One point that is overlooked is the lore perspective of security. I have been able to learn so much story background as I explore by unlocking data that needed an expert/master digipick to reveal.
I agree but there's zero monetary reward for the time overall invested. Honestly its only good for possibly skipping the difficulty of certain parts of the game like shutting down bot and sentries
@@dnreasley Well yes and that point was made multiple ways and it is a valid one. I was just trying to give an alternate use that some may not consider. I have found several terminals where there is an entry that is "locked" and when unlocked reveals information that enriches the story of that particular area.
Security is neccasary for certain uh, choices you can make on quests without spoiling anything you cant do a major faction quest a certain way if you cant pick master locks. But if your gonna max security to get rich you should probably max scavenging to which is a eight point investment, thats something to consider i think he already said this, but if you aint maxing scavenging you wasted four points if your using it for money.
@@jamescopeland6802 Good point. I like it also for the environmental storytelling, there are terminals locked behind doors that have little stories about the location that I enjoy and I have also found terminals that have locked content on them. To add to your quest content for example, minor spoiler, there was a locked entry on a terminal for the Juno quest that helped me make a better choice due to the information revealed.
Or its just a use of chems and/or certain abilities like I did it. I'm yet to see a quest that actually required any levels of any perk. And sure we all can understand WHY it is this way, but it all just looks a bit lazy on Bethesda's part. They clearly went the easy route instead of being forced to provide alternative methods of completion if someone didn't have one perk or another.
Security isn't just for opening chests or terminals, it's also necessary for stealing certain ships at landing site random encounters. Many of the ships I found required advanced lockpicking skill to board and ostensibly steal it. It's actually the only reason I invested a single skill point in Security.
Yes, but this means all you need is Security 2. The vast majority of time, unlocking Expert and Master locks is a waste of time. Open 2 or 3 Expert locks? OK(Mantis anyone?). But taking the points, time and effort to open 50 Master locks is just pointless.
@@PeteGlobbs Some ships can absolutely have locked landing bay doors that you need to pick before you can board them. Your hours played are irrelevant to that fact.
@@PeteGlobbs I don't know how you've spent those 40 hours of gameplay but clearly your time wasn't used to steal random ships that land on planets. Occasionally a ship will land with non-enemies that will exit their ship to explore and survey the area. Those are the ones that have advanced lockpick to enter, essentially allowing you to steal the ship when they're not looking. It's amusing to me that because you've played 40 hours of what is likely the biggest game ever made that you think you've discovered everything. Pretty sure I could play 140 hours and would still miss things. I'm just saying, maybe don't dismiss what other players have found just because you haven't personally encountered it.
@@falcorusticolus4360 yeah some games let you blow the lock up just some or all of the contents may be broken if you do. I wish SF gave us that choice.
I always have the insane itch to open every locked container in a BGS game. But I do feel master locks loot should have better items. I also see and hear about so many players who love collecting so much useless junk to the point the entire floor of their spaceship is covered in worthless guns and pens that I believe the loot from locked chests is more popular than you may think. So many people simply value the items for existing in their possession and obviously not caring about their value.
@@flute136 I have SOMUCHSTUFFOMG in that safe that it literally lags the game for seconds to load just looking at it. Before I do NG+ I'm going to drop everything somewhere to see the mountain of garbage I collected in a whole session.
My experience with security (150 hours in, i maxed it pretty early) sounds about the same as yours. It's true they've made a stride towards making better loot chests but they are still just a little off... That said I'd happily take it again because it fits with how I like to play.
Security is great for the fact I dislike being stopped from looting everything. Idc if it isn't worth it, leaving those 50 credits behind in a master locked safe hurts my brain.
I feel like this could have been a 2 minute long video, I didn't get much more out of this other than "lock level doesn't equate to what's behind the lock".
the loot needs to be majorly buffed, wonder if they will in an update, but for 3 skill points to satisfy my ocd of being able to unlock anything i encounter, im satisfied
This is why I love Starfield's perk/skill system. No skill outside of Piloting and Boost Pack Training is essential to every build. The sheer parity of builds one can go into is amazing
True...but in that case, what's the point? It might as well be far cry. Im having a lot of fun with Starfield, but it's basically watered down space cyberpunk.
Terminal entries are the only reason I wanted it for. The world building or quest exposition dumps are what help me get invested in role-play. Learn the world & motivations therein & make more congruent choices.
For my loot goblin needs yea rank 3. I just couldn't see the point of rank 4. Same with a bunch of skills I would get to rank 3 and stop. Whenever I have spare points (LOL good joke) I might revisit them but I'm doubtful since there is just a bunch of other stuff I would like to try.
Yeah that juicy 10 XP for an entire 1 to 2 minutes of lockpicking is totally worth it. Meanwhile, just taking a single free star ranger clear out the fort quest nets me 1/4th a level into my 70s.
I've found that security allows me to pick locks to useful doors, especially during certain missions where you have to exit the exact same way you came in, but the place is falling apart. Turning off alarms and reprogramming robots to defend you comes in handy.
Another overrated skill is commerce. I’ve seen a lot of people recommend this. However, I find myself drowning in credits by level 20 without it, and I’m usually limited by the vendors funds on hand. Commerce can’t help that.
"Contraband has a nice wieght to value ratio" Um...no, not really. If you dump all your stuff into your cargo hold, then use the StarUI function to sort it all by V:M(Value per Mass), Contraband rarely comes anywhere near the top 20 of the items on the list. Advanced gear gives you much more value by kilo of mass.
I’ve rarely failed a persuasion check and haven’t taken 1 rank of persuasion… I do use Hippolyta before talking to people when I suspect a check. But I’m glad I didn’t waste my perk points lol. Could probably use a rebalance honestly.
I talked down the ‘final boss’ of the game without a single failure and only one point in persuasion. I’m actually not sure I ever failed a persuade check…I won’t take it again, it ruined what clearly should have been multiple big set pieces for me. But the idea of reloading and hoping to fail seems stupid, I figure whatever happens happens
I use 1 point there in the beginning of the game and is my only regret in the skill trees so far.... I should have use that point for medicine as leveling that up takes a while at first
I do enjoy Starfield, but this is a perfect example of one of BGS' biggest flaws in recent years. They are clearly TERRIFIED of a player not being able to experience most of the game.
The other option for why you need this skill that you forgot, I’m a loot goblin and I need to collect everything even if it’s just ammo and credits from a Master Lock. The “time sink” issue isn’t really that bad for me because I get that sweet, sweet dopamine boost from completing a difficult puzzle, awesome loot is just a bonus.
That's a long way of saying Security skill is overrated. There's multiple ways to tackle different situations and it's great, you won't be locked out of a content just because it didn't line up with your skills or RP. Though some are less than preferred but it's an option nonetheless.
Yeah, Security isn't necessary, but my inner loot goblin goes REEEE when I leave a stone unturned so I invest in it anyway. I do think that the first rank of the skill is pretty worth it. Advanced locks seem to be at least as common as Novice ones, so taking one rank of the Security skill effectively doubles your credit and XP gain from picking. It does add up for compulsive looters.
My inner loot goblin disagrees, I always get security no matter what build I use. Now if you will excuse me I need to find the nearest store so I can sell all these valuable Chunks Chicken and cans of Boom Pop! Cola.
Well one thing you can do with a mastery of security skill: unlock the computer by the floor puzzle of the Mantis mission, which turns off the lasers. My god, then you don’t have to go through the laborious process of spelling the word “TYRANNIS” with your feet. What an excellent reason to invest four points in Security! (As an aside: “Security “ is an excellent album by Peter Gabriel!)
When you watch old “must have perk” type videos from Fallout 4, hacking and lockpicking were always included. I almost never took those perks in any of my playthroughs simply because all you generally miss is random loot. If you *really* want an item, grab Nick for hacking or Cait for lockpicking, or craft a robot with those skills. Save them perk points for better skills In this game it seems like the old “master lock must have a key” trope is gone and that honestly drives me crazy. I’ve only taken 1 rank of security and I feel like without spending the other 2 points I’ve wasted that point as doors/extra lore seems to mostly be locked behind expert/master locks, but that could just be my perception of how it is.
For anybody who is reading this comment you don’t have to listen to this guy either Starfield has an infinite level cap which means inevitably you’ll max out every skill and security definitely is one of those skills that you need to get not just because of random Loot but for lore, there’s so much story hidden behind security that I feel that it is definitely necessary to grab it at least up to rank 3
@@calijack2006 There may be an unlimited level cap, but that doesn't mean every playthrough will be long enough to care. I can see most people doing everything on one character right now to break in the new game, but a few years down the road, we'll know the game well enough to pick what we want to do from the outset and play long enough to do that. A hundred hour playthrough right now doesn't mind dropping four points into security. A thirty hour playthrough, on the other hand, could be missing out on some juicier perk picks. I don't think, say, a wildlife expert character who lives to chart out planets cares too terribly much about random locked crates in the odd pirate base.
I opened my second locked weapons case today with nothing inside. The first time it was an expert case the second one was only advanced. Not gonna pick anymore of those.
Starfield follows the Fallout 4 approach to security allowing the ability to try access something. I generally prefer the Skyrim approach where you could try the more advanced locks but the perks made these easier. The Skyrim method to me feels like you have a skill progression where you are getting better at the skill, the fallout/starfield method doesn't feel rewarding as the effect of the skill is more difficult work to open the higher grade locks. Without changing the check loot reversing the way the skill works makes it at least a more rewarding skill progression and ties to the challenge to get to the next level of perk. In the reversed version all locks are attemptable but with the extra non-useful codes in the pick, and each level of the perk could reduce the number of non-useful picks and a remove layer of the lockpick puzzle.
I think it's still something that almost anyone should invest into since security, loot aside, grants you access to a lot more than just loot containers. New pathways in some POIs and questlines, easier access to certain areas, secret rooms with interesting lore, ability to hack robots to fight alongside you on numerous consoles, as well as a handful of locations where there are terminals that allow you to enable or disable something that gives you some edge in larger combat encounters.
On the getting rich motiv: Credits are never a factor. The only thing restricting your billionaire-lifestyle is the creds vendors have available . The only thing keeping me from adding a 3rd, 4th, or 10th million credits to my inventory is my patience. What stays is the idea of getting usefull equipment from "security". That wont work in my experience. In the end, there are a few situations where security aids your roleplaying. Thats really the only reason to spend skill-points.
Yeah, over 200 locks and got one legendary weapon. Mostly creds which is hardly worth the extra points. Definitely could use those for some extra levels in other stuff. The one thing I have found is some good contraband behind locks in rooms and lockers.
KInda think it would be better if they would make it easier to get the amount of skills you can gain earlier. The weight of the skill tree vs time needed to gain skill points to get stuff to me is imbalanced. I'd rather have the first level of most skills to be easy to unlock, then make the next levels harder. So your basically test driving the skill. I have no prior game experience in this type of thing to draw on. Thanks for your videos! They help me understand the game play much better!
It is poorly balanced for the average player. After I hit level 19 I used an XP multiplier mod. Many long time Bethesda players have no issue playing the same game, eventually reinvigorated by mods, for hundreds upon hundreds of hours, a few even for thousands. I think they scaled the skills, XP levels and NG+ for that crowd. People can still try out a new build they had not had the points for even when already 150 hrs in. It's cool but definitely not for me.
@Cutty007 it literally works like that already…. Investing first point of a skill is free and then with harder challenges as you rank them up. The reason they don’t allow you to have the top tier skills (bottom of tree) early is because most of them are OP. It’s something to work towards. Like any skill tree
SECURITY: The question is: do you really need to crack the expert and master locks? Is there super OP gear behind these doors/chests? No. Is it necessary to pick expert and master locks to get special outcomes on quests? No. Then what is behind the master locks? Credits. So, this is mostly pointless. Also, you can occasionally get randomly generated Legendary gear that is usually not useful. So, you might wind up with even more stuff to sell for Credits. Even more annoying and more pointless. I would hope to see Unique(one of a kind) Advanced/Legendary gear, not just another Legendary(Boring!). But I have never come across this. The loot behind Master locks does not appear to be any more special/powerful than the loot behind Advanced locks. One would think that a more difficult lock would guard more valuable loot, but that does not seem to be the case. In fact I have come across many Master locked doors/chests that have essentially nothing of value behind them. How many times have I opened a Master lock to find less than 100 credits and some random ammo? Too many times. So, since the loot is generally worthless, are there better quest outcomes behind the Master locks? More story? More Roleplay? Help for my companions? Again, no, apparently not. One or two Expert locks might be worth my effort, but 50 Expert or Master locks? Sounds like a waste of time and effort. The fact is, since the expert and master locks don't gatekeep things that are absolutely necessary, then there is no reason to waste so much time and energy on these locks. Maybe once or twice(Mantis anyone?) but not over and over again. Summary: You don't need Security 3&4 at all, and you might even consider skipping Security 2 unless you intend to make lockpicking a roleplay-based specialty. You should also plan to skip most Expert locks(unless something gives you that 'itch'). Ultimately, lockpicking is essentially roleplay/flavor. You can skip it.
I disagree. If you want to truly explore everything, get all the background story of a location even find new quests you need the higher skills at least hard.
Love you guys.. I'm totally invested in this game despite a few game breaking bugs.. hope to assist.. I'm about 300 hours in already. Random fact: leveling starship engineering: acquire plenty of ship parts.. turn off shields.. and run into asteroids repeatedly. Kinda cool too.. you can play billiards with asteroids too.. then simply fix ship and voila! Criteria met.. sorry.. just paying forward the knowledge.
If you save your game right before you try unlocking something, you can always reload the last save if your lockpick didn't work. By doing this method you can save by not using up digipicks. I've also noticed that if there's an advanced or master lock, just by reloading the save will change the lock sequence.
I went with the cyber runner background and it was perfect for the "Hacker" character I was going for. I'm happy that it's overrated and not obligatory because it makes it where you don't have to invest in it for every build.
The thing that are killing me and don't know how to feel about this game is 1: Combat it is awful. and 2: Loading screen is to frustrating transition betwen zones in planets and jump drives end up taking you about 30-50% of the gameplay. Anyway is a good game on his own plenty of content but doesn't feel like a Bethesda RPG no true indentity it just simply feel dull in term of lore and world build i simply don't feel like i care for the people and my player or the worlds.
I feel the same way about the weight lifting perk. Everyone seems to think this is absolutely required. But, my character is not the type to run around and pick up everything in sight. So, after 115 hours in, I still don’t have that perk and it’s never been a problem for me. I think it’s all about how you chose to role play your character. No one perk is required for all builds.
You're right on all points. That said I definitely really enjoy the mini-game, and seeing anything locked is just so enticing to get into and see what it has. Circumventing the conventional route to unlock a side door or vent is really fun too. Its always been essential for all bethesda games.
Yeah. I agree. I remember feeling very disappointed after getting the master lock skill and immediately going to the first master lock I saw, which was at the intro level. And basically got nothing. For my future playthroughs it's going strictly for roleplaying purposes.
Personally I actually love the new lockpicking minigame thing. Something about my brain sees that pattern matching thing and is super happy figuring it out. I'm not worried about the loot honestly, I just pick the locks for the fun of it. I do get that it isn't for everyone though, and there's only been a few times a locked container has given me something huge.
Agreed. It's just a random drop based on your level and the game level of difficulty of the time when this spawned in. But please, let's not start talking about theft and make that its own thing because that's a whole other skill whether it's better or worse or essential etc.
I can't play without lockpicking and commerce. That locked box I missed haunts me and I'll sometimes even go back for it once I have the skill level needed. As for commerce no matter my build I just can't help but feel like I'm losing out if I don't get the best price or I don't want to buy things knowing I could get it cheaper. Even though I know it's not much of a difference unless you do a lot of buying and selling.
Interesting thoughts about security. In retrospect I would agree the loot doesn't seem worth it. Honestly I feel that combat skills are overrated. My first two toon I used a lot of combat skills because I thought it would keep me alive. My last toon barely touched combat skills, instead focused on ships and science, etc. And I noticed no difference in combat. Maybe, maybe I might had needed an extra shot kill an enemy, but not something I even notice.
Me: Level 48, beaten every major questline except Ryujin, absolutely zero investment into the combat tree, have had no real issues with combat outside of maybe one boss battle earlier on in my playthrough. I wonder if it's more important on higher difficulties or with certain builds or something. /shrug
Yea Starfield does do a good job of making it so you don't really 'need' to invest in any particularly group of skills if you don't want to. So many different ways to play the game. Combat skills aren't needed but they sure are fun for making you feel like a pro with a certain weapon type (and clean through enemies faster). There are just some beast guns you get later that do delete most foes which any character can use (like the legendary rifle I find in the video)
there is one thing loot wise that is amazing for security. very early on in the game you can get 2 advanced AA rifles that are always at any abandoned UC listening post. it’s been 4/4 listening posts that have a room behind a locked door with the rifles and a note stating the content of the store room (2 advanced AA and 5 combat knives) it’s the same very time
It would be great if *_every_* generic master-locked container gave either: - an epic or legendary piece of equipment - some exotic or unique-tier materials - a significant-size cache of credits (maybe 800-2500, maybe even more at higher levels) - all of the above (...with master-locked weapon cases in particular always yielding an epic or legendary gun.) Maybe when Starfield xEdit comes out, it can be an early mod (if it's not too troublesome to implement well), but perhaps BGS could give the loot a bit of a minor rework on their own when they're done working out the remaining few quest softlocks. It's not a huge deal if they don't rework the loot, though; it's not outright bad as it stands.
I have level three on security...it was amusing to open locks for a bit. But, to often just find more crap or common crafting supplies, I mostly just walk by locked boxes or doors.
Im actively trying to NOT to pick up every item in any game lately (failing in Starfield so far, but...). Intentionally leaving items behind to stay more realistic (Boba Fett doesnt scavenge the battlefield) in a BGS game is great training - it's made to pick everything up, so it's a real effort to drop things or ignore them completely. Undoing a lofelong gaming habit, lol 😅
Yea it can be a struggle if you're used to it. Eventually though especially as you figure out what's worth picking up and what isn't it gets much easier :)
While I think the lockpicking minigame is cool and unique in this game, it got old quickly. After you've picked 100 locks, it gets very repetitive and it's way more time consuming than in previous games. This is the first BGS game where I felt the need to install a mod to auto-complete the lockpicking minigame. Since you also always lose a digipick, even if you don't make any mistakes, it makes the mod feel less like cheating. I know that I can get every lock on the first try if I spend time lining up all the pieces before inserting any of them. I just don't feel like spending over a minute on a single lock when I am in an area with 6 more locks to pick.
I agree w you my guy. I haven’t found anything that blew my mind that I can think of. There is so much loot around from that perspective it’s not that important imo. It does reveal cool lore or routes but I honestly skip locked doors and containers cause I think of other things more important to spend my time on. IMO.
It's rewarding from a roleplaying perspective, also quite satisfying to crack them if you know how to efficiently do them. Also I think Security is used for some non-safe cracking activities in the game such as stealing ships and in certain quests. Let's be honest, 3 points is not that much if you're going to commit a lot of hours to the game.
Yea it is best from a roleplaying point of view. And yes if you absolutely want to get those master locks then 3 points is needed. I sometimes vibe a single point only for some builds or even just up to expert locks (which is just 1 point if you already start with security) for many of the contraband caches if stealing from them suits my character. Just depends on your build :)
Beside the fact to find some lore stuff on some computer...the skill seems to be underwhelming. Rewards in chests or secured rooms aren't really that good. I still skill it mainly because I want to be able to open any door...fomo is a bitch to me. But besidce this...the skills isn't good enough. I would rather put points into ship upgrades...ship battles are really fun...the lockpicking mini game...is not, for me at least.
Security for loot is mediocre at best, but I honestly think Security is the exploration go to. Lore, Short cuts, Area Defenses, these things alone make the perk shine and I can't imagine playing without it. I do agree that there is no real connection between lock level and loot value, which has let me down several times after breaking through 2+ master locks.
You are completely correct and I made that entire journey from believing it would be insanely useful to not even touching 90% of locks. The main issue is how long you will spend picking all those locks versus just running down another group of enemies. Those enemies will drop similar rewards significantly faster with much more exp gained not to mention the chances of finding real loot. The only things frequently worth the time are entire locked rooms and always contraband chests.
I thank you for the video. I'm currently still on my first playthrough, and my scoundrel got security 3 to get in places he's not supposed to be. But I've not notice that the loot I got from more advanced locks ia not worth the time and perk point investment. I'll remember that of my next char be not invested in scavenging, thievery or infiltration, though the hoarder in me makes hard to not get the skill maxed at some point.
Yeah, I invested in it cause I like lockpicking in all BGS games 😂😂😂 I still appreciate the vid though, I’ll keep it in mind when I do another playthrough!
After raising Security to level 3 on two different characters, I have to agree. I should have _maybe_ invested a single point & just skipped the rest. The loot's not worth the trouble and the vast amount of locks to pick screws with the pacing. I honestly feel this way about a few skills at this point. My first character invested heavily into Persuasion, but my secondary character has had no trouble passing those checks without a single point in the skill (granted, I'm wearing tech that gives me a +10 to persuasion and I've unlocked Manipulation now too). The pickpocketing skill might be a good way for newbie characters to get some quick cash, but it's another where a single point will likely suffice & there are tons of other ways to get rich quick (without cheating) so it's not really worth the point unless you want it for RP purposes. The skill that gives you more O² is really tempting at first, but with the right gear & stuff you can mitigate even that & encumbrance without wasting the points. I'm now doing my best to only spend points in things I think will really, really add to my enjoyment of the game. Hell, I think I saw someone had worked out the figures & you'd have to be level 368 or something to actually unlock everything (and I will, muahahaha! I will!). Anyway, back to it! Rock on!
I feel like no-stealth melees would benefit from the extra o2 skill the most. The power attacks drain o2 at least, if you want to primarily spam the power attacks then i could see that perk being incredibly useful actually.
@@flute136 No stealth melee benefits most from the damage reduction coupled with a massive hp pool. Power attacks are cool but the hp, damage resist, and regen stack massive with the damage reduction and heal on kill you get from dueling. My melee tank absolutely wrecks because 10% of his HP is like 150 and every time he kills he heals 10% plus 30% damage reduction from skills paired with heavy armor that has veteran x3, giving me 45% damage reduction versus humans. I keep a Adv Negotiator on hand for robots turrets and aliens and absolutely smash all human opponents (even 98 pirate myths on VH difficulty) But even with the best melee weapon it's very slow. I can pull out a pistol and 1 shot these guys in the face or go try to cut them down like a lumberjack. Without the insane bonus damage from concealment melee is a slog on very hard. However, it gives you so much damage reduction npcs look like they using BB guns.
My secret to farming digipics is to steel ships every time you do you get ~3-6 digipics (more if it's a large ship obviously). You get a bit of ship parts for repairing too and those are pretty expensive. Unf they're quite heavy too :) but it's all good- I'd rather have them and sell than have to buy them.
I find them fun to do, and I will go out of my way to do them. I dont really care if the loot inside is bad, the minigame itself is enjoyable and it's always satisfying cracking open a master lock on your first try
It’s because of the fear of missing out, I’d rather be able to open the crate and know that it was awful then walk past the crate, unable to open it, not knowing
+13 min RANT on ONE skill?! Down vote from me brother. Thanks for the Buzz kill on a game and skill I love! I want 13min of my life back. How can I bill for lost time? Stop whining, life is too short for such nonsense. It's a V-I-D-E-O game!
I agree on the logic of what you are saying. But there is a psychological component of how you feel when you can't open the door, crate or whatever because your security skill is not good enough.
"Sometimes literally nothing." Yep. Really leaves a bad taste in your mouth to pick a Expert lock with 5 rings to get an Amp vial, 300 creds and two empty shelves. Dont bother with it beyond one skill point, unless you really love the mini game regardless of rewards. The most consistent loot is the yellow geometric shaped science container that is usually at the end of the "dungeons". It is always unlocked, always has decent stuff in it.
Ding! Ding! Ding! Combine Scavenger with Security to get extra Credits and Ammo. You certainly don't *need* that extra stuff, but it's makes getting those ship parts easier.
yea honestly the commerce skill is basically a replacement for it. extra cash on everything passively, reducing the need to unlock all the locks? yes please
The loot sure seems to not scale with lock difficulty, but being able to access locked areas and open shortcuts is still a useful skill to have. And honestly, once you get to higher level money is not difficult to make.
I've gone up to tier three on my "UC Marine Breacher" build - Why? because 'breaching' a door doesn't always have to be loud, sometimes 'picking' the lock to maintain surprise and 'shock an awe' when you charge in with your shotgun.
As somebody who hates the digipick game almost as much as fallout hacking, I played 3 days of time with not a single point in security and I regret nothing. Super rich, great gear, almost 100% play through 1 and couldn't be happier with the extra 4 skill points I saved.
I think it would be better if there were half as many locked containers, but with twice as much loot in each of them. I like the minigame, but constantly doing it for meager rewards got old fast. The game was much more enjoyable for me when I didn't take the skill on my second playthrough.
Maybe I didn’t hear it mentioned, but the REAL question is when are we getting a build video for this guy creeping around with that sweet rifle? I haven’t even messed with stealth and this looks dope!
The problem is that it is the only way to unlock anything, so it's not exactly overrated. It's just necessary. The fact is that it's a "top five perk" because you can unlock every perk, so it very much is a perk to get early on and have throughout your entire playthrough.
Security scratches my kleptomaniac itch, I even went so far as to go back to one off planets just to unlock storage boxes that I couldn’t before like Tau Ceti
I would argue the combo of Commerce, two levels in Scavenger, and two levels of Security will make you insanely wealthy able to buy any ship/modification you could ever want. I've only clocked in about 40 hours in the game and I have 600k. I've only played through one faction quest and some of the main quest. I'm now free to buy any kind of ship purchase/upgrades I could ever want and never have to worry about cash again.
As a lv 40 ex military logistics pilot turned Freestar Ranger, I've never contemplated the need. The mini game is tedious and slows me down enough without waisted skill points.
I realized right away that the last level of security wasn’t worth it. But at level 71, I’m starting to skip locked containers. I have 4 ships, and 600k and nothing I need to spend tons of money on.
Like, fr, I'll skip picking something if there's an easily accessible key or switch to bypass it, but I retain that level 3 security is a requirement for being able to "experience" every possible option. Locked ships? Mine now. Locked lore? Now I know everything. Hiding something from me? Not anymore. "secret rout" - Hi! do you like grenades? (Also this is where I hide the bodies)
As someone with 200 hours in the game I can only agree that Security sucks! Nothing worse than cracking a master lock just to find 3 adhesive and some alien nuggets…
I agree. You spend all the time to crack a master level lock and you get a couple of cred sticks and a white weapon or at times literally nothing. Juice not worth the squeeze.
they should've kept the skyrim style of being to unlock anything without perks, but the digipick puzzles would be stupidly hard and get easier with perks
New game plus is great because your new build can be a character that has all abilities unlocked but, by choice, can't use certain ones because of role playing purposes. This way each new character will never have to worry about leveling and grinding to get a certain ability. Now it's total immersion into the story with each new character, no interruptions. For example you could do a run where you can only carry 2 main weapons and a side arm at once. Make it harder by your own preferences per every new game plus. No reason to level a new character ever again once you unlock all the abilities which for most will be at least 200 levels.
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I absolutley love getting a single magnet from a giant crate.
Got nothing after picking a master lock. Also got superior armor in others.
I like lockpicking computers.
Lmao I got 2 bullets from a master chest
The scavenging perk should be recommended if you chose lockpicking, helps a lot
Yeah I'm tempted to just console command unlock now, I think there is a mod that just unlocks them all too
One point that is overlooked is the lore perspective of security. I have been able to learn so much story background as I explore by unlocking data that needed an expert/master digipick to reveal.
I agree but there's zero monetary reward for the time overall invested. Honestly its only good for possibly skipping the difficulty of certain parts of the game like shutting down bot and sentries
@@dnreasley Well yes and that point was made multiple ways and it is a valid one. I was just trying to give an alternate use that some may not consider. I have found several terminals where there is an entry that is "locked" and when unlocked reveals information that enriches the story of that particular area.
Security is neccasary for certain uh, choices you can make on quests without spoiling anything you cant do a major faction quest a certain way if you cant pick master locks. But if your gonna max security to get rich you should probably max scavenging to which is a eight point investment, thats something to consider i think he already said this, but if you aint maxing scavenging you wasted four points if your using it for money.
@@jamescopeland6802 Good point. I like it also for the environmental storytelling, there are terminals locked behind doors that have little stories about the location that I enjoy and I have also found terminals that have locked content on them. To add to your quest content for example, minor spoiler, there was a locked entry on a terminal for the Juno quest that helped me make a better choice due to the information revealed.
YES. Like Juno’s Gambit!
Learning that the lock level doesn't corelate with the quality of loot is extremely useful information.
Thanks!
you're welcome! only invest as many skill points as you need for your build, whether that's 4 or 0 :D
I agree with you. I mastered security and has no profit in it.
Security is good for some quest content, especially Ryujin and Crimson fleet, including in dialogue.
Yes. But you don't need to open MASTER locks to get this content. Security 2 is all you need.
I did ryujin with 0 stealth and 0 lockpick
@@TheRagingHardon Ok. I am impressed. That is demi-god level gameplay.
Or its just a use of chems and/or certain abilities like I did it. I'm yet to see a quest that actually required any levels of any perk.
And sure we all can understand WHY it is this way, but it all just looks a bit lazy on Bethesda's part. They clearly went the easy route instead of being forced to provide alternative methods of completion if someone didn't have one perk or another.
@@kasterixprimelazy=/=accessible pal. They always make quests accessible, but if you're better at x y or z it'll be easier.
Security isn't just for opening chests or terminals, it's also necessary for stealing certain ships at landing site random encounters. Many of the ships I found required advanced lockpicking skill to board and ostensibly steal it. It's actually the only reason I invested a single skill point in Security.
Yes, but this means all you need is Security 2. The vast majority of time, unlocking Expert and Master locks is a waste of time. Open 2 or 3 Expert locks? OK(Mantis anyone?). But taking the points, time and effort to open 50 Master locks is just pointless.
Ive got 40 hours and ive never had to digilock a ship what are you tlaking about? Lmao
@@PeteGlobbs Some ships can absolutely have locked landing bay doors that you need to pick before you can board them. Your hours played are irrelevant to that fact.
@@PeteGlobbs can confirm some landing bays are locked but can be picked.
@@PeteGlobbs I don't know how you've spent those 40 hours of gameplay but clearly your time wasn't used to steal random ships that land on planets. Occasionally a ship will land with non-enemies that will exit their ship to explore and survey the area. Those are the ones that have advanced lockpick to enter, essentially allowing you to steal the ship when they're not looking. It's amusing to me that because you've played 40 hours of what is likely the biggest game ever made that you think you've discovered everything. Pretty sure I could play 140 hours and would still miss things. I'm just saying, maybe don't dismiss what other players have found just because you haven't personally encountered it.
You quickly realize the time to pick vs credits earned is very rarely worth it.
100% it's simply best left for certain playstyle approaches and roleplaying angles
While that is probably true, I NEED to know what is in that locked container. :)
@@falcorusticolus4360 Same, it makes my brain itch to leave locked stuff behind.
Yeah novice I'll typically pick. Advanced if I'm feeling froggy. Expert for story reasons only.
@@falcorusticolus4360 yeah some games let you blow the lock up just some or all of the contents may be broken if you do. I wish SF gave us that choice.
I always have the insane itch to open every locked container in a BGS game. But I do feel master locks loot should have better items. I also see and hear about so many players who love collecting so much useless junk to the point the entire floor of their spaceship is covered in worthless guns and pens that I believe the loot from locked chests is more popular than you may think. So many people simply value the items for existing in their possession and obviously not caring about their value.
They dont know about the infinite storage bins in the lodge?
@@flute136they suck at video games
@@sus425 so inefficient picking up digipads, tablets, folders and pens for some pocket change
@@flute136 I have SOMUCHSTUFFOMG in that safe that it literally lags the game for seconds to load just looking at it.
Before I do NG+ I'm going to drop everything somewhere to see the mountain of garbage I collected in a whole session.
My experience with security (150 hours in, i maxed it pretty early) sounds about the same as yours. It's true they've made a stride towards making better loot chests but they are still just a little off... That said I'd happily take it again because it fits with how I like to play.
Security is great for the fact I dislike being stopped from looting everything. Idc if it isn't worth it, leaving those 50 credits behind in a master locked safe hurts my brain.
I feel like this could have been a 2 minute long video, I didn't get much more out of this other than "lock level doesn't equate to what's behind the lock".
the loot needs to be majorly buffed, wonder if they will in an update, but for 3 skill points to satisfy my ocd of being able to unlock anything i encounter, im satisfied
Bethesda keeping up the tradition of putting 17 gold and an iron mace behind a master lock.
It's like beating a dragon in its lair and winning 20 gold and a lockpick
Its gotta be intentional atp
This is why I love Starfield's perk/skill system. No skill outside of Piloting and Boost Pack Training is essential to every build. The sheer parity of builds one can go into is amazing
Do people really do different builds? I like that i can just ng+ for a "new life" and i can keep my skills if i ever need them.
Even Piloting isn't necessary. I've managed to beat Tier Six on the simulator even without it.
True...but in that case, what's the point? It might as well be far cry. Im having a lot of fun with Starfield, but it's basically watered down space cyberpunk.
@@ChiefCrewin Having build variety means its fun and gives replay value. Something the 2.0 update decided to take away.
If I'm getting piloting I'm gonna get the aim too.
Terminal entries are the only reason I wanted it for. The world building or quest exposition dumps are what help me get invested in role-play. Learn the world & motivations therein & make more congruent choices.
I think rank 3 is a must. I hate being blocked from being able to go places. The additional XP more than makes up for the 3 points I spent on it.
For my loot goblin needs yea rank 3. I just couldn't see the point of rank 4. Same with a bunch of skills I would get to rank 3 and stop. Whenever I have spare points (LOL good joke) I might revisit them but I'm doubtful since there is just a bunch of other stuff I would like to try.
Yeah that juicy 10 XP for an entire 1 to 2 minutes of lockpicking is totally worth it. Meanwhile, just taking a single free star ranger clear out the fort quest nets me 1/4th a level into my 70s.
You pick Security because you want good loot.
I pick Security because leaving any loot or lore behind physically causes me pain.
We are not the same.
I've found that security allows me to pick locks to useful doors, especially during certain missions where you have to exit the exact same way you came in, but the place is falling apart. Turning off alarms and reprogramming robots to defend you comes in handy.
Another overrated skill is commerce. I’ve seen a lot of people recommend this. However, I find myself drowning in credits by level 20 without it, and I’m usually limited by the vendors funds on hand. Commerce can’t help that.
Poor you, must suck being rich
@@almsivi123 I’m suffering from affluenza 🤣
Viewership on these videos should tell you all you need to know about Starfield.
"Contraband has a nice wieght to value ratio" Um...no, not really. If you dump all your stuff into your cargo hold, then use the StarUI function to sort it all by V:M(Value per Mass), Contraband rarely comes anywhere near the top 20 of the items on the list. Advanced gear gives you much more value by kilo of mass.
I like the persuasion skill. I like completing a quest by talking someone down. 😃 I just wish there were more opportunities to do so 😅
I’ve rarely failed a persuasion check and haven’t taken 1 rank of persuasion… I do use Hippolyta before talking to people when I suspect a check. But I’m glad I didn’t waste my perk points lol. Could probably use a rebalance honestly.
same
Yeah, persuasion seems completely unnecessary. I’m passing virtually all checks with no points in it.
I talked down the ‘final boss’ of the game without a single failure and only one point in persuasion. I’m actually not sure I ever failed a persuade check…I won’t take it again, it ruined what clearly should have been multiple big set pieces for me. But the idea of reloading and hoping to fail seems stupid, I figure whatever happens happens
I use 1 point there in the beginning of the game and is my only regret in the skill trees so far.... I should have use that point for medicine as leveling that up takes a while at first
Vender limits suck the fun out of this game more than anything else. Sitting on a chair for 3 mins for a refresh is not how a game should be.
I do enjoy Starfield, but this is a perfect example of one of BGS' biggest flaws in recent years. They are clearly TERRIFIED of a player not being able to experience most of the game.
Every digipick success gives you exp. That alone is worth the security investment up to at least expert. (level 2)
The other option for why you need this skill that you forgot, I’m a loot goblin and I need to collect everything even if it’s just ammo and credits from a Master Lock.
The “time sink” issue isn’t really that bad for me because I get that sweet, sweet dopamine boost from completing a difficult puzzle, awesome loot is just a bonus.
That's a long way of saying Security skill is overrated.
There's multiple ways to tackle different situations and it's great, you won't be locked out of a content just because it didn't line up with your skills or RP. Though some are less than preferred but it's an option nonetheless.
Yeah, Security isn't necessary, but my inner loot goblin goes REEEE when I leave a stone unturned so I invest in it anyway.
I do think that the first rank of the skill is pretty worth it. Advanced locks seem to be at least as common as Novice ones, so taking one rank of the Security skill effectively doubles your credit and XP gain from picking. It does add up for compulsive looters.
My inner loot goblin disagrees, I always get security no matter what build I use. Now if you will excuse me I need to find the nearest store so I can sell all these valuable Chunks Chicken and cans of Boom Pop! Cola.
Well one thing you can do with a mastery of security skill: unlock the computer by the floor puzzle of the Mantis mission, which turns off the lasers. My god, then you don’t have to go through the laborious process of spelling the word “TYRANNIS” with your feet. What an excellent reason to invest four points in Security! (As an aside: “Security “ is an excellent album by Peter Gabriel!)
Alternatively you can use a precision weapon and just shoot the turrets.
When you watch old “must have perk” type videos from Fallout 4, hacking and lockpicking were always included. I almost never took those perks in any of my playthroughs simply because all you generally miss is random loot. If you *really* want an item, grab Nick for hacking or Cait for lockpicking, or craft a robot with those skills. Save them perk points for better skills
In this game it seems like the old “master lock must have a key” trope is gone and that honestly drives me crazy. I’ve only taken 1 rank of security and I feel like without spending the other 2 points I’ve wasted that point as doors/extra lore seems to mostly be locked behind expert/master locks, but that could just be my perception of how it is.
For anybody who is reading this comment you don’t have to listen to this guy either Starfield has an infinite level cap which means inevitably you’ll max out every skill and security definitely is one of those skills that you need to get not just because of random Loot but for lore, there’s so much story hidden behind security that I feel that it is definitely necessary to grab it at least up to rank 3
@@calijack2006 There may be an unlimited level cap, but that doesn't mean every playthrough will be long enough to care. I can see most people doing everything on one character right now to break in the new game, but a few years down the road, we'll know the game well enough to pick what we want to do from the outset and play long enough to do that.
A hundred hour playthrough right now doesn't mind dropping four points into security. A thirty hour playthrough, on the other hand, could be missing out on some juicier perk picks. I don't think, say, a wildlife expert character who lives to chart out planets cares too terribly much about random locked crates in the odd pirate base.
I opened my second locked weapons case today with nothing inside. The first time it was an expert case the second one was only advanced. Not gonna pick anymore of those.
Starfield follows the Fallout 4 approach to security allowing the ability to try access something. I generally prefer the Skyrim approach where you could try the more advanced locks but the perks made these easier. The Skyrim method to me feels like you have a skill progression where you are getting better at the skill, the fallout/starfield method doesn't feel rewarding as the effect of the skill is more difficult work to open the higher grade locks. Without changing the check loot reversing the way the skill works makes it at least a more rewarding skill progression and ties to the challenge to get to the next level of perk. In the reversed version all locks are attemptable but with the extra non-useful codes in the pick, and each level of the perk could reduce the number of non-useful picks and a remove layer of the lockpick puzzle.
Yes
What gets dropped depends on your loaded in difficulty. Looks like you’re playing it on easy or very easy.
I think it's still something that almost anyone should invest into since security, loot aside, grants you access to a lot more than just loot containers. New pathways in some POIs and questlines, easier access to certain areas, secret rooms with interesting lore, ability to hack robots to fight alongside you on numerous consoles, as well as a handful of locations where there are terminals that allow you to enable or disable something that gives you some edge in larger combat encounters.
this all this video is bullsh he only speak about loot lol he misses the point completely
On the getting rich motiv: Credits are never a factor. The only thing restricting your billionaire-lifestyle is the creds vendors have available . The only thing keeping me from adding a 3rd, 4th, or 10th million credits to my inventory is my patience. What stays is the idea of getting usefull equipment from "security". That wont work in my experience. In the end, there are a few situations where security aids your roleplaying. Thats really the only reason to spend skill-points.
Yeah, over 200 locks and got one legendary weapon. Mostly creds which is hardly worth the extra points. Definitely could use those for some extra levels in other stuff. The one thing I have found is some good contraband behind locks in rooms and lockers.
KInda think it would be better if they would make it easier to get the amount of skills you can gain earlier. The weight of the skill tree vs time needed to gain skill points to get stuff to me is imbalanced. I'd rather have the first level of most skills to be easy to unlock, then make the next levels harder. So your basically test driving the skill. I have no prior game experience in this type of thing to draw on. Thanks for your videos! They help me understand the game play much better!
It is poorly balanced for the average player. After I hit level 19 I used an XP multiplier mod.
Many long time Bethesda players have no issue playing the same game, eventually reinvigorated by mods, for hundreds upon hundreds of hours, a few even for thousands.
I think they scaled the skills, XP levels and NG+ for that crowd. People can still try out a new build they had not had the points for even when already 150 hrs in.
It's cool but definitely not for me.
@Cutty007 it literally works like that already…. Investing first point of a skill is free and then with harder challenges as you rank them up.
The reason they don’t allow you to have the top tier skills (bottom of tree) early is because most of them are OP. It’s something to work towards. Like any skill tree
SECURITY: The question is: do you really need to crack the expert and master locks? Is there super OP gear behind these doors/chests? No. Is it necessary to pick expert and master locks to get special outcomes on quests? No. Then what is behind the master locks? Credits. So, this is mostly pointless. Also, you can occasionally get randomly generated Legendary gear that is usually not useful. So, you might wind up with even more stuff to sell for Credits. Even more annoying and more pointless.
I would hope to see Unique(one of a kind) Advanced/Legendary gear, not just another Legendary(Boring!). But I have never come across this. The loot behind Master locks does not appear to be any more special/powerful than the loot behind Advanced locks. One would think that a more difficult lock would guard more valuable loot, but that does not seem to be the case. In fact I have come across many Master locked doors/chests that have essentially nothing of value behind them. How many times have I opened a Master lock to find less than 100 credits and some random ammo? Too many times.
So, since the loot is generally worthless, are there better quest outcomes behind the Master locks? More story? More Roleplay? Help for my companions? Again, no, apparently not.
One or two Expert locks might be worth my effort, but 50 Expert or Master locks? Sounds like a waste of time and effort. The fact is, since the expert and master locks don't gatekeep things that are absolutely necessary, then there is no reason to waste so much time and energy on these locks. Maybe once or twice(Mantis anyone?) but not over and over again.
Summary: You don't need Security 3&4 at all, and you might even consider skipping Security 2 unless you intend to make lockpicking a roleplay-based specialty. You should also plan to skip most Expert locks(unless something gives you that 'itch'). Ultimately, lockpicking is essentially roleplay/flavor. You can skip it.
It's worth it if you have OCD and can't leave those containers unopened
Completely agree, it irritated me to no end to have to leave behind containers unopened.
I disagree. If you want to truly explore everything, get all the background story of a location even find new quests you need the higher skills at least hard.
Love you guys.. I'm totally invested in this game despite a few game breaking bugs.. hope to assist.. I'm about 300 hours in already. Random fact: leveling starship engineering: acquire plenty of ship parts.. turn off shields.. and run into asteroids repeatedly. Kinda cool too.. you can play billiards with asteroids too.. then simply fix ship and voila! Criteria met.. sorry.. just paying forward the knowledge.
If you save your game right before you try unlocking something, you can always reload the last save if your lockpick didn't work. By doing this method you can save by not using up digipicks. I've also noticed that if there's an advanced or master lock, just by reloading the save will change the lock sequence.
Yep, this is the way.
I went with the cyber runner background and it was perfect for the "Hacker" character I was going for. I'm happy that it's overrated and not obligatory because it makes it where you don't have to invest in it for every build.
The thing that are killing me and don't know how to feel about this game is 1: Combat it is awful. and 2: Loading screen is to frustrating transition betwen zones in planets and jump drives end up taking you about 30-50% of the gameplay. Anyway is a good game on his own plenty of content but doesn't feel like a Bethesda RPG no true indentity it just simply feel dull in term of lore and world build i simply don't feel like i care for the people and my player or the worlds.
I feel the same way about the weight lifting perk. Everyone seems to think this is absolutely required. But, my character is not the type to run around and pick up everything in sight. So, after 115 hours in, I still don’t have that perk and it’s never been a problem for me. I think it’s all about how you chose to role play your character. No one perk is required for all builds.
You're right on all points. That said I definitely really enjoy the mini-game, and seeing anything locked is just so enticing to get into and see what it has. Circumventing the conventional route to unlock a side door or vent is really fun too. Its always been essential for all bethesda games.
Yeah it’s a way better system than elder scrolls or fallout imo. The master ones are pretty satisfying to figure out
Yeah. I agree. I remember feeling very disappointed after getting the master lock skill and immediately going to the first master lock I saw, which was at the intro level. And basically got nothing.
For my future playthroughs it's going strictly for roleplaying purposes.
100%. It's a really cool skill when you know why you're using it and don't just get it thinking it's a fast way to get credits :)
I used security throughout my first playthough. I'm enjoying the second playthough way more without the momentum killing minigame.
Personally I actually love the new lockpicking minigame thing. Something about my brain sees that pattern matching thing and is super happy figuring it out. I'm not worried about the loot honestly, I just pick the locks for the fun of it. I do get that it isn't for everyone though, and there's only been a few times a locked container has given me something huge.
Agreed. It's just a random drop based on your level and the game level of difficulty of the time when this spawned in.
But please, let's not start talking about theft and make that its own thing because that's a whole other skill whether it's better or worse or essential etc.
I can't play without lockpicking and commerce. That locked box I missed haunts me and I'll sometimes even go back for it once I have the skill level needed. As for commerce no matter my build I just can't help but feel like I'm losing out if I don't get the best price or I don't want to buy things knowing I could get it cheaper. Even though I know it's not much of a difference unless you do a lot of buying and selling.
Interesting thoughts about security. In retrospect I would agree the loot doesn't seem worth it. Honestly I feel that combat skills are overrated. My first two toon I used a lot of combat skills because I thought it would keep me alive. My last toon barely touched combat skills, instead focused on ships and science, etc. And I noticed no difference in combat. Maybe, maybe I might had needed an extra shot kill an enemy, but not something I even notice.
Me: Level 48, beaten every major questline except Ryujin, absolutely zero investment into the combat tree, have had no real issues with combat outside of maybe one boss battle earlier on in my playthrough.
I wonder if it's more important on higher difficulties or with certain builds or something. /shrug
Just get a Magshear, and there is no need to invest in any combat skills.
The only reason I'm investing in combat tree is because I'm roleplaying as a melee thief
Yea Starfield does do a good job of making it so you don't really 'need' to invest in any particularly group of skills if you don't want to. So many different ways to play the game. Combat skills aren't needed but they sure are fun for making you feel like a pro with a certain weapon type (and clean through enemies faster). There are just some beast guns you get later that do delete most foes which any character can use (like the legendary rifle I find in the video)
I think they begin to be relevent in higher difficulties. But I agree mostly.
there is one thing loot wise that is amazing for security. very early on in the game you can get 2 advanced AA rifles that are always at any abandoned UC listening post. it’s been 4/4 listening posts that have a room behind a locked door with the rifles and a note stating the content of the store room (2 advanced AA and 5 combat knives) it’s the same very time
It would be great if *_every_* generic master-locked container gave either:
- an epic or legendary piece of equipment
- some exotic or unique-tier materials
- a significant-size cache of credits (maybe 800-2500, maybe even more at higher levels)
- all of the above
(...with master-locked weapon cases in particular always yielding an epic or legendary gun.)
Maybe when Starfield xEdit comes out, it can be an early mod (if it's not too troublesome to implement well), but perhaps BGS could give the loot a bit of a minor rework on their own when they're done working out the remaining few quest softlocks. It's not a huge deal if they don't rework the loot, though; it's not outright bad as it stands.
It's really really really bad
I have level three on security...it was amusing to open locks for a bit. But, to often just find more crap or common crafting supplies, I mostly just walk by locked boxes or doors.
Im actively trying to NOT to pick up every item in any game lately (failing in Starfield so far, but...).
Intentionally leaving items behind to stay more realistic (Boba Fett doesnt scavenge the battlefield) in a BGS game is great training - it's made to pick everything up, so it's a real effort to drop things or ignore them completely. Undoing a lofelong gaming habit, lol 😅
Yea it can be a struggle if you're used to it. Eventually though especially as you figure out what's worth picking up and what isn't it gets much easier :)
While I think the lockpicking minigame is cool and unique in this game, it got old quickly. After you've picked 100 locks, it gets very repetitive and it's way more time consuming than in previous games. This is the first BGS game where I felt the need to install a mod to auto-complete the lockpicking minigame. Since you also always lose a digipick, even if you don't make any mistakes, it makes the mod feel less like cheating. I know that I can get every lock on the first try if I spend time lining up all the pieces before inserting any of them. I just don't feel like spending over a minute on a single lock when I am in an area with 6 more locks to pick.
100% this
I agree w you my guy. I haven’t found anything that blew my mind that I can think of. There is so much loot around from that perspective it’s not that important imo. It does reveal cool lore or routes but I honestly skip locked doors and containers cause I think of other things more important to spend my time on. IMO.
It's rewarding from a roleplaying perspective, also quite satisfying to crack them if you know how to efficiently do them. Also I think Security is used for some non-safe cracking activities in the game such as stealing ships and in certain quests.
Let's be honest, 3 points is not that much if you're going to commit a lot of hours to the game.
Yea it is best from a roleplaying point of view. And yes if you absolutely want to get those master locks then 3 points is needed. I sometimes vibe a single point only for some builds or even just up to expert locks (which is just 1 point if you already start with security) for many of the contraband caches if stealing from them suits my character. Just depends on your build :)
Looting in this game is meaningless, so security is obviously meaningless.
Beside the fact to find some lore stuff on some computer...the skill seems to be underwhelming. Rewards in chests or secured rooms aren't really that good. I still skill it mainly because I want to be able to open any door...fomo is a bitch to me. But besidce this...the skills isn't good enough. I would rather put points into ship upgrades...ship battles are really fun...the lockpicking mini game...is not, for me at least.
Security for loot is mediocre at best, but I honestly think Security is the exploration go to. Lore, Short cuts, Area Defenses, these things alone make the perk shine and I can't imagine playing without it. I do agree that there is no real connection between lock level and loot value, which has let me down several times after breaking through 2+ master locks.
You are completely correct and I made that entire journey from believing it would be insanely useful to not even touching 90% of locks. The main issue is how long you will spend picking all those locks versus just running down another group of enemies. Those enemies will drop similar rewards significantly faster with much more exp gained not to mention the chances of finding real loot. The only things frequently worth the time are entire locked rooms and always contraband chests.
I thank you for the video. I'm currently still on my first playthrough, and my scoundrel got security 3 to get in places he's not supposed to be. But I've not notice that the loot I got from more advanced locks ia not worth the time and perk point investment. I'll remember that of my next char be not invested in scavenging, thievery or infiltration, though the hoarder in me makes hard to not get the skill maxed at some point.
Yeah, I invested in it cause I like lockpicking in all BGS games 😂😂😂 I still appreciate the vid though, I’ll keep it in mind when I do another playthrough!
After raising Security to level 3 on two different characters, I have to agree. I should have _maybe_ invested a single point & just skipped the rest. The loot's not worth the trouble and the vast amount of locks to pick screws with the pacing. I honestly feel this way about a few skills at this point. My first character invested heavily into Persuasion, but my secondary character has had no trouble passing those checks without a single point in the skill (granted, I'm wearing tech that gives me a +10 to persuasion and I've unlocked Manipulation now too). The pickpocketing skill might be a good way for newbie characters to get some quick cash, but it's another where a single point will likely suffice & there are tons of other ways to get rich quick (without cheating) so it's not really worth the point unless you want it for RP purposes. The skill that gives you more O² is really tempting at first, but with the right gear & stuff you can mitigate even that & encumbrance without wasting the points. I'm now doing my best to only spend points in things I think will really, really add to my enjoyment of the game. Hell, I think I saw someone had worked out the figures & you'd have to be level 368 or something to actually unlock everything (and I will, muahahaha! I will!). Anyway, back to it! Rock on!
I feel like no-stealth melees would benefit from the extra o2 skill the most. The power attacks drain o2 at least, if you want to primarily spam the power attacks then i could see that perk being incredibly useful actually.
@@flute136 No stealth melee benefits most from the damage reduction coupled with a massive hp pool. Power attacks are cool but the hp, damage resist, and regen stack massive with the damage reduction and heal on kill you get from dueling. My melee tank absolutely wrecks because 10% of his HP is like 150 and every time he kills he heals 10% plus 30% damage reduction from skills paired with heavy armor that has veteran x3, giving me 45% damage reduction versus humans. I keep a Adv Negotiator on hand for robots turrets and aliens and absolutely smash all human opponents (even 98 pirate myths on VH difficulty)
But even with the best melee weapon it's very slow. I can pull out a pistol and 1 shot these guys in the face or go try to cut them down like a lumberjack. Without the insane bonus damage from concealment melee is a slog on very hard. However, it gives you so much damage reduction npcs look like they using BB guns.
@@MYPSYAI yea idk about all that i was just saying for that specific perk it benefits melee the most. Other builds dont really need o2.
Security is an inclusive skill because it allows people with OCD to loot everything play the game.
One of the best part about security is you'll get a dialog option I think only once? Well worth the 4 levels used!
My secret to farming digipics is to steel ships every time you do you get ~3-6 digipics (more if it's a large ship obviously). You get a bit of ship parts for repairing too and those are pretty expensive. Unf they're quite heavy too :) but it's all good- I'd rather have them and sell than have to buy them.
I find them fun to do, and I will go out of my way to do them. I dont really care if the loot inside is bad, the minigame itself is enjoyable and it's always satisfying cracking open a master lock on your first try
It’s because of the fear of missing out, I’d rather be able to open the crate and know that it was awful then walk past the crate, unable to open it, not knowing
+13 min RANT on ONE skill?! Down vote from me brother. Thanks for the Buzz kill on a game and skill I love! I want 13min of my life back. How can I bill for lost time? Stop whining, life is too short for such nonsense. It's a V-I-D-E-O game!
I agree on the logic of what you are saying. But there is a psychological component of how you feel when you can't open the door, crate or whatever because your security skill is not good enough.
"Sometimes literally nothing."
Yep. Really leaves a bad taste in your mouth to pick a Expert lock with 5 rings to get an Amp vial, 300 creds and two empty shelves.
Dont bother with it beyond one skill point, unless you really love the mini game regardless of rewards.
The most consistent loot is the yellow geometric shaped science container that is usually at the end of the "dungeons". It is always unlocked, always has decent stuff in it.
"Research Methods" is overrated. Neurajack dose the same thing and resourses can be bought.
I would like to see a video on your opinion of the Scavenger skill.
Ding! Ding! Ding! Combine Scavenger with Security to get extra Credits and Ammo. You certainly don't *need* that extra stuff, but it's makes getting those ship parts easier.
yea honestly the commerce skill is basically a replacement for it. extra cash on everything passively, reducing the need to unlock all the locks? yes please
The loot sure seems to not scale with lock difficulty, but being able to access locked areas and open shortcuts is still a useful skill to have. And honestly, once you get to higher level money is not difficult to make.
I've gone up to tier three on my "UC Marine Breacher" build - Why? because 'breaching' a door doesn't always have to be loud, sometimes 'picking' the lock to maintain surprise and 'shock an awe' when you charge in with your shotgun.
As somebody who hates the digipick game almost as much as fallout hacking, I played 3 days of time with not a single point in security and I regret nothing. Super rich, great gear, almost 100% play through 1 and couldn't be happier with the extra 4 skill points I saved.
I think it would be better if there were half as many locked containers, but with twice as much loot in each of them. I like the minigame, but constantly doing it for meager rewards got old fast. The game was much more enjoyable for me when I didn't take the skill on my second playthrough.
Maybe I didn’t hear it mentioned, but the REAL question is when are we getting a build video for this guy creeping around with that sweet rifle? I haven’t even messed with stealth and this looks dope!
I get a sense of pride and accomplishment when I opens master-locked chest with ten credits in it, myself.
The problem is that it is the only way to unlock anything, so it's not exactly overrated. It's just necessary.
The fact is that it's a "top five perk" because you can unlock every perk, so it very much is a perk to get early on and have throughout your entire playthrough.
Security scratches my kleptomaniac itch, I even went so far as to go back to one off planets just to unlock storage boxes that I couldn’t before like Tau Ceti
Lock picking is a must if you want to get everything. Plus multiple paths and data pads etc...
I would argue the combo of Commerce, two levels in Scavenger, and two levels of Security will make you insanely wealthy able to buy any ship/modification you could ever want. I've only clocked in about 40 hours in the game and I have 600k. I've only played through one faction quest and some of the main quest. I'm now free to buy any kind of ship purchase/upgrades I could ever want and never have to worry about cash again.
The more locks i pick the less i want to pick locks
As a lv 40 ex military logistics pilot turned Freestar Ranger, I've never contemplated the need. The mini game is tedious and slows me down enough without waisted skill points.
I like what they've done with security, all fallout games had science and lockpick but now it'd all combined. I'd say just put the 3 points overall
yeah 3 points is a good idea. the last point is not worth it.
I realized right away that the last level of security wasn’t worth it. But at level 71, I’m starting to skip locked containers. I have 4 ships, and 600k and nothing I need to spend tons of money on.
Like, fr, I'll skip picking something if there's an easily accessible key or switch to bypass it, but I retain that level 3 security is a requirement for being able to "experience" every possible option.
Locked ships? Mine now.
Locked lore? Now I know everything.
Hiding something from me? Not anymore.
"secret rout" - Hi! do you like grenades? (Also this is where I hide the bodies)
Hasn't seen anything worth it with the digipick. Other than Robot programming
As someone with 200 hours in the game I can only agree that Security sucks! Nothing worse than cracking a master lock just to find 3 adhesive and some alien nuggets…
I agree. You spend all the time to crack a master level lock and you get a couple of cred sticks and a white weapon or at times literally nothing. Juice not worth the squeeze.
Rank 3 is all I need. Covers all lock levels and able to feed my what's in the locked box/door OCD.
The moment you open a master lock and nothing is inside…
Now that you’ve covered Neon and the security skill, it’s time for you guys to do some sort of cyberpunk build
they should've kept the skyrim style of being to unlock anything without perks, but the digipick puzzles would be stupidly hard and get easier with perks
New game plus is great because your new build can be a character that has all abilities unlocked but, by choice, can't use certain ones because of role playing purposes. This way each new character will never have to worry about leveling and grinding to get a certain ability. Now it's total immersion into the story with each new character, no interruptions. For example you could do a run where you can only carry 2 main weapons and a side arm at once. Make it harder by your own preferences per every new game plus. No reason to level a new character ever again once you unlock all the abilities which for most will be at least 200 levels.