The One Thing The RPG Creeds Did Right
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- Опубліковано 22 сер 2024
- All Clips Taken From Altair Stealth: / @altairstealth
Let's discuss an aspect of the RPG assassin's creed games that I feel is over looked in a lot of the discussions of what these games did right. Let me know your thoughts below.
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Whats your favourite thing about the RPG ACs?
I loved this hunter-prey mechanic, but it quickly lost its magic to me due to the lack of weight involved. And I think that’s what ruins many mechanics in modern days. What actually happens when you die? In most games, nothing
What I really liked about ac origins which I think could be done even better was the hints it would give you under the main quest log. It had the marker as well but it feels great when you ignore the marker and follow the quest based on hints about locations or people. Just like ac 1
AC Origins' bows, they were perfect
@@ShyChilcken I totally loved using hunter bow in Origins. For some reason bows in next two games don't feel as good as the origins one.
they’re beautiful
Nothing scared me more than when I heard that war horn while I was fighting an army of soldiers, and looked over to see a red skull mercenary charging at me with a lion by his side.
It was terrifying
The mercenaries in origins were more scarier in my opinion cause of how skilled they were and their individual weapons
I hide when I heard the war horn in AC: Origins. But in AC:Odyssey, I chase them to chase me in higher places and give them a "This is Sparta!" kick .
Haha, Bounty hunter system is one of my favorite things about odyssey, i actually hunt down bounty hunters to climb the tiers. Also fighting 3+ mercenaries at once is a nice adrenaline rush😈 No one can stop the “Eagle bearer”
@@davepascual39 yeah but that kalydonian boar fight was hell tho, so i just lured mercenaries to fight with it while im hiding in his cave from the babies 💀
Once again I will hate on Warner Bros for patenting the nemesis system
And they didn't even fucking use it
The nemesis system is fundamentally unpatentable. You can create a similar system with a different code and Warner wouldn't be capable of doing shit.
@@melchiordelaunay2539 no, it is patented. Thats the whole problem.
You can't recreate it or will be taken down if do.
@@gnat6216 You can always code an alternate version. You just cant use the Nemesis system. There are plenty of ways to use it as an alternative similar. Just nobody wants to code around it.
@@enriquecabrera2137 The idea of the bosses that grow with you the way the Nemesis system does, thats what you cant implement. Everytime you come across a mercenary in combat and dont kill them. They evolve nope, patented
This make me remember an idea someone had to have "Assassin Hunters". Once your notoriety is high enough, these guys would show up, whether you're free roaming or in a mission. The difficulty wouldn't be in the combat, but with their stealth like Stalkers in AC Rogue but better. They would also vary from a sniper that is far away to a random person in a crowd. The idea is that they're as skilled as an Assassin, but they're target is you.
That would be sick
@@TheSpaniardAssassin we had those in rouge and it was a hide and seek objective that would force you to stealthily deal with the enemy before you could move freely
Honestly the enemy assassins in Rogue were not very dangerous. Shay immediately detects when one is in range and you just do a cursory sweep, take them out, then you're back to being your old relaxed self one you get it over with.
But we're talking assassin hunters, not assassins. If anything they should be built like _Shay_. Give them the full assassin tool package with roaming notoriety boss stats once the fight breaks out. Don't even _show_ their location on the map until it's already too late (or if you catch onto them first), that way you'll have no choice but to keep your guard up once you're notorious, never knowing when the hit will come. If that sounds inconvenient, well punishment mechanics are meant to be inconvenient. A lot of ideas can be thrown into this sort of thing if they bothered to.
@@TheSpaniardAssassinThat idea would be very cool and unique for a modern day ac game considering the templars are using Assassin memory’s to improve their own troops
AC Brotherhood multiplayer had that. It was thrilling, you were constantly the predator and the prey....
I've also considered implementing "unscoutable characters," NPC's that could hide from your eagle vision. This was done in black flag, you had the "native" in habitants that could hide extremely well and were only visible when you got close. Imagione you were scouting out a fort to attack, which is what every stealth focused person does, but in the back of your head you knew you had to watch out for NPC's that could jump out from around the corner if you weren't careful. it would bring a whole new dimension to the fort clear outs...
That would be so cool
Yup. Combined with the sniper from mirage, it stops players from being omniscient.
Yeah I like the eagle but I wish there was an option for a “hardcore” mode. No eagle, no overpowered special moves, no fast travel. It would make the game a lot more interesting.
That's what stalkers do in AC Rogue. You have a pinkish hue to the screen borders when near them and they can be on a roof, in a haystack or sitting on a bench etc. and are never visible in eagle vision. Once you get close, they attack you, but they are really easy to deal with. They really should explore that idea way more
1:03 As soon as I saw this, I was reminded of Shadow of War's Nemesis System. Imagine a similar system for Assassin's Creed, where there are different military/gang individuals who you can partially interact and build a relationship with if you become enough of a troublemaker and get hunted. There could be custom interactions with special references to prior encounters, Templar/Assassin related schemes/interactions, special missions for whichever loyal Templar foe you end up with during the game, that would be amazing!
I would love it ngl
If only wb didn't patent the nemesis system
The mercenary system in Odyssey is based on the Nemesis system in Shadow of Mordor/War. It isn't nearly as complex and complete though.
One of the pillars of nemesis system is the fact the main character actually gets killed by opponents. If you remove 'dying by hands of enemy' from scheme nemesis system becomes one sided.
@@YoloTub3 Eh, that’s a problem for smaller companies, but a company as big as Ubisoft would probably have enough resources to get a license if they so wanted, especially considering WB doesn’t seem to be doing anything with the system.
In Odyssey you can engrave your weapons with hp cap at 25% and -100% res. Which makes enemies super dangerous. You one-shot most things, but you can also be killed very easy. One wrong dodge or parry and you're gone. Makes the game a lot more fun and challenges you to be more on your guard and play more stealthy. Also adds more immersion imo.
all though i feel like the AI in oydissy is a bit dumb because my strat is just bum rush them with stealth and then bye time they notice well over half of them are dead
I know what engraving you're talking about. I find stealth gameplay almost impossible without the spear that has that engraving.
Without it, most assassination kills fail, and you almost always end up entering open combat, or you end up using all your "Adrenaline" in doing the advanced critical assassinations for even basic enemies.
With the engraving, the experience is so much better, because the stakes just get much higher to avoid open combat, but also make assassination kills simple and "one-shot", like the previous games.
Man, this comment is pretty much single handledly convincing me to try Odyssey. As a lifetime RPG fan, if there's one trope I despise in this genre it's HP sponges. Games that let you one shot *and be* one shot yourself are frequently the most fun to me. I really appreciate the game Middle Earth: Shadow of War for including this exact option as one of its difficulty levels too.
So, is it easy to get that engraving? Does it take too long?
@@GeeGe. If I remember correctly you can get it from the Falx of Olympos which can be looted from from a chest inside the underwater Palace of Amphitrite in the Volcanic Islands. So you should be able to get it fairly early on if you want. The other -100% res but 100% dmg is a little harder. You need to have the Korfu island dcl and you can find it there. But that's more late game-ish. I also really loved Middle Earth: Shadow of War. It's one of my favorite games along with Ac Odyssey.
It's called Glass Cannon.
Being a big-time AC nerd my engagement with the old AC games has.
First I realized that stealth would become more challenging without the mini-map and world navigation would become more engaging as well.
Then I came up with my home-brew rule that I should avoid unnecessary killing as much as possible, which did two major things:
- If I was caught my first response wouldn't be anymore to just kill my assailants and dispose of the bodies, but instead to devise an escape. Which fed into the parkour system feeling its best when it's used in high-speed escapes, which fed into the world navigation as I would have to reorient myself without the mini-map and to climb towers to properly get my bearings.
- The second thing it did was that any killing I did engage with I had to perform as quickly as possible. I could no longer cheese fights by just counter spamming and chain killing, as any extra seconds spent in the fight were seconds where more guards could show up. Which fed into how the old stylish animation-based combat system looked more stylish the faster and efficient you were. (It was how I learned for example that in AC4 the throwing dagger can be used to instantly start a combo).
Perhaps the AC games could learn a page from MGSV where careless and/or highly-lethal stealth would not just bring the attention of more powerful enemies that seek you out, but also cause fortifications to place traps in obvious infiltration spots.
Doing stealth missions while being hunted in mirage is fun asf. Predator stalking Predator stalking Prey. This cycle of violence is addictive honestly, puts more tension. Would have even more if there was permadeath. Homing those skills to stay alive from two threats.
its too fun bro
Funyn u mentioned permadeath, they added it.
*honing
@@cargopilotguy305 thx
I'd like thr RPG Creeds a lot more if Ubisoft didn't try so hard to make the personalities and writing feel so cartoonish. The best thing about the early games was that they made the characters both rounded and grounded with reasonable motivations, and the violence of assassinations were serious.
it is soo cartoonish
it is MarvelCore
Origins is definitely the exception here. I don't care what anyone says, Origins is one of the best AC games to date.
@@Sharpteeth32 I think that's really what's missing from the most recent AC games; depth and maturity. I still think one of my favorite moments to date, in the entire series, is Bayek and Aya realizing that they grew apart and their personal missions had diverged at some point. It's really genuine and heartfelt and tragic.
yes i like assassins creed and i like rpgs but i dont like the rpg assassins creed games. they feel like the worst of both worlds imo
I loved the wanted system in AC mirage.The Shakiriyya was a nightmare at max difficulty
Its an amazing addition
He was pretty challenging before I realize that Shakiriyya is weak to fire.
I love messing with the hunter in mirage it’s fun 🤣
@@huyvouc9785 use the noisemaker with the incendiary upgrade and he dies pretty quick
Is it just me or is it that combat in mirage is so bad. And the chain assassination with assassin focus is SOOOO cringe.
In the beginning of Odyssey we are afraid of being hunted by powerful mercenaries & after the end game, making powerful builds we love hunting other mercenaries!
Facts
Totally 🔥, at the end I was looking for them to rank up in the mercenary list.
“Don’t take this personal Eagle Bearer, i’m just trying to get Paid”
Lmao
They already did this in Black Flag. When your wanted level went up, a hunter ship would spawn nearby and hunt you down. It was super fun, I always loved that in the game. I love this game mechanic.
I never finished Origins but AC Odyssey fleshed it out into a fairly robust Mercenary system, where different levels of mercs would go after you depending on how strong you were, and you could sort of enter that system yourself by taking those mercs down and working your way up the ranks (doing so was semi-important to fully finishing the game, IIRC). Oftentimes the mercenaries weren't even actively hostile-- you could go hunt them down yourself or even just find them wandering around in the world, which made the game feel more alive.
One time I was clearing out a fort and failed at stealth, leading to the alarm being set off. Instead of running away I fought it out from a small tower, playing king of the mountain against waves of reinforcements. I was there for so long that TWO different mercenaries showed up looking for me.
Best to take out a whole fort especially when the targerts are strong as hell
Man this guys videos are just so damn good they're just so chill and not over the top keep it up
thank you homie
An Origins re-release with Mirage's graphics and movement would be unreal.
I enjoy the positive videos recognizing good things about the RPGs to keep or nuance for future titles 👍
Gotta look at the positives
Yes, this was a pleasant surprise. I liked the RPG AC games
I'm probably in the minority, but i much prefer the combat system in these RPG games
Nah bro your not the only one the combat in the old game was fucking to easy you can kill thousand of guard without a scratch 😂@@haritsdarwienm5886
@@haritsdarwienm5886 Boss fights are far superior in the newer games. I honestly think it's a better fit for the series. While the combat in games like Brotherhood or AC3 were a lot of fun, an assassin should really be able to fight 10-15 guys at once with no difficulty.
One thing I think is a problem with implementing these mercs in non-RPG ACs is that their main threat to you is that you can't one-shot them for the most part, and they fight well. And this works great for a system where you are leveling up your damage and abilities, but not one where it's more about planning and stealth.
I think that you need more nasty and unfair level design - where no matter how skilled you as a player are at stealth or parkour, you need to plan ahead or you will fail. You get bits and pieces of it in the RPG ACs, but it needs to be leaned in on. Then you have the roaming bosses - who aren't just good at fighting but have way farther hearing ranges, who can see through blending more easily, and whose patrol routes are more complex.
And you make them hard to distinguish from the others. Now it's a puzzle game as much as a sneaky-stabby game. Now you push the player to truly think like an Assassin - "how do I get to the target untouched and unseen, take them out, and get out safely?"
This reminds me of the Jeagers in AC3 and the Stalkers in Revelations, both were welcomed additions. Stalkers more so, because you'd be walking in a crowd, and suddenly the music changes to something tense, but you can't see them and there's too many people for Eagle Vision to help you discern who is who. So you have to continue walking and be on guard until they appear, loved it.
They should have been far harder to deal with, but more sparse. You'd face every 45 seconds or so in Rogue when running around and didn't really have to care about them because you could easily block their attacks, even when they jumped off the roof onto you. If you actually had to stop and think the engagement through, it would have been amazing. They already added the firecracker shot to Rogue to draw them out of cover with noise, but it was just so unnecessary, compared to the threat posed by them
Something I forgot about until I played the Ezio Collection recently is in AC:Revelations at random times while in free-roam ,I don't think they spawn during missions, Ezio would randomly be attacked by someone with a knife and if you weren't quick enough with a button press you would get stabbed. It was cool that it made you genuinely feel like you were always in danger even if the encounter was made obvious by a clear music change and I think it only happened while on the street level so it could easily be missed if you spent most of your time on rooftops.
Favorite thing from Origins, since I've never played Odyssey or Valhalla, was definitely the side content and how much of it there was. As someone who likes to do as much of if not all there is to do in AC games it made the game feel packed with stuff to do. Definitely proven by the fact I 100% completed Origins twice through a normal as well as a NG+ playthrough.
in AC odyssey i used to kick the bosses of cliffs with the spartan kick, this was one of the funniest game mechanics in AC to this day
I absolutely agree. It was fun messing with the mercenary in Odyssey. Often I'd play hide and seek with them and would even leave some of them alive after almost killing them so they can come back stronger (I now know how Goku feels). I'd be practically giggling with glee whenever I heard that war horn.
I agree 100%. That's one thing I liked about Odyssey, the mercenaries. In Origins there were some but not enough to force me to improvise............. I like when I'm not the strongest character, it's boring.
I agree
There were a fixed number of them with fixed loot in Origins so I honestly felt like I was hunting them most of the time rather than getting hunted...chasing them down to get the jump on them before they did me was a real pain sometimes.
Escaping from the authorities after nailing your kill is a thing that gradually declined in presence in the series from the Ezio games onward, to the point that assassination segments in the Kenway era games often just warped you out by cutscene after the deed was done. Mirage had more of that again, which I appreciated, but it did also have the high wanted level roaming boss thing going on and it really did work pretty well with the overall gamefeel now that I've had it pointed out to me. Their drops were trash too, so they weren't loot pinatas like they sometimes have been, they exist purely as a looming punishment mechanic.
@@natchu96 In Origins they never caught me. The only way we met is when I wanted their special weapons/ black outfit ...... But on their own they were pretty weak/ predictable.
They could so easily be elites in any ac game have have the same function as the mercenaries but it would be awesome if the wanted level was raised for them for things like bodies left out in the open or kills being witnessed by civilians, like the news got back to the templars that there’s assassin shit going on so they’re out to investigate. (I really liked that civilians witnesses raised your wanted level in mirage it completely changed how I played a mission).
@@shadow_crne1030 In origins it felt like they roamed an area more than searching for you
regarding the mercenaries, in Origins, there was this one guy who was like twenty levels above me, on some desert ruins in the middle of nowhere. I went in with a "what's the worst that can happen?"-attitude, and fought him for ten minutes, before managing to just throw him off a high wall, killing him. It felt so good, and the experience is forever burned into my memory.
I would take the mercenary bodies to a room in a fort or some other area as a little resting place for them out of respect. I failed to do it with The Outsider though, since I got jumped by like lvl 30 bandits while taking him to Siwa.
man, Imma thank you. I love your videos, they're amazing quality, and you also answer comments, which is also amazing. I wish the best for you, your channel, your family, and I hope you can grow on youtube, just don't change who you are, cuz you're amazing
Thats so kind mate, lets hope we can grow the community
I am in the minority I have liked most AC games for different reasons. I loved Mirage, and I loved Valhalla as the two most recent games. I started with AC 2 so I'm not new to the Franchise. I was getting a bit tired of things by Syndicate so I was glad they changed it up with Black Flag, and Origins , Odyssey and Valhalla have all been fun, and Mirage was a great return to the games of old. I hope they keep making them in both styles.
i agree i love origins and mirage, variety is great
Unpopular opinion but I actually enjoyed all of the rpg ac games the most
fair enough
I think of the roaming bosses as other immortals like in Highlander. And the horn that goes off when they get close is that feeling that they would get when other immortals came close. Especially in Valhalla roaming all over England.
The fact that they are a real challenge just makes it all the better.
I don't care whatever people said about Valhalla and Odyssey, I enjoyed every second playing both. Never encounter any bug/glitch in 20 hours into the game.
I enjoy the beautiful graphic both game give, and combat, the story.
I enjoy making Assassin content for UA-cam. both game give me a lot idea for new content.
Plus i got the Complete Edition on Steam sales with 70% discount 😍
I rate both game 4/5 star
Glad you enjoy it my friend
The mercenary system in Odyssey starts of fun, then just ends up being a major time waster when you are on 3 stars wanted permanently for story reasons... they also cheat. They know where you are even if undetected and head your way no matter what. It's like a cheater with Xray view in a multi player game who is trying to pretend he doesn't see you through the wall
That's the problem with all of Odyssey. It's full of these amazing design concepts that are stretched too wide and bottom out just before they really culminate. Mercenaries, cultists investigation, sea combat, supernatural history, the war, all the same core problem.
I found that annoying too. At least with the Phylakes in Origins, you could hide from them, with the Odyssey mercenaries, they just charge full speed straight to your location.
bro is glazing these roaming bounty hunting mercenaries
Every day
@@TheSpaniardAssassin crazy thing is I 100% agree that they got that right
But they also got right the leveling system especially in Mirage
I remember when I had to fight TWO of these mercenaries at once. I think one was a fixed encounter in the game and the other one was a roaming mercenary. The unpredictability that these types of encounter brings is really fun
if only ubisoft would watch these vids. what i find most favorable about the rpg creeds realistically r the graphics for the most part excluding valhalla but since that answers boring it'd prob be specifically origins leveling system. i agree levels don't belong in ac games but for the ac game that did the best at implementing rpg elements imo i kinda liked how depending on if i've played enough i earn the ability to assassinate my opponents or easily run through them. something i think actually looks cool in valhalla is when ur assassinating and u time the event, that addition just gives me personally a feeling of even more gratification
i was so addicted to origins side quests that i leveled up so fasst lol
Odyssey was the culmination of the games starting with Black Flag. You could argue that it was the ones before them that weren't "real" Assassin's Creed games, yet. Personally, Odyssey is one of my top 5 open world games, and easily the best of the AC games.
You have something similar in AC revelations where if you are notorious there will be a templar assassin who will try to assassinate you given a chance
True
I actually really enjoy the outfits that you can get in the rpg games
They are very cool
I agree it's cool and the idea of a powerful enemy on the map looking for you is so slept on in open world games. Why does everything have to be a power fantasy. Risks unexpected events are things that make games better.
Mirage is the perfect rpg game, just needs more animations and it would be legendary
Mirage is goated
It's just that... the animations are cartoonish as fuck.
@@O.LEO.N I literally wanted to get this game once I heard about it, but the animations turned me off too much. Its a shame cause I loved Origins.
@@nirjhar4803 Exactly! And also, look at the animations of some of the older games! So much weight and grittyness!
@@O.LEO.N Hell! One just needs to look at AC1. It's combat animations were just perfect *chef's kiss*.
Thumbnail should’ve said “wanted” then I could just text my therapist the image every so often
Them giving us Dialogue options was the most stupidest thing ever because it didn’t even change any outcome
They first started experimenting with this concept in AC Rogue with the random Assassins that jump you from time to time, but its implementation in that game was very half-baked and easy to counter. Regardless, it immediately made me want something like that in a traditional AC game, especially when it makes sense in the context of the story (in Rogue you're a templar, so naturally there are Assassins after you). I wouldn't want the hunter to just be a brute, but perhaps also hunts you down using stealth tactics similar to yours almost like an Assassin vs Assassin encounter.
I like how, on some assassination missons in the rpgs, a mercenary will come out and act as a sort of body guard for the victim.
Take the idea of AC rogue, and have you either be a Templar or a disillusioned assassin. So you are fighting against both sides.
Templars can have the more mercantile style guys with armor, etc. while assassins will blend into the background but slowly start to approach you. Have them sitting down, standing in a crowd, in a shrub, or pile of hay, etc.
Create a flow state, that makes your assassination animations be shorter. Enemy standing in front of a bush, and you are moving to him? Then your guy just stabs them in the gut. Picks them up and slams them into it. Which translates into a seamless crouch walk.
As someone who isn’t a huge fan of AC, playing Odyssey was incredibly fun. I went through the game like a regular RPG and it took my breath away. The world was beautiful and it was fun to explore. I had no idea they added mythical creatures to the game so it took me by surprise. I’ll never forget playing Odyssey
In terms of being chased in games, I still remember to these days... I was with low health, 5 bullets in a handgun and 15 extra bullets and one green herb. I was going to the 1st floor when Nemesis entered the RPD by breaking the window and started to chase me with a Rocket Launcher. I never forgot this
AC3 and AC Revelations also have some form of this "being hunted". I agree it was a cool touch to add in-game.
I honestly loved Assassin's Creed Odyssey, mainly due to exploration aspect, as well as the interesting setting, but the game worked pretty well mechanically. Although, level-gating was frustrating, mainly due to it limiting the exploration aspect which Ubi clearly put a lot of focus on.
Regardless, it's a solid game. As annoying it was to remove 1 shot kill assassinations, it made every encounter with even a small group of enemies more dangerous than hordes of enemies in the old school games. It forced me to think more carefully about my approach, prioritise targets, lure enemies to certain areas, and utilise my surroundings and tools to the fullest potential (such as distracting guards by strategically placing corpses, so they would have to focus on cleaning up the bodies, leaving the objective unguarded)
While I do think the removal of easy ways to dispatch of enemies isn't the way to go, I think they were onto something with this one:
They need to increase the danger an individual guard can possess. Not just by shear force, but by countering certain abilities and playstyles, and making it so being detected has more serious consequences.
It could also be easily balanced with a difficulty slider, so more casual players can still breeze through the sections of gameplay and feel like a badass, while giving more hardcore stealth fans an enjoyable experience.
Also, Ubi gotta tone down the supernatural stuff. I'm not saying AC has to be a 100% realistic and grounded franchise, but those "teleport across the map to kill a guy in a split second" abilities take away from the experience. I specifically limited my use of all the weird, busted moves of AC Odyssey, like not unlocking the teleport assassination, and still trying to play like fall damage exists after a certain level
The Roaming Mercenaries does sound like a good idea, but I really don't like how they made enemies inhumanly tough, I don't care how tough you are if someone comes up behind you and stabs you, you are going to fall to the floor and die, the previous games were more realistic in that sense.
RPG creeds did a ton of stuff right, things other games often received praise for, but they never got their proper credit because the gaming community is toxic and can’t set aside their biases and expectations.
Thankyou sir, its really hard to tell this when AC origins release because so many criticism and toxic opinions about the game, AC origins and Odyssey are so fun to play and thats all matters to me
When I spared Leofrith and he told me he put Eivors name on a scroll for the so called “Zealots” hunt me down. I rushed to the scroll to destroy it. Feeling hunted in AC genuinely is unnerving.
I got so annoyed at being caught off guard by the mercs, same situation you described of doing a fort or something with too many enemies to feel comfortable and I just hear that war horn. Now my plan of attack is completely changed thanks to this random boss showing up to look for me. The worst is when you're a high wanted level and have to deal with 2-3 of them at once. I started hunting them down before I did any missions because it just became so much having to deal with them and regular enemies. Looking back, it was fun
Playing AC Odyssey at the moment. I was busy upgrading at the blacksmith and one of these bad boys showed up. Never have I backed out so quickly to see a higher level mercenary on me. I played smart and ran away :)
This gave me an idea for a potentially great mechanic - what if we mix into these roaming bosses a Nemesis-like system from Shadow of War and freeroam invasions from Watch Dogs 2?
So, essentially, these mercenaries act as a sort of a roaming roadblock to your targets. As your notoriety increases, they will start hiring up these mercenaries, each with their own specific set of abilities and weaknesses.
As you go about your missions, the survivors will note the way you complete them and gear/train up to counter your next attacks. Now the WD2 part kicks in - what about playing as one such merc? Essentially, you get to make a Templar alter-ego that acts as such a roaming boss. You may take on bounty contracts to take down an assassin that's causing too much trouble, become a bodyguard of a trarget, trying to counter an assassination attempt while blending into the crowds, or help with a Templar operation while an assassin is trying to bust it. Templars are less agile than assassins, but hit harder and have limited control over the surroundings through giving orders to minions. Makes it a game of cat and mouse, where Assassins try their best to avoid spoiling their intentions and route to the Templars while trying to uncover their identity among the NPC's, and Templars try to predict and intercept the A's moves to bust their plans.
Odyssey and Valhalla are both great games, its bad because it has the name assassins creed, i bet if ubisoft named them just Odyssey and Valhalla it would’ve been better and i have high hopes for project red
I love the perma death idea in assassin creed, makes the threats and mistakes feel so real
they should also add struggle assassinations instead of the oh hidden blade doesnt work. basically when you assassinate someone who lets say is the mini boss of a section if you ever alerted the guards soft or full when you go to assassinate them there is a longer animation to the kill with a good bit more noise. so now if someone is near by they can come attack you/shove you off because you were sloppy. think of like john wick struggle kills also should add. Patrol bosses to certain areas. that if you kill lets say 6 or more guards they will raise an alarm forcing everyone to be more on guard and look more active like a boss looking for their employees and making sure everyone is on task. so now there are less blinds spots. youll just need to cut the alarm bell or kill the patrol boss before they notice everyone is missing. say you kill 15 of their guards they raise a real alarm and puts everyone on high alert so now you get punished for rampaging. its always been weird to me how i can kill everyone in a base and unless they see me hid the body or see him die they dont notice how it went from 20 to 5 men
thats an interesting concept
The very first ac game actually had something like this. There were these Templar knights, that weren't roaming, but they were put into some places on map, that you could randomly stumble uppon. They felt like mini bosses, hardest fights in the first game. They didnt have moveset of normal enemies, they had your moveset, so they could counter you, grapple you etc. They were really challenging, and if they made them roaming enemies that could attack you on the street, they would be really scary.
I also like the rpg style gearing. Its always a lot of fun. Especially with odyssey style transmog system
I tried playing earlier AC games and never cared enough to stick with it. Then I tried Odyssey and absolutely fell in love. Before I was finished I had to try Valhalla, and ended up playing through the entire game THEN going back to Odyssey. I have since gone back and played every open world AC except the first and second one as I'm hoping for remasters, besides those every AC open world and their DLC has now been played by me in a little less than two years. Cannot wait for Shadows, though I wish both main characters were Japanese. I will also add that the Bosses were all fairly easy.
I like this idea of having to watch out for a extra strong opponent while trying to sneak or having them make a fight harder ots really cool to me
Loved odyssey but on naval combat, I preferred the arcade style of the wanted system on black flag compared to rogue and odyssey. Black flag got really hard once you hit 5 star wanted and it was fun to try and stay alive
I didnt know what to expect from this video but honestly i would say i completely agree with your take on this and your points on how to improve the overall gameplay design. Nice work putting all of this together
They introduced a concept in Revelations, where some kind of zealot or minor local assassin would try to run up to you out of nowhere and stab you, but I only ever had it happen once.
While it's not the main point of the video I tottally agree on the tri-part conflict topic (3:31). It made me remember Shinobido: Way of the ninja (PS2) where you could complete missions for three diferent lords but if you were spotted during the mission the other lords would lose trust in you and start sending other ninjas to kill you.
Its the best kind
The controversy over whether an AC game is "AC enough" is so mind-numbingly stupid. Like, I can't imagine a dumber take than "this game isn't similar enough to previous entries in the series". The only thing that should matter is "is this game good". The truth is that AC Origina and AC Odyssey are the best games in the series, hands down, as individual games. If you prefer the old style of AC, fine. Maybe the RPG series isn't for you, fine. But those two games are two of the best individual games of all time on their own merits.
💀
*I spent 100 Hours hunting down Phylakes in Odyssey and loved every minute of it 😍 Valhalla had the Order members that made for some interesting tense fights...but nothing beats Odyssey* 👌
Same here I love when the bounty hunters came after me in oddysey n Origins. Love love love it!
Same here!
Odyssey was fantastic idc what anyone says
glad u liked it
It’s what got me into the series. I went in completely blind and just had a good time and went backwards to enjoy what I could
@@BlackKnight94Smalls94 it ironically did the exact opposite for me lol.
@@user-wy1et9dk9w sadly not every game can entertain everyone.
I’m just glad I was entertained. Didn’t hurt that it was on sale for roughly 80% off and gold edition.
I’ve always bought AC games on sale so far.
It is a very good game, it is just not a good AC game.
I really like the tension that is created when one of these hunters just shows up randomly and I have to improvise by going around them because they are on a crazy different level than me. The pressure of getting caught just increases and I have to be really careful.
Yeah, regardless if you prefer old or new AC, mercenaries are great. I remember early in my first playthrough of Odyssey I had a similar experience to your Origins one: I was stealth killing all the guards but suddenly a mercenary was behind me. Everything fell apart, the guards got to the alarm, the mercenary was too strong to kill quickly and a few seconds later two more of them showed up. I couldn't help but feel like a god of gaming when I managed to escape into a hidden cave and assassinate them all one by one while they were looking for me.
I didn't play too much AC but i did love playing AC Odyssey and watching the mercenaries come in and try and hunt me down. I liked hunting them down too
Not gonna lie I love AC odyssey… even tho Alexios wasn’t a true assassin it was on of the most fun games to play. Loved the bounties, the skills. All the missions and contracts. The dlc, the story, the freedom, currently on a replay and having lots of fun with it
Origins and Odyssey are the only AC games I ever played in full and actually enjoyed because they addressed the two things I hated about the previous titles, the controls and the parkour! I could never get used to using the the R2 key to run when every other game I have on the PS4 used it for combat. Origins and Odyssey allowed me to play with the controls that I am used to and made the games playable for me. As for the parkour, well that's the main reason why I hardly bothered with the previous titles because I hate wall climbing and the ridiculous jumping that came with it. In the previous games parkour was the be-all-and-end-all of the games, in Origins and Odyssey it was just a means of getting around and I never felt I had to climb any wall or make any ridiculous jumps in order to complete a quest. I still think they should have started a completely new rpg franchise with Origins for people like myself who never had any interest in AC. They could have called it Mercenary's Creed and make each game a standalone game like the way Far Cry does. That way they could have any location in any era without worrying how to fit it into an ongoing story. I'm still not sure how a Japanese era game is going to fit into the overall AC story, particularly given how insular and xenophobic the Japanese were during the Tokugawa era, which would be the best era to set it in. I also think that instead of making Valhalla after Odyssey they should have made a third game set in the ancient world to make an ancient history trilogy. A game set in the time of Alexander the Great would have been perfect because it would have sat nicely between Odyssey and Origins in terms of timelines and a Persian setting would have been an ideal location.
It makes sense narratively too. You could seamlessly slot in roaming Templar agents hunting down the Assassins in pretty much every AC game and be logically coherant.
They know what the assassins are, how they operate etc. Even if they block or dodge your hidden blade assassination I wouldn't see that as immersion breaking. They were expecting it.
What would take me out of the game is as you say 10 foot tall, Skull icon, Red Text displaying their level invulnerable tank. You assassinate them, stab them in the neck and it does 1/10th of the visible health bar of this magically alive enemy, who I'm supposed to believe is 'Just Some Guy' in the setting.
The realest thing about this video is the "self imposed on myself that I didn't want to be detected"
Yes! Origins is probably my favorite next to black flag because of the immersion but also because of what you said. Those mercenaries would change your whole stealth missions and have you on edge. Definitely would take your confidence when they were around.
People can throw shade at Odyssey, but it's one of the best games I've ever played.
What i love most about RPG ACs is what i love most about any AC game: the obsessive attention to detail. AC Odyssey's depiction of ancient Greece is in fact so accurate that a university in the UK uses its exploration mode as part of their ancient history course.
They did this a bit in Black Flag, you could be fighting off two Man o War ships barely win and a random storm would crush the Jackdaw. Or sometimes you could use the storm to your advantage, to weaken other ships. Should be incorporated in all of them imo.
the roaming bosses had already kinda been a thing in ac1
you could find like 50 templar knights all over the map which were the hardest enemies to fight
i used to allways stretch out the fight and make it cinematic as they were so rare
Been playing Odyssey, Mercs often challenge you at moments that matter. The longer you are engaged with enemies the more likely they will Come, and I mean they because it's often 2-4 even more which brings a challenge on top of the already multiple enemies fighting as such as a fort. Dying when you have already eliminated several of them and having to do it again actually allows you to get into the flow state. The challenge is just right in my opinion, for instance I just killed the rank 1 Merc at level 50 but in doing so he crashed my street fight and two more Mercs rolled up during the battle. It was a very grueling and satisfying fight and ended with me being the rank 1 Merc, it was rewarding and these intense merc experiences happened many times during my playthrough and added alot of challenge. Merc ship battles were amongst the best as well.
I would personally adore an invasion system a la Dark Souls. Hear me out:
Occasionally, with a high enough wanted level (or some other factor idk), an enemy player can invade your game. This is different from the typical game invasion system elsewhere because it's another Assassin invading your game. So now you need to be way more vigilant than ever before, because someone just as stealthy, someone just as dangerous, and someone just as intelligent as you is now tracking you down.
When you hear that invasion sound effect (or whatever other indicator), it completely shifts your flow. Now every crowd, every haystack, every dark corner is a threat because now you are the hunted instead of the hunter.
As someone who played tons of hours of Bethesda rpgs I honestly really enjoyed these games in the what feels like overwhelmingly long wait for my next good Bethesda rpg
I loved being an unstoppable Drengr in AC Valhalla but I also love being an unstoppable assassin using stealth as my greatest weapon in older games. I love both types of Assassin's creed games
One of the things I loved about AC Origins was the Phylakitai or Phylakes. Those mercenaries were seriously hard to kill and take down especially the highet their level.
they were brutal
I agree. The mercs were good. I also miss when certain guards could actually chase you to a certain degree. The fast guards in Rome were scary. Ez to kill but getting away was part of the fun
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Roaming mercenaries are mostly annoying. I realized that during Atlantis DLC. You unlock Rush assasination and wear gear with % Assassin dmg and they die in one hit, maybe an additional Hero strike
Awesome video!!! I completely agree with you!! When I was younger, around the time Origins came out. I was so used to the old games, AC3-AC Syndicate, that it took me a while to really get into Origins. But now I’m in love with Origins, Odyssey and Valhalla. I’ve almost 100% finished these games and Origins is my favorite in the series now. 💯💯💯🔥🔥🔥❤️❤️❤️✨✨✨
Thanks for sharing!!
I kinda just want rogue to happen again. To play from the other side, would’ve been a fantastic experience.
Theres so many cool details about the system in odyssey. Mercs will turn up in a settlement you've arrived at and hang around and then follow your trail of misdeeds until they find you. Also you can find much higher level mercs just hanging out around the world going about their business. If you have a bounty on your head they make fun of you for being bad at your job and say you aren't worth there time.
RPG AC's: Makes the game challenging
Easily amused Casuals playing AC:
Nvr use that emoji again
I really like the Mercenaries in Odyssey, I specially enjoy when they are around me and I see them running towards me so I hide and stealth kill them with my OP assassin build
Another things the RPGs did better was difficulty settings. If my 'assassin' can take thirty hits before dying it just kills all the tension that should come with being a stealthy killer
The freedom to sprint and run freely after completing kefallonia and docking my ship for the first time on odyssey made me so happy (had skipped origins at the time). Then to come across a giant bear purely by accident. Good times.
I agree with this. For me Origins is my favorite AC game. For a long time it was Black flag and prior to that it was the first game. Origins just hits. It’s got rpg elements but the mechanics are fluid and the rpg makes sense as bayek, while skilled as a warrior being a medjay, is still learning to be an assassin. Plus his character is amazing. The world is amazing. Odyssey and valhalla feel like watered down Origins but origins itself is just incredible. The first time I encountered a phylake I had a reality check and got stomped.
Just imagines if this concept are implemented in Final Fantasy games since long time.
I love people are forgot what's the purpose video games are made.
Odyssey was my main game ALL through covid times. Was fucking awesome. SO MUCH detail and small things can happen randomly around the world. It was great. The ships, the environments, the story, combat all was so much fun
One day while playing AC origins i decided to attack an enemy camp with finesse so i caused a diversion by unleashing a wild animal to attack it.
I was about to engage when i saw one of the hunters seemingly appearing out of nowhere and started to help them slaying the animal after what he then asked the soldiers for informations
I witnessed *all* of this while being hidden so the gameplay involvement was minimal but it was one of the coolest moment ever !
In AC1 they actually had some templars scattered around the cities, and though they were harder to kill than most enemies, the idea wasn't very explored