@@revimfadli4666 I meant, for Tom Vasel Space Base killed Machi Koro since this list, but I don't if it would've made a newer top 10 'games that murdered other games'... Though now, with Machi Koro 2, I don't know where he's at. No review on Machi Koro 2 yet, and it looks nore interesting. Not sure if it's different compared to base Machi Koro+expansions.
Glad to see you guys back together. I have to say, the onscreen chemistry between you is a pleasure to watch. I always feel better after watching Zee, Sam, Tom and their banter!
9:07 "Diplomacy has that historical flavour, which disappears almost immediately because you're attacking---England can attack Turkey for no reason at all." I realize you were just searching for any old example here, but have you not heard about the Gallipoli campaign? England attacked Turkey for no reason at all in 1915.
I definitely agree that some games render older games obsolete by improving upon them, but I think there's a general notion that if you take a popular game and add more rules and mechanics to it, that it's somehow better. I'm glad to see their lists didn't always fit this way of thinking as there are many games I enjoy over others because I don't always want such a heavy game.
Zee, Tom & Sam. Your chemistry together is really entertaining. I can say from experience regarding Citadels, playing Citadels with 6+ people is eye opening and drags a little unless playing with a really fun & vocal group.
Very entertaining & enjoyable, you guys have a really good chemistry going, keep up the good work! The best part is seeing the "friendship dynamic" that comes through in your vids, very refreshing! Hope that never changes!
These are great video's Certanly make me aware of alot of game that are out there. Video length is great. For people wanting shorter video, just use the skip ahead video bar. Thank guys. Looking forward to your next one.
Totally agree with Zee on the house rule for Witch of Salem! Great game with bucket loads of foreboding doom and awesome thematics. This one will definitely kick your butt. Just don't follow the rule about not revealing the door tiles.
I realize this videos like 9 months old, but for me, now, I feel like Legendary Encounters: Aliens murders Marvel Legendary Deck Building Game. They're very similar, but with the tweak of having to scan rooms for aliens in Legendary Encounters just adds so much to the game. Most of the time you don't know what you're scanning. It could hurt or even "kill" you or it might be that object you needed to finish an objective. It adds a lot of suspense just by having the cards be face down. Plus. It really hits the flavor of the movie Aliens really well, where Marvel feels lightly comic book-ish (to me at least).
Thank you Sam Healey for succinctly describing my contempt for Dominion. I've tried on several occasions to play Dominion, even the different expansions and couldn't be more bored with the single mindedness of that game. Some people like it, I didn't.
I recently played Dominion (with random decks from practically all the expansions) and the one advantage it has is that since the game is so single-minded, theme-less and well-known, turns practically fly by - there is not that much you can do (one action, one buy, discard and draw) unless you play cards that let you draw and play more cards. Compared to some other deck-builders it's practically turned into a filler.
I kinda chuckle how people are like "the videos are too long!" or "I dont have time!" and most if not all of those people will sit in front of the tv and watch for hours.
+Adam Hostetler Not really. I think they have gone for a similar feel for the player. Simply put, in both games you are collecting resources in order to build things. The method that you collect resources is determined by die rolls. Only the mechanics of the die are very different. In Catan, you may go rounds without collecting any decent amount of resource purely because of die rolls. I have had this even when having settlements on the 5, 6 and 8 tiles. In Stone Age a similar thing can happen (unlucky die rolls) but you control the risk you are willing to take on a roll by allocating more meeples to a position. You might still bust and get 1 or even no paltry resources, but you should get more with more meeples. In this regard, Stone Age is a better game because the dice mechanic is arguably better. You are not purely relying on a random number generator to determine whether you get some resources or nothing at all. I have always thought of the dice mechanic in Catan as being similar to Monopoly. No choice or mitigation. Simply roll and do what the dice tell you ie give out resources. The rest of the game is somewhat similar. Rather than racing to 10 points, you are racing to highest points by finishing off the purchase of hut tiles and/or cards.
@@FSCB2013 that's the similarity. The big difference is Catan's trading. And spatial structure building, to an extent. Those contribute to the feel as well, especially the interaction, politics, & dynamic supply-demand associated with the trades. Can Stone Age be better in that regard? Does it even have anything with a similar feel? Did you include it in the "rest of the game"? Catan's settlement placement still has more mitigation/agency than Monopoly's dice-determined property "placement", since you can choose where to put them, which one to upgrade, etc, which is more than zero mitigation, albeit weakly. Trading also mitigates it somewhat(provided the dice don't give you nothing to trade with). But yeah, Stone Age's WP is even stronger mitigation & control
This theme has legs: It will always trigger energetic debate, there are always lots of new game killers, and we players are Interested: More of this for 2020 please!
lwCoyote Yeah, I have Catan and liked Stone Age well enough that I've tried to buy it. Catan is a dice-based building game with a strong social aspect that comes out in the trading and robber placement. Stone Age is a pure worker placement game, with player interaction limited to spot denial. For much of the game it's almost a multiplayer solo experience. Both are excellent games but they are too different to "replace" each other.
NICE!!!! I'm really looking for your next top 10 guys, in my gaming group, we're almost always 6-7 players so there is a lot of games we can't play often
so what is the ultimate Catan killer in the end? Is there such or did it just fade and better games arrived for different separate aspects within Catan?
That Citadels hand of cards with all the roles actually makes sense. It would instead be played like Mission Red Planet. (I think) There wouldn't be a need for a first player, so instead the King would 'summon his subjects' and get cards back and the game would last 8 or 9 rounds depending on the number of cards used.
Escape was replaced in our group by Space Cadets Dice Duel. Same intensity with a better mix of stuff to do. Plus it lasts longer than 10 mins before having to reset everything.
Dominion can be played by people all ages 10 to 100. There is no way grandma & grandpa are going to sit down and play a game so heavy in nerd fluff like Thunderstone with the 10 year old but Dominion they play all the time.
I was about to go and purchase Agricola this weekend but you guys have made up my mind to wait and save up for Caverna instead. It looks like an awesome fun game.
I haven't played Caverna yet, but the very things they criticize Agricola for in the video are things that many people, including me, love. I like the variety the cards provide in Agricola. I also enjoy the tension provided by the scarcity of food. Without those I do not understand how Caverna is anything more than everyone sitting around playing solo games of "Let's build my farm, and dig out my cave".
Justin Pyle the cards in caverns are replaced with the increased number of room tiles that you compete over. I love this change, it makes it easier to teach and less like solitaire
Justin Pyle Agreed. Agricola is fun, because it's a tight game. I was going to buy Caverna, played it once, and quickly deleted it from my wishlist. If I want to play Caverna in the future, I'll just pour water on Agricola. Loads of it.
Very interesting. I had been curious about Agricola, because I had seen many good reviews, but I'd never had a chance to play it. After seeing this, I'm thinking I can scratch that from my "to try" list, and just go straight for Caverna. Likewise, I had been curious about all three, Citadels, Libertalia, and Mission: Red Planet. Considering that you've all replaced Citadels, and MRP is virtually impossible to find, looks like Libertalia is on the list to try. Thanks, as always.
Not only was this list an interesting topic and informative, but these puns and "murder" theme throughout the list was amazingly funny. Just "oozing" with theme. :p
is there a video where you guys compare spin off games, like there's 3 different versions of 7 wonders, 3 different settlers of catan, 3 Dominion. those were examples, idk how to phase this request
I watched this awhile back, but came back to comment. When I played Deadwood and liked it, and found out about Carson City, I was very interested. Took awhile to get it played. I had a 2 player game and knew quite quickly the game needed at least 3. So I refused to make any judgment until I played with at least 3 players. It took even longer to get 3 players, but liked it so much played another game right after with 4. An awesome game, better than Deadwood. I can see why Tom Vasal was perplexed when Sam and Zee said Deadwood replaced Carson City. Both are great games, and Deadwood is simpler, but Carson City is awesome and doesn't need to be replaced. I think Bang! gets a bad rap. If you choose your expansions properly it won't be a long game. We often finish a game in about 1 hour. If you use High Noon and/or A Fistful of Cards you set a kind of "doom track" in game length. Also if you do not use the Shadow feature of Gold Rush, you shorten the game as well. People want to use it to eliminate player elimination, but you gotta accept it in this kind of game, besides I offset this with 2 cards from High Noon and Fistful of Cards with the cards "Ghost Town" & "Dead Man". Dead Man allows the 1st player eliminated to come back, thus its not so bad, as it only brings back 1 player, and the 1st one out, so they don't feel they got the wrong end of the stick. And Ghost Town brings back everyone, but only for just 1 turn. BTW, sometimes these cards don't even show up, and most games end before we reach the end of this deck! I usually put in 12-15 cards in this deck. We have only reached the High Noon card 2-3 times! I also want to say the other half of Gold Rush speeds the game up because it encourages players to shoot other players, even their own team mates, to get gold. So I use this half of that expansion only. I don't own or use Wild West. So the use of the expansions I share here, helps and does not hinder the game. I also want to add I have lots of Bling for my Bang, which creates even more theme which everyone loves! And while I am not a country fan, I did gather themed music for the game, songs like the Good, the Bad, and the Ugly. I really believe playing Bang! this way will fix most problems people have with the game, but it won't fix disinterest or dislike of mechanics such as player elimination. I own and have played Ca$h n Guns 2nd edition now. I thought it was okay, but it does not even come close to Bang! A couple of people in my extended family, I think, like Ca$h n' Guns better than Bang the Card game, not that it replaces it. As for Bang! the dice game, it is a great game but it will not replace the card game. I think the card game is better, probably for a few reasons. One, I prefer board games over card games, I prefer card games over dice games. Two, Bang! the card game is so darn fun in the way I have it tweaked, and especially using all the bling I have. Just sitting and playing the game with family has created fun times and memories, its a blast. Don't get me wrong, we are gonna play the Dice game, we love it, everyone said it doesn't replace the card game (not just me) but is a different fun game.
I always dug Diplomacy... and thankfully, I never had a game where one player was quickly wiped out. Always had good fun with this one, but have seen people get way pissed. lol
Personally I've never had an issue with longer games, though having only played Arkham Horror once and never playing Eldritch Horror I can't say which I'd prefer though I do plan to give Arkham Horror and proper run through this coming weekend where I'll have to learn the rules and teach my friend. But on the subject of long games I ended up playing a 10 hour long game of Talisman 4th edition a few weeks ago and it was awesome. ^_^
"Cosmic Encounter" has expansions to up to 8 players ( if I remember correctly ). "Rex" is for up to 6 players. Same as "Game of Thrones" and "Exodus: Proxima Centauri"
For me, Agricola took the best elements of both Caylus and Puerto Rico, so it kind of replaced those, but I wouldn't say I'll never play them again. I DEFINITELY will play them again because they're amazing games.
It's true though. We've played Bang! a lot, but haven't played it since getting Ca$h&Guns. We played Ca$h&Guns at Tabletop Day even and Bang! was present. :)
Question: if I've always hated Apples to Apples from the very first time I've played it, is there still the possibility that I'm going to enjoy Dixit or Say Anything?
Dixit is much more abstract and artsy than Apples to Apples (literally, it uses surreal art instead of words), and can be a little imprecise, but very fun if you get into it. It actually works closer to Balderdash than Apples to Apples. It gets my full recommendation. Say Anything I don't like personally, but it definitely is an improvement on what I dislike about Apples to Apples
I'd say the clue is to why you don't like apples to apples. If it is the core gameplay (guessing what card another person might like) you might fail to like the replacement which the guys say is similar. If the reason Zee says it is replaced is what you missed in the game, then you might like the new one.
Christopher Smith I don't like Apples to Apples because experience has shown me that I could pick any card randomly from my hand and still be as competitive as any other player. For me, the game needs to at least feel like any decision I make will have a meaningful outcome to the game.
Well Zee seemed to think that the reason he named Dixit is that the selection/matching mechanism was better. So if you looked at that and the new mechanism strikes a chord with you, then you might well like it. If it looks goofy, then give it a pass.
I really wish they would put a list in the description of the game so I could more quickly get the information they present. I get that they want me to watch the video, but I really just want the list. I'll most likely look up the ones I'm interested in in other dice tower videos anyways. I just don't have an hour to sit here and watch it.
vincennes faronto Agricola revised edition is still Agricola. Not really that different from the original Agricola. That being said, I love both Agricola and Caverna. Agricola is like bridge in that you play the hand you're dealt while Caverna is like chess in that you and your opponent start off the same. That makes the games sufficiently different. That being said, I play the new Agricola Family Edition a lot more than Agricola Revised Edition because my kids can play Agricola Family Edition.
Funny how the guy on the right was talking about the new roles in the Resistance Avalon, but he was describing their abilities like the plot cards that the guy on the left was talking about, but neither of them knew what the other was talking about...how does that kind of confusion happen? lol
Ashes, Rise of the Phoenixborn replaced Magic: The Gathering. I first played Magic: The Gathering in 1994, longer than many current players have been alive. I love MTG. But I really enjoy the game mechanics of ARP. With the magic dice there is no real issue with being mana-screwed (or mana-flood) and I think it is a great mechanic. I also enjoy the use of the spellboard. I like having different Phoenixborn characters with their own unique abilities and characteristics (similar to Android: Netrunner). I like passing the round back and forth with a single main action and an optional side action--it adds a lot of strategy to the game. And the game is fresh enough not to have the issue of power creep that is a major problem in MTG. And it's a LCG-style game so you don't need to take out a second mortgage to afford all the cards needed to keep up. There is nowhere near as much diversity of cards in ARP, but it's a new game and I expect that to improve as time goes on. I stopped playing MTG because I simply couldn't afford it anymore. But I am very happy with ARP.
Stone Age replacing Settlers is silly. I'm not really a fan of either game, but the core gameplay of Stone Age is worker placement... the core of Settlers is trading. There is NO trading in Stone Age... they're entirely different kinds of games.
Paul Bauman Yeah... definitely not the same "theme" as the titular "settlers" have definitely progressed beyond the "stone age." I guess maybe it has the same "feel" to him, but they feel pretty different to me...
Let me help clarify, gents... First, I...LOATHE...the trading in Catan. At some point in the game, it usually devolves into some kind of forced stalemate until the newbie at the table thinks he can finally jimmy a deal with someone and sneak out a win, and gives the guy in the lead the last resource he needed to finish the game with the win. And good luck "trading" anything if you're in the lead, for pete's sake! So, no trading in Stone Age is a BONUS! Second, in both games you roll dice for resource production. Difference being in Catan, there is no mitigation for bad luck (you get what's rolled and ONLY what's rolled, and if you're in the lead, here comes the robber EVERY TIME it's rolled), whilst in Stone Age there is a rather decent level of mitigation on the rolling (how many workers you send out), and dice rolling isn't the ONLY way resources can be gained...BONUS! Third, both games have a SIMILAR theme in that they are both involved with building up and expanding fledgling societies. I don't give attention to the fact that this happens in seemingly separate ages (or, rather, that one seems to be based in a fictitious land, and the other on a time period in earth's history). So, I hope that this helps it make more...sense...to you now. In the end, Catan is dead to me. The ONLY Catan that I will readily play is Catan Geographies: Germany...but even then, I'd rather play Stone Age to scratch that same itch.
God, Resistance. I love that game, but I agree that it's far too easy for the game to implode thanks to one awful player. Last time I played, myself and one of my other fellow spies were running that game, but the other spy, a girl who had never been particularly bright, completely blew up the great game we had going. I have rarely gotten that angry at a board game.
I'm probably the only person in the world who still prefers "Bang!" over "Samurai Sword" and "Bang: The Dice Game". Anyhow, great list. Can't wait for the next one.
'Bang! The Dice Game' is too short - some games last barely one round. 'Samurai Sword' just drags on and on, and the theme sucks. 'Bang! The Card Game' *can* be a good game, but NOT with the existing rules.
Su Pi I think Bang! gets a bad rap. If you choose your expansions properly it won't be a long game. We often finish a game in about 1 hour. If you use High Noon and/or A Fistful of Cards you set a kind of "doom track" in game length. Also if you do not use the Shadow feature of Gold Rush, you shorten the game as well. People want to use it to eliminate player elimination, but you gotta accept it in this kind of game, besides I offset this with 2 cards from High Noon and Fistful of Cards with the cards "Ghost Town" & "Dead Man". Dead Man allows the 1st player eliminated to come back, thus its not so bad, as it only brings back 1 player, and the 1st one out, so they don't feel they got the wrong end of the stick. And Ghost Town brings back everyone, but only for just 1 turn. BTW, sometimes these cards don't even show up, and most games end before we reach the end of this deck! I usually put in 12-15 cards in this deck. We have only reached the High Noon card 2-3 times! I also want to say the other half of Gold Rush speeds the game up because it encourages players to shoot other players, even their own team mates, to get gold. So I use this half of that expansion only. I don't own or use Wild West. So the use of the expansions I share here, helps and does not hinder the game. I also want to add I have lots of Bling for my Bang, which creates even more theme which everyone loves! And while I am not a country fan, I did gather themed music for the game, songs like the Good, the Bad, and the Ugly. I really believe playing Bang! this way will fix most problems people have with the game, but it won't fix disinterest or dislike of mechanics such as player elimination. I own and have played Ca$h n Guns 2nd edition now. I thought it was okay, but it does not even come close to Bang! A couple of people in my extended family, I think, like Ca$h n' Guns better than Bang the Card game, not that it replaces it. As for Bang! the dice game, it is a great game but it will not replace the card game. I think the card game is better, probably for a few reasons. One, I prefer board games over card games, I prefer card games over dice games. Two, Bang! the card game is so darn fun in the way I have it tweaked, and especially using all the bling I have. Just sitting and playing the game with family has created fun times and memories, its a blast. Don't get me wrong, we are gonna play the Dice game, we love it, everyone said it doesn't replace the card game (not just me) but is a different fun game.
Relic replaced Talisman. Anyone who has played talisman knows about the problems that game had, When Relic was released it made Talisman instantly obsolete. The only reason you would play Talisman anymore is simply nostalgia
I also prefer Relic, it's our go to game when people are tired and just want to roll dice and have fun without too much thinking. Talisman still has the generic fantasy theme, which might have a slightly broader appeal than 40k, but i agree that its an inferior game.
J Vomkrieg Not to mention th fact that Relic also has more decision making, takes less time to play, different missions, and more varied characters to choose from
666kingdrummer Its still pretty random, if much improved from talisman, but I prefer the journey of the game rather than winning it as such. My friends and I play it very very non-competitively. For us, it's a relax game. I love the figure busts as well, really great to paint up. I also magnetized the bases so I dont have to press the figures on the stands.
Not true. I didn't really start to get into Talisman again until after I had gotten Relic (and both expansions) and was thereby *reintroduced* to FFGs take on Talisman (I think it's 4th ed. now) which is a very different game than the first Talismans. "instantly obsolete" is about as incorrect and opinionated as you can get! Judging from the leader boards even for the digital edition there's thousands of people still playing Talisman and I've yet to see *anyone* bring Relic to open game night that wasn't me.
Have you even ever *played* Talisman with all the expansions? Just counting the components shows that not to be true *especially* the number of missions and characters!
The fiddly, artifical, overloaded and unthematic Caverna never ever killed Agricola with its lovely variety (due to that great bunch of cards) for me. Be brave and feed your people! Apart from that miscanception I enjoyed watching this. guys. ;-)
when it comes to apples to apples, i actually prefer to play The game of things. It's essentially like apples to apples only the players write their own responses instead of selecting from a hand of goofy cards. The "judges" job is to try and guess whose response was whose each one they get correct gives them a point. It incorporates a level of deception and higher-level thinking because after the first two or three rounds players begin recycling funny responses in hopes to deceive the judge into thinking it was someone it wasn't. It's one of my all-time party go-to games
Try trading it on boardgamegeek.com. Even harder to find was the German edition of the game, but I was lucky and found someone willing to trade this gem of a game to me.
Possibly not for the reason Tom gave - being nasty and long. Apparenly GOT adds a bunch of theme that Diplomacy mostly lacks. But the little I heard about GOT is that it is kind of long too.
Both Steam Park and Escape: The Curse of the Temple are excellent games. I agree with Tom, they're in different spaces. One's a co-op and the other's not, one's a 10 minute tense ride, the other is a 45-60 minute euro punctuated with hasty rolling. Both are very good gateways though.
I played in the same night with my friends, Werewolf, Avalon (which I find slightly better than Resistance) and then Secret Hitler. We both loved Secret Hitler a lot more than any of the past games. The only thing I miss from werewolf though are all the different roles. In Avalon/Resistance and Secret Hitler, everyone only has 2-3 roles at most and it isn't as diverse as werewolf. One game I really want to try though is One Night Werewolf. It's like werewolf but all in one night. So you get all the awesome different roles of the werewolf game, but the game doesn't drag. There also exists apps to narrate the one night werewolf game so the "Bad werewolf narrator" thing doesn't happen.
Have you guys played the battle star Galactica boardgame? I like it but i think it could be improved. Is there a similar game that does it better. I kinda got the feeling they more cared about the license then the game. I'm a big fan of the whole sabotage and stealth part of the game
What are you looking for? The traitor mechanic is done better in Resistance. The hidden roles are done really well in Coup. The cooperative nature is done well in many games. BSG was absolutely a license fist game. If it wasn't I would like it less. It does feel like being part of the show.
I'd disagree with the commenter above me. Resistance's traitor mechanic is really a lot like Werewolf: there's very little to base your decision on (certainly nothing like the ballots in BSG) and it comes down to a binary yes or no with few tools in the traitor's toolbox. Furthermore, the breadth to the players' tools makes it a better co-op game than many. An example of an inferior one, I feel, would be Yggdrasil, which has a limited set. BSG is still on top for me in terms of co-op and traitor play. If you want to just play a ship game, R3D N0V3MB34 or something similar would be shorter and more focused on that aspect, but BSG isn't just a ship game.
There are ballots in resistance too, and they offer a more obvious set of players as the ones who made the mission fail. I understand 'better' is a matter of opinion. I say better because it's concentrated and doesn't take 2-3 hours. That said 2-3 hours is part of what makes finding the cylon so fun and less guesswork, you're on edge and watching the players the whole time. I was just offering suggestions for someone who said they want to try something new.
I'm a big fan of Thunderstone, but whenever someone says that it "replaces" Dominion, it's immediately clear that that person probably doesn't have an understanding of Dominion. It's probably for lack of experience, as it can take many plays before a new player grasps the mechanics enough to start building skill, but Sam was way over the top in his dismissal of the game.
Wow...just...wow...-_-...I certainly hope this is a troll. I can't tell you how many times I've played Dominion for losing count!! We wore that game out before the first expansion. Over, and over, and over, and over...jeez louise!!! How many times must a person play a game before they have an "understanding" of it?? Furthermore, after all the times I've played Dominion, if I don't have an understanding of it by now...good riddance! If it takes this long (or longer as your accusation implies) to have an "understanding" of a game, then, quite frankly, I don't have time for that game. And as far as lack of experience is concerned...no, you know what?...I'm not going there...as always thanks for watching! (smiley face)
Sam Healey Sam, I'm surprised by the tone of your reply; I didn't mean to offend you. I have little insight into your life, other than that you play a lot of different games, so it seemed very plausible that you might not have played a huge amount of Dominion. I stand by that Dominion is a deep game; anyone can pick it up, but it can take hundreds of games to start getting really good at it, and it would be especially hard if Dominion is one of hundreds of different games that you're playing. In light of this, suggesting that you might not have played extensively, or even that you might not be skilled at the game, wasn't meant as a put-down, but I see how it could be taken as such, so I apologize for that. As for the quality of the game, I think we'll end up agreeing to disagree... but I should've elaborated in my original post. I feel the games are too different for either one to replace the other (Tom touched on this a bit; there are mechanical differences which make the strategy and feel in each game very distinct, IMO), so naturally I thought that it was crazy to say that Thunderstone took what Dominion did and did it better; IMO they're doing very different things. Anyways, sorry, again, if you were offended by what I said. As always, I enjoy your videos, not least because it's fun to hear differing opinions about games!
Jared H No real offense taken, Jared. Your assumption that I hadn't played Dominion more than a few times is what stuck in my craw more than anything else, but you didn't ruin my weekend...:) The core of Dominion and Thunderstone are the same...using cards and their abilities to purchase or otherwise procure more cards. They are both deck-builders...sure, they have differences...but they're both deck-builders at the end of the day. They're both in the same genre of games, along with Among the Stars, Legendary, and the DC Deck-Builder, etc. So, I feel that I am justified in comparing the two and allowing one to replace the other. Dominion tried to have a fantasy theme and failed miserably. Thunderstone came along and slam-dunked the theme, and implemented the card-play in a better (my opinion) way that made more sense. So, for a fantasy deck-builder, Thunderstone gets my vote over Dominion. As an aside, I'm looking to purchase Legendary as my superheroes deck-builder, and possibly Among the stars as my sci-fi deck-builder. So, maybe that provides a bit of insight to how my brain is working here. I don't play games competitively, so as to 'get better' at them. I play them for fun...period. If' I don't have fun playing a game, that game loses its luster real quick for me. It could be the most superbly designed game ever from a mechanical stand-point...but if it isn't fun, away it goes.
+Sam Healey "If it takes this long (or longer as your accusation implies) to have an "understanding" of a game, then, quite frankly, I don't have time for that game" I'm pretty shocked but I'll be blunt and say that's a casual thing to say.
It's been 5 years, I'd like to see this list re-visted
space base killed machi koro since then...
@@nshaw1299 unless you consider the "cute standout minimalist artstyle" niche, along with "monopoly-like theming"
@@revimfadli4666
I meant, for Tom Vasel Space Base killed Machi Koro since this list, but I don't if it would've made a newer top 10 'games that murdered other games'...
Though now, with Machi Koro 2, I don't know where he's at. No review on Machi Koro 2 yet, and it looks nore interesting. Not sure if it's different compared to base Machi Koro+expansions.
Yes.. Refresh the list!
Glad to see you guys back together. I have to say, the onscreen chemistry between you is a pleasure to watch. I always feel better after watching Zee, Sam, Tom and their banter!
I'd love to see a redo of this list in 2017.
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me too.
I think they're probably sponsored now, so I doubt a new version of this list will get released anytime soon.
Make it so!
Now for 2019
Great Top 10 guys. This not only helps out me picking up some new games but you also did it with a lot of flavor :)
9:07 "Diplomacy has that historical flavour, which disappears almost immediately because you're attacking---England can attack Turkey for no reason at all."
I realize you were just searching for any old example here, but have you not heard about the Gallipoli campaign? England attacked Turkey for no reason at all in 1915.
WWI just doesn’t make much sense in general. I guess world leaders like attacking each other every so often.
Turkey, or the Ottoman Empire, was allies with Germany and Austria-Hungary at the time, Britain was at war with Germany and Austria-Hungary
I definitely agree that some games render older games obsolete by improving upon them, but I think there's a general notion that if you take a popular game and add more rules and mechanics to it, that it's somehow better. I'm glad to see their lists didn't always fit this way of thinking as there are many games I enjoy over others because I don't always want such a heavy game.
Thanks guys. I know I asked for something like this and you delivered. I really appreciate it.
Zee was amazingly hilarious in the first couple of minutes. Look at his expressions! :D
Zee, Tom & Sam. Your chemistry together is really entertaining.
I can say from experience regarding Citadels, playing Citadels with 6+ people is eye opening and drags a little unless playing with a really fun & vocal group.
BTW you guys should totally do a "Top Ten Games that Need House Rules"! :D
Very entertaining & enjoyable, you guys have a really good chemistry going, keep up the good work! The best part is seeing the "friendship dynamic" that comes through in your vids, very refreshing! Hope that never changes!
These are great video's
Certanly make me aware of alot of game that are out there.
Video length is great.
For people wanting shorter video, just use the skip ahead video bar.
Thank guys.
Looking forward to your next one.
Totally agree with Zee on the house rule for Witch of Salem! Great game with bucket loads of foreboding doom and awesome thematics. This one will definitely kick your butt. Just don't follow the rule about not revealing the door tiles.
Top 10 card games...How could you not have done this yet? LOL
Interesting to see how 7 Wonders has risen from the dead to make people sell their copy of Among the Stars.
I enjoy these lists you make. Keep it up.
Han didn't shoot "first". Han shot. Greedo died.
I realize this videos like 9 months old, but for me, now, I feel like Legendary Encounters: Aliens murders Marvel Legendary Deck Building Game. They're very similar, but with the tweak of having to scan rooms for aliens in Legendary Encounters just adds so much to the game. Most of the time you don't know what you're scanning. It could hurt or even "kill" you or it might be that object you needed to finish an objective. It adds a lot of suspense just by having the cards be face down.
Plus. It really hits the flavor of the movie Aliens really well, where Marvel feels lightly comic book-ish (to me at least).
an updated 2019 version of this woud be awesome!
Agreed!
47:26 "Agricola replaces Caverna" ..thats a bold statement.
I'm only 3 minutes in and Zee already has me in stitches with sight gags and pantomime.
Thank you Sam Healey for succinctly describing my contempt for Dominion. I've tried on several occasions to play Dominion, even the different expansions and couldn't be more bored with the single mindedness of that game. Some people like it, I didn't.
I recently played Dominion (with random decks from practically all the expansions) and the one advantage it has is that since the game is so single-minded, theme-less and well-known, turns practically fly by - there is not that much you can do (one action, one buy, discard and draw) unless you play cards that let you draw and play more cards. Compared to some other deck-builders it's practically turned into a filler.
I kinda chuckle how people are like "the videos are too long!" or "I dont have time!" and most if not all of those people will sit in front of the tv and watch for hours.
I'm watching TV while I watch this and doing dishes
This video makes me want to play games with Zee Garcia because he has so much fun and is quite witty! Love the attitude and theme of this video!
Replacing Catan with Stone Age... they aren't the same game... They have similar themes but the mechanics are completely different. odd choice
+Adam Hostetler Not really. I think they have gone for a similar feel for the player.
Simply put, in both games you are collecting resources in order to build things. The method that you collect resources is determined by die rolls.
Only the mechanics of the die are very different. In Catan, you may go rounds without collecting any decent amount of resource purely because of die rolls. I have had this even when having settlements on the 5, 6 and 8 tiles.
In Stone Age a similar thing can happen (unlucky die rolls) but you control the risk you are willing to take on a roll by allocating more meeples to a position. You might still bust and get 1 or even no paltry resources, but you should get more with more meeples.
In this regard, Stone Age is a better game because the dice mechanic is arguably better. You are not purely relying on a random number generator to determine whether you get some resources or nothing at all. I have always thought of the dice mechanic in Catan as being similar to Monopoly. No choice or mitigation. Simply roll and do what the dice tell you ie give out resources.
The rest of the game is somewhat similar. Rather than racing to 10 points, you are racing to highest points by finishing off the purchase of hut tiles and/or cards.
@@FSCB2013 that's the similarity. The big difference is Catan's trading. And spatial structure building, to an extent. Those contribute to the feel as well, especially the interaction, politics, & dynamic supply-demand associated with the trades. Can Stone Age be better in that regard? Does it even have anything with a similar feel? Did you include it in the "rest of the game"?
Catan's settlement placement still has more mitigation/agency than Monopoly's dice-determined property "placement", since you can choose where to put them, which one to upgrade, etc, which is more than zero mitigation, albeit weakly. Trading also mitigates it somewhat(provided the dice don't give you nothing to trade with). But yeah, Stone Age's WP is even stronger mitigation & control
Looks like someone made a little mistake at 47:26: "Agricola replaces Caverna" ;)
I played Dixit for the first time a couple weeks ago and said the same thing about the Apples to Apples comparison. Dixit was a lot of fun.
This theme has legs: It will always trigger energetic debate, there are always lots of new game killers, and we players are Interested: More of this for 2020 please!
Stone Age and Settlers of Catan are not even the same sort of game.
lwCoyote Yeah, I have Catan and liked Stone Age well enough that I've tried to buy it.
Catan is a dice-based building game with a strong social aspect that comes out in the trading and robber placement.
Stone Age is a pure worker placement game, with player interaction limited to spot denial. For much of the game it's almost a multiplayer solo experience.
Both are excellent games but they are too different to "replace" each other.
@@commandercody1078 I think Catan with sea farers is the best version.
NICE!!!! I'm really looking for your next top 10 guys, in my gaming group, we're almost always 6-7 players so there is a lot of games we can't play often
so what is the ultimate Catan killer in the end?
Is there such or did it just fade and better games arrived for different separate aspects within Catan?
That Citadels hand of cards with all the roles actually makes sense. It would instead be played like Mission Red Planet. (I think) There wouldn't be a need for a first player, so instead the King would 'summon his subjects' and get cards back and the game would last 8 or 9 rounds depending on the number of cards used.
This pink drink is my absolute favorite soda. Also, it would be nice to get a redo of this list :)
Please make an updated version of this video
Escape was replaced in our group by Space Cadets Dice Duel.
Same intensity with a better mix of stuff to do.
Plus it lasts longer than 10 mins before having to reset everything.
How about a top 10 games that can be made far better with one or two house rules or top 10 games that need house rules to play
Dominion can be played by people all ages 10 to 100. There is no way grandma & grandpa are going to sit down and play a game so heavy in nerd fluff like Thunderstone with the 10 year old but Dominion they play all the time.
True
Since I have no Grandma and no kids, I'll prefer Thunderstone :p
Ok, let's see how Thunderstone replaces Dominion - Thunderstone #694, Dominion #98 - somebody was dreaming perhaps...
"Everyone loves Apples to Apples when you first teach it to them." Ooh, no. I never really cared for it at all. Now Dixit, Dixit I like.
Tom... you have to show more of what these games look like. I wanna see more then just the box! great job with the Dice Tower!
47:26 :Agricola replaces Caverna? looks like a typo. LOL
While these picks were not all agreed upon, it was still a very helpful list! Thanks for posting!
I was always agreeing with Zee, but now he jus broke my heart. Escape! is a game and a great one.
I love the long Top Ten lists not just for the lists but for the camaraderie between the presenters. :)
47:25 There is a mistake because
caverna replaces agricola.
I was about to go and purchase Agricola this weekend but you guys have made up my mind to wait and save up for Caverna instead. It looks like an awesome fun game.
I haven't played Caverna yet, but the very things they criticize Agricola for in the video are things that many people, including me, love. I like the variety the cards provide in Agricola. I also enjoy the tension provided by the scarcity of food. Without those I do not understand how Caverna is anything more than everyone sitting around playing solo games of "Let's build my farm, and dig out my cave".
Justin Pyle the cards in caverns are replaced with the increased number of room tiles that you compete over. I love this change, it makes it easier to teach and less like solitaire
Justin Pyle Agreed. Agricola is fun, because it's a tight game. I was going to buy Caverna, played it once, and quickly deleted it from my wishlist. If I want to play Caverna in the future, I'll just pour water on Agricola. Loads of it.
Very interesting. I had been curious about Agricola, because I had seen many good reviews, but I'd never had a chance to play it. After seeing this, I'm thinking I can scratch that from my "to try" list, and just go straight for Caverna. Likewise, I had been curious about all three, Citadels, Libertalia, and Mission: Red Planet. Considering that you've all replaced Citadels, and MRP is virtually impossible to find, looks like Libertalia is on the list to try. Thanks, as always.
Mission: Red Planet is getting a reprint...so don't write it off just yet!
THANK YOU SAM! Starfarers of Catan is one of my favorite games of all time.
The Dice Tower are you guys gonna do the top ten deck building games? I think that would be cool!
enjoyed watching this countdown even though I have played only a couple of the games mentioned.. So this was more of a future shopping list for me
Not only was this list an interesting topic and informative, but these puns and "murder" theme throughout the list was amazingly funny. Just "oozing" with theme. :p
There is a typo with Zee's number two when it is listed going into number one.
LOL you made me laugh really hard when you said Arkham horror had been killed by Yahtzee. Not what I expected. :)
I would suggest "Top 10 Gateway games" or "Top 10 games for 6 and more players"
I would love to see a top ten list of the best games with a short play time.
is there a video where you guys compare spin off games, like there's 3 different versions of 7 wonders, 3 different settlers of catan, 3 Dominion. those were examples, idk how to phase this request
What was the version (or expansion) of Settlers did Sam say he would play? I couldn't quite make out the second one...
Kenny Johnson I think it was Starfarers of catan
Item #3 on my bucket list: Spend an day in that room with you three and just pick random games to play off that shelf (except risk).
For me nothing replaces Citadels! A small fit-in-a-pocket game which could be played by 8!!!
I watched this awhile back, but came back to comment. When I played Deadwood and liked it, and found out about Carson City, I was very interested. Took awhile to get it played. I had a 2 player game and knew quite quickly the game needed at least 3. So I refused to make any judgment until I played with at least 3 players. It took even longer to get 3 players, but liked it so much played another game right after with 4. An awesome game, better than Deadwood. I can see why Tom Vasal was perplexed when Sam and Zee said Deadwood replaced Carson City. Both are great games, and Deadwood is simpler, but Carson City is awesome and doesn't need to be replaced.
I think Bang! gets a bad rap. If you choose your expansions properly it won't be a long game. We often finish a game in about 1 hour.
If you use High Noon and/or A Fistful of Cards you set a kind of "doom track" in game length. Also if you do not use the Shadow feature of Gold Rush, you shorten the game as well. People want to use it to eliminate player elimination, but you gotta accept it in this kind of game, besides I offset this with 2 cards from High Noon and Fistful of Cards with the cards "Ghost Town" & "Dead Man". Dead Man allows the 1st player eliminated to come back, thus its not so bad, as it only brings back 1 player, and the 1st one out, so they don't feel they got the wrong end of the stick. And Ghost Town brings back everyone, but only for just 1 turn. BTW, sometimes these cards don't even show up, and most games end before we reach the end of this deck! I usually put in 12-15 cards in this deck. We have only reached the High Noon card 2-3 times!
I also want to say the other half of Gold Rush speeds the game up because it encourages players to shoot other players, even their own team mates, to get gold. So I use this half of that expansion only.
I don't own or use Wild West. So the use of the expansions I share here, helps and does not hinder the game.
I also want to add I have lots of Bling for my Bang, which creates even more theme which everyone loves! And while I am not a country fan, I did gather themed music for the game, songs like the Good, the Bad, and the Ugly.
I really believe playing Bang! this way will fix most problems people have with the game, but it won't fix disinterest or dislike of mechanics such as player elimination.
I own and have played Ca$h n Guns 2nd edition now. I thought it was okay, but it does not even come close to Bang! A couple of people in my extended family, I think, like Ca$h n' Guns better than Bang the Card game, not that it replaces it.
As for Bang! the dice game, it is a great game but it will not replace the card game. I think the card game is better, probably for a few reasons. One, I prefer board games over card games, I prefer card games over dice games. Two, Bang! the card game is so darn fun in the way I have it tweaked, and especially using all the bling I have. Just sitting and playing the game with family has created fun times and memories, its a blast. Don't get me wrong, we are gonna play the Dice game, we love it, everyone said it doesn't replace the card game (not just me) but is a different fun game.
I always dug Diplomacy... and thankfully, I never had a game where one player was quickly wiped out. Always had good fun with this one, but have seen people get way pissed. lol
Personally I've never had an issue with longer games, though having only played Arkham Horror once and never playing Eldritch Horror I can't say which I'd prefer though I do plan to give Arkham Horror and proper run through this coming weekend where I'll have to learn the rules and teach my friend. But on the subject of long games I ended up playing a 10 hour long game of Talisman 4th edition a few weeks ago and it was awesome. ^_^
I'd love to see this video redone for more recent games.
One difference between Dixit and Apples to Apples is that the latter one is actually fun
Great review guys, found it very useful.
Hey Tom you need to fix the number two summary screen before Zee kills you. You have that Agricola replaces Caverna.
this was a really good one, thanks!
Great video! I did a lot of LOL... loved it, thanks! :)
I'm looking forward to the top 10 6 player games. My group is always whineing about how games are either 2-5 or 7+ like Werewolf.
The Resistance is 5-10 players ^_^ Also Settlers of Catan has a 6 player expansion.
"Cosmic Encounter" has expansions to up to 8 players ( if I remember correctly ).
"Rex" is for up to 6 players. Same as "Game of Thrones" and "Exodus: Proxima Centauri"
King of Tokyo is 6 players, 7 wonders is 3-7 Players, Shadows Over Camelot is up to 7 players
Geez, Healey's shirt is so insanely cringy. Basically screams "I don't recognize my child as an individual"
For me, Agricola took the best elements of both Caylus and Puerto Rico, so it kind of replaced those, but I wouldn't say I'll never play them again. I DEFINITELY will play them again because they're amazing games.
It's true though. We've played Bang! a lot, but haven't played it since getting Ca$h&Guns.
We played Ca$h&Guns at Tabletop Day even and Bang! was present. :)
Question: if I've always hated Apples to Apples from the very first time I've played it, is there still the possibility that I'm going to enjoy Dixit or Say Anything?
Dixit is much more abstract and artsy than Apples to Apples (literally, it uses surreal art instead of words), and can be a little imprecise, but very fun if you get into it. It actually works closer to Balderdash than Apples to Apples. It gets my full recommendation. Say Anything I don't like personally, but it definitely is an improvement on what I dislike about Apples to Apples
I'd say the clue is to why you don't like apples to apples. If it is the core gameplay (guessing what card another person might like) you might fail to like the replacement which the guys say is similar. If the reason Zee says it is replaced is what you missed in the game, then you might like the new one.
Christopher Smith I don't like Apples to Apples because experience has shown me that I could pick any card randomly from my hand and still be as competitive as any other player. For me, the game needs to at least feel like any decision I make will have a meaningful outcome to the game.
Well Zee seemed to think that the reason he named Dixit is that the selection/matching mechanism was better. So if you looked at that and the new mechanism strikes a chord with you, then you might well like it. If it looks goofy, then give it a pass.
Christopher Smith Thank you, sir.
I really wish they would put a list in the description of the game so I could more quickly get the information they present. I get that they want me to watch the video, but I really just want the list. I'll most likely look up the ones I'm interested in in other dice tower videos anyways. I just don't have an hour to sit here and watch it.
List is at ua-cam.com/video/rhfD3Rp5lNg/v-deo.htmlm8s
Iamepideme thank you!
what about the new agricola that came out this year? still killed by caverna?
vincennes faronto Agricola revised edition is still Agricola. Not really that different from the original Agricola. That being said, I love both Agricola and Caverna. Agricola is like bridge in that you play the hand you're dealt while Caverna is like chess in that you and your opponent start off the same. That makes the games sufficiently different. That being said, I play the new Agricola Family Edition a lot more than Agricola Revised Edition because my kids can play Agricola Family Edition.
These dudes are just awesome. Love watching their videos.
Funny how the guy on the right was talking about the new roles in the Resistance Avalon, but he was describing their abilities like the plot cards that the guy on the left was talking about, but neither of them knew what the other was talking about...how does that kind of confusion happen? lol
Too many beers before taping. ;)
Ashes, Rise of the Phoenixborn replaced Magic: The Gathering. I first played Magic: The Gathering in 1994, longer than many current players have been alive. I love MTG. But I really enjoy the game mechanics of ARP. With the magic dice there is no real issue with being mana-screwed (or mana-flood) and I think it is a great mechanic. I also enjoy the use of the spellboard. I like having different Phoenixborn characters with their own unique abilities and characteristics (similar to Android: Netrunner). I like passing the round back and forth with a single main action and an optional side action--it adds a lot of strategy to the game. And the game is fresh enough not to have the issue of power creep that is a major problem in MTG. And it's a LCG-style game so you don't need to take out a second mortgage to afford all the cards needed to keep up. There is nowhere near as much diversity of cards in ARP, but it's a new game and I expect that to improve as time goes on. I stopped playing MTG because I simply couldn't afford it anymore. But I am very happy with ARP.
Make this TOP 10 one more time :D, more up to date :).
Stone Age replacing Settlers is silly. I'm not really a fan of either game, but the core gameplay of Stone Age is worker placement... the core of Settlers is trading. There is NO trading in Stone Age... they're entirely different kinds of games.
I think he meant that Stone Age replaced Settlers as an entry-level game to teach to new players.
I didn't get that from his comments, but if that's the case, I guess I could understand it.
Eric McGuirk
No, he said it has the same feel and theme but plays better. Which makes no damn sense.
Paul Bauman Yeah... definitely not the same "theme" as the titular "settlers" have definitely progressed beyond the "stone age." I guess maybe it has the same "feel" to him, but they feel pretty different to me...
Let me help clarify, gents...
First, I...LOATHE...the trading in Catan. At some point in the game, it usually devolves into some kind of forced stalemate until the newbie at the table thinks he can finally jimmy a deal with someone and sneak out a win, and gives the guy in the lead the last resource he needed to finish the game with the win. And good luck "trading" anything if you're in the lead, for pete's sake! So, no trading in Stone Age is a BONUS!
Second, in both games you roll dice for resource production. Difference being in Catan, there is no mitigation for bad luck (you get what's rolled and ONLY what's rolled, and if you're in the lead, here comes the robber EVERY TIME it's rolled), whilst in Stone Age there is a rather decent level of mitigation on the rolling (how many workers you send out), and dice rolling isn't the ONLY way resources can be gained...BONUS!
Third, both games have a SIMILAR theme in that they are both involved with building up and expanding fledgling societies. I don't give attention to the fact that this happens in seemingly separate ages (or, rather, that one seems to be based in a fictitious land, and the other on a time period in earth's history).
So, I hope that this helps it make more...sense...to you now. In the end, Catan is dead to me. The ONLY Catan that I will readily play is Catan Geographies: Germany...but even then, I'd rather play Stone Age to scratch that same itch.
God, Resistance. I love that game, but I agree that it's far too easy for the game to implode thanks to one awful player. Last time I played, myself and one of my other fellow spies were running that game, but the other spy, a girl who had never been particularly bright, completely blew up the great game we had going. I have rarely gotten that angry at a board game.
I'm probably the only person in the world who still prefers "Bang!" over "Samurai Sword" and "Bang: The Dice Game".
Anyhow, great list. Can't wait for the next one.
'Bang! The Dice Game' is too short - some games last barely one round. 'Samurai Sword' just drags on and on, and the theme sucks. 'Bang! The Card Game' *can* be a good game, but NOT with the existing rules.
I also prefer Bang! over the dice game. Especially if you add in the Death Mesa fan expansion. It removes the frustration of dying early.
Su Pi
I think Bang! gets a bad rap. If you choose your
expansions properly it won't be a long game. We often finish a game in
about 1 hour.
If you use High Noon and/or A Fistful of Cards you
set a kind of "doom track" in game length. Also if you do not use the
Shadow feature of Gold Rush, you shorten the game as well. People want
to use it to eliminate player elimination, but you gotta accept it in
this kind of game, besides I offset this with 2 cards from High Noon and
Fistful of Cards with the cards "Ghost Town" & "Dead Man". Dead Man
allows the 1st player eliminated to come back, thus its not so bad, as
it only brings back 1 player, and the 1st one out, so they don't feel
they got the wrong end of the stick. And Ghost Town brings back
everyone, but only for just 1 turn. BTW, sometimes these cards don't
even show up, and most games end before we reach the end of this deck! I
usually put in 12-15 cards in this deck. We have only reached the High
Noon card 2-3 times!
I also want to say the other half of Gold
Rush speeds the game up because it encourages players to shoot other
players, even their own team mates, to get gold. So I use this half of
that expansion only.
I don't own or use Wild West. So the use of the expansions I share here, helps and does not hinder the game.
I also want to add I have lots of Bling for my Bang, which creates even
more theme which everyone loves! And while I am not a country fan, I did
gather themed music for the game, songs like the Good, the Bad, and the
Ugly.
I really believe playing Bang! this way will fix most
problems people have with the game, but it won't fix disinterest or
dislike of mechanics such as player elimination.
I own and have played Ca$h n Guns 2nd edition now. I thought it was okay,
but it does not even come close to Bang! A couple of people in my
extended family, I think, like Ca$h n' Guns better than Bang the Card
game, not that it replaces it.
As for Bang! the dice game, it is a great game but it will not replace the
card game. I think the card game is better, probably for a few reasons.
One, I prefer board games over card games, I prefer card games over
dice games. Two, Bang! the card game is so darn fun in the way I have it
tweaked, and especially using all the bling I have. Just sitting and
playing the game with family has created fun times and memories, its a
blast. Don't get me wrong, we are gonna play the Dice game, we love it,
everyone said it doesn't replace the card game (not just me) but is a
different fun game.
Relic replaced Talisman. Anyone who has played talisman knows about the problems that game had, When Relic was released it made Talisman instantly obsolete. The only reason you would play Talisman anymore is simply nostalgia
I also prefer Relic, it's our go to game when people are tired and just want to roll dice and have fun without too much thinking. Talisman still has the generic fantasy theme, which might have a slightly broader appeal than 40k, but i agree that its an inferior game.
J Vomkrieg Not to mention th fact that Relic also has more decision making, takes less time to play, different missions, and more varied characters to choose from
666kingdrummer Its still pretty random, if much improved from talisman, but I prefer the journey of the game rather than winning it as such. My friends and I play it very very non-competitively. For us, it's a relax game.
I love the figure busts as well, really great to paint up. I also magnetized the bases so I dont have to press the figures on the stands.
Not true. I didn't really start to get into Talisman again until after I had gotten Relic (and both expansions) and was thereby *reintroduced* to FFGs take on Talisman (I think it's 4th ed. now) which is a very different game than the first Talismans. "instantly obsolete" is about as incorrect and opinionated as you can get! Judging from the leader boards even for the digital edition there's thousands of people still playing Talisman and I've yet to see *anyone* bring Relic to open game night that wasn't me.
Have you even ever *played* Talisman with all the expansions? Just counting the components shows that not to be true *especially* the number of missions and characters!
Zee: "I never pull out my Apples if I can pull out my Dixit." Heh heh heh.
*New* version Citadel vs. *New* version of Mission: red planet?
Puzzle Strike murdered every other deck building game for me.
The fiddly, artifical, overloaded and unthematic Caverna never ever killed Agricola with its lovely variety (due to that great bunch of cards) for me. Be brave and feed your people! Apart from that miscanception I enjoyed watching this. guys. ;-)
when it comes to apples to apples, i actually prefer to play The game of things. It's essentially like apples to apples only the players write their own responses instead of selecting from a hand of goofy cards. The "judges" job is to try and guess whose response was whose each one they get correct gives them a point. It incorporates a level of deception and higher-level thinking because after the first two or three rounds players begin recycling funny responses in hopes to deceive the judge into thinking it was someone it wasn't. It's one of my all-time party go-to games
I'd very much like to buy Fury of Dracula, but it's sadly enough out of print. I'm hoping it comes back soon, though.
Try trading it on boardgamegeek.com. Even harder to find was the German edition of the game, but I was lucky and found someone willing to trade this gem of a game to me.
You guys really role-played this list. Boom!
I thought that GoT is the quintessential replacer of Diplomacy..
I agree. There's no more of a direct descendent to Diplomacy than the wildly popular GOT.
THANK YOU! For mentioning it
Possibly not for the reason Tom gave - being nasty and long. Apparenly GOT adds a bunch of theme that Diplomacy mostly lacks. But the little I heard about GOT is that it is kind of long too.
love got , do house rules , 2v2v2 its so fun too XD , or even original way
Resistance over Avalon replacing Werewolf? Any thoughts on Resistance vs Avalon?
Both Steam Park and Escape: The Curse of the Temple are excellent games. I agree with Tom, they're in different spaces. One's a co-op and the other's not, one's a 10 minute tense ride, the other is a 45-60 minute euro punctuated with hasty rolling.
Both are very good gateways though.
Really getting into boardgames lately so i love your lists
I played in the same night with my friends, Werewolf, Avalon (which I find slightly better than Resistance) and then Secret Hitler. We both loved Secret Hitler a lot more than any of the past games.
The only thing I miss from werewolf though are all the different roles. In Avalon/Resistance and Secret Hitler, everyone only has 2-3 roles at most and it isn't as diverse as werewolf.
One game I really want to try though is One Night Werewolf. It's like werewolf but all in one night. So you get all the awesome different roles of the werewolf game, but the game doesn't drag. There also exists apps to narrate the one night werewolf game so the "Bad werewolf narrator" thing doesn't happen.
parrot
I'm surprised Zee didn't mention Senji when Diplomacy came up, I haven't played the Game but it's got the same feeling, no?
Have you guys played the battle star Galactica boardgame? I like it but i think it could be improved. Is there a similar game that does it better. I kinda got the feeling they more cared about the license then the game. I'm a big fan of the whole sabotage and stealth part of the game
What are you looking for? The traitor mechanic is done better in Resistance. The hidden roles are done really well in Coup. The cooperative nature is done well in many games.
BSG was absolutely a license fist game. If it wasn't I would like it less. It does feel like being part of the show.
I'd disagree with the commenter above me. Resistance's traitor mechanic is really a lot like Werewolf: there's very little to base your decision on (certainly nothing like the ballots in BSG) and it comes down to a binary yes or no with few tools in the traitor's toolbox. Furthermore, the breadth to the players' tools makes it a better co-op game than many. An example of an inferior one, I feel, would be Yggdrasil, which has a limited set. BSG is still on top for me in terms of co-op and traitor play. If you want to just play a ship game, R3D N0V3MB34 or something similar would be shorter and more focused on that aspect, but BSG isn't just a ship game.
There are ballots in resistance too, and they offer a more obvious set of players as the ones who made the mission fail. I understand 'better' is a matter of opinion. I say better because it's concentrated and doesn't take 2-3 hours. That said 2-3 hours is part of what makes finding the cylon so fun and less guesswork, you're on edge and watching the players the whole time.
I was just offering suggestions for someone who said they want to try something new.
I understand. It was a friendly disagreement, I feel.
You might enjoy the upcoming Dead of Winter. Watch It Played have uploaded an overview of the components and gameplay.
Should do a top 10 western themed list because everyone loves the old west.
Funny too see how you think all in different ways in compairing games. (Not sure how to described, Theme, Game mechanics)
I'm a big fan of Thunderstone, but whenever someone says that it "replaces" Dominion, it's immediately clear that that person probably doesn't have an understanding of Dominion. It's probably for lack of experience, as it can take many plays before a new player grasps the mechanics enough to start building skill, but Sam was way over the top in his dismissal of the game.
Wow...just...wow...-_-...I certainly hope this is a troll.
I can't tell you how many times I've played Dominion for losing count!! We wore that game out before the first expansion. Over, and over, and over, and over...jeez louise!!! How many times must a person play a game before they have an "understanding" of it?? Furthermore, after all the times I've played Dominion, if I don't have an understanding of it by now...good riddance! If it takes this long (or longer as your accusation implies) to have an "understanding" of a game, then, quite frankly, I don't have time for that game. And as far as lack of experience is concerned...no, you know what?...I'm not going there...as always thanks for watching! (smiley face)
Sam Healey Sam, I'm surprised by the tone of your reply; I didn't mean to offend you. I have little insight into your life, other than that you play a lot of different games, so it seemed very plausible that you might not have played a huge amount of Dominion. I stand by that Dominion is a deep game; anyone can pick it up, but it can take hundreds of games to start getting really good at it, and it would be especially hard if Dominion is one of hundreds of different games that you're playing. In light of this, suggesting that you might not have played extensively, or even that you might not be skilled at the game, wasn't meant as a put-down, but I see how it could be taken as such, so I apologize for that.
As for the quality of the game, I think we'll end up agreeing to disagree... but I should've elaborated in my original post. I feel the games are too different for either one to replace the other (Tom touched on this a bit; there are mechanical differences which make the strategy and feel in each game very distinct, IMO), so naturally I thought that it was crazy to say that Thunderstone took what Dominion did and did it better; IMO they're doing very different things.
Anyways, sorry, again, if you were offended by what I said. As always, I enjoy your videos, not least because it's fun to hear differing opinions about games!
Jared H No real offense taken, Jared. Your assumption that I hadn't played Dominion more than a few times is what stuck in my craw more than anything else, but you didn't ruin my weekend...:) The core of Dominion and Thunderstone are the same...using cards and their abilities to purchase or otherwise procure more cards. They are both deck-builders...sure, they have differences...but they're both deck-builders at the end of the day. They're both in the same genre of games, along with Among the Stars, Legendary, and the DC Deck-Builder, etc. So, I feel that I am justified in comparing the two and allowing one to replace the other.
Dominion tried to have a fantasy theme and failed miserably. Thunderstone came along and slam-dunked the theme, and implemented the card-play in a better (my opinion) way that made more sense. So, for a fantasy deck-builder, Thunderstone gets my vote over Dominion. As an aside, I'm looking to purchase Legendary as my superheroes deck-builder, and possibly Among the stars as my sci-fi deck-builder. So, maybe that provides a bit of insight to how my brain is working here. I don't play games competitively, so as to 'get better' at them. I play them for fun...period. If' I don't have fun playing a game, that game loses its luster real quick for me. It could be the most superbly designed game ever from a mechanical stand-point...but if it isn't fun, away it goes.
+Sam Healey "If it takes this long (or longer as your accusation implies) to have an "understanding" of a game, then, quite frankly, I don't have time for
that game"
I'm pretty shocked but I'll be blunt and say that's a casual thing to say.