I'd love for their to be one where there's 0 imposters and the game only ends when everyone finishes their tasks because chaos is found best when there's no chaos to be had
couple of ideas for impostor roles: Phantom: can kill crewmates through the wall within a specific radius Hypnotist: can controll the movement of the crewmate for 3/5s Illusionists: can project a hologram of a dead player running around Saboteur: has an ability to disable a specific system permanently for the game (like cams or admin table) and a couple for crew: Echo (anti Phantom role): the only person that can hear the noise phantom makes when killing, if he is within a certain area of the kill Decoy: has an ability to create a decoy version of himself which perform tasks and leaves a trace when killed by the impostor Jinx: the abily to curse a player in the loby for the round (until the meeting happens). If the cursed person is an imposter, the kill cooldown increases by 50%, but if the cursed player is not an imposter, they gain the traitor role
The jinx n decoy r way to OP but more so for the the decoy.they can maybe reduce the OP of the Decoy role by putting as certain amount time where the trace is visible on the imposter
Cultist is my fave role, I haven’t seen you play with it yet (maybe it’s not part of the mod you play with). The Cultist plays on their own team and they can convert anyone in the lobby after a cooldown (max 3). Converted people can’t convert anyone else, their goal is to keep the cult alive. Regardless of their previous team they will win if there are more people in the lobby from the cult than other teams. Converted impostors turn against their previous teammates, crewmates use their abilities against crew, etc. It creates all sorts of chaos, it’s awesome!
@whitewhite5077 they need to play it with a neutral killing role so it's more likely for the pelican can die because when pelican dies all the people eaten burst out
Make a neutral necromancer role: The necromancer can't kill, but he can revive dead bodies and they'll become the necromancer's underlings. When the necromancer dies, all of his underlings die as well.
@@thebateman761it wouldn't always be in their interest to snitch all impostors out, because if all imposters are gone and there are more Crewmates than Underlings, the crewmates automatically win. But if snitching still is a problem, you could forbid the underlings to talk at all. They can only groan and moan, if anything.
Imposter Ideas Assassin - Can kill crewmates silently without triggering the body report immediately. Bodies only appear after 10 seconds, giving the Impostor a head start. Hypnotist - Can "hypnotize" one crewmate, making them temporarily see all players as the Impostor. I think this can causes chaos during meetings. Crewmate Time Jumper - Can freeze time for everyone for 5 seconds once per game. Useful for stopping Impostors mid-kill or escaping dangerous situations. Neutral Cult Leader - Objective: Recruit crewmates to join their "cult." Wins if the cult outnumbers non-cult players.
For the hypnotist one, maybe just shapeshift everyone randomly for 10 seconds (kinda like camouflage) only for the person who's hypnotised so they try to blame innocent crew
Crewmate role ideas; Mapper- every 20s, you can open your personal map to find specific people (kind of like the ordinary map just with colour detail). Tracker- Complete all tasks to see foot prints leading to the imposters (idk i feel like they've done this before, skip if they have) Mimic- copy anyone's role, copy the wrong person you're the imposter now Imposter role ideas; Operator- can Airstrike specific areas of the map but a loud 3,2,1 sounds throughout the map followed by an arrow showing where the imposter was last. Puppeteer- controls max (3) crewmates to kill another crew mates (only 1 kill per puppet or you can use the same puppet). Neutral role ideas; Breaker- break/ malfunction every task in the lobby to win (maybe the malfunction lasts for sometime or just breaks it completely to make it annoying and fun), a small spark is displayed once you've broken the task.
that's literally just normal among us but they can all kill. it'd be too easy to get caught doing tasks, how would crewmates even win? by having all the imposters get voted out? without being able to kill? that's stupid hard. sounds like an awful idea tbh
Rick Roller role. Plays Rick Astley, loudly in the ears of a crew mate in between tasks. Can only be turned off when they have done all the tasks. Does get quieter when the tasks has been completed
Do a realistic among us - where there is no report button/emergency meetings, but you have 2 sherriffs and 2 imposters and proximity chat on. So you have to discuss during the game itself while doing tasks instead of a meeting.
Another gamemode idea is ?? Imposters - Every game has the 50% chance of having either 2 imposters and 50% chance of having 0 Imposters but someone dies at random every 30-90 seconds to look like there's an imposter. To win, you win on tasks but you won't know if there is an imposter or no imposters and the less people there are, the quicker people will die at random making finishing tasks more difficult if you vote out wrong players.
Add a role where the imposter can either see cams anywhere on the map or like a portable admin table or some sort of visual aid (can be called the "Watcher") Add a role where the imposter can create their own doors or barriers to close off different parts of the map Add a role where the imposter can mute someone in the next meeting (Like the blackmailer)
@@viniitnit's already a role unless you mean activate the ability during the meeting and takes place next meeting which would just be a downgraded version
@@wk8637 well not take effect next meeting, during the same meeting. so like say the crewmate is about to tell some info but suddenly they're blackmailed. that sort of thing was what I thought og was saying
I really liked the redesign for the map, with new tasks! But for rolls, one where the imposter can turn others into stone and if someone doesn't free them before time runs out, they die. Maybe call it Medusa roll. But rereading this, it sounds like freeze tag.
Here's some ideas! Roles Teleporter - The player can randomly (or selectively) teleport anywhere on the map Drunk - Screen wobbles but player has ability to vomit & the players that walks over the vomit leaves footprints in their player color Frost - Player has ability to freeze another player in place Punk - Player leaves trail of music symbols around them making it difficult to kill anonymously if they have this role Trickster - Similar to Teleporter but opposite - The player can teleport nearby players anywhere on the map Game Modes: Teleport Mode - Every 10/20/30 seconds, everybody randomly swaps position with each other on the map
here are some ideas: Impostor roles: Speed master: every kill they get multiplies the whole lobbies run speed by 2 or 1.5 Zombie: When they kill someone, the killed person stays alive but becomes an infected impostor until that round ends, where they actually die. If in one round over 50% of the lobby is impostor or infected, the impostors and infected win. Also an infected impostor has the same abilities as the zombie impostor (every kill they get turns into an infected). Crewmate role: Ghost: can activate an ability which allows them to phase through all walls for 3-5 seconds.
I actually messaged one of the mod makers to suggest two roles ideas and one of them was called zombie and was similar to how you described except they die when they kill sacrificing themselves
Okay. Cremate role idea. Jack of all trades Each round their role changes and they become a different cremate role. Means crew mates won’t have as much an issue saying their role in meetings. Also an imposter role where at any point in the game the imposter can choose a lawyer ( or something similar). This could cause a lot of confusion in meetings.
my favorite episodes from you guys for among us is always the ultra chaos mode ones where everyone has roles they're the funniest lol. When you're doing the 2hr among us special you should do a couple rounds with that ultra chaos mode again.
A crewmate role called WEBSLINGER where the player can web up and trap neutrals and imposters, and can remotely sense if another crew member has died. Yes, a Spider-Man type crewmate role would be interesting.
the skeld variations rock, cuz the crew has sense of direction but it's still not vanilla skeld, explore more of that 💯 also wouldn't mind to see miner/glitch/transporter roles again, chaotic
A framer could be a cool idea, like they have to frame a specific person for a kill, and get them voted out to win, they could even have like a kill button but for themselves to try and kill themselves in front of the person to make it look like they did it
You guys should upgrade the lawyer role. Make the role can reduce one or two votes from the client. if the imposter client gets voted. Or make it stackable if he skips the previous voting. Or make the lawyer can signal their role if they stick with the client for a certain amount of time. A minute maybe.
The lawyer role is perfect for when you play with proximity. It does work well for no proximity as well but you need considerably more brain cells than sidemen among us has 😂 normally nobody follows the same player around for the whole game without a good reason.
I agree. This is the best series on UA-cam. It works honestly because everyone is just the right amount of brain dead/ smart and trolls. I’ve watched other people play even before you guys but this is the best series.
My favorite among us videos to watch are when everyone has a role, and there are roles where you can guess the others’ roles (a vigilante for example can be a crewmate trying to guess the impostor’s specific role), so it is recommended everyone tries not to give away what their role is. Basically, I love the chaos modes, especially when everyone has to strategize how to maximize their role without making it obvious to everyone else. You should also try doing chaos mode with proximity chat on. As another suggestion, I think you should add a modifier called tiebreaker, where one person can break a tie (if there is one) in a voting period, I think that would make things very exciting and especially puts the pressure on the person to vote the right person out.
i got one "sabotage" a neutral role who has the same tasks as 1 other person at random and their job is to sabotage every task that gets completed making them uncompleted again. yes a troll role for JJ, Deji and you simon to have fun with.
Yall should have an imposter role where the imposter can sabotage 1 trap and if a crewmate tries to do the trap they either die or they can get trapped and have to have someone save them at the cost of their life.
Zeus - a neutral/crew role. Once you've done your task, you can smite someone a single time & kill them, no matter who it is. If you prefer it, the smite can also come with an AoE, where everyone within a certain radius of that person also dies - but that might be too overpowered for an accurate instakill, so I would omit it. Additional role (like Lighter/Sunglasses/Inverted): Persistent - allows you to withstand a single assassination attempt, aka it takes two "Kills" to kill you. Possibly with a message similar to the guardian angle that tells them "You survived a life-threatening attack" during the next meeting. That role would make stuff a whole lot more difficult for Imposters, since a double kill could just fail if one of the person is an undiscovered "Persistent". T
Decoy Master: Skill 1: Plant a decoy that goes into a vent. Triggers only when non-impostors see the decoy. (3 charges) "I just saw Simon vent" Skill 2: Place a corpse (3charges only) "I just saw Simon vent, with Tobi's body next to the vent."
Some roll ideas: Skinwalker: an imposter roll where when they kill somebody they take over that persons body/appearance for the remainder of that round or until they get another kill. Pilot: Imposter roll. Can take control of other players during the game but when they take control they are frozen in place. Can only get kills while piloting another player. Corpsist: Crewmate roll. Has a one time use ability where they can turn into a fake corpse. If a crew mate calls their corpse then their name is highlighted green for the lobby in the meeting. If they are an imposter their name highlights red in the meeting. If the person that calls the body is a neutral roll or a button is pressed before the body is called nothing happens and the ability is lost for the remainder of the game. The ability also goes into effect if they are killed before using the ability.
The Dealer Role: Neutral Abilities: Can "trade" abilities with other players, temporarily giving them a power in exchange for trust (e.g., giving the Tracker ability to someone else). The Alchemist Role: Neutral Abilities: Can craft potions from "materials" collected on the map. These potions can heal, reveal a player’s role, or temporarily stun others. Potions take time to brew, leaving them vulnerable.
I have a couple ideas for cool roles, I'm sure none of them work. Crewmate: Deathwisher A Deathwisher can select a target and then for the next 60 seconds, if the target kills or gets killed, the Deathwisher is alerted. Imposter: Body Swapper When the Body Swapper kills they gain the ability to Morph into their victim. Imposter: Recruiter The Recruiter can select a player of their choice to become a Traitor. The Traitor works the same normal, once both Imposters are gone the selected player becomes an imposter.
MORE NEUTRALS : split the lobby into a lot of teams Imposter: - “HACKER” : after doing hacker jobs similar to tasks, you gain the ability to hack into crew mate comms and listen to what they are saying to their monitor. This will give the imposter ability to plan strategically based off what they hear. This can also create funny content in meetings. Maybe even if all hacker jobs are completed you can hack votes.
Add a “seeker / ghost “ where they can turn into “dead” form but there wouldn’t be a body Behind to report so it wouldn’t be confusing. The “seeker” can zoom out of the map and see where he wants to be teleported to , this zoom out affect only last 8 seconds, so they have enough time too gather info and choose their spot to be teleported to, this could be a role for either imposter that could act like a escape tool, or a crewmate who can catch the killer in the act and teleport to the body so that they can report it
A role that makes it so the imposter can tag a crewmate with a device that kills them if they don’t do, or haven’t done, at least one task in the current round when the next meeting is called. If they’ve completed all there tasks they are immune to this effect or perhaps maybe the imposter trying to use it on them dies. Maybe you can call the role the taskmanager or something
Role Name: The Echo Faction: Impostor Objective: Sabotage the Crewmates’ efforts while manipulating the flow of information. Abilities: Echo Call (Active Ability): Once per round, the Echo can use a special ability to mimic the voice of any Crewmate, confusing the crew during discussions. When activated, the Echo creates a short, one-time audio clip that sounds like the selected Crewmate's voice, repeating a random line or statement from them (such as "I saw [Player] in Electrical," or "I was with [Player] in Medbay"). This creates doubt and suspicion, even though the statement may not be true. The Echo can use this to trick others into thinking they heard someone make a claim or accusation, potentially causing confusion during meetings. Reverse Sabotage (Active Ability): The Echo has the power to reverse a single sabotage event. For example, if the Impostors sabotage O2 or Reactor, the Echo can activate this ability to make it seem as though the sabotage didn’t happen, or that it was fixed prematurely. This can trick Crewmates into thinking the crisis was resolved, buying the Impostors more time to kill or set up another sabotage. This ability has a cooldown of 30 seconds and can only be used once per round. Memory Alteration (Active Ability): The Echo can manipulate players' memories and perceptions of certain events. Once per game, the Echo can select a player who has witnessed them or another Impostor committing a kill, and activate this ability. The selected player will be "erased" from remembering the event during the next emergency meeting, essentially causing the memory of the kill to be blocked or altered. The player will still be able to recall other events, but their suspicion of the Echo or Impostor will be significantly reduced. Phantom Footsteps (Passive Ability): The Echo leaves behind fake sounds of movement in their wake. Whenever the Echo passes near an unobserved area, they can trigger phantom footsteps that make it appear as if someone else was walking in that location, even though they are alone. This can help mislead Crewmates, especially when they are trying to pinpoint the location of a kill or sabotage.
Role Idea: Taskmaster. A crewmate that can complete extra tasks to fully complete the taskbar instead of everyone having to do their tasks. So basically it can cancel out the people who don’t do their tasks (It could potentially pull from the tasks people haven’t completed off their given tasks somehow?). Of course, this role would come into effect after the crewmate with this role completes their normal list of tasks.
ideas for IRL among us: 1. make the map have a similar design to the normal map in among us. have it be more circular in shape, smaller in size, and one-story (no stairs) so that people run into each other/catch killers more often. that will improve the pace of the plot AND the amount of content. 2. make the tasks quicker, put more than one task in a room, and make multi-step tasks (like Download in the real among us). also encourage people to do tasks out of order and not take the most efficient paths to tasks. that would encourage more moving around the map, which would create more opportunities to kill AND more opportunities to be caught killing. 3. encourage the ghosts in the Dead Room to talk about the game and make jokes about it, so there's more content from there
Imposter Thanos : He has to do challenges to collect infinity stones and when all are collected (you know what happens), challenges may be to kill someone in room specified, or to get someone voted out, or kill a targeted person. (4-5 challenges should do )
Have a game where everyone is imposter but on the Imposter screen they can only see themselves and their partner. If you have 10 people everyone would have a partner. No one knows everyone is imposter. The last duo of imposters win 😂
Bodyswapper: An imposter role that activates when that person is killed that allows them to take the place of a crewmate that is still alive (sending the other crewmate to the grave) and they play the rest of the game in that other player’s skin.
A crewmate role like juggernaut, it's op but has less chances of one getting it. The player has to kill 2 others in 2 different rounds to revive someone killed by the imposter or neutral.
because lazarbeam has become such a classic part of your videos I think you could add a video based on his among us video where he won only saying one word.. there should be an imposter roll where you can curse 1 person each round and all they get is one word during the meeting. (lasts only one meeting)
Analyzer Ability: Can inspect a player's task bar progress to confirm if they’ve completed tasks. Limit: Can only use this ability 3 times per game. Shadow Ability: Can attach themselves to another player and follow invisibly. Wins if their host survives till the end of the game.
make a role called trapper or something like that, thats able to trap people until they get found or for a X amount of time, so you can lure them intro corners and trap them so they are stuck
Imposter role ‘hitman’ if they’re in the same room as someone they can kill them without being near them but their is no kill animation so you can’t tell it’s them. So if their are 5 people in a room they can select one and kill them without the character moving towards them
Crewmate role: Detective - scan a dead body (takes 5 seconds or something) and you will then see a footprint trail of the imposter that killed the body.
There should be a role where someone can tamper with a vent, so when an imposter uses it they get tagged or a part of them changes colour, like a trap but it just makes the imposters more cautious.
What about a Crewmate role called "Ejector". It would be like the Sheriff role but during meetings you can eject someone from the ship without voting them out. If the person you ejected is an imposter/neutral role you can do it again, if not you die.
Could do a Sidemen Among Us: Inside Edition where doing tasks gives players currency which they can spend to get temporary roles. Sabotages cost money for imposters whereas kills and cleanups (janitor role) could give currency. Could be jokes. This could create ultimate chaos.
A role that allows the imposter to Teleport on Kill but it teleports them to the spot of the last dead body, forcing them to use sabotage and other stuff also crewmates can camp the bodies spot - the Tp can be cleared when the other imposter kills so they help eachother out .
I would love to see pretty much everyone imposter so everyone’s confused when they die and whoever is last standing wins the whole thing, pretty much a free for all but would actually be so much fun too watch!
The Imposter role switches to another player after the voting at the button table has concluded, unless the Impostors win the final vote that would bring them the win.
Veteran is a good crew role You can put up a safe guard for a few seconds and if someone interacts with you, they are killed Glitch could be chaotic too, basically a morphing but also a neutral killer
A Crewe role of ‘boogie bomb’ you can activate it and it lasts for 30 seconds and if the imposter tries to kill you in that time they spend the next 10 seconds dancing on the spot
I'd love for their to be one where there's 0 imposters and the game only ends when everyone finishes their tasks because chaos is found best when there's no chaos to be had
Imagine this, but someone dies randomly every 60 seconds, excluding meetings. No one knows that there are no imposters. It would be hilarious
@@slimshedy5384 it would be good idea
This would be hilarious , especially with the way behz 3rd imposters
but obviously simon or atleast 1 guy would know what the game mode's about.. you cant just bring a new mode without explaining it to the guys
Dam that last part was so deep and profound lol
A role where the imposter can make a crewmate an imposter for like 30 seconds and the crewmate has to kill someone or they die themselves
A mod where a random section/corridor of the map gets destroyed and is no longer accessible so routes have to change. Could be fun.
So suicide bommer
Name it blackmailer
@@ZeroKirisame blackmailer us already a role, zombie could be the name
jigsaw ahh role
couple of ideas for impostor roles:
Phantom: can kill crewmates through the wall within a specific radius
Hypnotist: can controll the movement of the crewmate for 3/5s
Illusionists: can project a hologram of a dead player running around
Saboteur: has an ability to disable a specific system permanently for the game (like cams or admin table)
and a couple for crew:
Echo (anti Phantom role): the only person that can hear the noise phantom makes when killing, if he is within a certain area of the kill
Decoy: has an ability to create a decoy version of himself which perform tasks and leaves a trace when killed by the impostor
Jinx: the abily to curse a player in the loby for the round (until the meeting happens). If the cursed person is an imposter, the kill cooldown increases by 50%, but if the cursed player is not an imposter, they gain the traitor role
Phantom is already inthe game and you cant kill through walls. is it another one?
The jinx n decoy r way to OP but more so for the the decoy.they can maybe reduce the OP of the Decoy role by putting as certain amount time where the trace is visible on the imposter
With echo and phantom linking up the thing is not really reusable (still good;
Illusionist sounds fun
It would be so cool if the hypnotist can make crewmates kill other crewmates
Cultist is my fave role, I haven’t seen you play with it yet (maybe it’s not part of the mod you play with). The Cultist plays on their own team and they can convert anyone in the lobby after a cooldown (max 3). Converted people can’t convert anyone else, their goal is to keep the cult alive. Regardless of their previous team they will win if there are more people in the lobby from the cult than other teams. Converted impostors turn against their previous teammates, crewmates use their abilities against crew, etc. It creates all sorts of chaos, it’s awesome!
That's already a role?!? I messaged one of the mod makers begging them to make it a role but it's already in game
@ there are several different mods for AU, cultist was a thing in the one I played with
@szlucc what's it called because sidemen play with the other roles and all the roles
Pelican needs to come back
pelican is too op lol, it leaves behind no evidence
@@garystevens3184 nah just reduce the cooldown
@whitewhite5077 they need to play it with a neutral killing role so it's more likely for the pelican can die because when pelican dies all the people eaten burst out
they should just play goose goose duck instead, all those roles in that video were copied from that game
A longer cooldown will nerf it enough to not be OP
Make a neutral necromancer role:
The necromancer can't kill, but he can revive dead bodies and they'll become the necromancer's underlings.
When the necromancer dies, all of his underlings die as well.
Arise 😈
U know u can give ideas by using this link it's literally in the description right?
that role makes 0 sense in any way
?? Whats stopping the undead people brought back to life from snitching
@@thebateman761it wouldn't always be in their interest to snitch all impostors out, because if all imposters are gone and there are more Crewmates than Underlings, the crewmates automatically win.
But if snitching still is a problem, you could forbid the underlings to talk at all. They can only groan and moan, if anything.
Imposter Ideas
Assassin - Can kill crewmates silently without triggering the body report immediately. Bodies only appear after 10 seconds, giving the Impostor a head start.
Hypnotist - Can "hypnotize" one crewmate, making them temporarily see all players as the Impostor. I think this can causes chaos during meetings.
Crewmate
Time Jumper - Can freeze time for everyone for 5 seconds once per game. Useful for stopping Impostors mid-kill or escaping dangerous situations.
Neutral
Cult Leader - Objective: Recruit crewmates to join their "cult." Wins if the cult outnumbers non-cult players.
Hypnotist one is useless, if you see all players as impostors then its basically just no one to suspect 🤦♂️
@@CipanMaster cult leader will be too easy
For the hypnotist one, maybe just shapeshift everyone randomly for 10 seconds (kinda like camouflage) only for the person who's hypnotised so they try to blame innocent crew
U know u can give ideas by using this link it's literally in the description right?
they just played with a role called hypnotist nobody used it
12:58 Okay, so here's a hilarious idea for a role; a role where someone has to do all their task within an amount of time else they die.
It will also push the Danny’s and the KSI’s of the group to actually do the damn tasks lol
This is a role for jj
No imposters do tasks be op it'll make detectives smarter if they get the big gun out!
A role where the imposters don't know who each other are and they can accidently kill each other would be sick
That has already Happened kinda in a chaos mod video I believe. The role that caused was Spy
That's basically the spy role
this should be a crewmate role or modifier where until that crewmate dies this is the case.
@@Samzatas yea but in that role you have an idea of who your other imposter is
Make a mode where everyone's roles changes after a meeting
Crewmate role ideas;
Mapper- every 20s, you can open your personal map to find specific people (kind of like the ordinary map just with colour detail).
Tracker- Complete all tasks to see foot prints leading to the imposters (idk i feel like they've done this before, skip if they have)
Mimic- copy anyone's role, copy the wrong person you're the imposter now
Imposter role ideas;
Operator- can Airstrike specific areas of the map but a loud 3,2,1 sounds throughout the map followed by an arrow showing where the imposter was last.
Puppeteer- controls max (3) crewmates to kill another crew mates (only 1 kill per puppet or you can use the same puppet).
Neutral role ideas;
Breaker- break/ malfunction every task in the lobby to win (maybe the malfunction lasts for sometime or just breaks it completely to make it annoying and fun), a small spark is displayed once you've broken the task.
the breaker one is so good bro , mapper and operator is decent too
The crewmate roles sounds a bit like deceit 2👀👀😂😂
U know u can give ideas by using this link it's literally in the description right?
I’d love a “reverse” Among Us where the Impostors have to find the two Crewmates before they complete all their tasks!
Is it sad that I remember all these clips more than Simon himself
@@x.x-_-x.x
irrelevant but yes
that's literally just normal among us but they can all kill. it'd be too easy to get caught doing tasks, how would crewmates even win? by having all the imposters get voted out? without being able to kill? that's stupid hard.
sounds like an awful idea tbh
That's very smart
@@x.x-_-x.xsame lol btw do you know which vid was this 10:10
I really want to watch it back but idk the name
Okay now upload the 2hr video
😂😂😂
9 million subscribers
Yea they have had it for like 2 weeks@@ConnorSmith-mn4jz
@@ConnorSmith-mn4jz They're at 9mil bro.
(I know they're not uploading it until like December though)
Rick Roller role. Plays Rick Astley, loudly in the ears of a crew mate in between tasks. Can only be turned off when they have done all the tasks. Does get quieter when the tasks has been completed
Elite idea
KSI - Thick Of It - would be cold to
U know u can give ideas by using this link it's literally in the description right?
@ If this guy reads the comments as he says he does. He can see the suggestion
Do a realistic among us - where there is no report button/emergency meetings, but you have 2 sherriffs and 2 imposters and proximity chat on. So you have to discuss during the game itself while doing tasks instead of a meeting.
Another gamemode idea is
?? Imposters - Every game has the 50% chance of having either 2 imposters and 50% chance of having 0 Imposters but someone dies at random every 30-90 seconds to look like there's an imposter. To win, you win on tasks but you won't know if there is an imposter or no imposters and the less people there are, the quicker people will die at random making finishing tasks more difficult if you vote out wrong players.
It's crazy how awesome this turned out!
Add a role where the imposter can either see cams anywhere on the map or like a portable admin table or some sort of visual aid (can be called the "Watcher")
Add a role where the imposter can create their own doors or barriers to close off different parts of the map
Add a role where the imposter can mute someone in the next meeting (Like the blackmailer)
bro you 3rd idea is already a role. what are you waffling
@@magmabuddy think they mean during the meeting, not before
@@viniitnit's already a role unless you mean activate the ability during the meeting and takes place next meeting which would just be a downgraded version
@@wk8637 well not take effect next meeting, during the same meeting. so like say the crewmate is about to tell some info but suddenly they're blackmailed. that sort of thing was what I thought og was saying
@viniitn that's just a worse version of what we have now
I really liked the redesign for the map, with new tasks! But for rolls, one where the imposter can turn others into stone and if someone doesn't free them before time runs out, they die. Maybe call it Medusa roll. But rereading this, it sounds like freeze tag.
Here's some ideas!
Roles
Teleporter - The player can randomly (or selectively) teleport anywhere on the map
Drunk - Screen wobbles but player has ability to vomit & the players that walks over the vomit leaves footprints in their player color
Frost - Player has ability to freeze another player in place
Punk - Player leaves trail of music symbols around them making it difficult to kill anonymously if they have this role
Trickster - Similar to Teleporter but opposite - The player can teleport nearby players anywhere on the map
Game Modes:
Teleport Mode - Every 10/20/30 seconds, everybody randomly swaps position with each other on the map
here are some ideas:
Impostor roles:
Speed master: every kill they get multiplies the whole lobbies run speed by 2 or 1.5
Zombie: When they kill someone, the killed person stays alive but becomes an infected impostor until that round ends, where they actually die. If in one round over 50% of the lobby is impostor or infected, the impostors and infected win. Also an infected impostor has the same abilities as the zombie impostor (every kill they get turns into an infected).
Crewmate role:
Ghost: can activate an ability which allows them to phase through all walls for 3-5 seconds.
I think the zombie should be a neutral role, like plague bearer
I actually messaged one of the mod makers to suggest two roles ideas and one of them was called zombie and was similar to how you described except they die when they kill sacrificing themselves
U know u can give ideas by using this link it's literally in the description right?
@@TheUnlockerWin oh yeah woops
@@alexishouze9747 that is a pretty good idea tbf it could be
Okay. Cremate role idea.
Jack of all trades
Each round their role changes and they become a different cremate role. Means crew mates won’t have as much an issue saying their role in meetings.
Also an imposter role where at any point in the game the imposter can choose a lawyer ( or something similar). This could cause a lot of confusion in meetings.
imposter chat was the best series you guys did. Where the 2 imposters can talk to eachother on the mic. you guys need to bring that back
my favorite episodes from you guys for among us is always the ultra chaos mode ones where everyone has roles they're the funniest lol. When you're doing the 2hr among us special you should do a couple rounds with that ultra chaos mode again.
A crewmate role called WEBSLINGER where the player can web up and trap neutrals and imposters, and can remotely sense if another crew member has died. Yes, a Spider-Man type crewmate role would be interesting.
I can't believe how awesome this is!
MM7 Video posted 7 minutes ago at 7PM. It's a good day
1:08 whats this epi?
Among us draft mode I think
Yeah it's the joker role
I’ve watched that video like 3 times and swear it isn’t aha
@@callumthorogood6806what’s the video?
@@Hxzzerr draft mode
I watched this again and it still hits!
Interrogator/ Interviewer: can choose one person during the game to interrogate another person, can be used once per game
the skeld variations rock, cuz the crew has sense of direction but it's still not vanilla skeld, explore more of that 💯
also wouldn't mind to see miner/glitch/transporter roles again, chaotic
Yesss love skeld variations especially with new sabotages!!
Draft mode was a banger episode
A framer could be a cool idea, like they have to frame a specific person for a kill, and get them voted out to win, they could even have like a kill button but for themselves to try and kill themselves in front of the person to make it look like they did it
You guys should upgrade the lawyer role. Make the role can reduce one or two votes from the client. if the imposter client gets voted. Or make it stackable if he skips the previous voting. Or make the lawyer can signal their role if they stick with the client for a certain amount of time. A minute maybe.
Warlock should come back where you can get multiple kills at one time
The lawyer role is perfect for when you play with proximity. It does work well for no proximity as well but you need considerably more brain cells than sidemen among us has 😂 normally nobody follows the same player around for the whole game without a good reason.
That Arthur bate is elite, one of the best moments of all time on this game ❤️
Make sure the airlock bug is gone where if you touch the door you die, or just leave it for fun lmao
Sidemen Forfeit Among us! also a reverse jester lobby where 1 is not jester, but everyone else is jester
I agree. This is the best series on UA-cam. It works honestly because everyone is just the right amount of brain dead/ smart and trolls. I’ve watched other people play even before you guys but this is the best series.
Hands down my favorite series on UA-cam. I've watched every single one.
My favorite among us videos to watch are when everyone has a role, and there are roles where you can guess the others’ roles (a vigilante for example can be a crewmate trying to guess the impostor’s specific role), so it is recommended everyone tries not to give away what their role is. Basically, I love the chaos modes, especially when everyone has to strategize how to maximize their role without making it obvious to everyone else. You should also try doing chaos mode with proximity chat on.
As another suggestion, I think you should add a modifier called tiebreaker, where one person can break a tie (if there is one) in a voting period, I think that would make things very exciting and especially puts the pressure on the person to vote the right person out.
i got one "sabotage" a neutral role who has the same tasks as 1 other person at random and their job is to sabotage every task that gets completed making them uncompleted again. yes a troll role for JJ, Deji and you simon to have fun with.
LOVE sidemen among us but another lethal company vid would also be good!
Deji, Lannan and Danny are so content brained they make Among Us so fun. Those three and of course the 7 Sidemen are my dream among us lobby.
1:53 watched it yesterday was hilarious
What episode was it?
@@JadenHomes 1 hour proximity roles
A tournament style Among Us series with each sidemen a captain would be sick to watch. And the final can be real life Among Us video.
The airlock is the funniest way to die😂😂😂 11:45
Best series on UA-cam indeed, would love more chaos mode, but have everyone properly learn the roles being played
Yall should have an imposter role where the imposter can sabotage 1 trap and if a crewmate tries to do the trap they either die or they can get trapped and have to have someone save them at the cost of their life.
Zeus - a neutral/crew role. Once you've done your task, you can smite someone a single time & kill them, no matter who it is.
If you prefer it, the smite can also come with an AoE, where everyone within a certain radius of that person also dies - but that might be too overpowered for an accurate instakill, so I would omit it.
Additional role (like Lighter/Sunglasses/Inverted):
Persistent - allows you to withstand a single assassination attempt, aka it takes two "Kills" to kill you. Possibly with a message similar to the guardian angle that tells them "You survived a life-threatening attack" during the next meeting. That role would make stuff a whole lot more difficult for Imposters, since a double kill could just fail if one of the person is an undiscovered "Persistent".
T
Sniper role - can kill from longer range but makes a loud bang when the shot is fired attracting crewmates to the location
Decoy Master:
Skill 1:
Plant a decoy that goes into a vent. Triggers only when non-impostors see the decoy.
(3 charges)
"I just saw Simon vent"
Skill 2:
Place a corpse (3charges only)
"I just saw Simon vent, with Tobi's body next to the vent."
Some roll ideas:
Skinwalker: an imposter roll where when they kill somebody they take over that persons body/appearance for the remainder of that round or until they get another kill.
Pilot: Imposter roll. Can take control of other players during the game but when they take control they are frozen in place. Can only get kills while piloting another player.
Corpsist: Crewmate roll. Has a one time use ability where they can turn into a fake corpse. If a crew mate calls their corpse then their name is highlighted green for the lobby in the meeting. If they are an imposter their name highlights red in the meeting. If the person that calls the body is a neutral roll or a button is pressed before the body is called nothing happens and the ability is lost for the remainder of the game. The ability also goes into effect if they are killed before using the ability.
The Dealer
Role: Neutral
Abilities:
Can "trade" abilities with other players, temporarily giving them a power in exchange for trust (e.g., giving the Tracker ability to someone else).
The Alchemist
Role: Neutral
Abilities:
Can craft potions from "materials" collected on the map. These potions can heal, reveal a player’s role, or temporarily stun others.
Potions take time to brew, leaving them vulnerable.
I have a couple ideas for cool roles, I'm sure none of them work.
Crewmate: Deathwisher
A Deathwisher can select a target and then for the next 60 seconds, if the target kills or gets killed, the Deathwisher is alerted.
Imposter: Body Swapper
When the Body Swapper kills they gain the ability to Morph into their victim.
Imposter: Recruiter
The Recruiter can select a player of their choice to become a Traitor. The Traitor works the same normal, once both Imposters are gone the selected player becomes an imposter.
BOMBER ROLE, that would be sicckk😂😂😂
This soundtrack slaps, great choice!
MORE NEUTRALS : split the lobby into a lot of teams
Imposter:
- “HACKER” : after doing hacker jobs similar to tasks, you gain the ability to hack into crew mate comms and listen to what they are saying to their monitor. This will give the imposter ability to plan strategically based off what they hear. This can also create funny content in meetings. Maybe even if all hacker jobs are completed you can hack votes.
Add a “seeker / ghost “ where they can turn into “dead” form but there wouldn’t be a body Behind to report so it wouldn’t be confusing. The “seeker” can zoom out of the map and see where he wants to be teleported to , this zoom out affect only last 8 seconds, so they have enough time too gather info and choose their spot to be teleported to, this could be a role for either imposter that could act like a escape tool, or a crewmate who can catch the killer in the act and teleport to the body so that they can report it
7:14 props to Deji for sticking to African time. 😂😂😂😂, love y'all content 🇳🇬
A role that makes it so the imposter can tag a crewmate with a device that kills them if they don’t do, or haven’t done, at least one task in the current round when the next meeting is called. If they’ve completed all there tasks they are immune to this effect or perhaps maybe the imposter trying to use it on them dies. Maybe you can call the role the taskmanager or something
Role Name: The Echo
Faction: Impostor
Objective: Sabotage the Crewmates’ efforts while manipulating the flow of information.
Abilities:
Echo Call (Active Ability):
Once per round, the Echo can use a special ability to mimic the voice of any Crewmate, confusing the crew during discussions. When activated, the Echo creates a short, one-time audio clip that sounds like the selected Crewmate's voice, repeating a random line or statement from them (such as "I saw [Player] in Electrical," or "I was with [Player] in Medbay"). This creates doubt and suspicion, even though the statement may not be true. The Echo can use this to trick others into thinking they heard someone make a claim or accusation, potentially causing confusion during meetings.
Reverse Sabotage (Active Ability):
The Echo has the power to reverse a single sabotage event. For example, if the Impostors sabotage O2 or Reactor, the Echo can activate this ability to make it seem as though the sabotage didn’t happen, or that it was fixed prematurely. This can trick Crewmates into thinking the crisis was resolved, buying the Impostors more time to kill or set up another sabotage. This ability has a cooldown of 30 seconds and can only be used once per round.
Memory Alteration (Active Ability):
The Echo can manipulate players' memories and perceptions of certain events. Once per game, the Echo can select a player who has witnessed them or another Impostor committing a kill, and activate this ability. The selected player will be "erased" from remembering the event during the next emergency meeting, essentially causing the memory of the kill to be blocked or altered. The player will still be able to recall other events, but their suspicion of the Echo or Impostor will be significantly reduced.
Phantom Footsteps (Passive Ability):
The Echo leaves behind fake sounds of movement in their wake. Whenever the Echo passes near an unobserved area, they can trigger phantom footsteps that make it appear as if someone else was walking in that location, even though they are alone. This can help mislead Crewmates, especially when they are trying to pinpoint the location of a kill or sabotage.
Role Idea: Taskmaster. A crewmate that can complete extra tasks to fully complete the taskbar instead of everyone having to do their tasks. So basically it can cancel out the people who don’t do their tasks (It could potentially pull from the tasks people haven’t completed off their given tasks somehow?). Of course, this role would come into effect after the crewmate with this role completes their normal list of tasks.
ideas for IRL among us:
1. make the map have a similar design to the normal map in among us. have it be more circular in shape, smaller in size, and one-story (no stairs) so that people run into each other/catch killers more often. that will improve the pace of the plot AND the amount of content.
2. make the tasks quicker, put more than one task in a room, and make multi-step tasks (like Download in the real among us). also encourage people to do tasks out of order and not take the most efficient paths to tasks. that would encourage more moving around the map, which would create more opportunities to kill AND more opportunities to be caught killing.
3. encourage the ghosts in the Dead Room to talk about the game and make jokes about it, so there's more content from there
Imposter Thanos : He has to do challenges to collect infinity stones and when all are collected (you know what happens), challenges may be to kill someone in room specified, or to get someone voted out, or kill a targeted person. (4-5 challenges should do )
The best series ever to be made in UA-cam
Have a game where everyone is imposter but on the Imposter screen they can only see themselves and their partner. If you have 10 people everyone would have a partner. No one knows everyone is imposter. The last duo of imposters win 😂
Bodyswapper: An imposter role that activates when that person is killed that allows them to take the place of a crewmate that is still alive (sending the other crewmate to the grave) and they play the rest of the game in that other player’s skin.
A crewmate role like juggernaut, it's op but has less chances of one getting it. The player has to kill 2 others in 2 different rounds to revive someone killed by the imposter or neutral.
1:35 That episode isnt in the moresidemen among us playlist at all. Ive watched it multiple times through lmfao
Which one is it?
Same I’ve never seen it either
Its the one where they drafted the roles
@ you’re correct. Respect
Where can I watch it?
because lazarbeam has become such a classic part of your videos I think you could add a video based on his among us video where he won only saying one word.. there should be an imposter roll where you can curse 1 person each round and all they get is one word during the meeting. (lasts only one meeting)
1:22 Simon did what we all did when we watched it 😂
Analyzer
Ability: Can inspect a player's task bar progress to confirm if they’ve completed tasks.
Limit: Can only use this ability 3 times per game.
Shadow
Ability: Can attach themselves to another player and follow invisibly.
Wins if their host survives till the end of the game.
Thats actually a decent role
Add COD style kill streaks for the imposters
W idea
They got one with triple kills tho
These recent ones have been sooo good 😂
It's the best series on youtube ❤
Imposter role suggestion: A “Converter” who can convert one crew mate to an imposter. Sort of like a controlled “Traitor” role
make a role called trapper or something like that, thats able to trap people until they get found or for a X amount of time, so you can lure them intro corners and trap them so they are stuck
Already did that 10
Times
Imposter role ‘hitman’ if they’re in the same room as someone they can kill them without being near them but their is no kill animation so you can’t tell it’s them. So if their are 5 people in a room they can select one and kill them without the character moving towards them
New role: Hunter - Set invisible traps around the map. Can only kill if someone walks over the trap
Love the new sabotages and airlock!, I think that really makes such a change and makes it so much more fun!
Would love to see you guys play on more different maps. It opens up more possibilities especially with roles
Evil mayor : adds one extra vote to anyone who the impostor votes but the vote is invisible this would be super conusing and very fun to play
Crewmate role:
Detective - scan a dead body (takes 5 seconds or something) and you will then see a footprint trail of the imposter that killed the body.
There should be a role where someone can tamper with a vent, so when an imposter uses it they get tagged or a part of them changes colour, like a trap but it just makes the imposters more cautious.
Viz airlocking ginge ned then him self is the best thing ever on amoung us ! 🤣🤣🤣
You and Deji are my favorite players on this game! Y’all have me smiling and laughing so hard!
ngl these videos that mm make are the best
What about a Crewmate role called "Ejector". It would be like the Sheriff role but during meetings you can eject someone from the ship without voting them out. If the person you ejected is an imposter/neutral role you can do it again, if not you die.
I would just love the chance to see fans play with u guys
Could do a Sidemen Among Us: Inside Edition where doing tasks gives players currency which they can spend to get temporary roles. Sabotages cost money for imposters whereas kills and cleanups (janitor role) could give currency. Could be jokes. This could create ultimate chaos.
can't wait for the 2 hour among us but guess this will keep me going for now 🥲
A role that allows the imposter to Teleport on Kill but it teleports them to the spot of the last dead body, forcing them to use sabotage and other stuff also crewmates can camp the bodies spot - the Tp can be cleared when the other imposter kills so they help eachother out .
I would love to see pretty much everyone imposter so everyone’s confused when they die and whoever is last standing wins the whole thing, pretty much a free for all but would actually be so much fun too watch!
You should try goose goose duck as well, get that pelican role for some chaos
The Imposter role switches to another player after the voting at the button table has concluded, unless the Impostors win the final vote that would bring them the win.
Current roles are perfect. You just need to educate them on how they’re executed😂😂
Veteran is a good crew role
You can put up a safe guard for a few seconds and if someone interacts with you, they are killed
Glitch could be chaotic too, basically a morphing but also a neutral killer
A Crewe role of ‘boogie bomb’ you can activate it and it lasts for 30 seconds and if the imposter tries to kill you in that time they spend the next 10 seconds dancing on the spot