DAMAGE FORMULA REVEAL - ULTIMATE EQUIPMENT GUIDE - LOTR: RTW

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  • Опубліковано 8 вер 2024
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КОМЕНТАРІ • 36

  • @ombrartw
    @ombrartw  3 місяці тому +7

    Creator code to support my channel and buy Gems with 25% discount: pay.neteasegames.com/lotr/topup?c=m.1.koc14

  • @GilGalad-kd8pl
    @GilGalad-kd8pl 3 місяці тому +7

    Finally someone showing some formula ideas, I've never seen anyone make videos about it until now, thanks for your effort!

    • @ombrartw
      @ombrartw  3 місяці тому +1

      I work alot for do that, and i also cooperate with alot of ppl for make that, is a community win!

  • @RimuruTempestKINGOFKING
    @RimuruTempestKINGOFKING 3 місяці тому +3

    Definitely very helpful and accurate, as always.

  • @ambolmao
    @ambolmao 3 місяці тому +3

    It's incredible how much effort u are putting into this, just like in the old days, u are incredible. te se ama vermicello

    • @ombrartw
      @ombrartw  3 місяці тому +1

      ahahah Grande Ambo!

  • @luislosada8110
    @luislosada8110 3 місяці тому +1

    Thank you for the video. I was going to invest in a War born Battle plate with perseverance for my Beorn and I probably be good enough with a scale mail instead. I can use that gold chest upgrading other chests. Definitely helpful. Also thinking in investing in spear of the riddermark but I probably will keep blazing tonque. It's easier to upgrade it and with more damage output.

    • @ombrartw
      @ombrartw  3 місяці тому +1

      nice decision!

  • @phill1304
    @phill1304 2 місяці тому +1

    This is amazing!!!!

  • @AricholJusticeMan-bl4tf
    @AricholJusticeMan-bl4tf 2 місяці тому +1

    I am not sure this can be correct. I don't mean to contradict, but that formula will give very low answers. Your formula was put on GORE's written as Final_Damage = [%DMG_skill x Damage_stat / (150 - Com_LVL)] x [ 1 + (ATK - DEF) x if{ATK >DEF ; 0.014; 0.006} ] x [1 + Sum_of_DMG_modifiers] If we use....Final_Damage = [200 x 48 / (150-50)] x (1 + (220-130) x 0.014) x [1+ (35% - 45%)] that will give a value of = 184 that is off by an order of magnitude. You basically have A * B * C...where A is a derivation of the damage, B is a derivation of the attack power, and C is a derivation of the bonus's. I think your "A" term is too low.

    • @ombrartw
      @ombrartw  2 місяці тому +1

      1.The formula you report, is not my formula, check better the numbers.
      2.The formula i show is not mine, is a elaboration of a formula 1 guy show me and with my change is a bit more accurate.
      3.I already tell in the video, and also in the video after that, and also in my discord, "That is not the game formula inside the code, no one can know that, is a way for estimate the value of the stat".
      I hope know is all clear, is not my intention gives you bad information, i just wanna help ppl!!

    • @AricholJusticeMan-bl4tf
      @AricholJusticeMan-bl4tf 2 місяці тому +1

      @@ombrartw Thanks for the clarification. I see the difference now. The extra /10 in parentheses. I apologize if my tone was wrong. I love all your content and I spend too much time in silly spreadsheets!

  • @Benetkabc2nd
    @Benetkabc2nd 3 місяці тому +1

    Thanks a lot!

    • @ombrartw
      @ombrartw  3 місяці тому +2

      Ty for your support!

  • @danburr66
    @danburr66 3 місяці тому +2

    This is a great video. The formula appears to show a difference of between 1 and 60 between attack and defense. Or is that the formula for all differences between attack and defense, even if it is over 100 or even over 200? Is there a hard or soft cap on attack statistic?

    • @ombrartw
      @ombrartw  3 місяці тому +3

      Yes the Soft cap is always +60 of attack over defense, couse after that, the value you gain start fall.
      The formula only consider the base value of the attack, if you have a specific situation, you need to make the calculation of the specific case with the correct modif, over 60 is 0,012, over 100 is 0,010 and over 150 is 0,008.
      If defense is over attack is 0,006.

    • @danburr66
      @danburr66 3 місяці тому

      @@ombrartw Let's use example of 225 attack, like the Lurtz in your video and the defense is 50, which is common. Is the damage modifier still ((225-50)x0.014) or is it (60x.014 + 40x0.012 + 50x0.01+ 25x0.008)? I broke the difference of 175 into the parts of the different modifiers. First 60 is 0.014, the next 40 is 0.012, the next 50 is 0.010 and the last 25 is 0.008. I think this is important so you know how much Sharp Blade will add. Or whether to strengthen Casque of Pride from 4* to 5*.

  • @PopiSlurm
    @PopiSlurm 3 місяці тому +2

    How elemental damage works, you'll make a video about it I guess?

    • @ombrartw
      @ombrartw  3 місяці тому +1

      I will, as soon as possible!

  • @daveydim8290
    @daveydim8290 Місяць тому +1

    As I understand it, to choose the best items to damage the enemy, you need to multiply the item's "damage" indicator by the "attack" indicator. Where the value is higher, those items will take away more enemy health?

    • @ombrartw
      @ombrartw  Місяць тому +1

      alot more complex then that xd but basicaly the damage is the base damage, and attack or focus are the multiplyer, in base of the type attack you did.
      In case of physical you have to take in consideration also the defense as reduction.

  • @DanieleFalgueirettes
    @DanieleFalgueirettes 3 місяці тому +1

    Thank you for this valuable information, so I bother reinforcing the helmet of pride and beserker for nothing while the purple item does just as well, maybe I should reinforce a helmet and gold armor for another type of commander like falgin or gandafl, maybe it will be more useful?

    • @ombrartw
      @ombrartw  3 місяці тому +1

      Helmet i worth to have, the Casque of pride maxed is good, is 15% better the full helm.
      The chest is only 5% better then the purple, so for sure is not worth for normal player, just for whale.

    • @DanieleFalgueirettes
      @DanieleFalgueirettes 3 місяці тому

      @@ombrartw I think I'm going to remove the gold armor from my two dps to improve the armor of my gandalf, falgin and frodo maybe for them it's worth it (mithril coat, protector of numenor and high elf hauberk)

  • @sebastiansvane6825
    @sebastiansvane6825 3 місяці тому +1

    Would you use Casque of pride new or classic if you could choose? I have 50/50 new and old gear but enough for it to be 3-4 star.

    • @ombrartw
      @ombrartw  3 місяці тому +2

      2.0 is the way, 1,0 is gone, stay with old gear is just slow down a proces that can't be stop.
      So i'm always chose the 2.0

  • @MW111
    @MW111 3 місяці тому +1

    Could you talk about the upgraded equipment too? Because i think an upgrade on a golden gear is much bigger than on a purple one, right? So the gap should even increase more.

    • @ombrartw
      @ombrartw  3 місяці тому +1

      I talk about full Upgraded and Raffined gear here.
      this is the value of item at max level

    • @MW111
      @MW111 3 місяці тому +1

      @@ombrartw Awesome, thanks.

  • @sergiog.l.190
    @sergiog.l.190 3 місяці тому +1

    Buenas Ombra, por lo que he visto , comentas que el equipo dorado de pecho y casco no es tan importante en comandantes de daño. En que tipo de comandantes sería bueno invertir objetos dorados de pecho y casco?

    • @ombrartw
      @ombrartw  3 місяці тому +1

      Chest is very Important for Elemental damage dealer, and also for tank commander.
      About Helmet, if you have the Casque of Pride is good for Physical damage dealer, other wise, you can focus on Elemental damage dealer gear, or Tank commander on that too.

    • @sergiog.l.190
      @sergiog.l.190 3 місяці тому +1

      Gracias. Lo invertiré en Saruman. Buena guía, por cierto.

  • @karamba7830
    @karamba7830 3 місяці тому +1

    Is it also for focus damage dealer?

    • @ombrartw
      @ombrartw  3 місяці тому +1

      No, for Elemental Damage the Defense is not a factor, and i need to test a bit more the diminishing return of Focus.