanced, being able to not only use metal but to use *Steel* (in real World if i remember correctly, we had Cooper during ancient and greek ages, Iron for around roman and steel much later, so yeah, advanced), Even if that was just mimicking hylians.
Then lynels have the most advancements but the less society. That always bothered me. This theories were just attempts to explain why, Even through im not a theory Man, like hyrule gamer of MNB
Well, since Lynels are ridiculously strong, they would be able to get the materials to make their weapons without worrying about enemies bothering them.
That’s an interesting pfp you got there
In the gerudo desert, they should've made a pretty heavy sandstorm permanently near the end and just lopped you so it looked like you were still walking somewhere but really you weren't.
Sounds cool.
*walks forever*
That would be so funny-but that will piss me off horribly lmao
You’d miss out on the view of the desert though. Just staring at a sand wall would be disappointing.
That would as mnb said break the 4th wall of an open world game. If they make it seem like you are able to walk forever and you never find anything its even less realistic than just stop the player
People: Theorizing about whats ontop of Mt. Agaat
Nintendo...We really didnt wanted to model land that laid behinnd it
has to end somewhere
I mean from the great beast you can see over it
They put water though
For the new game they might be able to use it as part of the story or even make something happen up there
Its the home of the koroks
I literally spend so much time staring out at the unreachable islands and mountains and stuff daydreaming about whats going on over there 😔
You could use the glitch to get past the invisible wall if you want
Oh my god me too, and not just in this game either 🤣 Far-away and unreachable backgrounds in games always fascinated me for some reason. The inability to explore landscapes you're still able to see just picks at your curiosity and gives you a sense of wonder.
@@AlfredoAVA yeah! thats how I feel too, and with botw theres just so much landscape to wonder about - a bunch of far off mountains, peninsulas, hills, cliffs, desserts, oceans, islands, etc., that just seem so interesting because you can't quite get to them lol
@@noorijon Totally. This game was a treasure trove of curiously unreachable lands 🤣 I'm honestly thinking of doing a video about this topic, talking about unreachable areas in games that have always picked at my curiosity.
@@AlfredoAVA that would be so cool!!
this mountain confused the hell out of me when I discovered it
why is it NAMED
Hmm actually that’s a good question
He answered questions no one asked and this guy's comes with "why is it NAMED" finally a question somebody actually asked/wants to know. Now we wait. For an answer.
WHY NOT?
It almost seems like this was going to be part of a dlc or something but champions ballod didn't alow you to got thair and when I got it I really thought it would alow you to go here so my only idea is it has to be important to botw 2 or it wouldn't be named
@@The-Epic-Jaysp or maybe an employee wanted to name something but they said all the places were taken. Then hes like "oh look there's a meaningless place here lemme name that instead" and they said sure cuz why not
Ok that last transition from the mountain peaks into the overhead shot of the Gerudo sage statue was actually really good and made this whole thing even stronger like heck I didnt even t h i n k of that but it f i t s -
LOL I JUST WAS ABOUT TO COMMENT ABOUT THAT WHEN I SAW IT...it kinda reminds me of a cringy History channel scene...
I Think what you mean is: ‘It just works.
@@henrikfoersom9649 ha haaaaa if I actually wanted to quote something this would nearly be funny.
def made me rewatch it kjasdfnl;kasblkjvf
The mountains where being excavatedduring the fight against ganon 100 years ago thus allowing the mountains to be this way. Plus the eighth heroine was excavated from the side of the mountain.
Also a fun theory would be that the eight heroine is covering the entrance to the crypt.
Dude you blew my mind with the shape of Gerudo Wastelands resembling a Heroin Statue in 11:09.. I’ll never be able to see it differently again..
ISN'T IT CRAZY???
I need to find a theory video on this...
Heroine...
Is that beacuse the 8 heroines are all 1 person hmmm hmmm gannon or urbosa
Super secret 9th heroine?
finding out how the gerudo highlands is oddly shaped like the lost heroine, is already a groundbreaking discovery.. you blew many minds
MaskedNintendoBandit: Mount Agaat, the unclimbable mountain
Pointcrow: *challenge accepted*
Do you have a link for pointcrows video??
where?
😂😂
@@jem718 wz5ddt67t6ft76w5ddrt55625rutt7r
YOU ARE A HERO FOR LETTING US SKIP THE AD
Even though it was an ad I enjoyed it a lot xD Loved that acting :)
Why would you, though?
Mhmm
@@Prince_Sidon because raycons suck lmao
Honestly, I'd prefer people stopped putting ads in videos at all.
UA-cam started putting ads at the start of videos.
Then they started letting UA-camrs put ads throughout videos.
Then they charged a premium to not be forced to watch them.
I pay the premium because ads suck.
Now there's ads built into the video that aren't removed by my membership.
I prefer the "Ganondorf under Hyrule Castle" theory but in a mountain would make sense.
I'd like to see a dungeon there anyway, could have a neat type of vertical progression from icy and frigid peaks all the way to a molten center.
@theogames1205 theosmithyboi that... would be the entire thing with Calamity Ganon. Assuming Ganondorf's body is both the origin point of Calamity Ganon's form from the fall of Hyrule and underneath Hyrule Castle, it would make sense why nobody expected the Calamity lashing out the way it did. Furthermore, assuming Ganondorf's body was sealed there by say, the Ancient Sages, likely years before even the first recorded clash with Calamity Ganon in lore, it would make sense that the information would be lost to time.
Bruh, imagine if he is directly beneath where the statues gazes meet.
@@williamcaboose7139 I would've made it be where the views of the telescopes of the Hateno and Akkala research labs cross.
Under the castle on my opinion still makes sense because 1, calamity ganon stems from the castle, 2 the castle raises which explains why there is so much space, and 3, the fortune teller said “the key to destroy calamity ganon is beneath the ground” rather than referring to the divine beasts, it think it refers to ganon himself
A dungeon in those mountains would be great!!
They hid the gloves that were the one way to avoid slipping while climbing in rain up there.
They were far too powerful for Hyrule and contested the power of the triforce itself, so Hylia had to seal them away behind an invisible wall.
WhItH ThE PoWeR oF tHe tEtRaFoRcE
Reminds me of the jetpack in gta5 that was suppose to be in the mountain.
You're not wrong... That WOULD be too op
Haha, nice one, but I think Hylia would rather steal them.
I have died way to many times trying to climb in the rain that would be super useful but overpowered. We already have an overpowered item, Majora's Mask so I wouldn't see to much of a problem.
I LOVE this theory.
I always felt that what BotW was missing from a thematic standpoint, was underground (and underwater) content.
I will definitely look forward to a deep dark caves game to contrast the free atmosphere of "The Wild"
Well i hope you'r happy now with totk😂
Me watching this in the future
“A massive place underground, but where?”
Me: “yes.”
Is something cool on mount agaat?
Maskednintendobandit :
yes’nt
*Agaat
Somebody's been playing too much Persona.
LOL someone confused Agaat with Aigis/Aegis
Of course there's something cool on Mount Agaat: It's snow.
@@MarshallTheArtist *Agat
11:08 Ok but are we just gonna skip over pretty much the groundbreaking discovery that the Gerudo Mountains are shaped like the Lost Heroine???!
Well it's the shape of any heroine yes
and the sword is right at the end where the mountains hands would be
Thank you, I really thought I was the only one
That had me shook
Not sure if it was masked bandit, but a Zelda-tuber has talked about this before in a video!
.nintendo employee: sir, these mountains are too blocky, we need more time to make them look more natural
.eiji aonuma: we postponed this game since 2015, just make them unexplorable, nobody's gonna care!
MaskedNintendoBandit:
ALL Zelda theories are basically that. And explaining relations between reused assets.
@@Felipera_ all game theories really
Me seeing this in my recomendations:
Me: *The answer is A KOROK!*
YESSS THATS WHY U CANT GET 999!!!!
11:09 - Blow my mind with that quick fade-in, why don't you.
My thing with those mountains is that most other mountains in the game look natural. There’s something about that mountain that looks almost artificial. It’s intrigued me ever since the game was first released.
Its too....flat. And smooth.
@@eliaspratt8690 Well in the map, the more white something is the higher up it is, and the map is all the same shade of white which means that the intended summit of mt agaat is completely flat
On my first full playthrough, I had the exact same thought. Though, my mind was pre-occupied on finding out WHERE THE HELL THE LADY STATUE IS WHY THE HELL DID IT TAKE SO LONG TO FIND GAHHH.
ALL FOR TWO SETS OF BOOTS WITH INCREDIBLY SPECIFIC PURPOSES.
I wonder if there’s anything interesting underneath the mountain right now that could give us some indication as to what will be there, if anything.
I don't know about that being where Ganondorf's body is but it sure would be a perfect place for an ice dungeon.
Also, that overlap of the Gerudo highlands with the heroine statue ... my mind has been blown.
Nintendo watching this: “ You’ve exposed all our secrets!!!”
Guess we have to delay the game! :)
@@ryujokatagiri7019 delete YOU
@@LuEz49 the game is rated E, so is the comment section
@@rag1242 *yes*
Aw shit.
The highlands being shaped like a heroine was amazing. And if the highlands are ruins like that, they're pointing right to the Spring of Courage which is all surrounded by Zonai ruins! Dang!
Imagine the creator of the game watching this video and be like “yeah that’s totally how it was supposed to be”
What if the statue of the eighth heroine is blocking the entrance to the cavern? The path leading up to it goes perfectly into the mountain for an entrance
... I have over 150 hours in BOTW and I still havent found the 8th heroine...
@@nickzalan4762 its shape is discernable on the map.
@@nickzalan4762 it’s pretty close to the mountain that this video is about lol
That raises soooooo many questions about the heroines importance and symbolism. There's a theory out there about the 7 heroines being the 7 sages and the eighth is Ganondorf. And, well. It would be quite the wow.
Damn, that actually makes a lot of sense. We now know where the Triforce of Wisdom is, guys.
"What's on Top of Mount Agaat"
Me an intellectual: Why the mountain top, of course.
In all seriousness it's probably stuff they left out for the sequel.
It’s just a border for the edge of the map
@@ninjaelectivire1118 Then why is it inside the map and named?
@@DigitalDeath88 to make the edge of hyrule diverse. It would look silly and weird if everything is cut off by a huge abyss.
So we have a endless dessert, a endless ocean, a big abyss and some Mountains you are not suppossed to traverse.
@@TobiDerKrasse Except it is cut off by a huge abyss anyway. A huge section of the map is cut off by a giant hole. Everywhere else the map actually ends ends, this is inside the map but with an invisible wall to stop you and is a named area. It is cut/removed content saved for the sequel.
10:30 they both connect WHAAAA....
Whoa! I've never noticed that Gerudo Desert was shaped like a birds-eye view of the Statues of the Seven. That's really frickin' cool.
Legend has it next BotW2 trailer is buried up there.
underrated
nope
underrated as fuck
What's up there?
_YAHAHA! YOU FOUND ME!_
I swear climbing to the top of thing just to find only a korok is so disappointing
I’m watching this instead of doing homework, and I must say it’s MUCH better then math
same
Fine, but I recommend you stick with your grammar lessons.
@@lrc4263 heh. Yeah, grammar isn’t my strong suit :p
Me too
Imagine doing the same thing as everyone else, I can't believe it, maybe math has this effect
2:40
Me who used revali's gale to get there from gerudo summit: मत्तабадเสพনতিגלגלי אחרبنبن到底几点开始
Edit: I just realized I broke the game, i tried doing it again just now, and link bugged out when i *tried to* do it again. I'm gonna keep trying to get back on tho
Another edit 2 hours later: I've stopped trying, I nearly crashed the game
sooooooo...what was on the mountain?
@@indoctrinatedcabbage nothing
@@indoctrinatedcabbage Just snow and some red rock
@SwagMazterRohan I know this is a joke but yes, coincidence imo
Аюаж ,даморт гаовщ та! Щвллцх ыхзйю) сролв))
This is crazy, ever since I've tried to climb this mountain for the first time and saw that I couldn't, I've always wondered why they would name a mountain that you can't climb. I was waiting for someone to cover this lol
10:28 look at the middle, how it lines up perfectly. coincidence or not, it's satisfying to look at
I appreciate you
wow it really does underatted comment!!
Hey there. I have found a cool detail in BotW today that, as far as I know, nobody has mentioned in a video yet. In the dome, the big void where you get your Master Sword back after the trials, there is a depiction of Hyrule on the wall. You can see parts from all important locations, including the divine beasts, ingraved in the wall going around the whole thing. Like I said, I don't know if somebody mentioned this in a video yet, but I geeked out about it so much that I had to post it. ^^
Wow that's pretty cool. I never noticed that
Its an identical copy of the same art in the Laboratory where you fight Calamity Ganon. I think Croton covered this little Easter Egg. Still, though, Good Eyes!
@@mainhouseweightlifting4679 Oh you're right! But it's REALLY hard to notice during the final boss. XD
I already saw that and i have also seen a video thas has covered it already
Plot twist, the Eighth Heroine was actually Ganondorf, which is why they tried to erase it from history.
Ah yes, Ganondorf is actually female
@@brodentripcony3641 *Exactly*
🤣🤣
😂😂😂😂
Ganondorf is Him from Powerpuff girls
I remember I used Revali's gale to just see over the mountain...it was breathtaking but filled me with even more wonder
Your pfp is cool
@@penguinninja4417 Thanks, I found it by this Deviant artist, called ShyKitty20. The entire Smash Bros roster is drawn in this style. Here's the link to it if you want: www.deviantart.com/shykitty20/art/Super-Smash-Bros-icons-762117231
When I glitched past the world boarder, I found that both of these mountains have collision around their edges, maybe that implies that they where planned to be accessible, but where cut for some reason.
Awesome analysis :) Unreachable backgrounds in games always fascinated me for some reason. The inability to explore far-away landscapes you're still able to see just picks at your curiosity and gives you such a sense of wonder.
The thing that is up there is a legendary stash of Shiekah Slate friendly Raycons
Nice 69
huge plot twist:
One of my serious theories: Us finally getting a quest in BOTW2 or as DLC to be able to get to the top because there's a 'mysterious person' who's meditating or training up there in secret and they had a 'force field' up to stop would-be distractions and we finally need their help:
Us bent over along with Zelda from being so exhausted after the climb and all we see are someone's shoes walk up to us and a deep, but a woman's voice says with a chuckle, "What took you guys so long?". We look up and Zelda gasps in happiness, "OMG! Shiek!"
fun theory: same with us being bent over but we had been told it was a helper of some kind (probably by Impa because she could still have some of her goofiness in her, and she would try to hide a chuckle and neither Link nor Zelda notice but we do) and not seeing who is next to our ear but all of a sudden we hear an infamous, annoying (no offense to the voice actress lol), high-pitched female voice say, right in our ear, "Hey! Listen!"
...Damn it...I'm not the first one to think of her (Navi)...x gets all annoyed but realize great minds think alike lol x
I didn't know this mountain existed
Why does this video exist tho
@@haifito Why do you exist?
@@totallyahuman5055 why do we all exist.
@@Frogboyaidan What is existence?
@@totallyahuman5055 42
At 11:09 Holy crap! Dude, that was a cool transition between the shape of the mountains and the heroine statue. 🤯 Man made or Gerudo lass made.
Introduction to breath of the wild on release
"see that mountain? you can go there."
So that was a f#$&ing lie
Do you know if it was the same mountain?
Watching this after the game came out was fun
The nameless mountain is a good name for a mountain.
Out of the entire year I've played BotW, I've never cared about Mt. Agaat. Didn't even realize it existed until now. But cool now a new place to explore :D
Same
I used a flying minecart to fly up to the top of Mount Agaat. You can walk on the sky due to there being a collision box there.
If you look at the map and zoom in and out. You see something appear and disappear in between those frames, this being the main reason why I flew there to begin with. unfortunately there was nothing there.
I did this before Champion's ballad came out, and I honestly thought this weird disappearing map object could have been a dungeon, and although it wasn't, we got the final trial somewhere else.
dear developers: invisible walls break emersion too.
You know I had this idea in my head like instead of using an invisible wall, Link should hear Zelda's voice saying "You can't leave, Hyrule needs you" and make Link step back.
yeah, for the mountain they could have had it covered in ice or mud where you just forever slip and can't grab.
@@SALshaNoma or like a storm that blows link off the mountain or away from it when he uses the paraglider
The way they did it just feels lazy
emersion
"But that is my theory regarding the mystery of Mt Agaat."
My brain: "But that's just a theory... A GAME THEORY!"
Whenever I went to that area I always would try to climb the mountain, just by curiosity and wondered why I couldn't go on top. Nice theory!
If you zoom in and out on the map near the center of Mount Agaat there’s a small shape that doesn’t appear while just looking at the map normally
"What if these mountains are the entrance and exit to XYZ?"
Or... it could have just been the edge of the map....
Why neatly fold the edge of the map around a named location? The edge isnt a straight line that doesnt make any sense development wise
Yeah I think a steep mountain edge is an interesting place to put a world barrier as opposed to just a flat surface
Gives some nice variety
There's the ocean, deep abyssal canyons, an unfriendly stretch of uninhabited desert, and the peak of a mountain, it all hints that there's more beyond the playable area while also giving a feeling that what's beyond there is separate, I do actually like that they named it as well, does more to suggest a wider world to me whether they had ideas for it or not
@@felixc543 but why name this mountain and not the other border mountain or canyons?
@@janwillemdewaard9032 it could be as simple as something having the idea of the topographical map looking like agate that they wanted to include a reference to, they aren't 100% consistent with naming anyway, could've been named by someone who didn't know it wouldn't be on the map or checked by people who wouldn't think it would be a big deal
Yeah it could've been intended for something early on but there's not really anything to say that they were SO certain there would be content they had to name it NOW. I'm perfectly happy to be wrong when botw2 is released (though expanding beyond the map in the sequel doesn't necessarily prove they already had intentions of it), I just am not convinced that there HAS to be a huge significance to it.
Like, naming a mountain that you can't climb does draw extra attention to it, but that's a minor "problem" with their game design even if there is an idea of what's up there, because preferably the player would rarely hit invisible walls, that problem isn't solved by saying "it's a secret" and it doesn't really function to give any hints that I can see
(Please forgive my rambling sentence structure, it's a flaw of mine, or don't I'm not your dad)
@@janwillemdewaard9032 otherwise you could see all the unfinished stuff
If you've taken the time to name the mountain then it is relevant.
It's also worth mentioning that you can't reach the base of the gerudo tower
I have a theory that behind the 8th heroine is the cave entrance in the botw2 trailer
Probably
Wow. I didn't even think of that. There is an odd valley where it is. Maybe it was supposed to be a path to the dungeon
@@juliette3218 That valley was made by the dragon I think. But that whole area is weird. Like, how did that 8th statue get there?? Along the way, you see the broken sword in the snow. I have so many questions about that area.
@@chanmarr8118 In an NBC video (I think it was Nintendo black crisis) he believes that the sword was being carved but they didn't finish. That is why it looks broken. But I don't think the dragon made the valley. I think it was also carved out so they could make the statue. But if it was a man-made canyon why would someone take time to do it. Who did make the valley? That is my question
@@juliette3218 1 thing, divine beast, although, I prefer other theories
Plot Twist
The Zonai are part of the Gerudo that still aren't on good terms with the Hylians.
MNB Says: "Could it be that this cavern our heroes are exploring is actually the ruins of what was once some massive underground civilization?" Me: "Play Hollow Knight."
The way you say the mountain name,
Is also how you say my last name-
I hate when games give you the good ol' no when you try to leave. This game suffers from that when it really shouldn't. It has an ocean, a big canyon (that I wanna see the other side of), a desert with an easy sandstorm boarder. So why not make the mountain like really tall? Or better yet, climable with a shrine and a nice view of the south area?
NBC: what a stud, am I right?
Here's a thought:
Skyrim has Blackreach, a vast expanse beneath it that once served as a dwelling place for its extinct race.
The underground cavern may serve a similar open-world niche.
Yessssir new video! Excited to watch this one! 🙏
Same
@@bobboberts4888 same
Hi :D
Wow my two favorite Zeldatubers in on place! GOD must be in a good mood ;)
You are both amazing Zelda theorist! Loved Elder Link!
The 901st korok is on the mountain
Alternate thought/theory: Perhaps Mount Agaat is the "dungeon" we see in the BOTW 2 trailer, but in order to enter you need to find clues or key items to unlock the entrance and those are found in/on/around "little twin" mountain.
Can we talk about what he put in the search engine to get the list of theories at 7:15?
What does it say ?I can't see it
@@AstralComposition "holy theories batman, that's quite a few you got there"
Yes
It could be photoshopped you know
@@CyberAtlasX1 ...dude
A country wide system of massive caverns would be interesting to explore
Everyone keeps asking what breath of the wild 2 needs in its world, but all we need is for additional space, what’s beyond those walls we can’t see, what’s beyond the end of gerudo desert, what’s I the other end of the walls we can’t climb
I was really surprised when while i was exploring the Gerudo Highlands and all of sudden i heard the dragons' theme only to see Farodra (i think is Farosh in english) right above me since it's the guardian of the Farone region. So it would totally make sense that the Zonai had some kind of settlement where their main protector also goes through.
The name of this mountain is: Agaat. What if it means: "A god" or "A Guard" or somehow hinted to the word "Guardian"? The mountains and that giant lost statue without the sword... maybe this is all connected to eachother.
Up on that mountain is snow xD also how are you mister bandit and your sponsor skits man always cracks me up
That land bridge in the far northeast of Hyrule is another place where you think it would lead somewhere, but you bump into an invisible wall when you try to investigate.
Tears of the kingdom still has this largely blocked off but i managed to at least get on top of a part of it. Wonder if theyll add anything there in DLC? Eh I doubt it
My guess. You’d see outside the boundaries of what they built. And there’s only so much time to make assets that stopping you from seeing a clipped through view of a mountain or the edge of the game map into nothingness is easier this way
I can't believe how many people never noticed the shape of the Gerudo Highlands, it always stuck out to me like a sore thumb
Me: *sees MNB sponsered by Raycon*
Me: Poooog!!!!!
Oh my god! xD That advertisement-skit at the beginning was hilarious. I couldn't skip it. I'm telling you, if all of these skits were so funny, i'd never skip any of them xD
I think a likely possibility was that it was for DLC Pack 2. That pack features a massive underground divine beast, with no real shape defined by the landscape, it could have literally been anywhere. It could be that they decided to put this at the Mount initially, but decided later in the game to move it to the Plateau, and with it being all underground, little was affected.
So they move it, and are left with the question of what to do with the mountain, if you unblock it everyone will do there in search of some great secret and be disappointed. No new shrines, Easter eggs, not even a Korok. But if you leave it blocked, it implies a mystery, and opens the door for you to maybe retcon some future purpose into it
I know where I am going right when TOTK drops…
Have you yet?
You can’t 😢
@@Quilou 😭😭😭All these years, I’ve wanted to know. That’s sad.
The caverns they’re in in the trailer give me Moria vibes, I’m really looking forward to exploring whatever that is when the game finally comes out
I really hope that botw2 doesn’t make a whole new timeline like AoC did. I want more actual canon to this world!
BOTW 2 can't really add any timeline, only define its place in one of the timelines. AoC could because it was a "prequel"
All is Canon in Love and Ganon
Every official game is canon
@@fuzzle35 Smash Ultimate?
@@dairhat official Zelda title
MNB, do you think that the base of the gerudo tower could also be an entrance point?
I honestly don't think they had anything planned for the mountains when they made them. While Mount Agat is weird because it's named, the other mountain is just a border. However, the sequel could totally use them.
And the fact that there is two bottomless pits in the Garuda highlands as well. It makes so much aense
Well this aged poorly we still can't go on top of Mount agat
I’m assuming we can’t go up there because it’d be to easy to get out of the map from there
That must mean they're saving it for botw3
@@Axolotl720 I’m pretty sure they can just place a another barrier there
I can’t wait for the BOTW sequel! Age of Calamity was so good and got me ready for what’s to come!
In truth when you mentioned a mountain that couldn't be climbed in the gerudo region my mind instantly clicked to the giant ancient opening to the caverns in the botw 2 trailer.
Also would it be possible to use the bouncing glitch or the two stacked metal carts to magnitize to the sky glitch to get a good look at the top of mount agaat?
The squareness is just something that happens with fantasy maps. I think you're stretching a bit on this one.
Plateaus are absolutely real, and absolutely exist in deserts and places with strong wind erosion.
i was gonna say lol, i think that's just how the landscape is in the gerudo highlands, not really because people literally carved into the mountains to make them flat or whatever
I actually think you hit the mark. There's a strong chance that they have an overarching idea for the Gerudo Mountain Range. It does seem to have an ancient feel to it, what with the Sheikah Tower being located there and the fact that the mountain range itself seems craved out.
10:37 you know how evil characters that seem to have died in stories always somehow come back? if master kogha fell down the hole, he could still perhaps be alive...
I think we’ll be able to go past the invisible wall in Botw 2. We’ll be able to explore a bit beyond the lands of Hyrule. Not too much because the most of the new lands will be underground probably
I tried to climb the unnamed mountain because I wanted to see what happened to the ocean when it neared Gerudo desert and another thing that nobody seems to talk about is the giant natural looking dam behind the Akkala labyrinth.
i think the “ganon” thats sealed is the Astor guy from Hyrule warriors
Omg finally!
Someone actually agrees with mah theory!
Thank you dude!
Ligit no one believed me on that!
@@Monkey-081hs yeah ikr they look exactly the same
@@Revv_0 yeah!
People always told me that I was crazy and it was clearly Ganondorf.
It does look like him, but it looks more like Astor.
Havin strong flashbacks to Skyrim trying to butt shimmy around the unscalable mountains around Kagrumez trying to get into Skuldafn
Well and going with that “man-made mountains” theory, there is an npc at the tabantha stable who looks at the Gerudo Highlands and remarks that they look man made. I know he’s meant to be showing you the way to the Keeha Yoog shrine, but it’s interesting that he also thinks they are man made.
I hope that this is the only time I ever compliment a brand placement
Still not gonna buy them but the skit was neat
i gave you a like cuz of the skit now i need to finish the video.
4:10 When she says her parents are out of town for the weekend 😉
I was literally about to say is Ganon's gerudo corpse there. Like is the entrance to his tomb there? Are we going to be able to go there in BOTW 2? I think the guess made in this video makes sense.
MaskedNintendoBandit: (explains perhaps future lore)
Nintendo: (Not having enough space to add another mountain writing down notes for an excuse)