Blender 2.8x Celtic Knot Pattern from more complex SVG image file to 3D printing

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 12

  • @ShroomedAgain
    @ShroomedAgain 2 роки тому +1

    The guy!! At like 6:30 time in you totally solved my problem!! Thank you for the great video. Truly appreciated

  • @biancacampbell6803
    @biancacampbell6803 Рік тому +1

    really saved the day here thanks very much i can now do tons of things using the same method

  • @umlooad
    @umlooad  3 роки тому +1

    Hello makers out there, did you check my partice modelling video, I know it´s a bit "awkward" modelling technique. But you should try it our yourself. Here is the link, please leave me a comment if you had success:
    Blender modelling for 3D Printing using the particle system
    ua-cam.com/video/O9Bkn8fSVP4/v-deo.html

  • @turtle5442
    @turtle5442 3 роки тому +2

    very useful tutorial but do you have the full tutorial about this subject?
    i can't continue from 7:07, after convert to mesh the direction on mine was not on z axis (vertical)
    what step do i miss?
    that maybe not mentioned on the video?
    thanks

    • @umlooad
      @umlooad  3 роки тому +1

      Hello,
      you can change the normal direction using EDIT-mode MESH>NORMALS menu entry. There is also a SELECT->SIMILAR->NORMALS menu option. Activate Viewport Overlay->Normals view (crank the length up a bit), select a normal with the wrong direction, use EDIT mode SELECT menu as described and use MESH->NORMALS function to flip your normals. Hope that helps. See also my other displacement videos ua-cam.com/video/GC5VCbLpEc8/v-deo.html and ua-cam.com/video/GC5VCbLpEc8/v-deo.html.

    • @turtle5442
      @turtle5442 3 роки тому +1

      @@umlooad great
      thank you

  • @umlooad
    @umlooad  3 роки тому +1

    Did you notice: There are three video on Blender modelling with displacement showing different aspects of the topic:
    1. Blender 2.8x Celtic Knot Pattern from more complex SVG image file to 3D printing
    ua-cam.com/video/s1QdQG99FRc/v-deo.html
    2. Blender model faster with more detail - Vertex Displacement in use for 3D-Printing
    ua-cam.com/video/GC5VCbLpEc8/v-deo.html
    3. Blender multi texture mapping for Vertex Displacement in 3D Printing, CNC machining and more
    ua-cam.com/video/sV0ZSpoRxtM/v-deo.html

  • @ArtTechLab
    @ArtTechLab 3 роки тому +2

    Oh it's too much overhead to just fix relatively simple shapes, maybe there is a converter which does it automatically?

    • @umlooad
      @umlooad  3 роки тому +2

      If you don´t need full control there are other tools. Please read the ALL3DP article: all3dp.com/2/svg-to-stl-how-to-convert-svgs-into-3d-printable-stls/

    • @ArtTechLab
      @ArtTechLab 3 роки тому +1

      @@umlooad Thank you, looks useful, now I looked at the video once more and see that building of top side surface is not trivial. I use mainly SVG drawings to get G-code, it's simple but 3D may be better for complex cases.

    • @umlooad
      @umlooad  3 роки тому +1

      @@ArtTechLab I do lot of the more simpler use cases in Blender, see examples on my channel. The more complex stuff of course I do in Fusion 360 and currently in FreeCAD. Blender is a good choice for more art related stuff and gives you plenty of options.