Swan location retake

Поділитися
Вставка
  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 34

  • @violinh5544
    @violinh5544 19 днів тому

    1:28 my guy was playing peekaboo

  • @ELGEN-B1c
    @ELGEN-B1c 9 днів тому

    If this is released in 1000 years Jetnight will be old and i might be next.

  • @MetaPhoton
    @MetaPhoton 18 днів тому

    this is sick so far

  • @user-ve4kp3ex4i
    @user-ve4kp3ex4i 17 днів тому

    I wish i could show this to someone in the past btw very cool swan location

  • @JCVIIIIVIII
    @JCVIIIIVIII 16 днів тому

    The best swan location I’ve seen 🙂

  • @repentyoursins444
    @repentyoursins444 19 днів тому

    that's actually amazing woah

  • @ellieness00
    @ellieness00 18 днів тому

    0:09 i want get this swan

    • @FORMERZYN
      @FORMERZYN  18 днів тому

      Sure

    • @ellieness00
      @ellieness00 17 днів тому

      @@FORMERZYN ok give me link

    • @violinh5544
      @violinh5544 16 днів тому

      ​@@ellieness00You have a very faint obsession with asking for free model swans

    • @PAREIDOLIA313
      @PAREIDOLIA313 5 днів тому

      You Will NOT Get The Swan. You Cannot Locate The Swan

  • @Spherewithoneeye777
    @Spherewithoneeye777 18 днів тому

    Its coming.....

  • @ELGEN-B1c
    @ELGEN-B1c 19 днів тому

    Very amazing and nice

  • @King5567
    @King5567 19 днів тому

    YOOOOOO 🥹 cinema

  • @danielj9841
    @danielj9841 19 днів тому

    Where can i play this game

    • @FORMERZYN
      @FORMERZYN  18 днів тому

      Unfortunately its not out yet

  • @Miss-km9fe
    @Miss-km9fe 19 днів тому

    Wow nice job taking Karnet's idea

    • @FORMERZYN
      @FORMERZYN  18 днів тому +3

      Its not KARNET’s idea, its literally the new swan location colors combined with the old building type. Throwable meat clowns can literally be found in every swan location remake known to man.

    • @Miss-km9fe
      @Miss-km9fe 18 днів тому

      @FORMERZYN 1. Throwable meatclowns started with Karnet, my point still stands. 2. Not sure why you mentioned the building type and colors considering that started with the original swan location anyway. Guardian function, movement, concept. Basically the same as Karnet

    • @FORMERZYN
      @FORMERZYN  18 днів тому +3

      ⁠@@Miss-km9fethe guardian movement and all is not only used by karnet, it was only started with karnet. Gelakazards guardian, clusterwork guardian and several other swan location fangames use the guardian like this. If you judge swan location remakes like this, then pretty much any game with a guardian in a cave in it would pretty much be a copy of karnet. The general idea of the guardian patrolling the cave is considered incredibly general. Ive never played karnet before, and ive only seen screenshots of the game (im on mobile and dont play roblox on my pc, other than developing this) . The idea of throwable meatclowns is less general than the guardian itself, however it is still a very general idea, seen in gelakazards guardian showcase, the swan location discontinued remake also has throwable meatclowns, as well as the ACROS guardian test game, as well as many other swan location remasters. With the minimum resources and minimal exposure to Karnet, any similarities should be purely coincidental. I do admit that the sound of the guardian seen and hearing noise is indeed taken from Karnet, Karnet themselves have actually taken the now archived sound id from a separate freemodel audio not owned by the t.w() community. Other alarm noises besides this were purely designed by me. Guardian movement with inertia (you claim karnet uses and hence making mine a copy) is infact used by almost every swan location remake with a guardian. This includes gelakazaard’s guardian, Acros’s guardian, mugen reimagined’s guardian and clusterworks guardian.

    • @Miss-km9fe
      @Miss-km9fe 18 днів тому

      ​@@FORMERZYN In your entire 10 sentence paragraph you mention in both points that concepts were started with the guardian, with your only defense being "tons of other games utilize this too!" You never actually deny copying the game, you just say that other games do the same. Mentioning other games that copy the concept doesn't justify doing the same. Clusterwork's guardian never copied Karnet as theirs never had throwable meat cubes. Their guardian also moves more straightforward, using pathfinding. Gelakazaards first remake literally stated in the description that it was just a "rescript" of Karnet's guardian. (which turned out to be a free model) And finally Mugen reimagined's guardian behaves like their old guardian from raknet reimagined, Making quick spurts of movement rather than the Same set speed throughout wandering. Again, Mugen never had throwable meat cubes in it, remakes only started including them once Karnet did so. Gelakazaards remake is literally a blatant copy, the guardian being alerted by a meat cube came straight from Karnet.

    • @FORMERZYN
      @FORMERZYN  15 днів тому

      @@Miss-km9feso far, the guardians I mentioned all use inertia based movement. Its pretty easy to tell and isn’t hard to miss. My point is that it is a common and generalised idea, and i also used an inertia based guardian in one of my videos way before ive ever heard of karnet. If your going to speak here, why not you go argue with mugen reimagined or something? Your points are very broad and set a wide spectrum to whatever can be considered a karnet copy in your perspective.

  • @PraeteritaRubigine
    @PraeteritaRubigine 14 днів тому

    Lighting looks awkward, startercharacter is unoriginal + ugly, building is awkward and undetailed, ambience is too loud and is unfitting, and over all it feels like a huge mish mash of all the worst parts of swan location.

    • @PraeteritaRubigine
      @PraeteritaRubigine 14 днів тому

      I guess the coding is cool but as a builder for games like this (and someone who’s made stuff for mugen) it feels super lacking and uninspired.

    • @FORMERZYN
      @FORMERZYN  14 днів тому +1

      How can it be fixed?

    • @FORMERZYN
      @FORMERZYN  14 днів тому +1

      The lighting is also an issue with roblox updates, i dont know how to fix it

    • @FORMERZYN
      @FORMERZYN  14 днів тому

      @PraeteritaRubigine also, the map is a placeholder, this is the testing map

    • @PraeteritaRubigine
      @PraeteritaRubigine 14 днів тому

      @ it seems my messages from last night just didn't send, odd.