I like this mod, adds more depth to the world in a realistic and immersive way. A good start for am exploration mod package is; >MA's Combined point the way, road & borders > Watchtowers of Skyrim > Nordic Ruins > Shrines of Auriel > Savrien Chorak Ruins > Temple of Phynaster > Lanterns of Skyrim > Civil War Checkpoints > Guarded Points of Interest > Man those borders Really adds a nice depth. Any other suggestions welcome!
Ancient land, skyrim bridges, fallen trees, easier rider dungeon pack, forgotten dungeons, and I can't remember the name, but one italian mod that adds little shacks on a certain points with very good wiews.
@@woffydoggy686 Yeah 100% Bridges of Skyrim & EasierRiders Dungeon Pack!!! Stendars Beacon is also great from EasieRider too. Not tried forgotten dungeons.. Good? Fallen trees is awesome, but there are a little too many for me to break immersion, would love it if it was just half a dozen added to the Bridges of Skyrim mod. I know the Italian mod you mean, it looks decent, may try it out soon. Although I'd class it as more CIVIL WAR category than exploration, Civil War Battlefields is amazing to stumble upon on your travels... Only problem is it clashes with Bridges of Skyrim which for me is essential.
@@jamiemckell34 Stendarr beacon is AMAZING! I explored this some days ago and discovered a quest and lots of tunnels under prison, what a surprise! And shrines of Auriel are precious, but lots of this dungeons are bugged. I find nav-mesh and graphics problems in many of these dungeons. It's sad, 'cause I think this mod is very important for immersion.
@@woffydoggy686 Agreed 100% on both counts. With relocate NPC I have turned The Beacon into a player home for one of my characters. Really good. Yeah I noticed the Shrines of Auriel can also make Windhelm pretty buggy for some reason, makes it go slow and often crash if you have any other mods in windhelm like JKs Windhelm etc.
Sorry to post this here but not sure where else to ask... I'm having no luck getting smugglers cove and the dreamweaver to load on ps4 pro. They both crash. I've double checked load order and even tried disabling all other mods. Do you know if these two still work on the ps4 pro?
@@afatalstillness hmm i see... Unfortunately some mods simply stop working properly after some time for no reason. For example, I've tried lots of times "The great city of Falkreath" mod, 'cause it's by far my favourite mod for this city, but every time, at the start of the game all works well, but after some in-game days, the town becomes non follower friendly, and have lots of nav mesh problems even for local NPC's, and nothing works to fix the problem. Same happened with another mod of this series, "The great city of Dragonbridge". Both mods are incredible, but I can't use them. And I know this is a problem of these two, because I have "The great city of Winterhold" and after some load order testing, his nav mesh problems dissappeared. It's sad, but true.
I like mods that basically add to under used areas of the map. Makes it so there isn't a whole Lotta nothing in one area.
It’s kinda cool
I like this mod, adds more depth to the world in a realistic and immersive way.
A good start for am exploration mod package is;
>MA's Combined point the way, road & borders
> Watchtowers of Skyrim
> Nordic Ruins
> Shrines of Auriel
> Savrien Chorak Ruins
> Temple of Phynaster
> Lanterns of Skyrim
> Civil War Checkpoints
> Guarded Points of Interest
> Man those borders
Really adds a nice depth. Any other suggestions welcome!
Ancient land, skyrim bridges, fallen trees, easier rider dungeon pack, forgotten dungeons, and I can't remember the name, but one italian mod that adds little shacks on a certain points with very good wiews.
@@woffydoggy686
Yeah 100% Bridges of Skyrim & EasierRiders Dungeon Pack!!! Stendars Beacon is also great from EasieRider too.
Not tried forgotten dungeons.. Good?
Fallen trees is awesome, but there are a little too many for me to break immersion, would love it if it was just half a dozen added to the Bridges of Skyrim mod.
I know the Italian mod you mean, it looks decent, may try it out soon.
Although I'd class it as more CIVIL WAR category than exploration, Civil War Battlefields is amazing to stumble upon on your travels... Only problem is it clashes with Bridges of Skyrim which for me is essential.
@@jamiemckell34 Stendarr beacon is AMAZING! I explored this some days ago and discovered a quest and lots of tunnels under prison, what a surprise!
And shrines of Auriel are precious, but lots of this dungeons are bugged. I find nav-mesh and graphics problems in many of these dungeons. It's sad, 'cause I think this mod is very important for immersion.
@@woffydoggy686 Agreed 100% on both counts.
With relocate NPC I have turned The Beacon into a player home for one of my characters. Really good.
Yeah I noticed the Shrines of Auriel can also make Windhelm pretty buggy for some reason, makes it go slow and often crash if you have any other mods in windhelm like JKs Windhelm etc.
Sorry to post this here but not sure where else to ask... I'm having no luck getting smugglers cove and the dreamweaver to load on ps4 pro. They both crash. I've double checked load order and even tried disabling all other mods. Do you know if these two still work on the ps4 pro?
I love your videos btw! They're how I choose what new player homes to try out. :)
I'm not user of these mods, but crashes often are caused by an incompatibility with creation club mods, are you using some of these??
@@woffydoggy686 Nope, not that I know of.
Have you used a load order guide?
@@afatalstillness hmm i see... Unfortunately some mods simply stop working properly after some time for no reason. For example, I've tried lots of times "The great city of Falkreath" mod, 'cause it's by far my favourite mod for this city, but every time, at the start of the game all works well, but after some in-game days, the town becomes non follower friendly, and have lots of nav mesh problems even for local NPC's, and nothing works to fix the problem. Same happened with another mod of this series, "The great city of Dragonbridge". Both mods are incredible, but I can't use them.
And I know this is a problem of these two, because I have "The great city of Winterhold" and after some load order testing, his nav mesh problems dissappeared. It's sad, but true.