Blender Shadow Caustics | Beta Build 3.2.0

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  • Опубліковано 10 гру 2024

КОМЕНТАРІ • 38

  • @rsher_digital-art
    @rsher_digital-art 2 роки тому +4

    I appreciate having this feature explained and demoed. It takes time and a clear mind to do these, so you should know that your efforts are so very helpful.

  • @jcsekinger
    @jcsekinger 2 роки тому +1

    thanks ! (and thanks to Cycles and Blender dev)

  • @xaviervicens5217
    @xaviervicens5217 2 роки тому +1

    Excellent, thank you so much.

  • @anaszx90agn84
    @anaszx90agn84 2 роки тому +1

    amazing thank you very much

  • @hamidmohamadzade1920
    @hamidmohamadzade1920 2 роки тому +1

    thanks
    i think this is very grate

  • @maxmaxed2887
    @maxmaxed2887 Рік тому +1

    Blender Dev just told me that there are limitations to that technique i.e. no caustics from liquid inside of glass and I have to deal with it lol. Screw them. I wish I could go with LuxCore all the way, if only LuxCore had Material Converter.

  • @phralma1000BC
    @phralma1000BC 2 роки тому +3

    They improved in the caustics game significantly but yet to develop to the level of luxcore. Also u can notice that there are no reflection caustics, only refraction.

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому +3

      This is true- it’s only shadow caustics.

    • @vishakvs6657
      @vishakvs6657 2 роки тому

      Does luxcore support reflection caustics.

    • @phralma1000BC
      @phralma1000BC 2 роки тому

      @@vishakvs6657 yes easily

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому

      @@vishakvs6657 yes. LuxCore has more true caustics and reflected light since it does multi light path calculation.

    • @maxmaxed2887
      @maxmaxed2887 Рік тому +1

      @@vishakvs6657 Luxcore blows Cycles out of the water. The only drawback of Luxcore is absence of Material Converter so you have to manually rebuild nodes for each single material and object including node groups brought from Cycles. The only dev who could build a converter refused to do that and quit. That makes it huge pain in the ass to use. If you build something from scratch though - it's a blast.

  • @wmmediacom
    @wmmediacom 2 роки тому +2

    Hi, it seems that in the final 3.2 the pointed issues are fixed...

  • @MarCuseus
    @MarCuseus 2 роки тому +1

    What about adding "Receive Shadow Caustics" to the actual glass itself as well??

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому +1

      Didn’t work when I tried before

    • @MarCuseus
      @MarCuseus 2 роки тому

      @@djtutorialscgi Alrighty :)

  • @nisimjoseph
    @nisimjoseph 2 роки тому +1

    this feature was removed from Blender 3.2 Beta

    • @nisimjoseph
      @nisimjoseph 2 роки тому +1

      Just saw the release notes, it is not supported in Metal (Mac) disabling the Metal will reveal this feature.

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому

      Oh that’s some good news :)

  • @Ragmon1
    @Ragmon1 2 роки тому +2

    Doesn't work with HDRIs either.

  • @Leukick
    @Leukick 2 роки тому

    Doesn't Cycles X render projects faster than Luxcore?

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому +2

      Fast doesn’t always mean better.

    • @Leukick
      @Leukick 2 роки тому +1

      @@djtutorialscgi Yeah it doesn't mean better image quality. As an animator who needs hundreds or thousands of frames to deliver clients videos, I guess Luxcore ain't it.

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому

      @@Leukick different strokes as they say. For animation, speed is definitely something that’s needed but I know quite a few architectural designers and product renderers who prefer LuxCore.

    • @Leukick
      @Leukick 2 роки тому +2

      @@djtutorialscgi I believe that. I was just wondering if Cycles X rendered faster, thanks for your confirmation

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому +2

      @@Leukick My apologies- the answer is that yes, Cycles X is faster.

  • @bqconnect7
    @bqconnect7 2 роки тому

    Its only in cycles?

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому +1

      Shadow caustics are in other render engines. This video is only about Cycles.

    • @bqconnect7
      @bqconnect7 2 роки тому

      @@djtutorialscgi how about in eevee please?

    • @0liver_549
      @0liver_549 2 роки тому +3

      @@bqconnect7 Eevee isn't path tracing engine, therefore it can't calculate caustics like cycles and other path-tracing engines