man, this is sick that you come up with solution! I thought that the drop surface in reverse could work, so it's already dropped on something and when you push it goes back it default position in delay or smth like that
I tried to recreate the same scene as you were showing initially. The Lusion website. With the same amount of objects and similar settings. I guess it's not possible to achieve the same performance and quality. The scene is lagging a lot and overall the effect is not the same since the Lusion visual uses a center of gravity in the middle of the objects and the objects are also floating slightly even when the user is not moving the mouse. Any ideas on how to get closer to this or is three.js the only way to achieve such smooth things?
So, in order for it to not be laggy, You must, first, just copy the elements by COMPONENTS, not copy and paste, because they Will generate a Lot of polygons. Then, You Will need to use elements that are not spheres, because they have lots of polygons as well. Try to set the bevel values closet to 1 in every element. They Will look less smooth but i Will increase a Lot they rendering time. That's it hope o helped
really cool, using a sphere to emulate gravity like that is genius
Was looking for exactly like this! Amazing. Thank you very much. By the way, very cool video editing. Greetings from Germany.
you got me hooked
Increible! waching you from Argentina, I'm glad that I found you ❤
Brother Please More Videos like this. Appreciated your Wroks.
Great video!
Gold!
Clever 💯
Really clever dude!
hello my fav creator
man, this is sick that you come up with solution! I thought that the drop surface in reverse could work, so it's already dropped on something and when you push it goes back it default position in delay or smth like that
Please share your list of amazing websites with us!
I tried to recreate the same scene as you were showing initially. The Lusion website. With the same amount of objects and similar settings. I guess it's not possible to achieve the same performance and quality. The scene is lagging a lot and overall the effect is not the same since the Lusion visual uses a center of gravity in the middle of the objects and the objects are also floating slightly even when the user is not moving the mouse. Any ideas on how to get closer to this or is three.js the only way to achieve such smooth things?
So, in order for it to not be laggy, You must, first, just copy the elements by COMPONENTS, not copy and paste, because they Will generate a Lot of polygons.
Then, You Will need to use elements that are not spheres, because they have lots of polygons as well. Try to set the bevel values closet to 1 in every element. They Will look less smooth but i Will increase a Lot they rendering time. That's it hope o helped
Montenegro?
What is the name of the software you used
Spline