Calm Impact Deep Dive SOLO Speedrun

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  • Опубліковано 8 лип 2024
  • This week's deep dive felt different than other deep dives. It was... simple? There wasn't really any flashy strategies that I used throughout any of the stages.
    At the start of the video you'll notice I added a caption noting that I participated in a duo run for this deep dive and that we completed it in 20 minutes and 1 second. Sub 20 is definitely possible, however we were limited on time due to scheduling constraints. Shout out to Discord user Mr Bob in the official DRG Discord server for duo run invitation.
    Build / Loadout
    Primary: Drak-25 Plasma Carbine, 2 2 1 3 2, Overtuned Particle Accelerator
    Secondary: Zhukov Nuk17, 1 1 2 3 1, Embedded Detonators
    Perks: Born Read, Resupplier, Deep Pockets, Dash, Berzerker
    Grenade Choice: IFG
    Notable features of this run include extreme speeds in stage 1, some strange drill dozer antics at the start of stage 2, and dreadnought destruction in stage 3.
    Notes about this run (best splits were achieved this run)...
    Stage 1:
    The largest problem here is that the mule is unaffected by rich atmosphere. I could get to the end of the cave as fast as possible but then I'd still be waiting on the mule. Being far faster than the mule means that the mule essentially time gates this stage. It doesn't matter how fast I can get to the last cave and kill the dreadnoughts. I still have a limited carry capacity on top of having to wait for molly. So it seems the best thing to do this stage is mine one full-capacity of morkite then kill the dreadnoughts while the mule walks to your position.
    For a duo run, we decided the best combo is driller and scout. Scout runs to the last cave and collects a little bit of morkite and driller creates shortcuts throughout the caves to get molly to the last cave faster. Once finished, driller explodes and scout takes the shortcut(s) back to clip through the bottom of the drop pod. Scout and driller can complete this stage in less than 4 minutes.
    Stage 2:
    This stage is faster with a duo by about 20 seconds. This is in part due to the refuel stop. Other than that, the strategies are pretty similar. If this stage runs as smooth as possible, then it boils down to pretty much being a cutscene.
    Stage 3:
    For solo runs, time losses depend entirely on if the OG's digging attack is bugged. So for this run, I pop the first dread then immediately run to the other side of the map to fight the Hiveguard. This causes the OG to dig on over to that side of the map which can be an issue because it can get bugged and stuck digging in the same spot. However, if the OG digs through all the way without getting bugged then there is a straight shot to the other mini mule via the tunnel the OG just dug.
    Duo runs are faster in this stage by about 2-3 minutes. The duo splits up and fights each dreadnought separately. The problem with that is the OG really likes to switch targets even if the other target is on the other side of the map. The OG is also much faster in a duo run. The faster stomp attack took me by surprise when I fought it.
    00:00 Build / Loadout
    01:40 200 Morkite & Dreadnought Twins (rich atmosphere & lethal enemies)
    06:21 Dozer Escort & 150 Morkite
    19:30 Dread Classic and Hiveguard & 2 Mini Mules (elite threat)
    #deeprockgalactic #deeprock #drg #Ryeor
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КОМЕНТАРІ • 4

  • @brynjones2708
    @brynjones2708 Рік тому +3

    Was not excepting to see Maxwell at the end.

  • @celesteporterstout
    @celesteporterstout Рік тому +3

    That was a cool speedrun !
    Doretta pathfinding was hilarious, ngl.

    • @RyeorReal
      @RyeorReal  Рік тому +3

      Thanks! I was bewildered at how absurd that pathing was when I first saw it. I'm certain that pathing alone lost me about a minute over a normal pathing lol

    • @jondoe384
      @jondoe384 Рік тому +3

      Dotty IS the liquor