What kind of self respecting online service can go this long without a basic messaging system. Even more egregious is that Wii, 3DS & Wii U had free online yet they still had some online features that Switch with its paid online does not
Its $20 dude stop complaining. I mean even though the service sucks and is underdeveloped but its $20 so stop complaining. Just give Nintendo your money.
@@MastarCheef1337 even if its 20 nobody wants to pay to play online why should we have to when it was free on the other consoles I hate that they basically copied xbox and playstation I hate that we have to pay at all on any system to play online playing online should be free
That's a great description of Nintendo. Nintendo the developer: Great! Fantastic! Hard to fault...! Except when they make really strange game choices. Nintendo the publisher: Is it just me, or are they some weird hybrid of all the notably bad points from other publishers combined? (Though nowhere near as evil, just... stupid.)
@@greatsageclok-roo9013 Even when they make strange game choices, like five years down the road it ends up being like... ahead of it's time and regarded as some underappreciated classic. Honestly, it almost feels like sometimes Nintendo should just get out of the hardware game and focus exclusively on software. Like they clearly don't know how to properly set up servers, their actual console quality gets cheaper and cheaper every gen, and they seem to be totally unwilling to reach outside of their bubble to get the companies or people who could help them successfully launch things that are industry standard now for gaming. Like I feel that if Nintendo launched on other platforms this gen- Xbox, PS4, PC -they would basically be considered the god company completely smashing other games in this live service world out of the water. Like don't get me wrong, the Switch seems like a neat machine (when they work) but I feel like the only reason they're on par with other platforms is the strength of their games, and their actual game sales are probably bottlenecked by the fact that you can only buy and play them on one platform. But then again, I guess if they did start releasing games on other platforms- especially PC -they couldn't sell us Super Mario Bros. fifty more times, so what do I know?
I think the biggest problem Nintendo has is that they feel their name is so exclusive and predominant, that they need do anything and people will buy them regardless. That might have been true in Nintendo's "golden age" (NES to Wii) but they have massively failed to realize they have competition! They have to compete for that money with many providers like Sony, Microsoft, EA with Origin, Steam and now possibly Stadia. With all these services, the pie is smaller and Nintendo just seems blind that it is no longer the #1 gaming platform. That and it's headhunting stand on UA-cam and piracy and it's near paranoia levels of intellectual property protection are making many gamers seek other platforms. As for its networking, even Microsoft has offered it's expertise to help and Nintendo in its arrogance continues to decline citing "we will just milk out casual gamer base and our ip's will sell the system. NO Nintendo!! It's more than hardware, more than netcode it's VALUE for the money and if you continue on this path, you will find your share of the pie shrink smaller and smaller where no matter what gimmick you cook up, gamers won't buy into it. (Think Labo, Cardboard VR, and no browser, Netflix, or Virtual Console on Switch). You have the ball Nintendo, don't drop it out of some foolish pride.
@@greatsageclok-roo9013 Oh I agree totally. Stadia is to Google as the Wii U was to Nintendo, overpriced, both lacked solid support game wise, full of gimmicks, and fail to convey a sense of value to the gamer. But both are also now trying to create markets on their name alone. The Switch is a very good platform for portable gaming and for those who value this over raw performance. But you cannot continue to fail to give basic features that gamers want like a browser, movie apps, and servers for online. And while Stadia is a train wreck, the concept is solid and if they can deliver what they promise, it can potentially put a huge dent in Nintendo providing they don't continue the Google tradition of simply dumping a concept they spent a billion or more on. Nintendo needs to get the bonsai out of its CEO's ass and stop thinking being weird will save them.
I actually like when you do more critical videos, it shows that you're not just shilling for them and that you're comfortable saying "Hey, I don't care how much I love you, this isn't cool" and I can get behind that.
a Splatoon 2 Twitch streamer I'm following has an emote that reads "$20 a year" in attractive bubble letters, which his subscribers spam in his chat every time someone disconnects from a match he's in
Thanks for introducing me to this streamer. I was going to buy this game but now i know i need online and its peer-to-peer I’m not going to bother. My internet isnt stable enough for this i already know. I’m going to watch this streamer to fill the void
Don't remind me... The only games that run smoothly for me online are MK8 and Splatoon 2. I've pushed through thousands of SMM2 multiplayer matches and so many of them are laggy as hell. Even directly playing with friends is still only 25% speed, despite both of us having good internet. It's like they just refuse to give us proper online. Why put in effort when people are paying anyway, right? Nintendo *can* do better, they just won't for whatever reason.
Same, it's not even negative, really, this and the Pokemon national dex video were fair and we'll thought out, Arlo points out where he could be wrong or where his info might be lacking which I appreciate
They were certainly kinda broke in 2015... what with cutting by a third all of their executives... just saying they were trapped before the switch as crazy as that sound
D Dub splatoon. Monster hunter. Pokémon. Mario maker needs the online for level distribution. All of these could have been kept as free like they have always been.
@@ct2651 we are in 2019, not 2015, stop thinking they are perfect and trying to think they are always right becaude of something that happened years ago.
@@Dr_Mundo no they are obliously way worse than they were when nobody was helping them... but saying that the company is in a good financial situation when compare to any other AAA company is ignoring the fact that 4 years ago, it was close to go bankrupt. Im not saying nintendo is innocent, i just wish people will give them some slack sometime.
@@Deuteriumaddict I'm not exclusively speaking about the Nintendo service but the console itself and the games, the prices for the games are sometimes ridiculously high, because Nintendo knows that we will buy them anyway :(
I think these games’ online “improving with time” is just the people with bad connections stop playing over time. I don’t think Nintendo has done anything since launch
Faggen Abler Maybe that’s been the source of the lag the whole time. My online is pretty consistent. Most issues indeed result from issues on the end of other players.
Yeah, that'd describe what happened to me. For some reason, Nintendo systems in particular don't agree with my internet, so most games have frequent lag unless I'm playing right next to my router, so after a while I just stopped playing online.
No, they haven't done anything, and yes people have either gotten better wifi or stopped playing. Nintendo uses Peer-to-peer at the moment, so I don't even know how they could improve it on their end (maybe the net code, but that's only part of the problem)
Recently Nintendo screwed me over by factory resetting my Switch when I sent it in for a minor repair. I lost all my massive data for Splatoon 2 and Pokemon Let's go. They even told me on the phone that they wouldn't have to factory reset it
@@segunthepikachufan1470 Or if it was kept on a low firmware patched, though I highly doubt it since they mentioned playing Splatoon 2 Personally I'm gonna buy a red box Switch and hope for the exploit to work out. If you get one on 8.0.0 (I think), or a Lite on that firmware, they're expected to be hackable, but if not, I'll just transfer my stuff over and hack my launch Switch
@@redwidow1358 Atmosphere works with any Switch version though so it doesn't really matter as long as you have the exploit from pre summer 2018 Switch is
Oh Nintendo has seen what the fans have said, but they are rapidly becoming "too big to fail" and they don't think they can lose. They can and will if they don't listen and stop this "we know better than the gamers" mentality that all of the AAA companies believe.
Too late for that. The Switch is already selling like hot cakes and people keep lining up to buy more sequels and regurgitated nostalgia franchises. Pokémon SwSh sold big despite bringing absolutely nothing to the table. Nintendo has no reason or incentive to make improvements. Now eat your slop and buy the new half-assed sequel coming down the pipe.
actually I think when youtubers make videos they pick when ads happen. I dont know if I got the same ad times because I have youtube membership [no ads]
@@onezeee Yeah, I don't get the constant bellyaching I see all over UA-cam about ads. Surprisingly, it still works perfectly with ad blockers in 2020. Android Firefox works with U-Block Origin too, so even (some? most?) smartphones can dodge the ads. I'm not advocating ad blocking; I'm saying that the complainers have a way to make their complaints go away. (So they can stop whining, and do what it takes, if it means so much to them.)
@@mike_tw3876 Yes it would, fighting games are good with peer to peer typically but once you get more than 2 people that is when you need servers. Also, the netcode is the main issue with Smash.
The reason why no body talked about that is because I believe it was reported to be a miscommunication between NOA and NOJ. But yeah kinda messed up still lol
Honestly I’m starting to think this had something to do with Reggie’s retirement. “Wait, we’re not giving them dedicated servers? ...Ight I’mma head out”
I just keep saying "You're PAYING for this." Goodness, someone gifted me a family membership, but even with that, I'm not using their online feature much. Because the frustration just sin't worth it. As a point that no matter how cheap this is. 20 dollar is still 20 dollar. And trash is still trash. Every, single, penny, you subscribe to, stacks. And people keep forgetting that tiny fact.
a lot of games rely on online play, especially games like splatoon 2, mario maker 2, etc so it's not like players of those games really have a choice if they want to enjoy those games.
*Last year's thumbnail:* Arlo looks at his switch *This year's thumbnail:* Arlo looks at the camera, with the switch *Next year's thumbnail:* Arlo looks at god, with the switch
if you reference splatoon, i think splatoon runs great online and voice chat kinda works if you play with friends (with others I'm glad i have no voice chat). For me they messed up Mario Maker 2 and Smash bros... those i don't want to play online because it just lags so heavily
Jo Gr Ah, yes. I'm glad there is no voice chat with strangers. God forbid I toggle the option off in settings while others decide for themselves. And it kinda works with friends, even though "kinda" for a paid service is less than acceptable.
Yaeven I like having an even playing field without voice chat in ranked. Not sure why they don’t just let us use the native vc in league and private battles though.
"Not as bad as Wii U." I most decidedly disagree with that statement. Previous generations of Smash allowed you to see that a friend was playing an online game with an open spot and join them. Ultimate does not allow this, friend matches are segregated into their own exclusive mode (with no ability to invite), so you can't join a friend who just happens to be playing a random online game with a slot open. The inability to connect with people on my Friends list is what kills the service for me. In that sense, Switch Online is worse than THE VERY FIRST ONLINE GAME NINTENDO EVER MADE, TWO GENERATIONS AGO, Mario Kart DS. In MKDS, if you were looking for a match, and a friend was online, that friend would see a little exclamation point in the corner of their screen to let them know that a friend wanted to play. Switch doesn't even do that. I can see, on my Friend list, that a friend is playing Smash, boot up the game myself, go online, set up a friend arena, and sit there alone until the game kicks me for inactivity, because there is no way to know if a friend who is playing the same game at the same time as you would like to play together. For a paid service, that is inexcusable. And that's not even the worst of it. Pokemon, POKEMON, THE EASIEST GAME TO DO ONLINE, HOME OF SOME OF THE MOST ROBUST 3DS ONLINE FUNCTIONS, doesn't even do Friend connections at all. Let's Go has nothing, just random symbols to key in and see what happens. No idea who you will ever connect to, if anyone at all, and no way to search specific Pokemon for trading, either. It is the single worst online setup that I have ever seen in a Nintendo game.
Wii u had free online, better smash online and actually working controllers, dunno why they keep praising switch like its this fucking amazing deal when both of the 90 dollar controllers start drifting after a month in mint condition
@@pandinus1377 thats why i bought a Wii u. So i can play splatoon online without paying AND i can actually play splatoon online for Free and its better then nso
If cleaning it doesn't work, look up how to ship it to Nintendo. Had the same problem, did the same thing, and they fixed it for free past my warranty.
Yeah I live in Norway and struggle with similar issues. Doesnt matter how good your internet is when you live in a small country. I got banned when I got connected with someone in russia and it couldnt keep a stable connection between us through the match.
RIP. I am having the same problems but according to Nintendo’s website my internet connection is actually fine and stable. But of course, if i try to play Smash ultimate I end up with a PowerPoint presentation in a free for all :/
Nintendo: Can we charge you for online? Fans: To give us dedicated servers and quality online? Nintendo: Yes Nintendo: *does nothing like a boss* D I S C O N N E C T T I M E
With a peer-to-peer connection, all participants need to have a strong and reliable connection with minimal latency for a good experience. If a single player is located too far away from the rest of the people in the group, there will be noticeable input lag. If one person gets packet loss for one reason or another, the whole group stutters. If you remember the days of Mario Kart DS online, you'll remember how many people used to cheat because of the complete lack of anti-cheat on peer-to-peer. Peer-to-peer is fine for a cheap "isn't this cool?" experience where having multiplayer is better than not having multiplayer, which is the type of thing you see built into emulators, most of which are free. Dedicated servers allow the core of the game to be run on a fast, reliable, and possibly redundant network. If you have a good connection, your experience is great, and if your connection is bad, your experience is not so great, but even so, you won't be ruining the experience for everyone else. In my experience, games that use dedicated servers are still playable even with a less than ideal connection, but if your connection is so bad that the game isn't playable, you don't ruin the game for everyone else involved when you drop. Dedicated servers might be more expensive and time consuming for the hosts, but when you're paying a subscription for the service, I wouldn't expect anything less. I don't understand the argument that peer-to-peer is better, because it simply isn't. It's better than not having multiplayer at all, but that's about it. The only decent argument I've found in favor of peer-to-peer is that theoretically the input delay should be lower, but as explained above, if a single person in a group has a bad connection, the entire group has to cope with that bad connection, causing the input delay to fluctuate game-by-game. I'd rather have a consistent, but slightly higher ping, than a fluctuating ping that might be, but usually isn't, better than on a dedicated server. If your connection to the dedicated server is 70ms stable, and you're always connecting to the same server from the same internet access point when you play (at home, presumably) you get used to that ping and your brain more or less factors it out when playing. However, when you connect peer-to-peer with one person, and get 20ms ping rock steady, and it's almost like playing local multiplayer one game, but then the next game against a different person gives you 150ms ping with lots of packet loss, it's nearly impossible to get used to that fluctuation, making the experience more stressful than fun. Is the rare chance that you'll get a great game with negligible input lag worth all the other games where you're more or less wasting your time struggling with who knows how much input lag and potentially lots of stutters or a random disconnection? I'd rather have a dedicated server, and I don't feel that's unreasonable for a PAID SERVICE. If Switch online was free, maybe I'd feel differently, but given how much money Nintendo makes... probably not... As a PC gamer, I've been holding off on buying a Switch until they fix the problems with their online service. It seems I still won't be buying a Switch for some time.
Just get one for the single player games/modes I played the crap out Mario Cart and never went online I three stared every cup on every difficultly and it took about a week I had a blast then I went to play crash nitro cart and realized I know nothing about cart racing haha so many good games on the switch that aren't multiplayer and plus you have a pic anyway the most superior of all gaming systems
@@gulag_inmate69 I get what you're saying, but I'm not all that into single player games. The primary reason I'd play a single player mode in a game is to practice for when I inevitably feel the urge to play online multiplayer. The Switch's main feature in my mind is the portability, but you know what's even more portable than the Switch? I could get a decent Android smart phone and split controllers, load it up with emulators, and replicate the Switch experience with older games. I could, for example, play Mario Kart Wii through Dolphin on my phone when I'm not at home, then load up CTGP on my real Wii when I get home to play Mario Kart Wii online - the CTGP community is still alive and well. I, personally, prefer MK Wii's feel over MK 8's anyway. Using emulators, I'd get access to more retro games on my phone than you could get on the Switch anyway. The only reason to get a Switch in this situation is to play the new games online, and since the online is really hit or miss on the Switch, I'm honestly better off playing games from over a decade ago online using a mod. I could always soft mod my Switch to brute-force emulators in that way (since there are SO many games that are playable on the Switch that Nintendo doesn't offer yet for some stupid reason), but even a modded Switch probably isn't going to be powerful enough to emulate the Wii, and modding the Switch puts me at risk of bricking the system. Even if I'm successful, it's still possible that Nintendo will ban my Switch from online for being modded, taking away the only thing that makes the Switch better than just using emulators on a phone to play retro versions of the main series Nintendo games, which are generally just as fun as the current versions exclusive to the Switch. If Nintendo had just offered an easy way to access all their classic games, and put the money into making their online service good - especially since they're charging you for a subscription now - more people would be satisfied, and more people would be interested in their console. It makes me sad that the Switch isn't all it could have been, especially since most of the problems are in software, and can be fixed with updates, but until it does, I won't be buying one. I don't believe in buying something that isn't quite great now, and waiting for it to reach proficiency later.
Thing is peer to peer actually can be better in certain cases, specifically fighting games. You'll be hard pressed to find a fighting game that uses dedicated servers. Dragon Ball FighterZ is peer to peer, same with all the Street Fighter games that have online, and these are just a few examples. The reason is because while servers do act as the host, and therefore minimizes bad connection issues, it also creates more links in the connectivity chain that the net code has to keep track of. With peer to peer, you only have to connect to the other player, but on a server, you have to connect to the other player AND the server. This could create more work than what is needed for the connection, and this creates interference, which is awful in a fast paced fighting game. Additionally, it's more expensive than needed, since in fighting games, at most you're connecting 2-4 people for a 5 minute play session. Compare that to games that do rely on servers, like Fortnite, which has to ensure 100 people are connected for a very long game, or Civilization VI where you connect up to 20 people for a game that could last literal hours, or an MMO in which the play session is constant with thousands of people connecting at once. That's what servers are needed for, not a 5 minute game with 2 people. Dedicated servers are not the end all solution to online problems, it's far too complicated to narrow down the problems to one thing. I think the problem with Nintendo, at least to us westerners, is they are still extremely Japan focused, and Japan is not as into online play as people in the west are. They tend to prefer local multiplayer, via split screen or local wireless, since people in Japan live extremely close together compared to us in the west. Have you seen what a Japanese neighborhood looks like? The houses are extremely crammed together. So much so that it's no wonder they prefer local over online. Think about it, why play online, when you can just play with your next door neighbor and friend who's close enough to wirelessly connect to? Westerners are really the only ones asking them for better online, and Nintendo has always operated in a Japan first mindset. This even roots back to the infamous Switch Online app that everyone hates. Everyone except Japan, who actually like the app. Don't ask me why they like it, they just do. The app has crazy good reviews on Japanese app stores. Lol
@@Nosidda You're right in the sense that theoretically peer-to-peer could have lower latency, but as I've previously explained, peer-to-peer requires all players in a game to be in roughly the same area, AND they must have a strong and reliable connection for all users to have the best experience, otherwise there will be input lag and stutters. For a popular fighting game with proper net code that makes sure all players involved are within tolerances (location, no packet loss, etc...), then sure, peer-to-peer is viable, but this clearly isn't the case with Nintendo, with rampant issues. As you pointed out, it probably has to do with Japanese culture and geography, because in Japan, with such a high population density, with everyone being contained within a small island, and with technology being high priority, most players will have a fast connection with minimal distance for the signal to travel. You won't wind up with a common US issue where somebody on the east coast gets matched with somebody in California, causing a ton of latency. It makes sense why Switch online would work so much better in Japan than in the states. I maintain that dedicated servers would still be an improvement overall, because despite the potential latency advantage that peer-to-peer offers, dedicated servers provide a more stable and consistent experience with players from a wider range of distance. I previously mentioned ping examples where with peer-to-peer the ping is highly variable from game to game based on the connection quality and distance of each person in the game, compared to the stable ping you get from connecting to a centrally located dedicated server. It's a lot easier to get used to stable ping compared to fluctuating, even if that fluctuating ping is lower on average. Proper net code could improve the highly fluctuating ping that the current Switch online provides, but it can't fix players that have bad connections, and packet loss from one player will always result in issues for anyone involved. Dedicated servers make it such that the only person that suffers from a bad connection is the person with the bad connection; you won't ruin other people's games because you lagged from packet loss, or lost connection entirely, nor will others ruin your games for the same reasons. Dedicated servers would also enable a wider range of area, and therefore people, you could play with. Servers would have to be somewhat local, which is expensive on Nintendo's part, but if they're not doing this, when why on Earth do they need charge a subscription for Switch online in the first place? This isn't their first rodeo with online gaming, and they never charged money for it before. One of the things I, personally, really like about online games is the possibility of playing with people from around the world. With local dedicated servers, you could choose to play on a server outside of your area, sacrificing some latency, but allowing you to play with people from the other side of, or even another, country. It would be so cool to connect to the Japanese server and play Mario Kart with Japanese players. Such a thing might completely unplayable for all parties involved in peer-to-peer, but with dedicated servers, the only one that's lagging would be me, because I chose to play on a server outside of my region. If I were to put peer-to-peer vs dedicated servers into an analogy, I'd say something like this: Would you rather drive the fastest car on the road? Or would you rather give up 15% of that speed for creature comforts such as air conditioning, heated seats, a killer sound system, smooth suspension, and bluetooth? Sure, in certain circumstances speed would be the most important thing, but the majority of the time I'd rather have the creature comforts. And if I'm paying a subscription either way, I'd DEFINITELY rather have the creature comforts.
@@tacotoad3959 While I understand what you are saying about servers offering more stability, as you yourself pointed out, servers are not as good at limiting latency as peer to peer connections. Why do you think every fighting game under the sun uses peer to peer connections rather than servers? It's due to that advantage of less latency that peer to peer has, since fighting games require extremely precise timing and movement that's extremely action based, a type of gameplay where even a single millisecond of latency can make all the difference. And since you're usually only connecting 2 people, maybe 3 or 4 on occasion for only a few minutes, the lack of potential for things to go wrong is minimal. This is crucial for a game like Smash Bros, because the smallest amount of latency will affect everything, and while servers would make it more stable, it would create more latency than it already has due to it's bad net code. So while I agree that some games Nintendo has would benefit from having servers, not all of them would, with Smash being the biggest example of a game that needs to get peer to peer right. In regards to what you're saying about if one person has a bad connection, than everyone does, if what you're saying about peer to peer is true, than why do other fighting games have no issues with online? Many people are misinformed about Dragon Ball FighterZ and think it uses servers, and people tend to be shocked to find out that it's actually peer to peer, because the online in that game is so good. That game and many others use peer to peer connections with virtually no issues, to the point that people think the games use dedicated servers when they actually aren't. If you craft the net code well, the issues you're bringing up don't happen, mainly because the way peer to peer works is by making one of the two players the primary host for the game, mainly the one with the best connection acts as the host, basically the player with the best connection in a weird way becomes the temporary server for that session. Peer to peer is not the problem, the problem is Nintendo isn't crafting their services correctly. There's a common theory that Nintendo crafts their net code using a type of net code that isn't meant for gaming. I admittedly don't know all the details, but Wolf Den on UA-cam did a great live stream talking about it. Basically my understanding is there are two types of net code, one that is stable, and one that is not stable. For gaming online, you actually want to use the unstable net code, because if any information in the connection is lost, the net code will make up for it on its own and leave that lost information behind to ensure the session keeps going constantly. This allows the session and pace to be constant at the cost of information loss, which isn't good for things like email or websites, but it's well suited for gaming, where it's more important for the session to be constant than try to hold every byte of information. The more stable net code that's most commonly used is not a good option for gaming, since it works to make sure no information is lost during the session, and it does this at the cost of consistency, which is an issue for something fast paced and constant like gaming, because it would cause constant lag and freezes as the connection works to get that information back, and pauses the session temporarily to recover that information. Does that sound familiar at all? Again, I recommend looking up Wolf Dens video, he explains it better than I do. I'll try and link the video if I can. TL;DR The problem isn't peer to peer, the problem is Nintendo themselves. They simply aren't giving enough attention to crafting their net code correctly, likely because they are focussed primarily on Japan first, and Japan isn't as into online gaming as we are for a multitude of reasons. Peer to peer has been proven to work just as well as using a server given the criteria of what the game demands is up to speed, and the net code is crafted properly. Smash is a fighting game, and therefore peer to peer is the best option for it due to it's advantage of having less latency than using a server, but Nintendo needs to handle it properly, and the problem is they AREN'T handling it properly. If using peer to peer is the problem, then why do more than 60% of all the online games everyone plays use peer to peer connections rather than servers, including ones you wouldn't expect, such as Monster Hunter World on PS4 and Xbox One? The answer is peer to peer is not the problem, NINTENDO is the problem.
I do love Splatoon and it's one of my top favorite online games though but I would still love to see custom lobbies where I can be creative with my own lobbies. Deciding what stages and game modes should be available, how many players on each team can battle in a match and if only my added Switch friends can join. I can even name a lobby as "I love Hieda no Akyuu" or "Cosmic Monolith Battle". Not to mention that I also want an option for the voice chat where I can interact in public, only with friends or not at all. Maybe that way, I even don't have to hear some horrible geese honking at me. They should pretty much include that option when having easy native voice chat on to the console and controllers.
And they ignore the fact it is a lousy attempt. While valve, GOG, Microsoft and Sony gave Nintendo the recipe or the manual. It's just like a manual for a chemistry experiment in highschool. You have the tools, the chemicals and the formulas to do the experiment and calculate the results and validate them. After that you write down the conclusion.
Nintendo has been doing online since the flippin ds days (15 years) which also had voice chat. Why the hell doesn't even the switch have that in 2019? I swear nintendo is few steps forward, and backwards.
I can give you one big reason Nintendo doesn't want voice chat on the switch. "CoD Kids". Simply put they likely looked at games like TF2, Halo, Fortnight, and well CoD, and came away with the right conclusion that voice chat in E10+ games is not a good idea. They also likely looked at the swtich and came to the conclusion that most gamers are just going to be playing from near their desktop's and are going to be using proper dedicated voice chat if they want it. Also just my personal side of this, I agree with the stance that it shouldn't have voice chat. I am that gamer that turns off the voice chat in TF2, purely because I don't want to hear the vitriol coming from the other players. And no a "mute all" option would not be good enough. If you want voice for playing Splatoon, just carry your switch over to your desktop and fire up Discord/Skype/Teamspeak/Mumble/ect. and get it that way. The switch is portable, you do have the power to do this.
it being regionlocked would not be as bad if there were no japanese only games. fuck man,i just want to play fire emblem1 on my switch even if it is basicly unplayable for me because i cant read or speak japanese lol. the fucking puyopuyo game is in snes online,so why would i need to spend about 20€ more in japanese currency just to play the one game I am really interessted in?(Iknow the game is not really good,but i am just a fan of the series)
Party chat, messaging, communities. That’s the only thing keeping the switch from being my favorite console, oh wait........ CAN WE GET SOME KIND OF ACHIEVEMENTS OR TROPHIES IN GAMES? please Nintendo y’all have a gold mine here
That was because it was exclusive to people who bought launch models of the 3DS before the price dropped and nintendo promised that it would be exculsive to them.
@@therealbite The reason Nintendo didn't offer the games on the Eshop was because they were not satisfied with the quality of how the games played. They weren't being emulated, they were running on the built-in DS mode running exactly how a DS runs GBA games, and as a result lacked stuff like save states, which are available on the Wii U. Personally, I think they should have offered them anyways, but that was their reason.
@Halcyonacoustic That isn't really the thought process, people would obviously be bummed if they just bought a game system $250 and the price went down to like $160, Nintendo for whatever reason decided to give them a gift in the form of exclusive GBA games and free NES games, and while it's nice to know they never went back on their word it does confuse me that they didn't put other GBA games not part of the program up.
I've been busy enjoying literally everything else BUT my Switch that, for a while, I forgot it actually exists. The Wii U is actually really nice lmfao.
@@Sapphaura Yes indeed. Nintendo just needed to make better trailers for the console, give it a less confusing name than Wii U, and make more games take actually advantage of the gamepad controller. Bam, a perfect console.
@@aionicthunder "Hey, it works for me, so clearly my experiences are the same as everyone else's. If yours is different than mine, then you're just wrong."
Can relate I guess it depends on internet speed and types. I have shit wifi but it's actually good enough. However add bad connection and oh God the controllers disconnecting at wrong moments just makes it horrible.
Not gonna lie in my experience in Smash online it almost always great with only minimal lag, but when it DOES get bad it always kicks me off the fight with an error message.
Nintendo just can't into Online. Their online service is subpar and extremely lacking in features. The online store is extremely difficult to navigate for non-new mainstream games. No free big games like on Xbox or PlayStation. And they charge for it. It's not a big price, but it's the principle of the thing.
Every major video game store is awful to use; Xbox One and PS4 run like garbage and hardly work, and Steam doesn't have tabs if you use it in its own browser. Why are all of them so bad?
Yung Falafel but PS+ games are seldom good. Either they are just lackluster or they are old games that everybody has played already. The only good service of this kind is Microsoft’s Game Pass.
I don't mind the $4/month for Online. I used to pay $10/month for Xbox Live Gold. (which I never used) So, I moved that money to a $10/month Microsoft Office 365 subscription.
“Hey, we have an online service but it’s gonna be bad for right now.” “Oh, ok” “It’s been a year, it’s not any better, what’s going on?” “Huh? Uhhh... [CONNECTION ERROR]”
_"What more could you want?"_ A lot more RPGs. Earthbound/Mother 2, Chrono Trigger, Final Fantasy 4-6, and Super Mario RPG, plus region exclusive games like Terranigma and Secret of Mana 2/Seiken Densetsu 3. Also, the Donkey Kong Country games. Like, how is at least the first one not on there already?
Well for most of them, have some complicated licensing issues. Especially Mario RPG. Donkey kong country I can see coming someday. They just need to work with Microsoft.
@@max_harwell Microsoft has no hold on the Donkey Kong series. That's a myth. Nintendo retained full rights to DKC when Rare was purchased. The most likely reason we don't see Donkey Kong Country very much anymore is because many of Nintendo's higher ups dislike the series, and would prefer it disappeared.
It’s amazing how poorly Nintendo treats their customers and they still keep coming back. Idk what kind of witchcraft they have over their fan base it’s truly amazing
I remember I once heard from another UA-camr that he was playing Mario Maker 2 and it took the characters half an hour to go down the flag pole after the level ended, it took the game HALF AN HOUR TO *END* THE LEVEL
Also, for a "proper virtual console", there are 500 games from Arcades, Genesis, NeoGeo, NES, SNES, etc. on Switch, and they're cheaper than Virtual Console. It seems publishers have taken control of their properties, and wanna sell them on their terms: Contra Collection, Castlevania Collection, Mega Man Legacy, Genesis Collection, etc.
@Jon Jay Oh, I thought you couldn’t keep the games if you quit your subscription. If you can, as your comment implies, then it’s totally worth it in terms of calling it “cheaper”.
yeah,people just sell their roms because nintendo does not partner up for VC anymore. and that is legit,collections like collection of mana are literally just a titlescreen,a menu to choose the game and the same old emulatorsoftware nintendo themselves use for nintendo online....and of course the roms,but i already said that
@@joebidenVEVO - The thing is, these collections are MUCH cheaper than Virtual Console. Arcade Archives and Hamster's NeoGeo games are $8 each, but the Mega Man Collections? $20 for 5 games. $4 each. The SNK 40th Collection? $40 for 30 games. Just over $1 each. The Genesis Classics Collection? $30 for 50 games. That's $0.60 per game.
I got a Switch Lite as a Christmas gift two days ago and activated my 7 day trial for the online service. The online play doesn't work smoothly and the SNES/NES libraries are lackluster. I'll be sticking to offline games and won't bother with the online service until GB/GBA/GameCube libraries are here and bring something more to the table.
Completely agree. I used my trial to play the Splatoon 2 demo last week. I can't even count the amount of times I got disconnected from matches, booted before even joining a match, or had teammates disconnect. The first three matches I played in a row, I was DCed from. I even gave Tetris 99 a chance and wasn't having any fun playing it. How tf did Nintendo manage to make an online experience worse than even the DS and have the audacity to charge money for it? Needless to say, Nintendo won't see a single penny from me when it comes to online.
Splatoon 2 literally has disconnections in 90% of matches and I say that as someone that used to play it daily and just got sick and tired of losing 3 or even 2 vs 4 matchups because of that crap. Somehow I almost never disconnect from it and never have lag whilst playing. Do not even get me started on Smash. I think the fact its hard to even find a 4 player match tells you everything.
I think the reason why you cant find a 4 player match as most people online like to play competitive rules and not casual play on crap stages and items..
@Simon Stevens Dude, same. Actually I've recently tried (after 3 months of avoiding solo) to play solo with my "competitive" preference: 3 stock, one on one, ect... My first match was a stamina, one on one match with stage hazards. My second match I joined a 4 player match where everyone jumped me... WITH STAGE HAZARDS. I kinda miss For Glory/For Fun...
Splatoon matchups were so bad I stopped playing turf wars altogether. At least in salmon run i could still play with the people who weren't disconnected.
@@JoelGarcia-lu3tw I should be able to play what I find fun and no it sure as shit is not perfect with the dog shit connections people have thanks to P2P with crap net code.
-Still haven’t bought it. -Fell behind all my friends in Smash because I only practice offline -Considered it JUST for Super Mario World -...still, out of pride or principle, can not bring myself to pay for garbage
Practicing online only helps with the basics. Beyond that, playing online actually makes you worse, because it gets you accustomed to input lag, as well as rewards bad habits like spamming (there's a reason Link and Richter are extremely common online, but rare in-person). I have online, and I refuse to practice online because it makes me lose my sense of timing and good reaction speed. Your best bet to getting better at Smash is playing in-person with friend(s) one-on-one.
One time my friend and I was playing smash bros, and we were experiencing so much online lag and input lag we just jumped off the stage. Keep in mind this is the online they say they give the strongest connection to smash bros. And we PAY FOR THIS. THIS IS ABSOLUTE BULL CRAP.
Nobody has ever wanted to pay for online gaming, other than the xbox kids so they can claim their servers are "better" *xbox kid still gets booted from red dead online every hour*
Nick S You really shouldn’t have to pay for online, it’s just Microsoft that set this stupid precedent of giving Microsoft money for doing nothing, while claiming it would “pay for servers”, when in reality that’s not the case. They’re saying that paying for online gives you access to making online parties and playing games with friends when in reality, they’re just holding it back until people give Microsoft money for doing jack shit.
@@hypnobagels8634 Its ultimately Nintendo's and Sony's choice, so the fact they followed Microsoft's footsteps is entirely their fault. Scapegoating Microsoft solves nothing, and basically absolves Sony and Nintendo for being greedy.
@@mix3k818 And the virtual consel had a wide variety of games including N64 games. What will make NSO even more worth it is releasing N64 games but knowing Nintendo, that either won't happen or not for another, say, 10 years?
"How has it affected you?" Still haven't subscribed to the service. When the most appealing part of an Online Service is the ability to play a bunch of classic games, that is NOT a good sign. I refuse to join the service until Nintendo actual makes dedicated servers (or I guess now, create a better netcode) so the online play can be reliable. After a f-ing year the service finally has SNES games but it's only got a few games right now with no concrete schedule for future additions. No Donkey Kong Country Trilogy, no Earthbound, I can go on and on. I'm better off with my Wii U Virtual Console and the games I own for my actual SNES....and then my N64 & GameCube. At the moment (and probably for another year) you're more likely to find a better selection of classic games at retro gaming store & grab used copies. The other features are a joke especially cloud saving since it's most likely fear of cheating/hacking/modding save files. Overall it is very disappointing (although sadly not surprising) that Nintendo is stuck decades behind the competition when it comes to online services. Then on top of that Nintendo is too prideful to ask for help so their service can be on par with everyone else's. I just refuse to give them any money for the online service until they start putting in serious effort to improve it. If that doesn't happen? Well I can rest easy knowing I didn't give them my money for such a poor online service. I HOPE that it gets better but that hope continues to slowly die every month without any announcement about new/improved features.
@Mikemaster X10 They probably just played online with friends on a different console. Probably one with better online servers. Nintendo needs to: _fix_ _their_ _NETCODE_
@Bluey Beak Yeah, but it could be way better, but Nintendo seems to have this problem where they don’t want to compare their online services to something like PS+ or Xbox Live, which they should because knowing the competitor is key, but they won’t. And they’re at least aware of the fact that people usually just pay for shorter plans instead of the yearly one. Nintendo _has_ the time, manpower, and resources to improve. Now they just need the drive to do it.
They'd need to rewrite the netcode for a lot of their games to make use of said servers, which they're not gonna do. Generally you need a LAN connection at least based on the Switch's unreliable wifi, and in general most Switch games on top of that have mediocre or worse netcode, with the main exceptions being Splatoon and ARMS having noticeably better netcode by comparison.
HeavyLobster43 They just dont care, ive been playing games online for more than 10 years on wifi and with less than 1 mbps back in the day with 0 lag, 20 to 50 ms (ping), wow, lol, cs, halo ce pc, final fantasy, tibia, runescape, they all did it. Why nintendo doesnt wanna invest in it baffles me... The Japanese are just too stubborn I guess.. cuz lets face it, most big mmorpgs, mobas, etc. Come from the western worlds (at least the first ones, I know korea catched up eventually but korea aint as stubborn with western ideals) so that may be why
Tetris 99 and Splatoon 2 both perform well enough online for me that even not really playing other online multiplayer games, I feel justified in paying my subscription. The SNES and NES games are definitely awesome, but more of a happy bonus. .... Buuuuuuuuuuuuuuuuuuuuut it's not great for a lot of other stuff atm, sadly. So yeah; hopefully Nintendo gets off their tushes and work on that decently soon.
Yeah, this is how I feel. It's not a big deal for me, but I'm bummed for people who want to play MM2 online, etc. I guess the biggest problem for me is the false advertising. There are some games that just don't work online, and that's not really fair.
@@TheRealPunkachu Agreed, with Smash to some extent and Super Mario Maker 2 (at least the launch versions) being the greatest offenders. Sure you COULD technically play those games; you just won't probably want to with its connection issues. And for games so heavily advertised to be online capable, like you say, that feels pretty deceptive.
JAKCK And how about that BoTW review? Granted, there was a little negativity in there, but holding 20 minutes against 3.5 hours total is basically nothing.
Nintendo: Ok we need online service for our games. Any ideas? Random Employee: What if we cheeped out and just made most of our games peer to peer so we don't have to invest in servers or optimization of said servers and netcode? Nintendo: GIVE THIS MAN A PROMOTION. Me: Why the heck is nintendo able to get away with charging you guys with peer to peer connection? I know its nintendo but if sony or microsoft's online was so abysmmal and didn't have dedicated servers and relied on peer to peer for a majority of their games there would be so much backlash.
I imagine this happening in Nintendo “Hey,what game could we add?” ‘I know what about any of the Mother games?’ “You are right,let’s add Stunt Race FX”
I know it's taboo to say this, but I look back longingly at the Wii U. Now don't get me wrong, the game library on the Switch is way, WAY better. But as a piece of hardware and the services that went with it, I thought the Wii U was better quality and a more interesting concept (minus the portability which of course is it's biggest selling point to a lot of people). Too bad it flopped so hard that it never really got to live up to it's potential.
Online has been fine for me for the most part, with Smash being the exception. But my biggest issue (shared with the lag) is how hard it is to play with friends online. I once met a guy in online Smash who was a good player, respectful and we had very little lag in our matches. I added him as a friend, but because I don't know him personally and can't contact him through the Switch itself. It's basically impossible for me to play with him ever again. What's even the point in being able to add people you played with before and notifying me when they're playing if I can't interact with them? And that's just one of so many issues, lag may be tolerable but even free NSO would be a horrible service
I see what you guys are saying, and I understand that they’re successful, but they need to set their priorities on the proper market. Otherwise, companies like Sony, Microsoft or even Google will seize their moment and become even more successful.
I made this a while ago, so I'll just plop this wall of text right here: Okay, so here's my ideal “Virtual Console” service. Instead of being presented on the EShop where you can buy each one individually, it would be a service, kinda like NES NSO, but way better. First, it would have games from NES to maybe Wii U if the Switch can handle it (And it doesn't make too much use of the Gamepad) Second, you can play games online with friends like NES NSO, but Wii U games and Wii games (and maybe DS and -GameCube games- (Hi there, editor here, I don't think most of the NGC's library contained online play besides PSO I think) will have a internet service once again. Third, you can download games to your Switch/MicroSD Card (Hi there, editor for the comment version here, it would probably be converted to another file so you can't just rip them and play them on a emulator without any effort, I mean that would be cool but that isn't Nintendo), so you don't need a internet connection. Fourth, it will launch with a ton of games already on the service, unlike Wii/Wii U Virtual Console and NES NSO where those have a very small amount of launch titles. Fifth, there's a separate section that has Soundtracks from the games. You can also download them so no internet required (These might not be converted, I don't really know). Sixth, you can view the game's boxart and Manual. Seventh, You can adjust your controls in the settings for each game. Eighth, if the license can be acquired, then Third-Party games and other Non-Nintendo systems can be on the system, like the Genesis, or a game like Bomberman.
Eh. It's kinda playable if you catch it on a good day. That's definately kinda sucks material. Did you ever try to play Brawl online? Now that REALLY sucked.
@@aprinnyonbreak1290 There's no reason for Smash online to be as bad as it is. We're in 2019, this is unacceptable for a service we're paying for. A multi-billion-dollar company like Nintendo should be able to figure it out. Using "Oh it was bad back then" isn't a really good argument in my personal opinion because they've had _11 years to fix it._
People say the Switch is better than the Wii U...I don’t see it. The Switch has online that you have to pay for, meanwhile the Wii U’s online is free. That’s not even taking into account the amount of hardware issues the Switch has compared to the Wii U. Joy-con drift anyone? Also, any console that has THREE PIKMIN GAMES available for playing is an automatic winner!
Simon Stevens I Really Really miss Virtual Console! Not just for the better selection but for the fact that you could buy your games. I’m not with the crowd who’s ok with renting these games and giving Nintendo infinite money for 20 to 40 year old games. I’m just glad I managed to get the nes and snes Classic while I could. I’m really not a fan of subscription services.
Personally, I’m not a fan of playing NES and SNES game through the online membership. This is mainly because I don’t want my first experience with some of these classic games to be through a temporary membership program. These games will give me memories that will last me forever, so why would I play them on something that won’t last forever.
they never released GBA games on the 3DS, so I really hope they eventually release GBA games for the switch. I would love to play Pokemon Emerald again 😭😭
They did release GBA games on 3DS actually. ...But they were for the Ambassador's Program only, for people who pre-ordered the original 3DS. They never re-released those games for the rest of the market.
@@lpsoldin3162 Eh, I wouldn't really call that a "release" to begin with then, if it never hit the general public. That majorly sucks then if they had the ability to make GBA games run on the 3DS and never did. Totally wouldve been worth it, profit wise, I'd bet.
Don’t hold your breath; it’ll never happen. No money in it for Nintendo. Get ready to just spend $300 on eBay to play emerald on a probably pirated copy
Before Nintendo announced that an online service would exist, I bought a few online games. After the service came out, I couldn’t play like half of my games.
You know, the switch is amazing until you consider all the problems that make other consoles so much better, with the switch only getting sales because they have great game ideas found nowhere else and a good reputation.
you say it works well in japan because of how close everyone is, but it's clearly not distance. i sometimes try to play with my friends that live just like a mile away each and it's even more unplayable than the clips you showed
What kind of self respecting online service can go this long without a basic messaging system. Even more egregious is that Wii, 3DS & Wii U had free online yet they still had some online features that Switch with its paid online does not
But the children, dude, they might be approached by predators. WILL SOMEBODY PLEASE THINK OF THE CHILDREN??
Even the Ds back in the day had pictochat
Its $20 dude stop complaining. I mean even though the service sucks and is underdeveloped but its $20 so stop complaining. Just give Nintendo your money.
Sjono
Nintendo, duh!
Oh wait, you said self respecting...got me there.
@@MastarCheef1337 even if its 20 nobody wants to pay to play online why should we have to when it was free on the other consoles I hate that they basically copied xbox and playstation I hate that we have to pay at all on any system to play online playing online should be free
Well at least Mario Kart Tour’s online is good, your opponents even wait for you when you leave the app.
Sorry, michael. I can't condone anybody *even sarcastically* complimenting Mario kart tour.
@@harrylane4 Lol I was literally going to say the same thing. Even down to the "not even sarcastically."
You're racing cpu's with funny nicknames, not actual people
@@Artoliann it was sarcasm
@@Artoliann I'm just about 21 so I may be degrading myself a bit by saying this, but *wooooooooooooossshhhhhhhhhhhhhhh*
I've said it before and I'll say it again: As developers, Nintendo is one of the best. But as a company, they're pretty moronic.
That's a great description of Nintendo.
Nintendo the developer: Great! Fantastic! Hard to fault...! Except when they make really strange game choices.
Nintendo the publisher: Is it just me, or are they some weird hybrid of all the notably bad points from other publishers combined? (Though nowhere near as evil, just... stupid.)
@@greatsageclok-roo9013 Even when they make strange game choices, like five years down the road it ends up being like... ahead of it's time and regarded as some underappreciated classic. Honestly, it almost feels like sometimes Nintendo should just get out of the hardware game and focus exclusively on software. Like they clearly don't know how to properly set up servers, their actual console quality gets cheaper and cheaper every gen, and they seem to be totally unwilling to reach outside of their bubble to get the companies or people who could help them successfully launch things that are industry standard now for gaming. Like I feel that if Nintendo launched on other platforms this gen- Xbox, PS4, PC -they would basically be considered the god company completely smashing other games in this live service world out of the water. Like don't get me wrong, the Switch seems like a neat machine (when they work) but I feel like the only reason they're on par with other platforms is the strength of their games, and their actual game sales are probably bottlenecked by the fact that you can only buy and play them on one platform.
But then again, I guess if they did start releasing games on other platforms- especially PC -they couldn't sell us Super Mario Bros. fifty more times, so what do I know?
I think the biggest problem Nintendo has is that they feel their name is so exclusive and predominant, that they need do anything and people will buy them regardless. That might have been true in Nintendo's "golden age" (NES to Wii) but they have massively failed to realize they have competition! They have to compete for that money with many providers like Sony, Microsoft, EA with Origin, Steam and now possibly Stadia. With all these services, the pie is smaller and Nintendo just seems blind that it is no longer the #1 gaming platform. That and it's headhunting stand on UA-cam and piracy and it's near paranoia levels of intellectual property protection are making many gamers seek other platforms. As for its networking, even Microsoft has offered it's expertise to help and Nintendo in its arrogance continues to decline citing "we will just milk out casual gamer base and our ip's will sell the system. NO Nintendo!! It's more than hardware, more than netcode it's VALUE for the money and if you continue on this path, you will find your share of the pie shrink smaller and smaller where no matter what gimmick you cook up, gamers won't buy into it. (Think Labo, Cardboard VR, and no browser, Netflix, or Virtual Console on Switch). You have the ball Nintendo, don't drop it out of some foolish pride.
@@deathstrike Mate, I don't think anyone is going to be worried about Google Stadia...
That thing has just been a car crash since launch.
@@greatsageclok-roo9013 Oh I agree totally. Stadia is to Google as the Wii U was to Nintendo, overpriced, both lacked solid support game wise, full of gimmicks, and fail to convey a sense of value to the gamer. But both are also now trying to create markets on their name alone. The Switch is a very good platform for portable gaming and for those who value this over raw performance. But you cannot continue to fail to give basic features that gamers want like a browser, movie apps, and servers for online. And while Stadia is a train wreck, the concept is solid and if they can deliver what they promise, it can potentially put a huge dent in Nintendo providing they don't continue the Google tradition of simply dumping a concept they spent a billion or more on. Nintendo needs to get the bonsai out of its CEO's ass and stop thinking being weird will save them.
I actually like when you do more critical videos, it shows that you're not just shilling for them and that you're comfortable saying "Hey, I don't care how much I love you, this isn't cool" and I can get behind that.
It's good seeing someone who has a real opinion about Nintendo and considers them a huge Nintendo fan.
@@kevinvu5432 I recommend looking up Josh on the bitblock. He's pretty cool.
Exactly. Many Nintendo UA-camrs are apologists for everything they do except in rare cases
@@nickthepick8043 Massively creative as well.
Aaron Hamilton
Very rare cases.
"What more could you want?"
earthbound.
ya beat me to it
Mother 3..
...Trilogy
Donkey Kong country 1, 2, and 3
The Purple Warrior *YES*
a Splatoon 2 Twitch streamer I'm following has an emote that reads "$20 a year" in attractive bubble letters, which his subscribers spam in his chat every time someone disconnects from a match he's in
GhostKitten69 What’s his name? Lol
Is the streamer putz12?
that's amazing XD it really is a horrible excuse
I respect the streamer for playing the game and dealing with lag, L3 Nozzlenose, and K-Pro.
Thanks for introducing me to this streamer. I was going to buy this game but now i know i need online and its peer-to-peer I’m not going to bother. My internet isnt stable enough for this i already know. I’m going to watch this streamer to fill the void
Let me say this before its lost in the comments forever
Nintendo you have to allow button mapping for these classic games.
Lay-Low and SMASH yes
Button mapping should be a feature in EVERY game
@@DkKombo the console/platform itself should have it un case the game doesnt
@@overleveled6698
How would that work exactly?
Just say that x is y and y is RB?
@@DkKombo like steam i Guess...
Nintendo Switch Online: NES Games
1 Year Later: SNES Games
2 Years Later: Sega Master System
Fire K.O exactly
Mabye game boy games
Nathan L sega could release the sonic mega collection and I’d be very happy with that
Rex67Diego9 fandub Only for $60
@Fire K.O Congrats! You figured out the point of the joke! For your absolute detective work you've earned this: nothing, literally nothing.
Don't remind me...
The only games that run smoothly for me online are MK8 and Splatoon 2.
I've pushed through thousands of SMM2 multiplayer matches and so many of them are laggy as hell. Even directly playing with friends is still only 25% speed, despite both of us having good internet.
It's like they just refuse to give us proper online. Why put in effort when people are paying anyway, right? Nintendo *can* do better, they just won't for whatever reason.
Love ur vids
Sploon dos works kek for me as well
Because it saves them money…
I don't know about anyone else, but I'm fine with whatever you want to upload, I know it will still be quality.
Same here. Don't be afraid of "negativity" as long as it's something you want to talk about and feel passionate about.
Same. I've loved all of Arlo's content, even including I think one of his video which I strongly disagreed with but still actually enjoyed as a video.
Same, it's not even negative, really, this and the Pokemon national dex video were fair and we'll thought out, Arlo points out where he could be wrong or where his info might be lacking which I appreciate
If theres something to complain complain
If theres something to praise praise
Aint no use forcing yourself to say what your topic demands
I only like it because of the retro games and that's it
> "We need money to make dedicated servers."
> Mario, Zelda, Pokemon, Third party-
Nintendo why you lying like you're broke?
They were certainly kinda broke in 2015... what with cutting by a third all of their executives... just saying they were trapped before the switch as crazy as that sound
D Dub splatoon. Monster hunter. Pokémon. Mario maker needs the online for level distribution. All of these could have been kept as free like they have always been.
@@ct2651 we are in 2019, not 2015, stop thinking they are perfect and trying to think they are always right becaude of something that happened years ago.
@@Dr_Mundo no they are obliously way worse than they were when nobody was helping them... but saying that the company is in a good financial situation when compare to any other AAA company is ignoring the fact that 4 years ago, it was close to go bankrupt. Im not saying nintendo is innocent, i just wish people will give them some slack sometime.
Pioxys Fire Emblem Heroes gives them sooo much money prolly
“We got the money! Charge us!”
Now hold on a minute there buddy.
exactly what I thought! With Nintendo having their prices so unbelievably high, how am I supposed to pay even more money?!
@@maethefae high? $40 a year. Xbox and PS4 have $15 a month
@@Deuteriumaddict I'm not exclusively speaking about the Nintendo service but the console itself and the games, the prices for the games are sometimes ridiculously high, because Nintendo knows that we will buy them anyway :(
@@maethefae ya it cost $70 for mario kart 8. Luckly for me minecraft is the only cheap game for $40
It annoys me I pay 60 dollars for splatoon, then the only reason i wanted to play was multiplayer. Is locked by a 20 dollars a month paywall
I think these games’ online “improving with time” is just the people with bad connections stop playing over time. I don’t think Nintendo has done anything since launch
Faggen Abler Maybe that’s been the source of the lag the whole time. My online is pretty consistent. Most issues indeed result from issues on the end of other players.
Yeah, that'd describe what happened to me. For some reason, Nintendo systems in particular don't agree with my internet, so most games have frequent lag unless I'm playing right next to my router, so after a while I just stopped playing online.
No, they haven't done anything, and yes people have either gotten better wifi or stopped playing. Nintendo uses Peer-to-peer at the moment, so I don't even know how they could improve it on their end (maybe the net code, but that's only part of the problem)
Its true when I play with my friends it's fine cause we all have good internet but for glory is awful cause little jimmy doesn't
That has to be it.
Recently Nintendo screwed me over by factory resetting my Switch when I sent it in for a minor repair. I lost all my massive data for Splatoon 2 and Pokemon Let's go.
They even told me on the phone that they wouldn't have to factory reset it
Wow, sad to hear, if your Switch was purchased before July 2018 you could have hacked it and backed up data with Checkpoint
@@segunthepikachufan1470 Or if it was kept on a low firmware patched, though I highly doubt it since they mentioned playing Splatoon 2
Personally I'm gonna buy a red box Switch and hope for the exploit to work out. If you get one on 8.0.0 (I think), or a Lite on that firmware, they're expected to be hackable, but if not, I'll just transfer my stuff over and hack my launch Switch
@@redwidow1358 Atmosphere works with any Switch version though so it doesn't really matter as long as you have the exploit from pre summer 2018 Switch is
@@segunthepikachufan1470 Yeah, I was mentioning the patched options though. Thankfully mine's unpatched, so I just need to get myself a jig lol
@@redwidow1358 lol
We need critical videos like this; if all Nintendo see from their fans is mindless praise they won’t change anything.
Oh Nintendo has seen what the fans have said, but they are rapidly becoming "too big to fail" and they don't think they can lose. They can and will if they don't listen and stop this "we know better than the gamers" mentality that all of the AAA companies believe.
Too late for that. The Switch is already selling like hot cakes and people keep lining up to buy more sequels and regurgitated nostalgia franchises. Pokémon SwSh sold big despite bringing absolutely nothing to the table. Nintendo has no reason or incentive to make improvements.
Now eat your slop and buy the new half-assed sequel coming down the pipe.
@@EdmacZ B b but massa I don't want more slop, I wants me a dinner roll with my meatloaf!
People have been saying this for years, Nintendo doesn't care. They never listen.
Nintendo are the true believers of the old saying "If it ain't broke, don't fix it".
Mario Maker 2 with four players: *intense lag*
Tetris 99 with ninety-nine players: _smooth_
Logic.
The magic of servers
As a smm2 online player i actually find it easier with lag
Mario maker is pier to pier thats why it lags.
@@mwagsoney37 Why am I paying for Pier to Pier
(Also Pears are delicious)
@@ToastyMann in mario maker idk but smash would be horrible without pier to pier imagine you hit someone on your screen but he dont Get damage
Nintendo: don’t worry will have 7 games every two months
That's more than I ever played in 2 months growing up.
@@FirestoneX sure but they were not quite random were they?
cake more like 7 games all year lol...at least if we're counting good ones...and these are NES and snes games...they're the size of mobile games.
cake that's a lot
@@slenderfoxx3797 Cough cough, Yoshi's Island, Super Metroid, Super Mario World, Link to the Past. Cough.
“You may as well just quit and do something e-“ *Ad starts playing*
I know you had nothing to do with that, but that timing was too perfect.
slashermaster28 sometimes youtubers can place were the ads are in their videos
actually I think when youtubers make videos they pick when ads happen. I dont know if I got the same ad times because I have youtube membership [no ads]
Grapploct Kun that’s cool and all, but you can just use an ad-blocker...
@@onezeee Yeah, I don't get the constant bellyaching I see all over UA-cam about ads. Surprisingly, it still works perfectly with ad blockers in 2020. Android Firefox works with U-Block Origin too, so even (some? most?) smartphones can dodge the ads. I'm not advocating ad blocking; I'm saying that the complainers have a way to make their complaints go away. (So they can stop whining, and do what it takes, if it means so much to them.)
"Servers for smash bros"
> Laughs in p2p connection
Smash uses dedicated servers. It doesn't matter either way.
@@Seth_Hezekiah It doesnt use dedicated servers...
However it wouldnt make sence for smash
@@Seth_Hezekiah No, it uses peer-to-peer connection.
@@mike_tw3876 Yes it would, fighting games are good with peer to peer typically but once you get more than 2 people that is when you need servers. Also, the netcode is the main issue with Smash.
@@Eth3431 Matchmaking servers, p2p matches. The problem with it is the delay based netcode, and amount of ppl on wifi.
“Forget about switch online, and joy cons, and Pokémon” 😂 that’s too real
Sometimes I almost think Arlo is a real blue living puppet....
He’s not 😳???
Sademaara
Of course not Arlo is not REAL it’s someone using the puppet to talk
Le Pig r/woosh
Le Pig r/woosh
@@thecritic5284 r/whoosh
FINALLY SOMEONE TALKED ABOUT NINTENDO SAYING THEY WOULD HAVE DEDICATED SERVERS FOR THEIR ONLINE GAMES BUT NEVER FULFILLED THIS PROMISE
The reason why no body talked about that is because I believe it was reported to be a miscommunication between NOA and NOJ. But yeah kinda messed up still lol
Honestly I’m starting to think this had something to do with Reggie’s retirement.
“Wait, we’re not giving them dedicated servers? ...Ight I’mma head out”
I just keep saying "You're PAYING for this."
Goodness, someone gifted me a family membership, but even with that, I'm not using their online feature much. Because the frustration just sin't worth it.
As a point that no matter how cheap this is. 20 dollar is still 20 dollar.
And trash is still trash.
Every, single, penny, you subscribe to, stacks. And people keep forgetting that tiny fact.
My points exactly.
20 Dollar!
a lot of games rely on online play, especially games like splatoon 2, mario maker 2, etc
so it's not like players of those games really have a choice if they want to enjoy those games.
Abraham Wright yeah that’s why I quit playing Splatoon. That’s the only online game I have and I don’t care about the nes games so it’s not worth it.
I cancelled the automatic prolongation. They might fool me once. But they won't fool me twice
Nintendo: makes online focused multiplayer shooter.
Also Nintendo: makes us pay more money to play it AFTER buying it
Similar comment to Crais Daniel
Also it just so happens to not work
That is what every single console does
“What more could you want?”
Kirby Super Star.
I kinda like dreamland 3 more
absolutly
Earthbound
If Windwaker HD came to Switch, that'll be boss.
wait super star is on switch?!
*Last year's thumbnail:* Arlo looks at his switch
*This year's thumbnail:* Arlo looks at the camera, with the switch
*Next year's thumbnail:* Arlo looks at god, with the switch
This is beyond science.
@@brodycooper1950 lol
Arlo to god: I don't know what to do anymore
2021:arlo looks at the devil with his swich asking if he made it
*Arlo looks at God with his Switch and his camera.
nintendo online is literally like a kickstarter project, we make all these investments into it and still haven’t kept any promises
Arlo: Maybe switch online can improve
Nintendo: well yes, but actually no
What if you wanted better online
But Nintendo said
[CONNECTION ERROR]
Nintendo: *makes an online focused multiplayer shooter*
Also Nintendo: *doesn't know how to properly run an online focused multiplayer shooter*
if you reference splatoon, i think splatoon runs great online and voice chat kinda works if you play with friends (with others I'm glad i have no voice chat). For me they messed up Mario Maker 2 and Smash bros... those i don't want to play online because it just lags so heavily
Jo Gr Ah, yes. I'm glad there is no voice chat with strangers. God forbid I toggle the option off in settings while others decide for themselves. And it kinda works with friends, even though "kinda" for a paid service is less than acceptable.
Yaeven I like having an even playing field without voice chat in ranked. Not sure why they don’t just let us use the native vc in league and private battles though.
Aint it weird how Arlo never seems to blink?
You can’t even play smash online unless you get a LAN adapter
"Not as bad as Wii U."
I most decidedly disagree with that statement. Previous generations of Smash allowed you to see that a friend was playing an online game with an open spot and join them. Ultimate does not allow this, friend matches are segregated into their own exclusive mode (with no ability to invite), so you can't join a friend who just happens to be playing a random online game with a slot open.
The inability to connect with people on my Friends list is what kills the service for me. In that sense, Switch Online is worse than THE VERY FIRST ONLINE GAME NINTENDO EVER MADE, TWO GENERATIONS AGO, Mario Kart DS. In MKDS, if you were looking for a match, and a friend was online, that friend would see a little exclamation point in the corner of their screen to let them know that a friend wanted to play. Switch doesn't even do that. I can see, on my Friend list, that a friend is playing Smash, boot up the game myself, go online, set up a friend arena, and sit there alone until the game kicks me for inactivity, because there is no way to know if a friend who is playing the same game at the same time as you would like to play together. For a paid service, that is inexcusable.
And that's not even the worst of it. Pokemon, POKEMON, THE EASIEST GAME TO DO ONLINE, HOME OF SOME OF THE MOST ROBUST 3DS ONLINE FUNCTIONS, doesn't even do Friend connections at all. Let's Go has nothing, just random symbols to key in and see what happens. No idea who you will ever connect to, if anyone at all, and no way to search specific Pokemon for trading, either. It is the single worst online setup that I have ever seen in a Nintendo game.
True
yeah its gotten worse not better
That pokemon code shit is the dumbest thing I ever seen.
Wii u had free online, better smash online and actually working controllers, dunno why they keep praising switch like its this fucking amazing deal when both of the 90 dollar controllers start drifting after a month in mint condition
@@pandinus1377 thats why i bought a Wii u. So i can play splatoon online without paying AND i can actually play splatoon online for Free and its better then nso
My joicons just started drifting R.I.P
Thebeatleader maybe spray with electrical contact cleaner
If cleaning it doesn't work, look up how to ship it to Nintendo. Had the same problem, did the same thing, and they fixed it for free past my warranty.
Definitely send it to nintendo. I got mine repaired for free and shipped back to me within a week
Ship em to Nintendo. Unless you're not in the Americas or japan. Then you're out of luck, because nintendo is being straight garbage right now.
Use isopropyl alcohol and a q-tip
I remember when i got banned from Smash just because of the server not working around that time
No way, that's so bad!
@@Wykesidefruitmachine Maybe because I am connected to the Swedish server, when I play elite I have to wait at least five minutes to get a match
Same and I got suspended on Splatoon for the same reason.
Yeah I live in Norway and struggle with similar issues. Doesnt matter how good your internet is when you live in a small country. I got banned when I got connected with someone in russia and it couldnt keep a stable connection between us through the match.
RIP. I am having the same problems but according to Nintendo’s website my internet connection is actually fine and stable. But of course, if i try to play Smash ultimate I end up with a PowerPoint presentation in a free for all :/
“A communication error has occurred”
Nintendo: Can we charge you for online?
Fans: To give us dedicated servers and quality online?
Nintendo: Yes
Nintendo: *does nothing like a boss*
D I S C O N N E C T T I M E
Me: "No you can't charge us for online. You're just gonna deepen your pockets and sit on it."
falcomaster925 How about we, *do it anyway?*
Cha cha real smooth
Man! This online service re- *comment buffering*
I know ri᜴ᜪᜨᜱᜱᜱᜭᜪ
A communication error has occurred.
Man what are you all talking ab- **Your subscription has expired**
But what was he going to say?
You Know What They Say,
"Genesis Does What Nintendon't"
All toasters toast toast!
The more the merrier
What about dreamcast?
Nintendo: doesn’t release games that are highly requested
Fans: release games for them
Nintendo: *wait, no-*
Ok then
@Rooby Roo Pokemon Uranium?
Rooby Roo
That one pokémon fangame that took 8 years to make got taken down in a few days
MSW Animations The Pokémon Company
Some fangames are very impressive!
With a peer-to-peer connection, all participants need to have a strong and reliable connection with minimal latency for a good experience. If a single player is located too far away from the rest of the people in the group, there will be noticeable input lag. If one person gets packet loss for one reason or another, the whole group stutters. If you remember the days of Mario Kart DS online, you'll remember how many people used to cheat because of the complete lack of anti-cheat on peer-to-peer. Peer-to-peer is fine for a cheap "isn't this cool?" experience where having multiplayer is better than not having multiplayer, which is the type of thing you see built into emulators, most of which are free.
Dedicated servers allow the core of the game to be run on a fast, reliable, and possibly redundant network. If you have a good connection, your experience is great, and if your connection is bad, your experience is not so great, but even so, you won't be ruining the experience for everyone else. In my experience, games that use dedicated servers are still playable even with a less than ideal connection, but if your connection is so bad that the game isn't playable, you don't ruin the game for everyone else involved when you drop.
Dedicated servers might be more expensive and time consuming for the hosts, but when you're paying a subscription for the service, I wouldn't expect anything less. I don't understand the argument that peer-to-peer is better, because it simply isn't. It's better than not having multiplayer at all, but that's about it.
The only decent argument I've found in favor of peer-to-peer is that theoretically the input delay should be lower, but as explained above, if a single person in a group has a bad connection, the entire group has to cope with that bad connection, causing the input delay to fluctuate game-by-game. I'd rather have a consistent, but slightly higher ping, than a fluctuating ping that might be, but usually isn't, better than on a dedicated server. If your connection to the dedicated server is 70ms stable, and you're always connecting to the same server from the same internet access point when you play (at home, presumably) you get used to that ping and your brain more or less factors it out when playing. However, when you connect peer-to-peer with one person, and get 20ms ping rock steady, and it's almost like playing local multiplayer one game, but then the next game against a different person gives you 150ms ping with lots of packet loss, it's nearly impossible to get used to that fluctuation, making the experience more stressful than fun. Is the rare chance that you'll get a great game with negligible input lag worth all the other games where you're more or less wasting your time struggling with who knows how much input lag and potentially lots of stutters or a random disconnection? I'd rather have a dedicated server, and I don't feel that's unreasonable for a PAID SERVICE. If Switch online was free, maybe I'd feel differently, but given how much money Nintendo makes... probably not...
As a PC gamer, I've been holding off on buying a Switch until they fix the problems with their online service. It seems I still won't be buying a Switch for some time.
Just get one for the single player games/modes I played the crap out Mario Cart and never went online I three stared every cup on every difficultly and it took about a week I had a blast then I went to play crash nitro cart and realized I know nothing about cart racing haha so many good games on the switch that aren't multiplayer and plus you have a pic anyway the most superior of all gaming systems
@@gulag_inmate69 I get what you're saying, but I'm not all that into single player games. The primary reason I'd play a single player mode in a game is to practice for when I inevitably feel the urge to play online multiplayer.
The Switch's main feature in my mind is the portability, but you know what's even more portable than the Switch? I could get a decent Android smart phone and split controllers, load it up with emulators, and replicate the Switch experience with older games. I could, for example, play Mario Kart Wii through Dolphin on my phone when I'm not at home, then load up CTGP on my real Wii when I get home to play Mario Kart Wii online - the CTGP community is still alive and well. I, personally, prefer MK Wii's feel over MK 8's anyway. Using emulators, I'd get access to more retro games on my phone than you could get on the Switch anyway. The only reason to get a Switch in this situation is to play the new games online, and since the online is really hit or miss on the Switch, I'm honestly better off playing games from over a decade ago online using a mod. I could always soft mod my Switch to brute-force emulators in that way (since there are SO many games that are playable on the Switch that Nintendo doesn't offer yet for some stupid reason), but even a modded Switch probably isn't going to be powerful enough to emulate the Wii, and modding the Switch puts me at risk of bricking the system. Even if I'm successful, it's still possible that Nintendo will ban my Switch from online for being modded, taking away the only thing that makes the Switch better than just using emulators on a phone to play retro versions of the main series Nintendo games, which are generally just as fun as the current versions exclusive to the Switch.
If Nintendo had just offered an easy way to access all their classic games, and put the money into making their online service good - especially since they're charging you for a subscription now - more people would be satisfied, and more people would be interested in their console. It makes me sad that the Switch isn't all it could have been, especially since most of the problems are in software, and can be fixed with updates, but until it does, I won't be buying one. I don't believe in buying something that isn't quite great now, and waiting for it to reach proficiency later.
Thing is peer to peer actually can be better in certain cases, specifically fighting games. You'll be hard pressed to find a fighting game that uses dedicated servers. Dragon Ball FighterZ is peer to peer, same with all the Street Fighter games that have online, and these are just a few examples. The reason is because while servers do act as the host, and therefore minimizes bad connection issues, it also creates more links in the connectivity chain that the net code has to keep track of. With peer to peer, you only have to connect to the other player, but on a server, you have to connect to the other player AND the server. This could create more work than what is needed for the connection, and this creates interference, which is awful in a fast paced fighting game. Additionally, it's more expensive than needed, since in fighting games, at most you're connecting 2-4 people for a 5 minute play session. Compare that to games that do rely on servers, like Fortnite, which has to ensure 100 people are connected for a very long game, or Civilization VI where you connect up to 20 people for a game that could last literal hours, or an MMO in which the play session is constant with thousands of people connecting at once. That's what servers are needed for, not a 5 minute game with 2 people.
Dedicated servers are not the end all solution to online problems, it's far too complicated to narrow down the problems to one thing. I think the problem with Nintendo, at least to us westerners, is they are still extremely Japan focused, and Japan is not as into online play as people in the west are. They tend to prefer local multiplayer, via split screen or local wireless, since people in Japan live extremely close together compared to us in the west. Have you seen what a Japanese neighborhood looks like? The houses are extremely crammed together. So much so that it's no wonder they prefer local over online. Think about it, why play online, when you can just play with your next door neighbor and friend who's close enough to wirelessly connect to? Westerners are really the only ones asking them for better online, and Nintendo has always operated in a Japan first mindset. This even roots back to the infamous Switch Online app that everyone hates. Everyone except Japan, who actually like the app. Don't ask me why they like it, they just do. The app has crazy good reviews on Japanese app stores. Lol
@@Nosidda You're right in the sense that theoretically peer-to-peer could have lower latency, but as I've previously explained, peer-to-peer requires all players in a game to be in roughly the same area, AND they must have a strong and reliable connection for all users to have the best experience, otherwise there will be input lag and stutters. For a popular fighting game with proper net code that makes sure all players involved are within tolerances (location, no packet loss, etc...), then sure, peer-to-peer is viable, but this clearly isn't the case with Nintendo, with rampant issues. As you pointed out, it probably has to do with Japanese culture and geography, because in Japan, with such a high population density, with everyone being contained within a small island, and with technology being high priority, most players will have a fast connection with minimal distance for the signal to travel. You won't wind up with a common US issue where somebody on the east coast gets matched with somebody in California, causing a ton of latency. It makes sense why Switch online would work so much better in Japan than in the states.
I maintain that dedicated servers would still be an improvement overall, because despite the potential latency advantage that peer-to-peer offers, dedicated servers provide a more stable and consistent experience with players from a wider range of distance. I previously mentioned ping examples where with peer-to-peer the ping is highly variable from game to game based on the connection quality and distance of each person in the game, compared to the stable ping you get from connecting to a centrally located dedicated server. It's a lot easier to get used to stable ping compared to fluctuating, even if that fluctuating ping is lower on average. Proper net code could improve the highly fluctuating ping that the current Switch online provides, but it can't fix players that have bad connections, and packet loss from one player will always result in issues for anyone involved. Dedicated servers make it such that the only person that suffers from a bad connection is the person with the bad connection; you won't ruin other people's games because you lagged from packet loss, or lost connection entirely, nor will others ruin your games for the same reasons. Dedicated servers would also enable a wider range of area, and therefore people, you could play with. Servers would have to be somewhat local, which is expensive on Nintendo's part, but if they're not doing this, when why on Earth do they need charge a subscription for Switch online in the first place? This isn't their first rodeo with online gaming, and they never charged money for it before.
One of the things I, personally, really like about online games is the possibility of playing with people from around the world. With local dedicated servers, you could choose to play on a server outside of your area, sacrificing some latency, but allowing you to play with people from the other side of, or even another, country. It would be so cool to connect to the Japanese server and play Mario Kart with Japanese players. Such a thing might completely unplayable for all parties involved in peer-to-peer, but with dedicated servers, the only one that's lagging would be me, because I chose to play on a server outside of my region.
If I were to put peer-to-peer vs dedicated servers into an analogy, I'd say something like this: Would you rather drive the fastest car on the road? Or would you rather give up 15% of that speed for creature comforts such as air conditioning, heated seats, a killer sound system, smooth suspension, and bluetooth? Sure, in certain circumstances speed would be the most important thing, but the majority of the time I'd rather have the creature comforts. And if I'm paying a subscription either way, I'd DEFINITELY rather have the creature comforts.
@@tacotoad3959 While I understand what you are saying about servers offering more stability, as you yourself pointed out, servers are not as good at limiting latency as peer to peer connections. Why do you think every fighting game under the sun uses peer to peer connections rather than servers? It's due to that advantage of less latency that peer to peer has, since fighting games require extremely precise timing and movement that's extremely action based, a type of gameplay where even a single millisecond of latency can make all the difference. And since you're usually only connecting 2 people, maybe 3 or 4 on occasion for only a few minutes, the lack of potential for things to go wrong is minimal. This is crucial for a game like Smash Bros, because the smallest amount of latency will affect everything, and while servers would make it more stable, it would create more latency than it already has due to it's bad net code. So while I agree that some games Nintendo has would benefit from having servers, not all of them would, with Smash being the biggest example of a game that needs to get peer to peer right.
In regards to what you're saying about if one person has a bad connection, than everyone does, if what you're saying about peer to peer is true, than why do other fighting games have no issues with online? Many people are misinformed about Dragon Ball FighterZ and think it uses servers, and people tend to be shocked to find out that it's actually peer to peer, because the online in that game is so good. That game and many others use peer to peer connections with virtually no issues, to the point that people think the games use dedicated servers when they actually aren't. If you craft the net code well, the issues you're bringing up don't happen, mainly because the way peer to peer works is by making one of the two players the primary host for the game, mainly the one with the best connection acts as the host, basically the player with the best connection in a weird way becomes the temporary server for that session. Peer to peer is not the problem, the problem is Nintendo isn't crafting their services correctly.
There's a common theory that Nintendo crafts their net code using a type of net code that isn't meant for gaming. I admittedly don't know all the details, but Wolf Den on UA-cam did a great live stream talking about it. Basically my understanding is there are two types of net code, one that is stable, and one that is not stable. For gaming online, you actually want to use the unstable net code, because if any information in the connection is lost, the net code will make up for it on its own and leave that lost information behind to ensure the session keeps going constantly. This allows the session and pace to be constant at the cost of information loss, which isn't good for things like email or websites, but it's well suited for gaming, where it's more important for the session to be constant than try to hold every byte of information. The more stable net code that's most commonly used is not a good option for gaming, since it works to make sure no information is lost during the session, and it does this at the cost of consistency, which is an issue for something fast paced and constant like gaming, because it would cause constant lag and freezes as the connection works to get that information back, and pauses the session temporarily to recover that information. Does that sound familiar at all? Again, I recommend looking up Wolf Dens video, he explains it better than I do. I'll try and link the video if I can.
TL;DR
The problem isn't peer to peer, the problem is Nintendo themselves. They simply aren't giving enough attention to crafting their net code correctly, likely because they are focussed primarily on Japan first, and Japan isn't as into online gaming as we are for a multitude of reasons. Peer to peer has been proven to work just as well as using a server given the criteria of what the game demands is up to speed, and the net code is crafted properly. Smash is a fighting game, and therefore peer to peer is the best option for it due to it's advantage of having less latency than using a server, but Nintendo needs to handle it properly, and the problem is they AREN'T handling it properly. If using peer to peer is the problem, then why do more than 60% of all the online games everyone plays use peer to peer connections rather than servers, including ones you wouldn't expect, such as Monster Hunter World on PS4 and Xbox One? The answer is peer to peer is not the problem, NINTENDO is the problem.
I do love Splatoon and it's one of my top favorite online games though but I would still love to see custom lobbies where I can be creative with my own lobbies. Deciding what stages and game modes should be available, how many players on each team can battle in a match and if only my added Switch friends can join. I can even name a lobby as "I love Hieda no Akyuu" or "Cosmic Monolith Battle".
Not to mention that I also want an option for the voice chat where I can interact in public, only with friends or not at all. Maybe that way, I even don't have to hear some horrible geese honking at me. They should pretty much include that option when having easy native voice chat on to the console and controllers.
I feel like they're ignoring the fact that it's an ONLINE service
And they ignore the fact it is a lousy attempt.
While valve, GOG, Microsoft and Sony gave Nintendo the recipe or the manual.
It's just like a manual for a chemistry experiment in highschool. You have the tools, the chemicals and the formulas to do the experiment and calculate the results and validate them. After that you write down the conclusion.
This is Grandpa Nintendo we're talking about. They're scared of _any_ innovations from post-1999.
Do we really have to pay to play multiplayer nowadays?
“What more could you want?”
Dkc 1,2,& 3
Don’t even have a switch.
Got it recommended by youtube.
Still enjoyed the video.
youtube in a nutshell besides that last part.
Nintendo has been doing online since the flippin ds days (15 years) which also had voice chat. Why the hell doesn't even the switch have that in 2019? I swear nintendo is few steps forward, and backwards.
Completely true
Old dumbasses in charge, that's why
@@Narusasu98 yup it's time for the old to go, it's a new generation
I can give you one big reason Nintendo doesn't want voice chat on the switch. "CoD Kids". Simply put they likely looked at games like TF2, Halo, Fortnight, and well CoD, and came away with the right conclusion that voice chat in E10+ games is not a good idea. They also likely looked at the swtich and came to the conclusion that most gamers are just going to be playing from near their desktop's and are going to be using proper dedicated voice chat if they want it.
Also just my personal side of this, I agree with the stance that it shouldn't have voice chat. I am that gamer that turns off the voice chat in TF2, purely because I don't want to hear the vitriol coming from the other players. And no a "mute all" option would not be good enough. If you want voice for playing Splatoon, just carry your switch over to your desktop and fire up Discord/Skype/Teamspeak/Mumble/ect. and get it that way. The switch is portable, you do have the power to do this.
Stephen White but they could have chat parties like ps4 and xbox one I don’t understand why they don’t do this they could make nintendo headsets
you forgot to add
the online app is region locked
the question is, is the switch region locked? nope...then why the hell is that app RL? lol
You can make diffrent accounts
@@turtleanton6539 you shouldn't have to do that though
Quell Dieu well also the nintendo shop & online service is region blocked 😔 but the parental control app isn’t
Wait... doesn’t it work exactly like everything else?
it being regionlocked would not be as bad if there were no japanese only games. fuck man,i just want to play fire emblem1 on my switch even if it is basicly unplayable for me because i cant read or speak japanese lol. the fucking puyopuyo game is in snes online,so why would i need to spend about 20€ more in japanese currency just to play the one game I am really interessted in?(Iknow the game is not really good,but i am just a fan of the series)
Party chat, messaging, communities. That’s the only thing keeping the switch from being my favorite console, oh wait........ CAN WE GET SOME KIND OF ACHIEVEMENTS OR TROPHIES IN GAMES? please Nintendo y’all have a gold mine here
I would love to play GBA games on the switch since we weren’t able to get them on the 3DS for some reason.
That was because it was exclusive to people who bought launch models of the 3DS before the price dropped and nintendo promised that it would be exculsive to them.
Was that exclusive? I remember playing minnish cap on my 3ds
@@DamianS78 Then you must have gotten it before the 3DS price dropped, if you had the ambassador program that was the only way.
@@therealbite The reason Nintendo didn't offer the games on the Eshop was because they were not satisfied with the quality of how the games played.
They weren't being emulated, they were running on the built-in DS mode running exactly how a DS runs GBA games, and as a result lacked stuff like save states, which are available on the Wii U. Personally, I think they should have offered them anyways, but that was their reason.
@Halcyonacoustic That isn't really the thought process, people would obviously be bummed if they just bought a game system $250 and the price went down to like $160, Nintendo for whatever reason decided to give them a gift in the form of exclusive GBA games and free NES games, and while it's nice to know they never went back on their word it does confuse me that they didn't put other GBA games not part of the program up.
I love Arlo's critical side. Sparks things up, and highlights general problems. Nintendo ain't perfect, after all...
I've been busy enjoying literally everything else BUT my Switch that, for a while, I forgot it actually exists.
The Wii U is actually really nice lmfao.
You know that Nintendo have taken this bad online for the Switch too far when even the Wii U has better online...
I bet the Wii U would have done amazingly well if it was marketed better. It's a great system.
@@Sapphaura Yes indeed. Nintendo just needed to make better trailers for the console, give it a less confusing name than Wii U, and make more games take actually advantage of the gamepad controller. Bam, a perfect console.
Online subscription for me is just so I can play smash with friends.
Online with randoms is too laggy and inconsistent.
@@aionicthunder "Hey, it works for me, so clearly my experiences are the same as everyone else's. If yours is different than mine, then you're just wrong."
Can relate I guess it depends on internet speed and types. I have shit wifi but it's actually good enough. However add bad connection and oh God the controllers disconnecting at wrong moments just makes it horrible.
@@aionicthunder "online is great for me, so the ever-inctrasing number of complaints about laggy online must be anti-nintendo fanboys"
Not gonna lie in my experience in Smash online it almost always great with only minimal lag, but when it DOES get bad it always kicks me off the fight with an error message.
Nintendo just can't into Online. Their online service is subpar and extremely lacking in features. The online store is extremely difficult to navigate for non-new mainstream games. No free big games like on Xbox or PlayStation.
And they charge for it.
It's not a big price, but it's the principle of the thing.
have you seen mario kart tour
Every major video game store is awful to use; Xbox One and PS4 run like garbage and hardly work, and Steam doesn't have tabs if you use it in its own browser. Why are all of them so bad?
I would love if Nintendo put out a good first party game every month like PS+. I would even be happy with bimonthly
Yung Falafel but PS+ games are seldom good. Either they are just lackluster or they are old games that everybody has played already. The only good service of this kind is Microsoft’s Game Pass.
I don't mind the $4/month for Online. I used to pay $10/month for Xbox Live Gold. (which I never used) So, I moved that money to a $10/month Microsoft Office 365 subscription.
“Hey, we have an online service but it’s gonna be bad for right now.”
“Oh, ok”
“It’s been a year, it’s not any better, what’s going on?”
“Huh? Uhhh... [CONNECTION ERROR]”
I swear, if we got actually competent online, I wouldn’t mind losing the 369th rerelease of the original NES Mario Bros.
_"What more could you want?"_
A lot more RPGs. Earthbound/Mother 2, Chrono Trigger, Final Fantasy 4-6, and Super Mario RPG, plus region exclusive games like Terranigma and Secret of Mana 2/Seiken Densetsu 3.
Also, the Donkey Kong Country games. Like, how is at least the first one not on there already?
Well for most of them, have some complicated licensing issues. Especially Mario RPG. Donkey kong country I can see coming someday. They just need to work with Microsoft.
@@max_harwell Microsoft has no hold on the Donkey Kong series. That's a myth. Nintendo retained full rights to DKC when Rare was purchased. The most likely reason we don't see Donkey Kong Country very much anymore is because many of Nintendo's higher ups dislike the series, and would prefer it disappeared.
@@angryfyce Why would they want the series to disappear?
@@quibquiberton4184 Yeah, I wonder where did he heard about that. Sounds silly.
@@max_harwell Nintendo doesn't need to work with Microsoft to offer DKC.
Highly doubt we would have had them on the Wii and Wii U otherwise.
In 5 years time you will end up having to pay for single player
Pay $70 upfront for the cartridge then subscribe to get access to the game
and nintendo shillers will be like "ThE TItLE SCrEeN Is GoOD ENoUGH Why DO yoU WaNT TO ComPLain"
google stadia in a nutshell. no joke you have to pay a monthly fee to play your games... i think. i dont own it
Arlo's ending dance started buffering for me and I thought it was part of the joke😂🤣
Can I bring to your attention that pre-release, Sakurai himself told Ultimate players to buy a lan cable for themselves?
Yes.
Sakurai himself knew this was going to be a mess from the beginning.
@@aprinnyonbreak1290 its pier to pier so sakurai is saying if you want to have good online rounds have good internet
Lilililililil Ecs Peer to peer.
It’s amazing how poorly Nintendo treats their customers and they still keep coming back. Idk what kind of witchcraft they have over their fan base it’s truly amazing
I remember I once heard from another UA-camr that he was playing Mario Maker 2 and it took the characters half an hour to go down the flag pole after the level ended, it took the game HALF AN HOUR TO *END* THE LEVEL
Video name?
@@d3-penguin954 i dont remember, but the video was from a spanish youtuber
Jeeeesuussss *FUCK* that's bad!
Also, for a "proper virtual console", there are 500 games from Arcades, Genesis, NeoGeo, NES, SNES, etc. on Switch, and they're cheaper than Virtual Console.
It seems publishers have taken control of their properties, and wanna sell them on their terms: Contra Collection, Castlevania Collection, Mega Man Legacy, Genesis Collection, etc.
@Jon Jay
Oh, I thought you couldn’t keep the games if you quit your subscription. If you can, as your comment implies, then it’s totally worth it in terms of calling it “cheaper”.
@@sias.2569 you can't keep those games after you quit your subscription
yeah,people just sell their roms because nintendo does not partner up for VC anymore. and that is legit,collections like collection of mana are literally just a titlescreen,a menu to choose the game and the same old emulatorsoftware nintendo themselves use for nintendo online....and of course the roms,but i already said that
@@sias.2569 - I'm not talking about the Switch Online Service. I'm talking about the multiple game collections. They're yours to keep.
@@joebidenVEVO - The thing is, these collections are MUCH cheaper than Virtual Console. Arcade Archives and Hamster's NeoGeo games are $8 each, but the Mega Man Collections? $20 for 5 games. $4 each. The SNK 40th Collection? $40 for 30 games. Just over $1 each. The Genesis Classics Collection? $30 for 50 games. That's $0.60 per game.
I got a Switch Lite as a Christmas gift two days ago and activated my 7 day trial for the online service.
The online play doesn't work smoothly and the SNES/NES libraries are lackluster.
I'll be sticking to offline games and won't bother with the online service until GB/GBA/GameCube libraries are here and bring something more to the table.
Completely agree. I used my trial to play the Splatoon 2 demo last week. I can't even count the amount of times I got disconnected from matches, booted before even joining a match, or had teammates disconnect. The first three matches I played in a row, I was DCed from. I even gave Tetris 99 a chance and wasn't having any fun playing it. How tf did Nintendo manage to make an online experience worse than even the DS and have the audacity to charge money for it? Needless to say, Nintendo won't see a single penny from me when it comes to online.
n64 be like :( why you gotta forget it
Splatoon 2 literally has disconnections in 90% of matches and I say that as someone that used to play it daily and just got sick and tired of losing 3 or even 2 vs 4 matchups because of that crap. Somehow I almost never disconnect from it and never have lag whilst playing.
Do not even get me started on Smash. I think the fact its hard to even find a 4 player match tells you everything.
I think the reason why you cant find a 4 player match as most people online like to play competitive rules and not casual play on crap stages and items..
@Simon Stevens
Dude, same. Actually I've recently tried (after 3 months of avoiding solo) to play solo with my "competitive" preference: 3 stock, one on one, ect...
My first match was a stamina, one on one match with stage hazards.
My second match I joined a 4 player match where everyone jumped me... WITH STAGE HAZARDS.
I kinda miss For Glory/For Fun...
Splatoon matchups were so bad I stopped playing turf wars altogether. At least in salmon run i could still play with the people who weren't disconnected.
You shouldn't be playing free for all in the first place. Online is PERFECT 1v1.
@@JoelGarcia-lu3tw I should be able to play what I find fun and no it sure as shit is not perfect with the dog shit connections people have thanks to P2P with crap net code.
-Still haven’t bought it.
-Fell behind all my friends in Smash because I only practice offline
-Considered it JUST for Super Mario World
-...still, out of pride or principle, can not bring myself to pay for garbage
Amen
Good on you man. I want to play Mario Maker 2 so I had to bend the knee, but keep at it man. You’re stronger than me
Practicing online only helps with the basics. Beyond that, playing online actually makes you worse, because it gets you accustomed to input lag, as well as rewards bad habits like spamming (there's a reason Link and Richter are extremely common online, but rare in-person). I have online, and I refuse to practice online because it makes me lose my sense of timing and good reaction speed. Your best bet to getting better at Smash is playing in-person with friend(s) one-on-one.
is it garbage though? I feel like it’s improved, and I get how you feel, but I think it’s pretty okay
I’m scared animal crossing will make me crack
One time my friend and I was playing smash bros, and we were experiencing so much online lag and input lag we just jumped off the stage. Keep in mind this is the online they say they give the strongest connection to smash bros. And we PAY FOR THIS. THIS IS ABSOLUTE BULL CRAP.
I play with my friend all the time and I have no issues. Just shows eh?
zZSkyNinjaZz Same, I guess it just varies.
Whenever my boyfriend plays SSBU online, he calls it "slideshow"
Super Slide Show Ultimate!
"We have the money"
speak for yourself
Nobody has ever wanted to pay for online gaming, other than the xbox kids so they can claim their servers are "better"
*xbox kid still gets booted from red dead online every hour*
Nick S You really shouldn’t have to pay for online, it’s just Microsoft that set this stupid precedent of giving Microsoft money for doing nothing, while claiming it would “pay for servers”, when in reality that’s not the case. They’re saying that paying for online gives you access to making online parties and playing games with friends when in reality, they’re just holding it back until people give Microsoft money for doing jack shit.
@@nicks4802 Xbox Live IS better than the competition's. Of course, I don't like to pay for online, but that's a different matter.
@@hypnobagels8634 No one had to follow this precedent, Sony and Nintendo just got greedy.
@@hypnobagels8634 Its ultimately Nintendo's and Sony's choice, so the fact they followed Microsoft's footsteps is entirely their fault. Scapegoating Microsoft solves nothing, and basically absolves Sony and Nintendo for being greedy.
I feel like Arlo is a family friendly version of Scott the woz
Scott isn’t to bad most of the time
Scott the woz is just as good as arlo
@@DivideBy0705 nobody said he’s not as good, but he’s not as family friendly. I don’t think I’ve ever heard Arlo swear
0:40 The Switches sales are certainly rivalling...the online though? Well it's rivalling the Wiis online I can say at least!
The Wii online was still much better, mostly because it was free.
Also, there's a reason why people hack their Wiis...
@@mix3k818 And the virtual consel had a wide variety of games including N64 games. What will make NSO even more worth it is releasing N64 games but knowing Nintendo, that either won't happen or not for another, say, 10 years?
Do you use the Wii online service? Brawl was literal garbage online
@@badgerscorner8529 pretty much any wii online game except brawl ran just fine, plenty of people still play mkwii online
Dude MKWii had amazing online, also it was free.
18:16 Just leaving a timestamp
My teachers when they see my work
14:18
"How has it affected you?"
Still haven't subscribed to the service.
When the most appealing part of an Online Service is the ability to play a bunch of classic games, that is NOT a good sign. I refuse to join the service until Nintendo actual makes dedicated servers (or I guess now, create a better netcode) so the online play can be reliable. After a f-ing year the service finally has SNES games but it's only got a few games right now with no concrete schedule for future additions. No Donkey Kong Country Trilogy, no Earthbound, I can go on and on. I'm better off with my Wii U Virtual Console and the games I own for my actual SNES....and then my N64 & GameCube. At the moment (and probably for another year) you're more likely to find a better selection of classic games at retro gaming store & grab used copies.
The other features are a joke especially cloud saving since it's most likely fear of cheating/hacking/modding save files.
Overall it is very disappointing (although sadly not surprising) that Nintendo is stuck decades behind the competition when it comes to online services. Then on top of that Nintendo is too prideful to ask for help so their service can be on par with everyone else's.
I just refuse to give them any money for the online service until they start putting in serious effort to improve it. If that doesn't happen? Well I can rest easy knowing I didn't give them my money for such a poor online service.
I HOPE that it gets better but that hope continues to slowly die every month without any announcement about new/improved features.
Surprised to see you here. Stupid Mario Bros forever!
But the online let's you play with friends. U survived not being able to play online with your friends for a year?
@Mikemaster X10 They probably just played online with friends on a different console. Probably one with better online servers.
Nintendo needs to:
_fix_
_their_
_NETCODE_
Eh, sure it’s bad but if you use your switch almost at all, $20 isn’t that much (a year) to play online at all.
@Bluey Beak Yeah, but it could be way better, but Nintendo seems to have this problem where they don’t want to compare their online services to something like PS+ or Xbox Live, which they should because knowing the competitor is key, but they won’t.
And they’re at least aware of the fact that people usually just pay for shorter plans instead of the yearly one. Nintendo _has_ the time, manpower, and resources to improve. Now they just need the drive to do it.
Incomplete Spanish homework: *exists*
Me for 4 hours: 18:43
:P
I appreciate how Arlo can be critical from a place of loving the company.
The absence of dedicated servers is an insult to paying customers, plain and simple.
They'd need to rewrite the netcode for a lot of their games to make use of said servers, which they're not gonna do. Generally you need a LAN connection at least based on the Switch's unreliable wifi, and in general most Switch games on top of that have mediocre or worse netcode, with the main exceptions being Splatoon and ARMS having noticeably better netcode by comparison.
HeavyLobster43 They just dont care, ive been playing games online for more than 10 years on wifi and with less than 1 mbps back in the day with 0 lag, 20 to 50 ms (ping), wow, lol, cs, halo ce pc, final fantasy, tibia, runescape, they all did it. Why nintendo doesnt wanna invest in it baffles me... The Japanese are just too stubborn I guess.. cuz lets face it, most big mmorpgs, mobas, etc. Come from the western worlds (at least the first ones, I know korea catched up eventually but korea aint as stubborn with western ideals) so that may be why
Dedicated servers aren't magic. There's a lot of games where P2P connections actually do make sense. But Nintendo definitely needs to do better.
Tetris 99 and Splatoon 2 both perform well enough online for me that even not really playing other online multiplayer games, I feel justified in paying my subscription. The SNES and NES games are definitely awesome, but more of a happy bonus.
.... Buuuuuuuuuuuuuuuuuuuuut it's not great for a lot of other stuff atm, sadly. So yeah; hopefully Nintendo gets off their tushes and work on that decently soon.
Yeah, this is how I feel. It's not a big deal for me, but I'm bummed for people who want to play MM2 online, etc.
I guess the biggest problem for me is the false advertising. There are some games that just don't work online, and that's not really fair.
@@TheRealPunkachu Agreed, with Smash to some extent and Super Mario Maker 2 (at least the launch versions) being the greatest offenders. Sure you COULD technically play those games; you just won't probably want to with its connection issues. And for games so heavily advertised to be online capable, like you say, that feels pretty deceptive.
They can't fix the netcode unless they want to actually work with Americans. And they don't like Americans, so they won't
@@Seth_Hezekiah Sounds like they need to get over themselves, especially if they want those American dollars they love so much 😐
Punchy Primeape um... you know, maybe there’s a reason they don’t like us.
"I mean we got Super Metroid. What more could you want?"
Me: Yeah it is pretty cool
Also me: WHERE THE HELL IS EARTHBOUND?
Maybe this month?
Latest direct.
"What happened to Arlo? All he does is negative videos now!!!"
Untitled "Untitled Goose Game" Review: allow me to introduce myself.
JAKCK And how about that BoTW review? Granted, there was a little negativity in there, but holding 20 minutes against 3.5 hours total is basically nothing.
Untitled Goose Game is a funny little simple game. I know you are using it as a meme/giving God-like status as a joke but it is just a cute fun game.
@@EonTheAien That comment was pretty cringe buddy, want to try again
@@undisclosedsteve6361 I know this is old.
But did my comment look like it had any effort put into it?
@@EonTheAien I bet you were really proud of it, which is why you're re-engaging.
Nintendo Fan: *criticizes Nintendo product*
That one Nintendrone in the comments section: "YOU DARE OPPOSE ME MORTAL"
I felt so sad when I wanted to play splatoon 2 and boom i need to pay money to play it online
You knew what you were getting into. Says it on the back of the box
To be honest, I like it when you make negative videos. It shows that you care about Nintendo and what they're doing. It shows that you're a true fan.
Nintendo: Ok we need online service for our games. Any ideas?
Random Employee: What if we cheeped out and just made most of our games peer to peer so we don't have to invest in servers or optimization of said servers and netcode?
Nintendo: GIVE THIS MAN A PROMOTION.
Me: Why the heck is nintendo able to get away with charging you guys with peer to peer connection? I know its nintendo but if sony or microsoft's online was so abysmmal and didn't have dedicated servers and relied on peer to peer for a majority of their games there would be so much backlash.
I imagine this happening in Nintendo
“Hey,what game could we add?”
‘I know what about any of the Mother games?’
“You are right,let’s add Stunt Race FX”
Latest Direct.
'We got Super Metroid, what more could you want?'
*Cries in Earthbound*
I know everyone has said this, but
*the fact we have to pay for this*
I know it's taboo to say this, but I look back longingly at the Wii U. Now don't get me wrong, the game library on the Switch is way, WAY better. But as a piece of hardware and the services that went with it, I thought the Wii U was better quality and a more interesting concept (minus the portability which of course is it's biggest selling point to a lot of people). Too bad it flopped so hard that it never really got to live up to it's potential.
Nintendo: delays game releases to ensure high quality
Also Nintendo: NSO still kinda sucks after a year
Good thing they have local multiplayer.
Online has been fine for me for the most part, with Smash being the exception. But my biggest issue (shared with the lag) is how hard it is to play with friends online. I once met a guy in online Smash who was a good player, respectful and we had very little lag in our matches. I added him as a friend, but because I don't know him personally and can't contact him through the Switch itself. It's basically impossible for me to play with him ever again. What's even the point in being able to add people you played with before and notifying me when they're playing if I can't interact with them?
And that's just one of so many issues, lag may be tolerable but even free NSO would be a horrible service
“Oooooh! Look at all this money! We should invest it in something important!”
*looks at mobile games*
“Eh, what’s the worst that could happen?”
Although Mario Kart and Fire Emblem are pretty good money makers considering Japanese Gacha sales.
It's giving them more money, your point?
And they are making hundreds of millions through it right now.
I don't like it, but it was a smart investment.
I see what you guys are saying, and I understand that they’re successful, but they need to set their priorities on the proper market.
Otherwise, companies like Sony, Microsoft or even Google will seize their moment and become even more successful.
@@Skellington977 The moment was already seized before NSO was probably even considered at Nintendo.
I made this a while ago, so I'll just plop this wall of text right here:
Okay, so here's my ideal “Virtual Console” service.
Instead of being presented on the EShop where you can buy each one individually, it would be a service, kinda like NES NSO, but way better.
First, it would have games from NES to maybe Wii U if the Switch can handle it (And it doesn't make too much use of the Gamepad)
Second, you can play games online with friends like NES NSO, but Wii U games and Wii games (and maybe DS and -GameCube games- (Hi there, editor here, I don't think most of the NGC's library contained online play besides PSO I think) will have a internet service once again.
Third, you can download games to your Switch/MicroSD Card (Hi there, editor for the comment version here, it would probably be converted to another file so you can't just rip them and play them on a emulator without any effort, I mean that would be cool but that isn't Nintendo), so you don't need a internet connection.
Fourth, it will launch with a ton of games already on the service, unlike Wii/Wii U Virtual Console and NES NSO where those have a very small amount of launch titles.
Fifth, there's a separate section that has Soundtracks from the games. You can also download them so no internet required (These might not be converted, I don't really know).
Sixth, you can view the game's boxart and Manual.
Seventh, You can adjust your controls in the settings for each game.
Eighth, if the license can be acquired, then Third-Party games and other Non-Nintendo systems can be on the system, like the Genesis, or a game like Bomberman.
Nah, it doesn't kinda suck. It really sucks.
Eh.
It's kinda playable if you catch it on a good day.
That's definately kinda sucks material.
Did you ever try to play Brawl online?
Now that REALLY sucked.
@@aprinnyonbreak1290 There's no reason for Smash online to be as bad as it is. We're in 2019, this is unacceptable for a service we're paying for. A multi-billion-dollar company like Nintendo should be able to figure it out. Using "Oh it was bad back then" isn't a really good argument in my personal opinion because they've had _11 years to fix it._
People say the Switch is better than the Wii U...I don’t see it. The Switch has online that you have to pay for, meanwhile the Wii U’s online is free. That’s not even taking into account the amount of hardware issues the Switch has compared to the Wii U. Joy-con drift anyone? Also, any console that has THREE PIKMIN GAMES available for playing is an automatic winner!
Simon Stevens I Really Really miss Virtual Console! Not just for the better selection but for the fact that you could buy your games. I’m not with the crowd who’s ok with renting these games and giving Nintendo infinite money for 20 to 40 year old games. I’m just glad I managed to get the nes and snes Classic while I could. I’m really not a fan of subscription services.
Personally, I’m not a fan of playing NES and SNES game through the online membership. This is mainly because I don’t want my first experience with some of these classic games to be through a temporary membership program. These games will give me memories that will last me forever, so why would I play them on something that won’t last forever.
they never released GBA games on the 3DS, so I really hope they eventually release GBA games for the switch. I would love to play Pokemon Emerald again 😭😭
They did release GBA games on 3DS actually.
...But they were for the Ambassador's Program only, for people who pre-ordered the original 3DS. They never re-released those games for the rest of the market.
@@lpsoldin3162 Eh, I wouldn't really call that a "release" to begin with then, if it never hit the general public.
That majorly sucks then if they had the ability to make GBA games run on the 3DS and never did. Totally wouldve been worth it, profit wise, I'd bet.
Don’t hold your breath; it’ll never happen. No money in it for Nintendo. Get ready to just spend $300 on eBay to play emerald on a probably pirated copy
We're still paying 20 bucks a year to see absolutely nothing but Sans
Arlo! Switch Lites are drifting! Bring us swift justice!
BushBabyOmega Then perhaps he can address what you just said
@@BushBabyL And then it's going to reocurr right after the warranty expires.
More like switch justice
@@Spartan96219 Good one.
Before Nintendo announced that an online service would exist, I bought a few online games. After the service came out, I couldn’t play like half of my games.
Anyone who says dedicated servers don't do anything hasn't played For Honor.
#KidIcarusForSwitch
Reri, Elder God Nerd For Honor should be on switch
@@donkeykong4983 I'd only play on Switch if I could carry my data over.
Aaaaaand no EarthBound on the Snes Online :(
or DKC
Just wait, they will probably add it eventually
Hard life as MOTHER fan ☹️
But also no Earthbound Beginnings on the NES Online. Mother Trilogy for Switch perhaps? I know, not likely, but just imagine.
@@mathpc4047 You mean never, right?
You know, the switch is amazing until you consider all the problems that make other consoles so much better, with the switch only getting sales because they have great game ideas found nowhere else and a good reputation.
you say it works well in japan because of how close everyone is, but it's clearly not distance. i sometimes try to play with my friends that live just like a mile away each and it's even more unplayable than the clips you showed
Just let me message my friends, I could do it on Wii for God's sake
''kinda''
Arlo at the end having 2 HANDS and a puppet head. I call sorcery