Hello makers out there, did you check my partice modelling video, I know it´s a bit "awkward" modelling technique. But you should try it our yourself. Here is the link, please leave me a comment if you had success: Blender modelling for 3D Printing using the particle system ua-cam.com/video/O9Bkn8fSVP4/v-deo.html
very useful tutorial but do you have the full tutorial about this subject? i can't continue from 7:07, after convert to mesh the direction on mine was not on z axis (vertical) what step do i miss? that maybe not mentioned on the video? thanks
Hello, you can change the normal direction using EDIT-mode MESH>NORMALS menu entry. There is also a SELECT->SIMILAR->NORMALS menu option. Activate Viewport Overlay->Normals view (crank the length up a bit), select a normal with the wrong direction, use EDIT mode SELECT menu as described and use MESH->NORMALS function to flip your normals. Hope that helps. See also my other displacement videos ua-cam.com/video/GC5VCbLpEc8/v-deo.html and ua-cam.com/video/GC5VCbLpEc8/v-deo.html.
Did you notice: There are three video on Blender modelling with displacement showing different aspects of the topic: 1. Blender 2.8x Celtic Knot Pattern from more complex SVG image file to 3D printing ua-cam.com/video/s1QdQG99FRc/v-deo.html 2. Blender model faster with more detail - Vertex Displacement in use for 3D-Printing ua-cam.com/video/GC5VCbLpEc8/v-deo.html 3. Blender multi texture mapping for Vertex Displacement in 3D Printing, CNC machining and more ua-cam.com/video/sV0ZSpoRxtM/v-deo.html
If you don´t need full control there are other tools. Please read the ALL3DP article: all3dp.com/2/svg-to-stl-how-to-convert-svgs-into-3d-printable-stls/
@@umlooad Thank you, looks useful, now I looked at the video once more and see that building of top side surface is not trivial. I use mainly SVG drawings to get G-code, it's simple but 3D may be better for complex cases.
@@ArtTechLab I do lot of the more simpler use cases in Blender, see examples on my channel. The more complex stuff of course I do in Fusion 360 and currently in FreeCAD. Blender is a good choice for more art related stuff and gives you plenty of options.
The guy!! At like 6:30 time in you totally solved my problem!! Thank you for the great video. Truly appreciated
really saved the day here thanks very much i can now do tons of things using the same method
Hello makers out there, did you check my partice modelling video, I know it´s a bit "awkward" modelling technique. But you should try it our yourself. Here is the link, please leave me a comment if you had success:
Blender modelling for 3D Printing using the particle system
ua-cam.com/video/O9Bkn8fSVP4/v-deo.html
very useful tutorial but do you have the full tutorial about this subject?
i can't continue from 7:07, after convert to mesh the direction on mine was not on z axis (vertical)
what step do i miss?
that maybe not mentioned on the video?
thanks
Hello,
you can change the normal direction using EDIT-mode MESH>NORMALS menu entry. There is also a SELECT->SIMILAR->NORMALS menu option. Activate Viewport Overlay->Normals view (crank the length up a bit), select a normal with the wrong direction, use EDIT mode SELECT menu as described and use MESH->NORMALS function to flip your normals. Hope that helps. See also my other displacement videos ua-cam.com/video/GC5VCbLpEc8/v-deo.html and ua-cam.com/video/GC5VCbLpEc8/v-deo.html.
@@umlooad great
thank you
Did you notice: There are three video on Blender modelling with displacement showing different aspects of the topic:
1. Blender 2.8x Celtic Knot Pattern from more complex SVG image file to 3D printing
ua-cam.com/video/s1QdQG99FRc/v-deo.html
2. Blender model faster with more detail - Vertex Displacement in use for 3D-Printing
ua-cam.com/video/GC5VCbLpEc8/v-deo.html
3. Blender multi texture mapping for Vertex Displacement in 3D Printing, CNC machining and more
ua-cam.com/video/sV0ZSpoRxtM/v-deo.html
Oh it's too much overhead to just fix relatively simple shapes, maybe there is a converter which does it automatically?
If you don´t need full control there are other tools. Please read the ALL3DP article: all3dp.com/2/svg-to-stl-how-to-convert-svgs-into-3d-printable-stls/
@@umlooad Thank you, looks useful, now I looked at the video once more and see that building of top side surface is not trivial. I use mainly SVG drawings to get G-code, it's simple but 3D may be better for complex cases.
@@ArtTechLab I do lot of the more simpler use cases in Blender, see examples on my channel. The more complex stuff of course I do in Fusion 360 and currently in FreeCAD. Blender is a good choice for more art related stuff and gives you plenty of options.