great vid. wish people would show the mesh wireframe more while working so its easier to understand how your avoiding topo errors...it would also be nice if you described what "normal fix was actually doing".
@@ahmetbaykara.mp3 hi I don't really see what you want to do. Can you explain on the discord server please? Also screenshots would help us to guide you
@@CGSeb-scifi Sorry for my question is not clear 🙏🏻 I ask that for this tutorial: At 24:23 you adding a mirror modifier manually to the cutter object. Why it isn’t possible to using the Fluent menu to do that? The booleans are not Fluent objects maybe(?) I’m trying to understand the logic behind the workflow.
@@ahmetbaykara.mp3 Because the mirror has the reference object the side and not the central object. I already used one object as reference and we can't use multiple objects with multiple mirrors
@@CGSeb-scifi Thanks Seb I'm so new to this that I don't even know how to explain myself. I meant that red paint texture, hope you know what I mean, It looks incredible.
@@gonebymidnight2881 go to the viewport shading options, the sphere icons you see on the top right. Select the second one, which is normal, and then press the down arrow to open the shading menu. There, select Matcap and click on the sphere image, you will get a menu with all this different textures you can use for modeling. If you cant figure it out with my message look for a blender matcap tutorial on youtube, hope this helps ;)
Hello, great tutorial as usual. Fluent is very good. What do you think of mesh machine? is it a good complement for Fluent or useless? Can it fix artifacts too?
salut, mesh machine c'est pour les modèles destructifs, Fluent ne fonctionne qu'en mode non-destructif. Il faudrait alors compléter l'objet Fluent et ensuite faire une passe avec mesh machine. Ce qu'il faut savoir c'est que 99% des artefacts peuvent être fixé en ajouter des arêtes de support, pour le reste, le normal repair fonctionne très bien ;)
@@CGSeb-scifi Ah ok merci , avec tous ces tutos en anglais ou parfois les sous-titres sont approximatifs , je n'avais pas saisit la nuance pour mesh machine 😉
great vid. wish people would show the mesh wireframe more while working so its easier to understand how your avoiding topo errors...it would also be nice if you described what "normal fix was actually doing".
When cutting the cutter, why Fluent can’t mirror the cutter to the other side of the object?
@@ahmetbaykara.mp3 hi I don't really see what you want to do. Can you explain on the discord server please? Also screenshots would help us to guide you
@@CGSeb-scifi Sorry for my question is not clear 🙏🏻 I ask that for this tutorial: At 24:23 you adding a mirror modifier manually to the cutter object. Why it isn’t possible to using the Fluent menu to do that? The booleans are not Fluent objects maybe(?) I’m trying to understand the logic behind the workflow.
@@ahmetbaykara.mp3 Because the mirror has the reference object the side and not the central object. I already used one object as reference and we can't use multiple objects with multiple mirrors
Is there a Bezier tool for creating slices?
No but the shape tool with a bevel on some corners can usually do the trick
Hello。The box has been drawn. How to switch cut or add?
You can press U, D or I to switch the mode when you have drawn your cut :)
@@CGSeb-scifi THANKS!
what material library did you get that from? I love it, thanks for the tutorial
Thanks ! I don't get it, this is a modeling tutorial I don't use any material here 🤔
@@CGSeb-scifi Thanks Seb I'm so new to this that I don't even know how to explain myself. I meant that red paint texture, hope you know what I mean, It looks incredible.
@@gonebymidnight2881 this is a basic color in blender
@@gonebymidnight2881 go to the viewport shading options, the sphere icons you see on the top right. Select the second one, which is normal, and then press the down arrow to open the shading menu. There, select Matcap and click on the sphere image, you will get a menu with all this different textures you can use for modeling. If you cant figure it out with my message look for a blender matcap tutorial on youtube, hope this helps ;)
@@user-no6bt6uj2y LMAO
hey mate, why i can change to side/front/top view while using fluent?
It is possible, do you have the latest version of Fluent? You need to use the num pad
@@CGSeb-scifi yep im using newest version and already using numpad too
@@maryoriski2013 I recommend you to go on the Discord where we can help you :)
is it possible to use the grills on curved surfaces?
The grid is always on a face, so if you right click on a curved surface it will show on a small part of it (you can see it in this video)
@@CGSeb-scifi my bad I meant like using the multiple grids on fluent to put it on a curved surface
hey cgseb!
Hello, great tutorial as usual. Fluent is very good. What do you think of mesh machine? is it a good complement for Fluent or useless? Can it fix artifacts too?
salut, mesh machine c'est pour les modèles destructifs, Fluent ne fonctionne qu'en mode non-destructif. Il faudrait alors compléter l'objet Fluent et ensuite faire une passe avec mesh machine. Ce qu'il faut savoir c'est que 99% des artefacts peuvent être fixé en ajouter des arêtes de support, pour le reste, le normal repair fonctionne très bien ;)
@@CGSeb-scifi Ah ok merci , avec tous ces tutos en anglais ou parfois les sous-titres sont approximatifs , je n'avais pas saisit la nuance pour mesh machine 😉
Bienvenue dans la famille Fluent :) Je recommande de passer par le Discord pour qu'on puisse aider plus facilement :)
@@CGSeb-scifi Pour mon soucis de fonctionnement avec Fluent ? je n'ai pas discord mais j'ai envoyé un message à M Michau sur Artstation