I just convinced my federation to start a war I don't intend to fight in, because I really need some of my fellow members to lose ships, thus diplomatic weight in order to restore my position as leader. So yes excellent buy
I’ve decided to be the Byzantine Empire with the Remnant Origin. Immediately bordered a marauder empire. Bordered a hegemony alliance below. And also have a colony currently going batshit insane. Found ancient remains of previous empire. Get stomped by Great Khan as soon as he appears. Highly recommend 11/10 historical accuracy
@@slyguythreeonetwonine3172 Badger was referencing Japanese game rating systems where the S tier is 'super.' Basically top tier. Where as Mr/Ms Cyrillic was doing some ironic word play.
The Galactic community feels very realistic in my game. Only useless resolutions on the floor while the grey tempest and great khan wages war on everyone. Of course, it is more important to decide what sanctions should be used… 6 times in a row... and if we would have more laws in effect to be able to breach something, and we would have a galactic council maybe we even could use those sanctions on someone :D
If you're in the council you can push one as an emergency. Though there may be some issue over what's really an emergency. In my recent game the first emergency was someone who tried to push workers rights as an emergency.
Literally same. Nobody does anything about the Great Khan or Grey tempest, bought the DLCs yesterday and was my first time seeing an L-gate. I wasnt prepared. The community didn't do anything, my federation didn't do anything about it, Grey tempest ate my bureaucracy world. All is pain
@maciejl20 that pretty heavily depends on how your spawns are, if you spawn next to 2 fallen empires and any race with massive bonuses to fire rate etc or advanced start (or even other players but then the problem resolves itself pretty quickly lmao) you can get locked in to one small area for ages
@@jacobd7939 what kind of dirtbag would pirate from paradox?
4 роки тому+32
@@rampantsarcasm2220 well, actually me. I' only 15 yo and I don't have that much money to spend it on $20 dlcs. Especially on multiple games. Hoi4, Ck2, stellaris.
@Rain come on. While EA and other companies make money on useless customization and balance-breaking items, Paradox give you free updates. DLC's are not obligatory, and you have mods to make up for them.
I don't think that paradox thought the game would be nearly as successful as it is now. The more it's grown the more they have been able to do with the idea. These Devs put a lot of work into improving the game, and they deserve compensation for their time and effort.
@Rain I agree with @Кирилл Морев & @Beltempest Records. The game has improved a lot over these past years. If you never bought any DLC, well the game from 1.0 to 2.6 with all the free updates is waaaay more than you would get with any other company. Buying the DLC isn't just to get content that's in the DLC, it also allows you to support the devs and lets them update the game even further. Be happy though, the people who buy these DLC makes it possible that people who don't buy them still get a good experience with many free updates.
Atleast in early midgame my 6 envoy void dweller megacorp (only 4 habitats) has the same amount of power as the three advanced start AI does. Also when galactic community begins be sure to be the one the make the first proposal and make it about your strongest power score. For me it was economy, now I'm #1 with two thirds pop the adv AIs do.
@@TheArklyte *darker red* text. Bright red indicates a variant choice in that event, dark red is *always* warning of an impending doom as a result of that choice.
Learnt that the hard way last night. Triggered synthetics, and forgot to change them from "servants" to "citizens" Queue a rebellion; they stole two planets (in a tall empire. My econemy went down faster than a wingless plane) and started with double my fleet power (which was highest non fallen in the galaxy). It took 50 years and sneaky tactics to beat the bastards back. All hail fortress worlds!
Usually takes a few weeks. When Megacorps came out it took a couple months for all my necessary mods to be updated. Hopefully I don't have to wait that long for Federations.
Most mods don't need updating. The launcher lies to you about mods beeing outdated, don't trust it. Due to quarantine and home-office mods get updated at super-speed at the moment.
@@jacobd7939 Most of the time I will disagree with a comment like this, but this game cashgrab is ridiculous, even worse after the broken shit presented with Megacorps, basically unplayable against the AI, they came back with real fixes more than a month later.
ASpec: "Should You Buy Stellaris Federations? Also ASpec in the last video: "This video is made possible by paradox interactive. Buy the latest update for Stellaris Federations using the linking in the description below."
Once had too much rabble going on in my federation. So I visited their worlds and they don't talk as much now that they are in chains with neural implants. Hard problems require easy solutions.
I made a hedge fed. Bullied a weaker empire and converted them to my ethics to make the fed. However when I forced another empire to join the fed they both instantly voted me out :(
For so many years now I’ve been calling for a diplomacy expansion. I’ve been calling for it in the comment section of ASpec’s videos and on Paradox’s UA-cam channel, and now that it’s here I couldn’t be happier.
One thing that is still missing is some mechanic to balance out power. Maybe that if you reach a certain level of strength where you are considerably above any other member of the galactic community they will all team up to cut you down to size unless you have positive relationships.
My empire's always carry a "big stick" when I play Stellaris but it took the release of this expansion to truly let them be able to "speak softly." Thank you Stellaris dev team for this expansion and also to you Aspec for making Stellaris videos.
I think one of the issues because of that is because the game is way more dynamic in terms of real time elements which makes it hard for the AI to focus on everything at once when it was originally designed for a game that has a lot less visible movable parts. It's gotten alot better at the very least.
Bought the DLC, got mad that performance is worse (for me), got a Juggernaut, equipped it with jump drives. Best pirate killing ship this DLC is 10/10 who needs like 3 corvettes when you got a literal armed starbase to kill pirates. Again 10/10 thanks Paradox for the solution
@@americanpride5540 Same. My armies were on the other side of my empire and I took mastery of nature anyways, so pissing off the giant robot space angel liches over one crummy district seemed like a bad idea.
I wish they would have a Diplomatic treaty system like Age of Wonders where you can buy the rights to explore in their space such as to do excavation or investigate anomalies. This would make so much sense as part of a Federation or with someone as your ally as it is really frustrating to have a mission to use a science vessel on a project but you can't because it is in someone else territory. This is true even if they are your ally or part of your Federation.
An alternative to making every other empire into a tributary I guess... But seriously though I make 500 credits and 500 minerals from 7 tributaries on my current playthrough, it's 50 years into the fucking game and everyone besides fallen empires are pathetic.
@@bluenightfury4365 "not really making it harder, just making it harder". alrighty then :D seriously how on earth do you expect the ai to be challenging in stellaris. its never going to be. not even all the various mods changing ai make a whole lot of difference. i suggest you get used to the ai "cheating" if thats what your going for.
Sounds like a great expansion, that came with an also great free update ! I still havn't bought Ancient Relics (even if I'm a huge archeology fan, thanks Stargate !) and Megacorp, so I'm probably going to play with what I have, and once I'm bored, I'll just grab these three and it will feel liek a brand new game !
Megacorp is decent. Playing as a galactic corporation intent on forcing everyone to buy your doodads, thingmajigs and whatsits is very different, but fun. Makes getting an economic victory totally viable. Also, matter decompressors and ecumenopoli are OP as heck
The mobile shipyard as been saving my bacon since i built it. Espeshaly since i am up against 3 massive federations and keeping my ships on the line would be otherwise diffecult. Since the deadnought counts as a rally point for youe fleets it has ment that I have won several encounters simply because I could withdraw and refit at the shipyard and my oponant had to withdaw an intire sector this gave me a masive momentum advantage which ment i was able to continualy throw fully repaired ships back into the fight before my opponent had repaired or even resurfaced from our last encounter. I will admit that it does need carfull watching so as to not get overrun if things are going porly but, unlike a starbase, it can get out of the way of an invashion.
Is there £15 or region equivalent value in federations: I'd go with yeah overall, great artwork and a couple of interesting events/reskins of old events, music is pretty good (though not quite as good as previous music), gameplay additions are significant and varied (though some of this is the update), there's no significant QoL improvements I can think of except performance which is slightly better but not that good on my mid range laptop, I like that domination victory isn't quite as default a route to victory as it used to be. Whilst balance may be way off I think that's not really why people play Stellaris and there are still plenty of ways to balance the difficulty of your playthrough for almost any start if you want them and it feels like the galaxies in federations are more interesting and distinct than previously - particularly with things like scion, federated starts, ringworlds, voidbourne etc. (I've played about 2 campaigns for 50ish years and one ongoing one for 100 years) P.S. don't play Hegemon on higher than normal difficulty or you will find yourself subservient to your former vassal within 5 years - unless you're into that sort of thing 😉
I started off with the Scion origin and I don't really 'get it'. There doesn't seem to be any bonuses or challenges, you just play as normal. The Fallen Empire messages you once saying "Hey we're really proud of you, phase one of the test is complete, now it's phase two" but since then I've gone onto bring several other empires into the fold and we span about 75% of the galaxy and the Fallen Empire hasn't said a single word to me since. It feels like there's supposed to be some big, overarching story and a hidden objective but so far, nothing has happened. What gives?
I'm new on Stellaris, and I want to thanks you a lot for the work here to help me decide which dlc I should get first ! (it's a little too much 240 € in a one time purchase ^^" ) (I leave only this comment, but I took a look at other videos you make for dlc / tier list )
I bought it because I knew I can't hold off for too long and would rather have it right away than live with it for a few months lol. Also I really wanted to repay the devs in a sense, because they honestly improved the game a lot. My first game in a year and the AI wrecks me a lot, it's like playing against a human player. Constant warring against 4 neighbours, 2 wars on average at all time, it's insane, never had such intensive gameplay before, I can't even enjoy the Federation part lol because I fight for my life.
I wonder what Paradox could do for a next big expansion, if there will be one? Maybe they'll go to Stellaris 2 after Federations, but I hope they keep adding content and expansions to Stellaris
@@pepperpeppington Espionage in particular is something I'd really love to see. Particularly if they make it hacking orientated like in Endless Space 2
@@pepperpeppington it would be kind of cool to be able to modify the religion your Spiritualist empires follow, like for example have one that worships machines so they can use the cybernetic ascension perks.
As a console gamer I do feel sad we dont have this yet. (Its very possible in the future as it looks like we are getting up to mega Corp when you look at the available achievements)
I'm finding I have to juggle influence a lot more. Started as Void Dwellers and having to keep 200 influence to build a habitat, influence to build outposts, and then influence to call in favors is a real balancing act.
I feel that the Juggernaut is not really necessary. I mean having a mobile shipyard is great and all but by, the mid-game you can put regenerative tissue on your ships and just repair them in the field.ot use a captured starbase.
The only thing I honestly was happy about is that there is an effect to remove empires from a war as participants, which has been a long time coming. Kinda sucks that we can't Victoria 2 White Peace in vanilla, but with that effect, it wouldn't be impossible anymore to script up a separate war system.
Very good point about not joining a federation. I could'nt say more. It is event worse with not joining the galactic senate (no bonuses, no galactic market...). All you say in your review is true, just one thing in my opinion, inward perfection is dead at the moment, I'm on a spiritualist run now with IP(~2550yo) struguling to join the head of the race, without megastructure it would be impossible...
One of the best expansions so far. Have had a load of fun playing with the new diplomacy mechanics, and performance has been improved noticeably. Definite recommended buy.
Doomsday should have had a menu for different options as to why your planet is exploding: - Unstable Core: The current version of the Doomsday scenario. - Ancient Sabotage: A fallen empire placed a bomb in your planet eons ago, and it can't be defused in time. You can find and confront said empire later on. - Interdimensional Consumption: A portal will open up, from which a Lovecraftian horror will devour your planet. You can slay it later on with enough fleet power. - Intentional Demolition: You have the option to blow up your depleted homeworld to harvest its last remaining resources, as the planet is becoming unlivable, even as it isn't naturally going to explode.
I love favors in the galactic council. Once there was a vote nearly everyone opposed minus 3 or so empires. Thanks to favors the vote was in our favor and we all laughed
It looks like AI actually did get better. Now they actually hold their own in fleet strenght to me: earlier it was very rare to even see any other player being equal in fleet strenght with me, but now it's not rare at all to see AI players with "Superior" in fleet strenght and everyone who had normal start are now my equals. Really, only primitives civilizations that started from early space age, are pathetic in fleet strenght. They also now try to find routes to your territory without trying to go trough your Starbase-chokepoints. I thought when they withdrew from my allies territory when I started to pick up their fleets one by one, they were preparing for me to invade their territories(I had no intention of that, just helping my ally to get back his territories.) Turns out that wasn't their plan either: I had put starforts on most obvious routes to my space....so, they circled back from quite a hike with 12.7K attack fleet and fucked my shit up. They took out whoopping 75 percent of my fleets (they won the battle but lost 50-60 percent of their fleet strenght and decided to sue for peace). Another thing I noticed, AI players are more willing to make peace. Old patch you could have ally/federation war and it didn't matter if your opponent had 100 percent war attrition, they just kept fighting. Now, they seem to be willing to take up peace when ever massive loss in battlefield comes their way.
- plan to buy cuz Juggernaut, simply cuz looks awesome - but remember vanilla AI is tasteless - postpone the purchase - now waiting for mods updates for me, the title should be "Stellaris: Juggernaut, the mobile Citadel ps: included Federation dlc"
So should you buy: depends on what you want. Most of Federations is now part of the main game (form a federation, galactic community, origins, diplomats), most of the expansion's specific features are alternate origins and federation types along with the Juggernaut. If your looking for something specific then this is worth a buy, otherwise probably not as some new features are added by simply having other expansion packs.
I agree with doomsday, the least they could do is to give a reward for completing the evacuation of your pops. E.g. having an empire-wide modifier to happiness and stability for the next 5 or 10 years reflecting the fact that your species continues on, or maybe a big unity boon from successfully evacuating everyone from the planet.
They still haven't addressed the fleet system. That broken system drastically need attention. Games that are 20 years old have a far better Fleet Management System than this game. That ain't good that's bad
@@OnlyKarlos -- I'm can't say for sure, but I think he's referring to the Fleet Manager interface, which I've found to be not only unintuitive, but buggy at times.
When in an alliance, the member AI is still as bad as usual. Im at war and in an alliance with 4 members, 2 of the members are getting invaded by small enemy fleets and the members big armies are just fighting random small crystaline systems while their homeworlds are being taking over. I was hoping the AI was improved.
Fleets are much better now and combat especially federation's. The AI doesn't throw its fleets into combat willy-nilly anymore. I watched my Federation partner continually retreat from an unwinnable fight. Until you got to a Starbase and reinforcements arrived. They might have been going after say targets because they couldn't win against the fleet attacking.
Litterally didn't even make it through five minutes of the video, gonna start playing stelllaris again listened to your end verdict of yes and bought it, hope it's worth it lol
How come huge empires limited to one juggernaut... and some other tiny one-planet empire can also have one... WTF. It makes no sense! Federations xpac has shown clearly they can tackle such problems. I hope they consider reworking megas limits as well.
Great video, help me understand what this DLC was about and has convinced me to buy. Also first time to your channel, definite subscribe, keep up the good videos mate.
With the galactic Council who gets the diplomatic weight with pops when you have your species pops in there empire? Is it you or the empire who controls your pops?
I just convinced my federation to start a war I don't intend to fight in, because I really need some of my fellow members to lose ships, thus diplomatic weight in order to restore my position as leader. So yes excellent buy
Finally proper diplomacy in Stellaris as proven.
"I love democracy"
Don't forget to say "I am the Senate" when you become leader again
@@crusaderking2257 spoken like a true Crusader
The DLC just sounds like an extra obstacle in the way of galactic domination, not a good buy.
I’ve decided to be the Byzantine Empire with the Remnant Origin. Immediately bordered a marauder empire. Bordered a hegemony alliance below. And also have a colony currently going batshit insane. Found ancient remains of previous empire. Get stomped by Great Khan as soon as he appears.
Highly recommend 11/10 historical accuracy
I also did that. Got a better start. Found Cybrex Alpha and renamed it Rome. Now there's an ecumenopoli Constantinople and a ringworld Rome.
Imagine if someone tried reading this and never played the game before 😂
Oooooff
This sounds like it belongs in the "S" tier of the expansion chart.
F tier. Fucking neccessary.
I......I think I'm too old to get either of these references....😂
@@slyguythreeonetwonine3172 Badger was referencing Japanese game rating systems where the S tier is 'super.' Basically top tier. Where as Mr/Ms Cyrillic was doing some ironic word play.
@@kirilles05 Actually very necessary the alliances before this had no interaction and were crap
@@pillocase7770 ya know that's what he was saying right?
2:25 "Now the trade federation on the other hand, as it's name implies" _get's Battledroids_ "Is highly focused on trade" wait what?
lol
The Galactic community feels very realistic in my game. Only useless resolutions on the floor while the grey tempest and great khan wages war on everyone. Of course, it is more important to decide what sanctions should be used… 6 times in a row... and if we would have more laws in effect to be able to breach something, and we would have a galactic council maybe we even could use those sanctions on someone :D
If you're in the council you can push one as an emergency. Though there may be some issue over what's really an emergency. In my recent game the first emergency was someone who tried to push workers rights as an emergency.
Literally same. Nobody does anything about the Great Khan or Grey tempest, bought the DLCs yesterday and was my first time seeing an L-gate. I wasnt prepared. The community didn't do anything, my federation didn't do anything about it, Grey tempest ate my bureaucracy world. All is pain
@@StarboyXL9 my nation is a bunch of space nerds, i bet they love bureaucracy
*The Council has used their veto power to veto the remove council veto power vote*
"I am Chancellor Palpatine and I endorse this DLC"
@@trancevoyagesessions wait till ya see nemesis
@@helplessblobfish3935 its gonna be amazing
Paradox: Integrates the Doomsday Mechanic
Me: Selects it
Also me: Raises the probality of habitable Planets to 200%
@maciejl20 It's 35-45 years actually
Have you seen ASpec's doomsday video? The origin itself makes it way less likely that habitable planets are nearby.
@maciejl20 that pretty heavily depends on how your spawns are, if you spawn next to 2 fallen empires and any race with massive bonuses to fire rate etc or advanced start (or even other players but then the problem resolves itself pretty quickly lmao) you can get locked in to one small area for ages
@maciejl20 bruh maybe if u put tech cost to x0.25.
I really dont know why the people who know how to play the game well feel the need to come and bully those who don't
No, no you shouldnt. But you will, and paradox knows it.
But why can't you pirate this dlc?
But why can't you pirate this dlc ?
@@jacobd7939 what kind of dirtbag would pirate from paradox?
@@rampantsarcasm2220 well, actually me. I' only 15 yo and I don't have that much money to spend it on $20 dlcs. Especially on multiple games. Hoi4, Ck2, stellaris.
kuda same, I just go into crippling debt with my local gangs in order to afford to become the senate and sell my soul to paradox.
"Summary":
*Y E S*
*Summary (sorry, could not resist, LOL)
@@darkanguiel UMM
Comment: 3 hours ago
Reply: 8 hours ago
You have invented time travel.
@Rain come on. While EA and other companies make money on useless customization and balance-breaking items, Paradox give you free updates. DLC's are not obligatory, and you have mods to make up for them.
I don't think that paradox thought the game would be nearly as successful as it is now.
The more it's grown the more they have been able to do with the idea.
These Devs put a lot of work into improving the game, and they deserve compensation for their time and effort.
@Rain I agree with @Кирилл Морев & @Beltempest Records.
The game has improved a lot over these past years. If you never bought any DLC, well the game from 1.0 to 2.6 with all the free updates is waaaay more than you would get with any other company.
Buying the DLC isn't just to get content that's in the DLC, it also allows you to support the devs and lets them update the game even further.
Be happy though, the people who buy these DLC makes it possible that people who don't buy them still get a good experience with many free updates.
"Somewhat of a limited resource"
*Laughs in 7 envoy space raptor trading empire*
Atleast in early midgame my 6 envoy void dweller megacorp (only 4 habitats) has the same amount of power as the three advanced start AI does. Also when galactic community begins be sure to be the one the make the first proposal and make it about your strongest power score. For me it was economy, now I'm #1 with two thirds pop the adv AIs do.
Lord Paradox says
And we obey
Over Steam sales
And buy away
Me: Picks Hegemon Origin
Also Me when looking at my neigbours: F O O D!
Hegemony devouring swarm
me: oh look this update looks cool.
also me: haven't really bothered to figure trade out cause i always play hiveminds. people are food, not friends!
@@dragonjo7550 What's wrong with befriending your future meal?
@@miguelpadeiro762 it changes the flavour. i know some enjoy it better but its not the same to me
Omg never thought of devouring swarm and hegemon!
Whenever you see red text in Stellaris, there will be a reckogning.
Except speed demon?
@@TheArklyte *darker red* text. Bright red indicates a variant choice in that event, dark red is *always* warning of an impending doom as a result of that choice.
Learnt that the hard way last night. Triggered synthetics, and forgot to change them from "servants" to "citizens"
Queue a rebellion; they stole two planets (in a tall empire. My econemy went down faster than a wingless plane) and started with double my fleet power (which was highest non fallen in the galaxy).
It took 50 years and sneaky tactics to beat the bastards back. All hail fortress worlds!
"What's the worse that could happen?" *Huffs Zro dust*
Modernity in all it's forms must be discounted
Playing it now, although I wish my mods would update version-wise.
Usually takes a few weeks. When Megacorps came out it took a couple months for all my necessary mods to be updated. Hopefully I don't have to wait that long for Federations.
Most mods don't need updating. The launcher lies to you about mods beeing outdated, don't trust it. Due to quarantine and home-office mods get updated at super-speed at the moment.
@@richardk2n Sadly NSC still nit updated
Last time I was so early, you could choose travel means
It's sad they took that away:(
I still miss that.
😣😣😣
Vitalii Tomas 69 likes
Also what was that like? I started watching around then but I didn’t play
the most we get now is an alternate reality with wormholes. that was such an interesting travel method
Should You Buy Stellaris Federations?
My wallet: No lul
plus side. everything ELSE on their store page is 50% rn
You can aventually pirate this dlc
@@jacobd7939 Most of the time I will disagree with a comment like this, but this game cashgrab is ridiculous, even worse after the broken shit presented with Megacorps, basically unplayable against the AI, they came back with real fixes more than a month later.
Unfortunately I've spent all my money buying toilet paper.
@@juanca2807 Welcome to paradox no one else makes games like ours,
so you have to deal with our shit DLC policy
It's treason then... Also, I still really want actual backstabbing for my stellaris games; where's the spy update?!
Probably being developed my good commentor, likely we will be charged about £9.00 for it but who knows?
“HAHA! Get ganked, noOb!”
-John Wilkes Blurg, sluglord assassin
Would love to start an insurrection in a rival nation, rebellion feel underwhelming in their current state
Marcos Cruz yeah it needs to be more meaningful
@@marcoscruz6883 Yeah, maybe an illegal arms deposit Branch Office for Criminal heritage Megacorps?
To boost the chance of a rebellion.
ASpec:
"Should You Buy Stellaris Federations?
Also ASpec in the last video:
"This video is made possible by paradox interactive. Buy the latest update for Stellaris Federations using the linking in the description below."
"Galaxit". Best joke I heard all day, thanks for that.
Bro, 21 minutes? Coulda been 2.1 seconds and you coulda just said "Y E S"
Once had too much rabble going on in my federation. So I visited their worlds and they don't talk as much now that they are in chains with neural implants.
Hard problems require easy solutions.
The virgin vanilla mega shipyard
vs
The chad gigastructures Hyperstructural Assembly Yard
I know! The mod community is far ahead the devs regarding tech and megastructures
Gosh, love that mod, i remember when it was less than 4 star rating when i downloaded it.
I made a hedge fed. Bullied a weaker empire and converted them to my ethics to make the fed.
However when I forced another empire to join the fed they both instantly voted me out :(
For so many years now I’ve been calling for a diplomacy expansion. I’ve been calling for it in the comment section of ASpec’s videos and on Paradox’s UA-cam channel, and now that it’s here I couldn’t be happier.
One thing that is still missing is some mechanic to balance out power. Maybe that if you reach a certain level of strength where you are considerably above any other member of the galactic community they will all team up to cut you down to size unless you have positive relationships.
Expensive for my country, but bought. I wish they did some events and stuff for hives though, not just some numbers.
My empire's always carry a "big stick" when I play Stellaris but it took the release of this expansion to truly let them be able to "speak softly."
Thank you Stellaris dev team for this expansion and also to you Aspec for making Stellaris videos.
I see you declared yourself the senate
The more I see Stellaris DLC unfold, the more I realize how far ahead Crusader Kings 2 is in terms of diplomacy AI.
I think one of the issues because of that is because the game is way more dynamic in terms of real time elements which makes it hard for the AI to focus on everything at once when it was originally designed for a game that has a lot less visible movable parts. It's gotten alot better at the very least.
Bought the DLC, got mad that performance is worse (for me), got a Juggernaut, equipped it with jump drives. Best pirate killing ship this DLC is 10/10 who needs like 3 corvettes when you got a literal armed starbase to kill pirates. Again 10/10 thanks Paradox for the solution
I found one of those new archeology site. The Sentinels. It's pretty.good.
Same I am glade I accepted there protection, I would have lost the colony otherwise
@@americanpride5540 yeah. 10 troops for a tile blocker? Sign me în!
I had like a a precursor empire that was all dig sites and it turns out that they turned themselves into the zro. Is this new?
@@r1cosito that was the last big update. Added the Zroni and Baol. Psionic and hive mind respectively
@@americanpride5540 Same. My armies were on the other side of my empire and I took mastery of nature anyways, so pissing off the giant robot space angel liches over one crummy district seemed like a bad idea.
Before watching this here's my answer after playing a few hours..
BUY IT SHUT UP DO IT NOW!
Have fun. Now to finish this vid.
I wish they would have a Diplomatic treaty system like Age of Wonders where you can buy the rights to explore in their space such as to do excavation or investigate anomalies. This would make so much sense as part of a Federation or with someone as your ally as it is really frustrating to have a mission to use a science vessel on a project but you can't because it is in someone else territory. This is true even if they are your ally or part of your Federation.
Meanwhile me with my Cartel Megacorp: "I sell drugs to the galactic community!"
For the *SeNAtE* meme slaughter?
*YES*
Even more with nemesis
An alternative to making every other empire into a tributary I guess...
But seriously though I make 500 credits and 500 minerals from 7 tributaries on my current playthrough, it's 50 years into the fucking game and everyone besides fallen empires are pathetic.
Play higher difficulty
play with the StarNet AI mod
@@juke9674 That just makes the AI cheat though if its on higher diff. Not really making it harder just making it harder by cheats.
@@bluenightfury4365 "not really making it harder, just making it harder".
alrighty then :D
seriously how on earth do you expect the ai to be challenging in stellaris. its never going to be. not even all the various mods changing ai make a whole lot of difference. i suggest you get used to the ai "cheating" if thats what your going for.
@@TheHappyCatsTail Meh, still.
The Doomsday text is a reference to the old NES game 'Bad Dudes." Awsome
That and River City Ransom.
Cant wait to test everything! (especially the federation mechanics)
with my determined exterminator race lol
Sounds like a great expansion, that came with an also great free update !
I still havn't bought Ancient Relics (even if I'm a huge archeology fan, thanks Stargate !) and Megacorp, so I'm probably going to play with what I have, and once I'm bored, I'll just grab these three and it will feel liek a brand new game !
Same
It's on sale on steam. Ancient relics is 7 dollars and megacorp is 10
I snagged it on a steam sale. It’s quite fun. Especially with mods that utilize archeology
Megacorp is decent. Playing as a galactic corporation intent on forcing everyone to buy your doodads, thingmajigs and whatsits is very different, but fun. Makes getting an economic victory totally viable.
Also, matter decompressors and ecumenopoli are OP as heck
The mobile shipyard as been saving my bacon since i built it. Espeshaly since i am up against 3 massive federations and keeping my ships on the line would be otherwise diffecult.
Since the deadnought counts as a rally point for youe fleets it has ment that I have won several encounters simply because I could withdraw and refit at the shipyard and my oponant had to withdaw an intire sector this gave me a masive momentum advantage which ment i was able to continualy throw fully repaired ships back into the fight before my opponent had repaired or even resurfaced from our last encounter.
I will admit that it does need carfull watching so as to not get overrun if things are going porly but, unlike a starbase, it can get out of the way of an invashion.
Is there £15 or region equivalent value in federations:
I'd go with yeah overall, great artwork and a couple of interesting events/reskins of old events, music is pretty good (though not quite as good as previous music), gameplay additions are significant and varied (though some of this is the update), there's no significant QoL improvements I can think of except performance which is slightly better but not that good on my mid range laptop, I like that domination victory isn't quite as default a route to victory as it used to be. Whilst balance may be way off I think that's not really why people play Stellaris and there are still plenty of ways to balance the difficulty of your playthrough for almost any start if you want them and it feels like the galaxies in federations are more interesting and distinct than previously - particularly with things like scion, federated starts, ringworlds, voidbourne etc.
(I've played about 2 campaigns for 50ish years and one ongoing one for 100 years)
P.S. don't play Hegemon on higher than normal difficulty or you will find yourself subservient to your former vassal within 5 years - unless you're into that sort of thing 😉
I started off with the Scion origin and I don't really 'get it'. There doesn't seem to be any bonuses or challenges, you just play as normal. The Fallen Empire messages you once saying "Hey we're really proud of you, phase one of the test is complete, now it's phase two" but since then I've gone onto bring several other empires into the fold and we span about 75% of the galaxy and the Fallen Empire hasn't said a single word to me since. It feels like there's supposed to be some big, overarching story and a hidden objective but so far, nothing has happened. What gives?
I might wait on buying the DLC but I'm also very very fond of the free update so many things were fixed!
I'm new on Stellaris, and I want to thanks you a lot for the work here to help me decide which dlc I should get first ! (it's a little too much 240 € in a one time purchase ^^" )
(I leave only this comment, but I took a look at other videos you make for dlc / tier list )
Not in-voy
It's aan·voy. As in like the word: On. Voy.
Envoy is ON-voy. It's French.
En français on parle d'émissaire ou de diplomate de toute façon
We are speaking English, it can be said either way. It has been anglicized.
Just like fragile, it’s not “fragile” it’s FRA-GEE-LAY. It’s French 😁
Live in the past or die in the present. There is no future
Personally I kinda stopped caring what happens in the galactic community
That’s probably gonna bite me in the ass some day
I've never even botherd with it lmfao
They should allow us to have 2-3 juggernauts, depending on the empire’s size/political weight/technology, but make those really expensive to have.
I think the idea is that it's more like a megastructure with an engine built into it.
"Always make sure you stab the xeno in the back"
Come on man do you think this is our first purging?
If you miss a couple, they'll breed a couple more; And then we'll all be hating twice as many as before.
The point of the Juggernaut is not it's auras. It's not it's shipyard capabilities. It's simply to assert your dominance.
Guys, greenmangaming has the DLCs on sale. Think Steam does too. I love federations, really throws things for a curveball and the origins are all fun
So far everything about the update is one of the best updates they've done. The DLC itself...they deserve the $20 for the update.
I bought it because I knew I can't hold off for too long and would rather have it right away than live with it for a few months lol. Also I really wanted to repay the devs in a sense, because they honestly improved the game a lot. My first game in a year and the AI wrecks me a lot, it's like playing against a human player. Constant warring against 4 neighbours, 2 wars on average at all time, it's insane, never had such intensive gameplay before, I can't even enjoy the Federation part lol because I fight for my life.
I wonder what Paradox could do for a next big expansion, if there will be one? Maybe they'll go to Stellaris 2 after Federations, but I hope they keep adding content and expansions to Stellaris
What can they do in Stellaris 2 that can't be done in the current game? Graphics won't be any better
Religion & Espionage double feature?
@@jamesbell1206 If I had to bet, I'd bet religion and espionage will be the next big expansion for Stellaris.
@@pepperpeppington Espionage in particular is something I'd really love to see. Particularly if they make it hacking orientated like in Endless Space 2
@@pepperpeppington it would be kind of cool to be able to modify the religion your Spiritualist empires follow, like for example have one that worships machines so they can use the cybernetic ascension perks.
As a console gamer I do feel sad we dont have this yet.
(Its very possible in the future as it looks like we are getting up to mega Corp when you look at the available achievements)
I'm finding I have to juggle influence a lot more. Started as Void Dwellers and having to keep 200 influence to build a habitat, influence to build outposts, and then influence to call in favors is a real balancing act.
I feel that the Juggernaut is not really necessary. I mean having a mobile shipyard is great and all but by, the mid-game you can put regenerative tissue on your ships and just repair them in the field.ot use a captured starbase.
The only thing I honestly was happy about is that there is an effect to remove empires from a war as participants, which has been a long time coming. Kinda sucks that we can't Victoria 2 White Peace in vanilla, but with that effect, it wouldn't be impossible anymore to script up a separate war system.
on the shoulders of giants is one of the best things the devs have ever introduced to stellaris i sware.
Utopia, megacorp and federations. All those are amazing together. Megacorp and federations makes some incredible diplomatic moments!
"Hegenemy" XD
How do you even say hegemony?
Can we all for a minute appreciate how Aspec says Hegemony
Very good point about not joining a federation. I could'nt say more. It is event worse with not joining the galactic senate (no bonuses, no galactic market...). All you say in your review is true, just one thing in my opinion, inward perfection is dead at the moment, I'm on a spiritualist run now with IP(~2550yo) struguling to join the head of the race, without megastructure it would be impossible...
One of the best expansions so far. Have had a load of fun playing with the new diplomacy mechanics, and performance has been improved noticeably. Definite recommended buy.
Performance is worse for me :(
:(
Paradox strategy released DLC with a price tag range of 15 to 20 dollars for the next 6 years like CK2 or EU4, the tactic really worked for paradox.
Oh my god the Molluscoid Juggernaut is the most beautiful thing I've ever seen (in Stellaris) (and just generally)
Doomsday should have had a menu for different options as to why your planet is exploding:
- Unstable Core: The current version of the Doomsday scenario.
- Ancient Sabotage: A fallen empire placed a bomb in your planet eons ago, and it can't be defused in time. You can find and confront said empire later on.
- Interdimensional Consumption: A portal will open up, from which a Lovecraftian horror will devour your planet. You can slay it later on with enough fleet power.
- Intentional Demolition: You have the option to blow up your depleted homeworld to harvest its last remaining resources, as the planet is becoming unlivable, even as it isn't naturally going to explode.
I love favors in the galactic council. Once there was a vote nearly everyone opposed minus 3 or so empires. Thanks to favors the vote was in our favor and we all laughed
Great video!
It looks like AI actually did get better. Now they actually hold their own in fleet strenght to me: earlier it was very rare to even see any other player being equal in fleet strenght with me, but now it's not rare at all to see AI players with "Superior" in fleet strenght and everyone who had normal start are now my equals. Really, only primitives civilizations that started from early space age, are pathetic in fleet strenght.
They also now try to find routes to your territory without trying to go trough your Starbase-chokepoints. I thought when they withdrew from my allies territory when I started to pick up their fleets one by one, they were preparing for me to invade their territories(I had no intention of that, just helping my ally to get back his territories.)
Turns out that wasn't their plan either: I had put starforts on most obvious routes to my space....so, they circled back from quite a hike with 12.7K attack fleet and fucked my shit up. They took out whoopping 75 percent of my fleets (they won the battle but lost 50-60 percent of their fleet strenght and decided to sue for peace).
Another thing I noticed, AI players are more willing to make peace. Old patch you could have ally/federation war and it didn't matter if your opponent had 100 percent war attrition, they just kept fighting. Now, they seem to be willing to take up peace when ever massive loss in battlefield comes their way.
- plan to buy cuz Juggernaut, simply cuz looks awesome
- but remember vanilla AI is tasteless
- postpone the purchase
- now waiting for mods updates
for me, the title should be
"Stellaris: Juggernaut, the mobile Citadel
ps: included Federation dlc"
So should you buy: depends on what you want. Most of Federations is now part of the main game (form a federation, galactic community, origins, diplomats), most of the expansion's specific features are alternate origins and federation types along with the Juggernaut. If your looking for something specific then this is worth a buy, otherwise probably not as some new features are added by simply having other expansion packs.
I kinda wanna see a doomsday civ that also has the psionic crisis get devastated twice.
I wonder if every time a galaxy is made, it pops into existence somewhere? 😱😮
You should totally put Flak and point defence on that Juggernaut Florida man style 😆
I mean, you can pull out a palpatine, where you change you federation into a hegemony, and make Its' members your vassals, so It's definetly worth it
I love that everyone that plays this game is nerdy enough to make palpatine jokes every chance they get
I agree with doomsday, the least they could do is to give a reward for completing the evacuation of your pops. E.g. having an empire-wide modifier to happiness and stability for the next 5 or 10 years reflecting the fact that your species continues on, or maybe a big unity boon from successfully evacuating everyone from the planet.
Too late it already got it
Galactic Interstellar Imperium because it sounds really fancy.
Turn on the subtitles, please.
Pre ordered and loving it, the British Commonwealth is going quite well and the British Empire is conquering the galaxy
idk why im watching this, im a console player, im just sad now
I've found it wise to never underestimate the Federation's technical skill - or Captain Sisko's resourcefulness.
I've buy it since prerelease, and yet i'm here
so apparently we can create a unified galactic government without having to raise a finger
nice
Got it at the release, today I couldn't stop playing, well worth it.
But I already bought it...
They still haven't addressed the fleet system. That broken system drastically need attention. Games that are 20 years old have a far better Fleet Management System than this game. That ain't good that's bad
What do you mean by "fleet system" ?
@@OnlyKarlos -- I'm can't say for sure, but I think he's referring to the Fleet Manager interface, which I've found to be not only unintuitive, but buggy at times.
Maybe its inconsistent for people but for me I've loved the fleet manager
When in an alliance, the member AI is still as bad as usual. Im at war and in an alliance with 4 members, 2 of the members are getting invaded by small enemy fleets and the members big armies are just fighting random small crystaline systems while their homeworlds are being taking over. I was hoping the AI was improved.
That sounds bad. I have to look into patch 2.6.1 on myself. If the ai is still so bad, i will never buy the DLC.
I see there is already a thread on the Steam forum about allied fleet behaviour is still bad. I hope they will look into the issue.
Weird, I have considerable better experience with fleets.
Fleets are much better now and combat especially federation's. The AI doesn't throw its fleets into combat willy-nilly anymore.
I watched my Federation partner continually retreat from an unwinnable fight. Until you got to a Starbase and reinforcements arrived.
They might have been going after say targets because they couldn't win against the fleet attacking.
Litterally didn't even make it through five minutes of the video, gonna start playing stelllaris again listened to your end verdict of yes and bought it, hope it's worth it lol
Still missing a proper espionage mechanic
my friend has all the dlc and hosted a lobby. We hosted three times and every time we desynched 80 years or so in, big bummer.
How come huge empires limited to one juggernaut... and some other tiny one-planet empire can also have one... WTF. It makes no sense! Federations xpac has shown clearly they can tackle such problems. I hope they consider reworking megas limits as well.
YES and buy all xps too because the origins are fun.
12:53 Technocracy Lithoid. you mean the most OP?
Trial by combat:
"i think i should lead the federation..."
"Well parry this you fucking casual"
Hold on I don’t have federations but I already have the galactic community. Is this expanding on it or just another way of getting it.
I did um and ar about this but as You said ASpec its a yes and I willl be using your link to get it right now
Aspec should start doing guides for some of the more difficult acheivements
Mind bullets? Oh wooooonder boiii what is da secret of yo powerrrr
Great video, help me understand what this DLC was about and has convinced me to buy. Also first time to your channel, definite subscribe, keep up the good videos mate.
With the galactic Council who gets the diplomatic weight with pops when you have your species pops in there empire? Is it you or the empire who controls your pops?
Empires get weight by THEIR pops, independent of which species it is