OMSI 2 Homemade Dashboard/Cockpit - Line 626 - Römerberg Map

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 17

  • @xkiruru_
    @xkiruru_ 6 років тому +2

    Amizing

  • @ANIMEANDBUSES
    @ANIMEANDBUSES 6 років тому +1

    This is awesome! How did you get you logitech wheel to go the full 900 degrees?
    I also have the Driving Force Pro as well, but mine does only the 90 degrees rather than the full 900.

    • @98projectsomsi71
      @98projectsomsi71  6 років тому +1

      You need to config that ind Logitech Profilier ;) There you can config the rotation of the wheel

    • @ANIMEANDBUSES
      @ANIMEANDBUSES 6 років тому +1

      PeterOMSI yeah, but I tried that when I got my wheel. But it didn't do anything. I'm gonna try it again. So thanks! AWESOME JOB ON THAT DASHBOARD!😊😊😊

    • @98projectsomsi71
      @98projectsomsi71  6 років тому

      Thank You so much. Check my new video too ;)

  • @rsaalas15
    @rsaalas15 4 роки тому

    Buenisimo!, cómo hiciste para hacerlo? Me refiero, como hiciste para conectar todos los botones a la computadora?

  • @ダン砦陳
    @ダン砦陳 5 років тому +1

    amazing。。。

  • @busspotterbg2459
    @busspotterbg2459 Рік тому

    Can you explain how to set that up? How to make it control the bus in the game?

    • @Dutch3DMaster
      @Dutch3DMaster 6 місяців тому

      [Edit] I didn't notice the telemetry out was missing from the setup... so a big part of the stuff below this sentence can be ignored.
      There are a couple of ways, some a little bit more cumbersome then others. There is the (increasingly hard to find) gazz92.dll file along with an application that ports telemetry to an Arduino (Mega or Uno) and on which you then connect all the lights.
      There's KOMSI, which on my end caused problems with stability (it crashed often) but allows a little bit more customization without having to dive into code or some of the vehicle scripts, because there is a GUI for changing pin behavior (pin = a word for the output of the Arduino).
      There's also SimHub: this is a program that basically acts as an intermediary application for many, many games and ports telemetry output from OMSI (still in beta support if I remember correctly) or those other games to an Arduino.
      I personally use this last program because I also play some other simulation games (ETS2 and The Bus) and the scripting allows for using the same code on the Arduino while listening to different game properties used by certain games.
      For instance, OMSI uses either a combined left-right turn indicator light on the dashboard, but if a bus might use 2 there is a situation in which that might be "blinker-left" and "blinker-right", whereas ETS2 uses "TurnIndicatorLeft" and "TurnIndicatorRight".
      OMSI has "warnblinkgeber" for the hazard lights, ETS2 if I recall correctly merely has TurnIndicatorLeft and TurnIndicatorRight both become active.
      In code that could then require listening to multiple games (and extending the code to reflect all those different situations), but SimHub allows for combining the properties for that single pin on the Arduino, so that any game only requires a script that basically says: "Any of those outputs going high" (a high being a binary 1 for "On") "means outputting the state to the turn indicator light".
      In case of the HazardLights you then only need to state that if it detects warnblinkgeber or left and right together at once that value goes high.
      As for the buttons, that can be done with the Big Joystick library made by Matthew Heironimus, but Simhub also allows building a joystick with the Arduino's that use the 32u4 controllers instead of the 328p or the Mega2560.
      My project, based on Volvo B10m(g) buses uses an Arduino Mega2560 for all the telemetry output, which involves:
      (Currently) 7 gauges (but there's room for 2 more)
      Backlight control through a potentiometer on the dashboard (since none of the games allow a controllable amount of it, though the value is used only if parking lights are switched on)
      56 controllable backlighted icons or buttons, going from the side console on the left to the right of the dashboard:
      Door buttons (duo's of 2, red and green switchable depending on whether a door is open or not, or in ETS2, some sets responding to whether I'm on a job or not)
      The hazard lights (backlit pushbutton)
      Up to the main dashboard/console, on the top left:
      A 5 columns, 4 row counting set of status lights including the parking brake, and lot's of other warning and caution icons
      A row below that consisting out of 1x2 button-module sized status lights for more regular bus operation (heating on, parking heating, oil-change, service recommended, that kind of thing)
      Then there's the ignition start, cease-ignition and choke/preglow buttons (also backlit)
      In the main cluster on the left we find the status bar at the top:
      Engine brake on/active
      Up-shift suggestion indicator
      Turn indicator light
      High beams indicator light
      Stop-request light
      And on the right the master caution lights (two exclamation marks in a triangle on a red background)
      In the right cluster (which in it's real-world form did not have status bar lights at the top, but I added them just for ETS2) this involves the lights for:
      lifted axes
      differential lock
      retarder
      and (currently not yet supported well in ETS2) suspension adjustments truck and trailer
      Most of the buttons with controllable backlight have the backlight's intensity driven through a transistor: for all the buttons at once (because their status doesn't/can't change based on game output, nor did it in real life for as far as I know) this is a reasonably beefy transistor.
      For the buttons that respond to game status changes, these are smaller transistors for each of them at once (BC547 type).
      The same is true for the gauges: almost all of them are driven through the BC547 type transistors which I use as if it's a variable resistor.
      I am dying to make a video about this but it's still very much a work in progress (And the environment directly surrounding it an absolute mess :D ) and I've been busy with some stuff happening in my country now so it hasn't happened yet.

  • @theharmatus7649
    @theharmatus7649 5 років тому

    Hallo, ich bin ein Italiener und ich spiele 2 omsi, um einen zu kaufen, der schon gemacht wurde, was sollte getan werden?

    • @98projectsomsi71
      @98projectsomsi71  4 роки тому

      I don´t understand german

    • @Dutch3DMaster
      @Dutch3DMaster 6 місяців тому

      @@98projectsomsi71 The person asked whether you can buy something like this, or how to make it yourself ;) .

  • @amke899
    @amke899 5 років тому

    We have same steering wheels Logitech Force Pro

  • @lipinobk5878
    @lipinobk5878 8 років тому

    Qual volante você usou?

  • @corrobrocz
    @corrobrocz 8 років тому +1

    how this work?

    • @98projectsomsi71
      @98projectsomsi71  7 років тому

      I used a logitech dring force and some arcade button conectors. Then you only need too conect everything :D