From what I heard, don't let your main pawn die so much as that lowers affinity. High fives, small talks, and less abuse gain affinity. How to tell how much affinity? Don't know yet.
@@juanjosemendivil1626 The Pawn will generally start speaking more fondly with you and act a bit flustered/shy in my experience, also occasionally blush.
Did you get the meaning of the ending? Fighting the dragon IS perpetuating the cycle, this dragon was also the pathfinder which is not even the regular cycle, also you have the common ending for that, this was to show and display a different outcome, besides the rest of the game is fighting things because that is the main mechanic this was suppised to be different in meaning and in purpose. There are a bunch of clues as to why in the entire game and even the ending final cinematica in credits
@@vedajanitra8199 the game itself has many good boss fights in fact so that is not a good point to make, they are also working on dlc things much likely, but the game has a very clear vision and narrative and itsuno and his team has never shy away from following thay vision regardless of what people make of it, so no heavily doubt it, also you can fight a dragon in the other ending and also you fight 3 specifical bosses prior to the last with new mechanics in them so no is not for laziness, on a deeper game development scope there are also a few reasons to do this but thay would be to large to write here.
@EstebanBrenesV I do hope the ending is going to be expanded from the dlc. I'm complaining we don't have a choice for that matter. The fact you can get to the Unmoorned world obviously means you decided to skip the fight the dragon, Grigory. We have a choice for that. Sure, we got 2 new dragon bosses, but I was expecting something that felt like fighting a Grigory 2.0. I don't know? Give us a new ending that things get worse if we decide to fight the Senchel Dragon. Maybe then, the "breaking the cycle" has more weight to it.
For those that don't know, Art of Metamorphosis on your pawn raises your Affinity with them too. I got the high affinity ending first playthrough without trying cause I wanted my pawn to be perfect lol
Yeah idk why they left the seneschal fight out, even the final battle with the dragon was underwhelming compared to DD1, also the Seneschal was a push over in the first game so they could’ve made it an intense battle this time.
@@TheRoundTableHold I'm not sure why either, I don't think they ran out of time or budget because I remember the director saying the studio was given all the resources they need or something like that. The story definitely suffered due to no explanation on who or what the Seneschal is and a lot of the exposition happening while climbing dragon making it hard to understand what they're saying. I haven't finish NG+ yet so maybe you get to see your old character in place of the Seneschal, doubt it tho
@ryankelly7070 I think something happened behind the scenes with the development that they aren’t telling us. DD2 has 392 people credited for working on the game, I couldn’t find how many people worked on the OG DD1 but DD1 Dark Arisen has 428 people credited. So less people actually worked on this game than the first & most triple A titles have 1K plus people credited. As far as NG+ nope, still no seneschal. Already tried it but it is implied that ROTHIAS is the sen in this game & I definitely agree about the explanation at the end with the credits rolling! Too much going on at one time for sure!
@@TheRoundTableHold That's actually very interesting. I looked up how long each game took to make and DD1 took 4 years (2008-2012) and DD2 took 5 years (2019-2024) so maybe the smaller team was compensated with a longer development time. The endgame definitely feels unfinished, so there likely was a deadline or Capcom liked what they saw and told them to release the game as is. DD2 is definitely larger in terms of cities and routes/caves to explore, but there isn't a lot going on post dragon. I think it was 3 boss fights, talking to city leaders to get them to evacuate, and the final cutscene. It would've been cool to rebuild Gran Soren with the people you helped evacuate and then jumped down the hole from the first game to fight the Seneschal. It wouldn't surprise me if there was an expansion that added a lot of post dragon content as well as a Dark Arisen type expansion sold separately.
Thx exactly what I was looking for, just finished the game myself Tho having no Big Bad Boss to fight at the end was definitely underwhelming... I got the high affinity end and it gave me goosebumps, the good kind
Yeah it seems the players are mixed feelings about the ending as far as no boss, having a high pawn ending variation was definitely a nice chefs kiss for the ending!
@@TheRoundTableHold honestly I'm good with it, the Seneschal was fairly easy fight I'm more sad we don't have beholders but hey more variety this time around so good with it
Pretty sure, when our character plunges the godbane in, we are impaled by a tendril of black red energy. Seens in order to break the cycle, one must give up their own life, in order to do so.
Goodtheory but that’s not necessarily true, when you start NG+ your pawn & other pawns say something like “ I knew you loved this world too much to leave it behind” or “ I knew you may yet linger in this world” hinted that you survived, also there’s going to be DLC & the DLC can’t take place if your character is dead, unless they pull a fromsoft & mess with time travel.
@@TheRoundTableHold how do we know it's not an illusion at that point? Some dream that we relive. I dunno, I see the blood spurting, while a tendril pierces our heart, and I can't help but think our character bit it soon after. The last thing we see is a white flash before being dropped into new game plus.
@@TheRoundTableHold "mess with timetravel" isn't that what they literally doing already when you can get sent back to fight the dragon again if you don't use the godsbane
@@Lokil-nf2up yeah, the pathfinder/world dragon does technically send you back in time during that specific part you speak of, but in this same cutscene on this post, we see the Arisen kill the pathfinder/world dragon. So who’s going to send you back in time now? Certainly not the pathfinder if he’s dead.
Dragons Dogma ending was better. You became what you fought against and then broke that chain while bestowing your pawn with a will of its own. This was a little underwhelming, didnt get to fight it. The final battle is you fighting the credits to understand whats happening or read the dialogue.
What how do you even change pawn affinity?
From what I heard, don't let your main pawn die so much as that lowers affinity. High fives, small talks, and less abuse gain affinity.
How to tell how much affinity? Don't know yet.
@@juanjosemendivil1626 The Pawn will generally start speaking more fondly with you and act a bit flustered/shy in my experience, also occasionally blush.
@@juanjosemendivil1626 Damn, mine died once the entire game and i got the shorter version :/
@@jcklsldr did you save every town/village in the unmoored world? Or did some of them get destroyed before clearing the final beacon?
@@juanjosemendivil1626also, take your pawn to the hot spring it heals any battle scars they have, thanks for answering their question‼️
Nice of the dragon to give the Pawn more time to speak if you were nice to them :)
Ikr? 😂
Dragon: okay fine I’ll give you 10 more seconds before I yeet you out of here.
He was overcome by love.
I'd say the big hole that was ripped open by the pawn drake, was what caused the 10 second stagger.
@@StevenTyler-g4s I'm talking about the difference in high affinity and not, if that wasn't obvious.
"My heart... It aches!"
Couldn't have anything to do with the GODSBANE that was just rammed into it at the speed of sound, surely?
didnt even know pawn affinity was a thing until this video i just finished the game with a total time of 57 hours
Low affinity clip first, then high affinity scene.
Thanks. The title is in reverse because the average person will search “high pawn affinity” first.
You're telling me there's this Über-world-ending Dragon that looks tougher than Grigory, and we don't fight it like normal?
Boooo!
Definitely a missed opportunity‼️
Did you get the meaning of the ending? Fighting the dragon IS perpetuating the cycle, this dragon was also the pathfinder which is not even the regular cycle, also you have the common ending for that, this was to show and display a different outcome, besides the rest of the game is fighting things because that is the main mechanic this was suppised to be different in meaning and in purpose. There are a bunch of clues as to why in the entire game and even the ending final cinematica in credits
@@EstebanBrenesVsounds like cheap excuse not to have a good boss fight.
@@vedajanitra8199 the game itself has many good boss fights in fact so that is not a good point to make, they are also working on dlc things much likely, but the game has a very clear vision and narrative and itsuno and his team has never shy away from following thay vision regardless of what people make of it, so no heavily doubt it, also you can fight a dragon in the other ending and also you fight 3 specifical bosses prior to the last with new mechanics in them so no is not for laziness, on a deeper game development scope there are also a few reasons to do this but thay would be to large to write here.
@EstebanBrenesV I do hope the ending is going to be expanded from the dlc. I'm complaining we don't have a choice for that matter. The fact you can get to the Unmoorned world obviously means you decided to skip the fight the dragon, Grigory. We have a choice for that. Sure, we got 2 new dragon bosses, but I was expecting something that felt like fighting a Grigory 2.0.
I don't know? Give us a new ending that things get worse if we decide to fight the Senchel Dragon. Maybe then, the "breaking the cycle" has more weight to it.
For those that don't know, Art of Metamorphosis on your pawn raises your Affinity with them too. I got the high affinity ending first playthrough without trying cause I wanted my pawn to be perfect lol
This is a cool detail, but fighting the Seneschal would've been a lot cooler than a boring crawl on top of a big dragon for the 2nd time.
Yeah idk why they left the seneschal fight out, even the final battle with the dragon was underwhelming compared to DD1, also the Seneschal was a push over in the first game so they could’ve made it an intense battle this time.
@@TheRoundTableHold I'm not sure why either, I don't think they ran out of time or budget because I remember the director saying the studio was given all the resources they need or something like that. The story definitely suffered due to no explanation on who or what the Seneschal is and a lot of the exposition happening while climbing dragon making it hard to understand what they're saying. I haven't finish NG+ yet so maybe you get to see your old character in place of the Seneschal, doubt it tho
@ryankelly7070 I think something happened behind the scenes with the development that they aren’t telling us. DD2 has 392 people credited for working on the game, I couldn’t find how many people worked on the OG DD1 but DD1 Dark Arisen has 428 people credited. So less people actually worked on this game than the first & most triple A titles have 1K plus people credited. As far as NG+ nope, still no seneschal. Already tried it but it is implied that ROTHIAS is the sen in this game & I definitely agree about the explanation at the end with the credits rolling! Too much going on at one time for sure!
@@TheRoundTableHold That's actually very interesting. I looked up how long each game took to make and DD1 took 4 years (2008-2012) and DD2 took 5 years (2019-2024) so maybe the smaller team was compensated with a longer development time. The endgame definitely feels unfinished, so there likely was a deadline or Capcom liked what they saw and told them to release the game as is. DD2 is definitely larger in terms of cities and routes/caves to explore, but there isn't a lot going on post dragon. I think it was 3 boss fights, talking to city leaders to get them to evacuate, and the final cutscene. It would've been cool to rebuild Gran Soren with the people you helped evacuate and then jumped down the hole from the first game to fight the Seneschal. It wouldn't surprise me if there was an expansion that added a lot of post dragon content as well as a Dark Arisen type expansion sold separately.
@@ryankelly7070 Yes!! That would have been a perfect ending!! Send this to capcom now lol
0:46 this is the Ending I got the 1st time I beat the game.
Guess my pawn didnt love me enough because i did not get this
It’s all good, this is actual footage from me beating the story twice for both endings, no save tampering, so I missed it my first run as well.
Thx exactly what I was looking for, just finished the game myself
Tho having no Big Bad Boss to fight at the end was definitely underwhelming...
I got the high affinity end and it gave me goosebumps, the good kind
Yeah it seems the players are mixed feelings about the ending as far as no boss, having a high pawn ending variation was definitely a nice chefs kiss for the ending!
i'm confused what you mean though, don't use the godsbane on the dragon and you do get a big boss fight
@@Lokil-nf2up Wrong dragon chief
U don't get that choice with this one
@@dregnoff9361 so what the fuck is this
ua-cam.com/video/gncY8z_KL78/v-deo.html
@@TheRoundTableHold honestly I'm good with it, the Seneschal was fairly easy fight I'm more sad we don't have beholders but hey more variety this time around so good with it
Pretty sure, when our character plunges the godbane in, we are impaled by a tendril of black red energy. Seens in order to break the cycle, one must give up their own life, in order to do so.
Goodtheory but that’s not necessarily true, when you start NG+ your pawn & other pawns say something like “ I knew you loved this world too much to leave it behind” or “ I knew you may yet linger in this world” hinted that you survived, also there’s going to be DLC & the DLC can’t take place if your character is dead, unless they pull a fromsoft & mess with time travel.
@@TheRoundTableHold how do we know it's not an illusion at that point? Some dream that we relive. I dunno, I see the blood spurting, while a tendril pierces our heart, and I can't help but think our character bit it soon after. The last thing we see is a white flash before being dropped into new game plus.
@@StevenTyler-g4sit’s possible, I guess we’ll just have to wait & see how it plays out
@@TheRoundTableHold "mess with timetravel" isn't that what they literally doing already when you can get sent back to fight the dragon again if you don't use the godsbane
@@Lokil-nf2up yeah, the pathfinder/world dragon does technically send you back in time during that specific part you speak of, but in this same cutscene on this post, we see the Arisen kill the pathfinder/world dragon. So who’s going to send you back in time now? Certainly not the pathfinder if he’s dead.
main pawn the goat
Damn dude, these audio clips are rule 34 worthy indeed lmaoooo 😂
Now I can’t unsee or un hear it, thanks. “Ohhh master such joy I feel” 😂
I didn't try Male Main Pawn but I guess it will be so cringy to death if I hear him say that lines. 😅 So I guess I'll stick to Female Main Pawn.
@@flappydotcom9934 yeah this scene would definitely be a lil weird with the male pawn lmaooo. Female pawn ftw
Dragons Dogma ending was better. You became what you fought against and then broke that chain while bestowing your pawn with a will of its own.
This was a little underwhelming, didnt get to fight it. The final battle is you fighting the credits to understand whats happening or read the dialogue.
Pawn is main hero
The real MVP
Where is normal?
I could be wrong but I’m pretty sure there’s only 2 pawn endings.
How do you open your helmet?
Just click on your helmet in equipment menu, says lower visor
Mine was a mix of both
Wait what??
@T.A95 it was no I wish I recorded it
I remember my pawn doing half from both scenes no memory of the other half’s of each did I black out ?