PRM was literally the best RO experience I've ever had. GM interaction, community and the very unique completely overhauled gameplay were all amazing. Shame it was ruined by the usual RO server drama hounds being actually insane. I am so hyped for this. Glad to see you're still going strong Orn ❤❤There's no other Ragnarok experiences like yours IMO.
Well rounded gameplay indeed. Feels like RO meets Bloodborne! Keen to see Sword and Shield based tank class. Background music could be different, as it does not match with gameplay speed, and same type of music over and over again. Overall, excellent development.
I differ on that, i think Orn's choice of soundtrack is always on point, but i would appreciate if we get some more relaxing songs this time, for example Castlevania- A Fleeting Respite
@@Zakaarus actually yes! The avoidable cast times are always at least 1.1s long, so even with 300ms you still have 800ms of reaction time. Also, an item that increases invincibility window + parry timing on dodges will be added as an accessibility feature, in exchange for slightly less exp and drop rates (and an equip slot)
@@Zakaarus not that, cast time of mobs is always 1.1s, so even on high ping its enough time to dodge when you see it. Sort of like FF14 mechanics are never so fast you cant react fast enough. You cant make mob cast times client sided (its also not a good idea even if doable) And the accessibility item will help increase defensive durations, so timing is not as strict either.
this looks freakin sick my dude, been lurking for a couple months, just checked back in and wowza keep on cooking!!!
PRM was literally the best RO experience I've ever had. GM interaction, community and the very unique completely overhauled gameplay were all amazing. Shame it was ruined by the usual RO server drama hounds being actually insane.
I am so hyped for this. Glad to see you're still going strong Orn ❤❤There's no other Ragnarok experiences like yours IMO.
Counting the days for the alpha test!
*chef's kiss* Looking GOOD, man. Congrats! I'm so excited for this.
Pra fechar meu domingo, só uma gameplay do jogo que tô mais animado que GTA 6 quando lançar
amazing!! looking forward to it! HYPE
This is looking amazing! Can't wait to play it!
Well rounded gameplay indeed. Feels like RO meets Bloodborne! Keen to see Sword and Shield based tank class. Background music could be different, as it does not match with gameplay speed, and same type of music over and over again. Overall, excellent development.
I differ on that, i think Orn's choice of soundtrack is always on point, but i would appreciate if we get some more relaxing songs this time, for example Castlevania- A Fleeting Respite
President Orn
Puta merda em pai Orn, isso ta absurdo mané ❤
All aboard the hype train.
I can’t unhear the fire emblems 3 houses music lol
I hope there will be solutions for lag and high ping cus otherwise it’ll be outright unplayable..
@@Zakaarus actually yes! The avoidable cast times are always at least 1.1s long, so even with 300ms you still have 800ms of reaction time.
Also, an item that increases invincibility window + parry timing on dodges will be added as an accessibility feature, in exchange for slightly less exp and drop rates (and an equip slot)
@@ProjectWorkshopRO oh like client side aoe telegraphing? so if you dodge within 1.1s it won’t count even if the server received the input late?
@@Zakaarus not that, cast time of mobs is always 1.1s, so even on high ping its enough time to dodge when you see it. Sort of like FF14 mechanics are never so fast you cant react fast enough. You cant make mob cast times client sided (its also not a good idea even if doable)
And the accessibility item will help increase defensive durations, so timing is not as strict either.
@@ProjectWorkshopRO ''Sort of like FF14 mechanics'' Thats nice!
I play FF14 with 280-300 ping on a good day xD
I love ornstein ❤
who's the luigi job