Hey Benbonk! I have an idea for update #30! You should add hats and stuff to the game that not only beef up the detail and cuteness, but also have them give you certain advantages and disadvantages depending on the hat. You could also make it so that these hats could only be ordered in the slimazon thing so that it would have a bigger role in-game!
Yo just an idea but I think you should make it so that when you shoot the rockets a certain amount of times, they explode, so you don’t have to run. you could also make it so you could deflect the rockets after a # of hits instead, or maybe make it so if you suck a rocket up with the capture gun, you can launch it back at the boss. looking great so far :D
I really like the new vignette overlay, it adds a lot of ambiance and mood to the capture system. Great job! Maybe you could also add some color distortion to the edge to make it even more moody?
@@BenBonk What if you made it so that when you get the health bar past the crack the boss entered a final rage mode where he can fire multiple attacks at once?
I love the way the online shop takes a day to deliver, it adds so much depth Helicopter boss looks great, I recommend having the it Bob up and down a lot faster, amd to increase the spread on the bullet attack to make it cover a wider area. Maybe add some more impact to the crash too. It looks super epic already though
I love how you listen to all your viewers' suggestions, you can tell you really care about finding the best design and are always looking to improve at all costs :) great video!
If you can, it would be cool to have the choppers blades kind of stay on the ground for a few seconds after they break. It feels weird they just poof when running out of bounces.
I've been watching this series as someone interested in your game dev journey, but from your last few videos, I'm actually getting pretty interested in actually playing the game! Keep it up!
I think you should definitely add a shadow underneath the helicopter to give it some depth. Right now it looks like it's sliding along the ground instead of hovering in the air.
all last week me and my brother binged your slimekeep devlogs, I was so hyped when you posted this (I even sent it to my brother). Great series, Keep it up.
After the "shurikens" (during the boss battle) bounce around and hit the wall for the last time, instead of just instantly dissapearing they should quickly fade off to make it smoother and not look like the object was just deleted.
I Love It! It Would Be So Fun To Have A Battle Royal In This Game And To Make The Chopper Boss Have A Rocket Launcher Drop! Keep Up The Good Work! The Battle Royal Could Have Different Colors And Names For Different Players, Maybe Even Teams!
With him having better and faster attacks at half health, I think you should add an indicator for that. At half health, the boss would look slightly more broken down,which would really indicate he’s angry!
for the laser slime, maybe try using a line renderer instead of the sprite to make it look more natural. This will make it stop on the wall instead of going over it
The blades can be bounced off of themselves which can result in them getting deleted, which feels incredibly janky; a possible improvement is to check if the blade has hit a wall or a player, and if it has, count a ‘bounce’. Also, you could have them just go off screen (switch to a non-touchable state) once they finish and despawn them there for a smoother effect, but maybe that’s just harder to implement than I’m thinking. Slimekeep looks super cool! Can’t wait to see it come out.
I've been watching since about Part 10(?) And I've gotta say this game really looks great and I love how the Chopper boss looks, although I do have a recommendation and its that maybe in the individual rooms you could add different decorations. Obviously this is more of a later thing just to add a bit to how the game looks, but I always think it goes a long way in getting your game to look more alive.
Wow that's a really cool boss. When I saw the thumbnail my mind went to the apache helicopter's hellfire missiles, which are just bombs that release flames on impact, in case that gives you any future inspiration. Also, for the bouncing blade attack, maybe they could burst on their last impact? Like they kind of shatter outward and have some fragmentation that could potentially hurt the player? Idk, but overall, you're making a lot of really good progress. Keep it up
@@BenBonk The art and animations are without a doubt beautiful, but it's just too weird how it comes out of nowhere and then fades out like a PowerPoint slide. I feel like you can either: 1. Make the package pop out of the pool and then dissolve into green slime instead of fading out (I'm neither a game dev or a visual artist, but this is probably quite time consuming). 2. Use my original idea for delivery and reuse the package art & animations in other situations. As an example, this package can easily be turned into a dopamine inducing loot mechanic if you want to add one to your game. (Or of course keep it as it is for now or forever, it's your game)
@@michaelb4415 the package comes while you’re sleeping 😴, but the box fading away isn’t weird because it’s a game… not to mention a world with only slimes and nothing remotely similar to real life
For the Shop, you should probably have some sort of tooltip that appears when you hover over an item for an extended period of time which explains what the item actually does.
The ability to see your real time on the computer is really cool, but I feel like it could be replaced by something more useful. In my opinion adding a total playtime counter or other numeral stats could be cool to see there instead.
Hey BenBonk! Great devlog as always! I feel like when capturing slimes, you should add a little bit of screen shake. Maybe it could also get more intense depending on how close to capturing the slime you are.
To make it more obvious to the player to know what they’re buying, whenever the mouse is hovering over a specific item it’ll tell you what the the the item is worth what it is and all it’s stats.
A quick suggestion is to make the eyes of the boss bar glow when going below half health, maybe even re-enforcing the bite. Like opening the mouth and closing it suddenly.
One suggestion I wanna make is that maybe the lasers could look a little more animated. If you look at any lasers in other games like enter the hinge on, they pulsate and shift, with the lasers in slimekeep, they look more like just big sticks
My idea for a boss would be a massive slime room. The physical arena would hurt the player, and change as the fight goes on. The boss could be damaged from anywhere, but attacking anything but the “core” would deal way less damage It could try to push the player into himself with a “slime river” It could create giant pillars which attempt to crush the player while running into the walls Spikes could emerge from the ground The room itself could shrink for different attacks/phases Just a concept if you do end up seeing this
i think you should add a shadow like circle underneath the boss to more easily tell the player that it is flying and not just sliding around, this would also let the player know they could run under the boss safely (if they can)
Once the game is finished and you plan on adding updates after release you should add an arena mode. Arena mode should be like the main game but you fight the enemies in one room. In order to progress, you need to beat 3 large waves followed by a boss. In between waves, you can enter a large shop exclusive to this gamemode with all of the main shops in the game all in one room. (Excluding the one at the doorstep of the slime castle) After you defeat the level's boss, your house will unlock and you will be able to go on into the next day. Each of the 5 enemy difficulties have their own days. (Day 1 has difficulty 1 slimes, day 2 with difficulty 2 slimes, etc.) After you end day 5, you will wake up at the foot of the Slime King's castle. From this point on I don't know what you will do. This is only an idea, but I think it might be fun to add a new gamemode. You don't need to do exactly what I said, but it still would be cool to see you do something similar.
Idk about other people's opinions but i think the helicopter blades are a bit scuffed, like i know theres perspective, but when the blades spin to the front, they get so much bigger than how they are at the sides, so it looks like they get bigger and smaller as they move around. but other than that, i love the changes this devlog, can't wait to see what you do next
The laser attacks look a bit weird and I think this is because they don't collide with things. In real life a laser wouldn't just stop before it hits a wall it would go until it hits something. Maybe try to make a system where the laser goes until it hits a wall then stops at the wall instead of just being a set length. I know this might be hard to make but I think it would definitely make your lasers way cooler!
I like the idea of the Laser Slime but idk if a laser is the best for it, maybe like a mace/ball and chain would be better as that could look cool being spun around, idk just an idea
with the ordering system once you order it and go outside you see something running away and a dust trail left behind and if you get a speed boost sometime in the game you might be able to catch them
Welp I'm a day late but Devtip #5 (Maybe?) A lot of games that I feel like blow up are games that you can annoy someone till it bites you back, Like the stanley pairable. What if every time you went to sleep there's a little dialogue bubble that says do not go past 16 days... and the closer you get the more it gets annoyed more and more even trying to stop you on the 15th day by blocking the bed and if you do go past the 16th day you have to fight a secret boss. This goes well with a multiple ending idea That was featured in the 2nd devtip.
@@greenistheworst there's supposed to be 6, Its just an idea it never has to be the 16th day it could be the 20th or the 30th day, and slime king can be beat on day 1.
I feel like the bosses lasers should hit the wall and make particle effects as it looks quite weird for a large laser to just cut off at a certain point.
I honestly only just now found out you uploaded a new devlog video, I feel like having a mech boss update and then.. another mech boss update made me think i'd already watched the video, lol
I love the new boss! One piece of feedback that I have is that I think the blade launcher attack would feel a lot better if the blades had a “death” animation instead of just disappearing
One of the most interesting bosses I've seen you add. :) But why fight a 'helicopter' boss inside? I think a rooftop works better. It makes the battle arena less generic. It would aslo mean the boss could hover off-screen and then back in (from a random position) for a bit more complex movement pattern.
One small thing i think you should fix is the cracks on the bossbar moving when the boss takes damage. Other than that the game looks great and I am excited to play it! Edit: oh he fixed it in the video i'm dumb
My idea: Dark Slime Web Its like an alternative version of the Online Shop than sells a ramdom item for a Huge Discount, but that makes possible for Scammer Slimes to appear during that day, they would rob your coins if touched you, if you have no coins they deal damage, there is also another part of the Dark Slime Web which is the life store, a place where you can buy things with health insead of money
2 things should probably add a ice cube slime that when it touches you you freeze but dont make it that the slimes go towards you when your frozen because the slimes will crowd at you then when you unfreez you take a ton of damage
I think the blades form the blade launcher should visually take damage as it will allow the player to see if the blade is about to come back to attack them or get destroyed. Plus it makes more sense than just disappearing I really like the look of the game at the moment and I'm looking forward to the next dev log 😁👍
I really like the new boss, but I have one idea for a new attack. Maybe sometimes when then machine gun attack could play a more difficult shotgun attack could happen instead. Maybe the chance of a This attack happening could be like 20% or so.
You should add an Advanced Mode which adds new boss attacks, new harder enemies, and raises prices and enemy shots/speed. (Only unique if you toggle the mode on, I know this would take awhile but maybe consider it!)
A helicopter for a game that takes place in a medieval-ish world ruled by a king who lives in a castle? Now we are talking! Man, I love this game... Also, quick idea: Why not give the helicopter boss a second phase? When it explodes and falls on the ground, you could make it so that some of it's weapons (Like, the launcher, and one laser and machinegun) are still functional and fire at you. This phase will have half as much HP as the first one (It is still broken up, duh...), and maybe with ramped up difficulty as well, like the rocket launcher could fire 5 or 6 missiles, laser beam could have more range and extend much quicker, the machinegun could fire more projectiles with faster velocities and so on so forth.
I didn't really like the idea of having the blades bounce more times once the boss is below half health. There's no indication that the number of bounces has increased, so someone might be counting on the blade expiring and then it doesn't and they end up taking damage. You could make a different blade texture and use that for the new attack with a higher number of bounces or have the blades be on a timer and just increase the speed of the blades.
For the boss i feel like the laser cutoff is kinda weird, id make them actually go all the way till they touch a wall, also making it a bit trickier to dodge
The new boss looks cool, but I think that you should make the helicopter blades damage the player when they touch them, so that the player can’t just hide inside the boss.
The boss is amazing well done but I think the blades should have a disappear animation because them just popping out of reality is quite scuffed looking
i think you should add maybe somewhere on slimeazon a list of items that are awaiting delivery if you go on with the idea of the packages taking a day to come
If you see this you should subscribe
Also here is a link to Skillshare because I am contractually obligated to do this - skl.sh/benbonk06221
I am already subbed (OMG I’M FIRST)
Already subbed 😎
Keep up the great dev logs and work on your game.
I can't double subscribe ;-;
Hey Benbonk! I have an idea for update #30! You should add hats and stuff to the game that not only beef up the detail and cuteness, but also have them give you certain advantages and disadvantages depending on the hat. You could also make it so that these hats could only be ordered in the slimazon thing so that it would have a bigger role in-game!
Yo just an idea but I think you should make it so that when you shoot the rockets a certain amount of times, they explode, so you don’t have to run. you could also make it so you could deflect the rockets after a # of hits instead, or maybe make it so if you suck a rocket up with the capture gun, you can launch it back at the boss. looking great so far :D
As a game made by one person, this is one of the ones I could actually play for hours. love your videos, you’ve been a huge inspiration to me
Thanks dude! Glad I inspired you
Scripted by one person*
90% of the ideas come from his discord
@@freezex121 yeah but he wrote the code, he just wanted to include his community in the game
Hi “game”!
Kinda crazy to think games like undertale and stardew were made by one person
I really like the new vignette overlay, it adds a lot of ambiance and mood to the capture system. Great job! Maybe you could also add some color distortion to the edge to make it even more moody?
9:40 I actually liked those cracks. (apart from them moving)
You could add those back in but as a part of the skull sprite so they won't move anymore
Yeha I liked them too, but with how I made the health bar, I just couldn't figure out how to make them look good, and not move, so idk
@@BenBonk separate the crack from the healthbar like making it another object
@@BenBonk I think adding more cracks will make it look a lot more better.
@@BenBonk What if you made it so that when you get the health bar past the crack the boss entered a final rage mode where he can fire multiple attacks at once?
@@BenBonk make the cracks part of the skull asset rather than the bar
I love the way the online shop takes a day to deliver, it adds so much depth
Helicopter boss looks great, I recommend having the it Bob up and down a lot faster, amd to increase the spread on the bullet attack to make it cover a wider area. Maybe add some more impact to the crash too.
It looks super epic already though
Cool, thanks for the feedback.
We haven’t gotten a boss in a while. The thumbnail makes it look amazing though!
Yup, and thanks, really happy with the thumbnail on this one
Are you implying that the boss doesn't look awesome in-game?
@@StarBeam500 ummmmmmmmmm…
I love how you listen to all your viewers' suggestions, you can tell you really care about finding the best design and are always looking to improve at all costs :) great video!
If you can, it would be cool to have the choppers blades kind of stay on the ground for a few seconds after they break. It feels weird they just poof when running out of bounces.
I've been watching this series as someone interested in your game dev journey, but from your last few videos, I'm actually getting pretty interested in actually playing the game! Keep it up!
I think you should definitely add a shadow underneath the helicopter to give it some depth. Right now it looks like it's sliding along the ground instead of hovering in the air.
Man I still remember episode 5 like it was yesterday
all last week me and my brother binged your slimekeep devlogs, I was so hyped when you posted this (I even sent it to my brother). Great series, Keep it up.
You should put a shasow under the boss, so it looks more lile it's flying
Yeah good idea.
After the "shurikens" (during the boss battle) bounce around and hit the wall for the last time, instead of just instantly dissapearing they should quickly fade off to make it smoother and not look like the object was just deleted.
or shatter
I Love It! It Would Be So Fun To Have A Battle Royal In This Game And To Make The Chopper Boss Have A Rocket Launcher Drop! Keep Up The Good Work! The Battle Royal Could Have Different Colors And Names For Different Players, Maybe Even Teams!
It's mainly a rogue like and it's going to be single player so I don't think a battle royale would fit in.
Babe wake up new slime keep devlog
With him having better and faster attacks at half health, I think you should add an indicator for that. At half health, the boss would look slightly more broken down,which would really indicate he’s angry!
for the laser slime, maybe try using a line renderer instead of the sprite to make it look more natural. This will make it stop on the wall instead of going over it
The blades can be bounced off of themselves which can result in them getting deleted, which feels incredibly janky; a possible improvement is to check if the blade has hit a wall or a player, and if it has, count a ‘bounce’. Also, you could have them just go off screen (switch to a non-touchable state) once they finish and despawn them there for a smoother effect, but maybe that’s just harder to implement than I’m thinking. Slimekeep looks super cool! Can’t wait to see it come out.
I've been watching since about Part 10(?) And I've gotta say this game really looks great and I love how the Chopper boss looks, although I do have a recommendation and its that maybe in the individual rooms you could add different decorations. Obviously this is more of a later thing just to add a bit to how the game looks, but I always think it goes a long way in getting your game to look more alive.
nice vid ben!
Make the capture zoom & vignette happen slowly as the capture bar fills up.
Wow that's a really cool boss. When I saw the thumbnail my mind went to the apache helicopter's hellfire missiles, which are just bombs that release flames on impact, in case that gives you any future inspiration. Also, for the bouncing blade attack, maybe they could burst on their last impact? Like they kind of shatter outward and have some fragmentation that could potentially hurt the player? Idk, but overall, you're making a lot of really good progress. Keep it up
I feel like the delivery system should instead spit the items out of the teleport puddle. It just seems cooler and more "alive".
But the packageeee tho
@@BenBonk make the package come out from puddle
@@BenBonk The art and animations are without a doubt beautiful, but it's just too weird how it comes out of nowhere and then fades out like a PowerPoint slide. I feel like you can either:
1. Make the package pop out of the pool and then dissolve into green slime instead of fading out (I'm neither a game dev or a visual artist, but this is probably quite time consuming).
2. Use my original idea for delivery and reuse the package art & animations in other situations. As an example, this package can easily be turned into a dopamine inducing loot mechanic if you want to add one to your game.
(Or of course keep it as it is for now or forever, it's your game)
@@michaelb4415 the package comes while you’re sleeping 😴, but the box fading away isn’t weird because it’s a game… not to mention a world with only slimes and nothing remotely similar to real life
Yes Lazurus is here looks awesome!
Indeed
I just had the worst day because next year my class has the worst kids ever but watching youre video made me feel a bit better
For the Shop, you should probably have some sort of tooltip that appears when you hover over an item for an extended period of time which explains what the item actually does.
You should add particles to the end of the lasers like the lasers are kicking up dirt from hitting the ground so hard.
The ability to see your real time on the computer is really cool, but I feel like it could be replaced by something more useful. In my opinion adding a total playtime counter or other numeral stats could be cool to see there instead.
I shall wishlist this. Looks fun to play, and seeing the step by step is cool as hell.
Hey BenBonk! Great devlog as always! I feel like when capturing slimes, you should add a little bit of screen shake. Maybe it could also get more intense depending on how close to capturing the slime you are.
Yeah, that could be neat. Thanks for the idea.
The game is getting better and better, cant wait to play this when it releases!
To make it more obvious to the player to know what they’re buying, whenever the mouse is hovering over a specific item it’ll tell you what the the the item is worth what it is and all it’s stats.
A quick suggestion is to make the eyes of the boss bar glow when going below half health, maybe even re-enforcing the bite. Like opening the mouth and closing it suddenly.
I like to zoom in/vignette like 100000x better and the circle
Same
I have a idea you should add a few enemies before the king boss fight like some more guards.
One suggestion I wanna make is that maybe the lasers could look a little more animated. If you look at any lasers in other games like enter the hinge on, they pulsate and shift, with the lasers in slimekeep, they look more like just big sticks
My idea for a boss would be a massive slime room. The physical arena would hurt the player, and change as the fight goes on.
The boss could be damaged from anywhere, but attacking anything but the “core” would deal way less damage
It could try to push the player into himself with a “slime river”
It could create giant pillars which attempt to crush the player while running into the walls
Spikes could emerge from the ground
The room itself could shrink for different attacks/phases
Just a concept if you do end up seeing this
i think you should add a shadow like circle underneath the boss to more easily tell the player that it is flying and not just sliding around, this would also let the player know they could run under the boss safely (if they can)
Once the game is finished and you plan on adding updates after release you should add an arena mode.
Arena mode should be like the main game but you fight the enemies in one room. In order to progress, you need to beat 3 large waves followed by a boss.
In between waves, you can enter a large shop exclusive to this gamemode with all of the main shops in the game all in one room. (Excluding the one at the doorstep of the slime castle)
After you defeat the level's boss, your house will unlock and you will be able to go on into the next day. Each of the 5 enemy difficulties have their own days. (Day 1 has difficulty 1 slimes, day 2 with difficulty 2 slimes, etc.)
After you end day 5, you will wake up at the foot of the Slime King's castle. From this point on I don't know what you will do.
This is only an idea, but I think it might be fun to add a new gamemode. You don't need to do exactly what I said, but it still would be cool to see you do something similar.
To the vignette effect, I would suggest such an animation: fast small zoom at start and with progressing the capture very slowly zooming more and more
finished 28 eps in 1 day, love the growth of the game keep it up :)
Idk about other people's opinions but i think the helicopter blades are a bit scuffed, like i know theres perspective, but when the blades spin to the front, they get so much bigger than how they are at the sides, so it looks like they get bigger and smaller as they move around. but other than that, i love the changes this devlog, can't wait to see what you do next
9:40 I'd keep the cracks but have them stay there until the end of the boss instead of going with the green part
The laser attacks look a bit weird and I think this is because they don't collide with things. In real life a laser wouldn't just stop before it hits a wall it would go until it hits something. Maybe try to make a system where the laser goes until it hits a wall then stops at the wall instead of just being a set length. I know this might be hard to make but I think it would definitely make your lasers way cooler!
It would be pretty cool if the chopper blade (when collided with) did damage 🤔
I can not wait much longer for this game man
I like the idea of the Laser Slime but idk if a laser is the best for it, maybe like a mace/ball and chain would be better as that could look cool being spun around, idk just an idea
i love that the time for it is 11:11
with the ordering system once you order it and go outside you see something running away and a dust trail left behind and if you get a speed boost sometime in the game you might be able to catch them
You should add some particles at the end of laser attacks so that it looks like it ends and hits the ground or runs out of energy to keep going
Welp I'm a day late but Devtip #5 (Maybe?) A lot of games that I feel like blow up are games that you can annoy someone till it bites you back, Like the stanley pairable. What if every time you went to sleep there's a little dialogue bubble that says do not go past 16 days... and the closer you get the more it gets annoyed more and more even trying to stop you on the 15th day by blocking the bed and if
you do go past the 16th day you have to fight a secret boss. This goes well with a multiple ending idea That was featured in the 2nd devtip.
but the bosses unlock every 4 days, and now there are 4 bosses…
@@greenistheworst there's supposed to be 6, Its just an idea it never has to be the 16th day it could be the 20th or the 30th day, and slime king can be beat on day 1.
your editing skills are getting better. 👌
Less gooo
For the laser attack maybe you could make blocks fall from the sky in random positions and you have to stand behind them to avoid the laser
The helicopter needs a shadow I think. Great work man
I feel like the bosses lasers should hit the wall and make particle effects as it looks quite weird for a large laser to just cut off at a certain point.
I honestly only just now found out you uploaded a new devlog video, I feel like having a mech boss update and then.. another mech boss update made me think i'd already watched the video, lol
This is how I wanna make a game someday.
Community fueled to the max, and tested by some good friends of mine
I love the new boss! One piece of feedback that I have is that I think the blade launcher attack would feel a lot better if the blades had a “death” animation instead of just disappearing
Thanks, and yeah I agree, I should probably fix that.
One of the most interesting bosses I've seen you add. :) But why fight a 'helicopter' boss inside? I think a rooftop works better. It makes the battle arena less generic. It would aslo mean the boss could hover off-screen and then back in (from a random position) for a bit more complex movement pattern.
One small thing i think you should fix is the cracks on the bossbar moving when the boss takes damage. Other than that the game looks great and I am excited to play it!
Edit: oh he fixed it in the video i'm dumb
You should add a slime that bounces around the room, stops for a moment, and then continues. The bigger it is, the more it bounces before stopping.
My idea: Dark Slime Web
Its like an alternative version of the Online Shop than sells a ramdom item for a Huge Discount, but that makes possible for Scammer Slimes to appear during that day, they would rob your coins if touched you, if you have no coins they deal damage, there is also another part of the Dark Slime Web which is the life store, a place where you can buy things with health insead of money
Haha nice idea
2 things should probably add a ice cube slime that when it touches you you freeze but dont make it that the slimes go towards you when your frozen because the slimes will crowd at you then when you unfreez you take a ton of damage
And also the scared harder enemies animation is to fast
ALSO PLS PLS PLS MAKE A MOBILE VERSION AFTER YOUR DONE
It would be cool if for the rocket attack, the projectiles could hit the boss and do damage to him
I think the blades form the blade launcher should visually take damage as it will allow the player to see if the blade is about to come back to attack them or get destroyed. Plus it makes more sense than just disappearing
I really like the look of the game at the moment and I'm looking forward to the next dev log 😁👍
Yup, I'll try to fix that, thanks.
I really like the new boss, but I have one idea for a new attack. Maybe sometimes when then machine gun attack could play a more difficult shotgun attack could happen instead. Maybe the chance of a This attack happening could be like 20% or so.
I wonder when we gonna have a boss like the king that doesn't use a metalic thing to attack us
You should add an Advanced Mode which adds new boss attacks, new harder enemies, and raises prices and enemy shots/speed. (Only unique if you toggle the mode on, I know this would take awhile but maybe consider it!)
Yesss new devlog :D
It’s a really cool boss but personally I would have more propellers, and have them move faster. Also maybe a shadow underneath to show it’s height
I just found your channel and i love it! and imo you should make the weapons of the boss (visually) aim for the player.
That laser could look more like a light. Maybe some fade out in the borders, or maybe a lighting effect
A helicopter for a game that takes place in a medieval-ish world ruled by a king who lives in a castle? Now we are talking! Man, I love this game...
Also, quick idea: Why not give the helicopter boss a second phase? When it explodes and falls on the ground, you could make it so that some of it's weapons (Like, the launcher, and one laser and machinegun) are still functional and fire at you. This phase will have half as much HP as the first one (It is still broken up, duh...), and maybe with ramped up difficulty as well, like the rocket launcher could fire 5 or 6 missiles, laser beam could have more range and extend much quicker, the machinegun could fire more projectiles with faster velocities and so on so forth.
there should be a animation for when the bouncing blade is destroyed to communicate better (like the disk cracks and falls apart etc)
It could be cool if you could get a upgrade or power up that turns you invincible while dashing, might be op though.
I didn't really like the idea of having the blades bounce more times once the boss is below half health. There's no indication that the number of bounces has increased, so someone might be counting on the blade expiring and then it doesn't and they end up taking damage. You could make a different blade texture and use that for the new attack with a higher number of bounces or have the blades be on a timer and just increase the speed of the blades.
Another idea for a "mini" shop is maybe something like a vending machine where you can bye certain types of items.
6:41 it's kinda weird how the crack in the glass moves when the bar goes down
I think you should give future bosses different attacks that are special and unique to them, maybe one boss can teleport and the others can’t
Laser should go all the way to a wall and have unlimited range like a real laser. Would have to use the environment to your advantage
Mabye, instead of the shurikens just disapearing (after they completed their bouncing) , they could get stuck in the wall.
Make a angry slime as a shop vendor who replaces a Random upgrade you bave with another Random upgrade as a gambling mechanic
Another good way to make the boss a bit more difficult would be to let the atacks overlap alot!
For the boss i feel like the laser cutoff is kinda weird, id make them actually go all the way till they touch a wall, also making it a bit trickier to dodge
I think a cool idea is to make the slime inside of the copter have like a bouncing idle animation
for the boss when the blades run out of bounces you could make the blades break into three parts and if the player steps on them they lose a life
Something that you should add to the shop is a confirmation block so the purchase isn't accidentally done
I should make the skull bite when it’s almost defeated, and then crack
The new boss looks cool, but I think that you should make the helicopter blades damage the player when they touch them, so that the player can’t just hide inside the boss.
IDEA: make an achievement called "shut-in" if the player just sleeps all of the days away
Your bosses look so good!
Thanks!
Idea: the ammo health and battery should be supplied via a supply drop like deep rock galactic.
Lakes
It needs some lakesss
The boss is amazing well done but I think the blades should have a disappear animation because them just popping out of reality is quite scuffed looking
you should add like a rare black market shop that has a very low chance to spawn and it sells like really good items
You should add Dungeon's with goblins, Achient slimes, and a boss called "Dungeon king".
This such a good game keep it on!
i think you should add maybe somewhere on slimeazon a list of items that are awaiting delivery if you go on with the idea of the packages taking a day to come
That could be nice, but I don't think it's really necessary as you only really have to wait one day, so keeping track shouldn't be too difficult.
This new capture system is MUCH better! That zoom in looks great
Awesome, thanks