Its not KARNET’s idea, its literally the new swan location colors combined with the old building type. Throwable meat clowns can literally be found in every swan location remake known to man.
@FORMERZYN 1. Throwable meatclowns started with Karnet, my point still stands. 2. Not sure why you mentioned the building type and colors considering that started with the original swan location anyway. Guardian function, movement, concept. Basically the same as Karnet
@@Miss-km9fethe guardian movement and all is not only used by karnet, it was only started with karnet. Gelakazards guardian, clusterwork guardian and several other swan location fangames use the guardian like this. If you judge swan location remakes like this, then pretty much any game with a guardian in a cave in it would pretty much be a copy of karnet. The general idea of the guardian patrolling the cave is considered incredibly general. Ive never played karnet before, and ive only seen screenshots of the game (im on mobile and dont play roblox on my pc, other than developing this) . The idea of throwable meatclowns is less general than the guardian itself, however it is still a very general idea, seen in gelakazards guardian showcase, the swan location discontinued remake also has throwable meatclowns, as well as the ACROS guardian test game, as well as many other swan location remasters. With the minimum resources and minimal exposure to Karnet, any similarities should be purely coincidental. I do admit that the sound of the guardian seen and hearing noise is indeed taken from Karnet, Karnet themselves have actually taken the now archived sound id from a separate freemodel audio not owned by the t.w() community. Other alarm noises besides this were purely designed by me. Guardian movement with inertia (you claim karnet uses and hence making mine a copy) is infact used by almost every swan location remake with a guardian. This includes gelakazaard’s guardian, Acros’s guardian, mugen reimagined’s guardian and clusterworks guardian.
@@FORMERZYN In your entire 10 sentence paragraph you mention in both points that concepts were started with the guardian, with your only defense being "tons of other games utilize this too!" You never actually deny copying the game, you just say that other games do the same. Mentioning other games that copy the concept doesn't justify doing the same. Clusterwork's guardian never copied Karnet as theirs never had throwable meat cubes. Their guardian also moves more straightforward, using pathfinding. Gelakazaards first remake literally stated in the description that it was just a "rescript" of Karnet's guardian. (which turned out to be a free model) And finally Mugen reimagined's guardian behaves like their old guardian from raknet reimagined, Making quick spurts of movement rather than the Same set speed throughout wandering. Again, Mugen never had throwable meat cubes in it, remakes only started including them once Karnet did so. Gelakazaards remake is literally a blatant copy, the guardian being alerted by a meat cube came straight from Karnet.
@@Miss-km9feso far, the guardians I mentioned all use inertia based movement. Its pretty easy to tell and isn’t hard to miss. My point is that it is a common and generalised idea, and i also used an inertia based guardian in one of my videos way before ive ever heard of karnet. If your going to speak here, why not you go argue with mugen reimagined or something? Your points are very broad and set a wide spectrum to whatever can be considered a karnet copy in your perspective.
Lighting looks awkward, startercharacter is unoriginal + ugly, building is awkward and undetailed, ambience is too loud and is unfitting, and over all it feels like a huge mish mash of all the worst parts of swan location.
1:28 my guy was playing peekaboo
If this is released in 1000 years Jetnight will be old and i might be next.
this is sick so far
I wish i could show this to someone in the past btw very cool swan location
The best swan location I’ve seen 🙂
that's actually amazing woah
0:09 i want get this swan
Sure
@@FORMERZYN ok give me link
@@ellieness00You have a very faint obsession with asking for free model swans
You Will NOT Get The Swan. You Cannot Locate The Swan
Its coming.....
Very amazing and nice
YOOOOOO 🥹 cinema
Where can i play this game
Unfortunately its not out yet
Wow nice job taking Karnet's idea
Its not KARNET’s idea, its literally the new swan location colors combined with the old building type. Throwable meat clowns can literally be found in every swan location remake known to man.
@FORMERZYN 1. Throwable meatclowns started with Karnet, my point still stands. 2. Not sure why you mentioned the building type and colors considering that started with the original swan location anyway. Guardian function, movement, concept. Basically the same as Karnet
@@Miss-km9fethe guardian movement and all is not only used by karnet, it was only started with karnet. Gelakazards guardian, clusterwork guardian and several other swan location fangames use the guardian like this. If you judge swan location remakes like this, then pretty much any game with a guardian in a cave in it would pretty much be a copy of karnet. The general idea of the guardian patrolling the cave is considered incredibly general. Ive never played karnet before, and ive only seen screenshots of the game (im on mobile and dont play roblox on my pc, other than developing this) . The idea of throwable meatclowns is less general than the guardian itself, however it is still a very general idea, seen in gelakazards guardian showcase, the swan location discontinued remake also has throwable meatclowns, as well as the ACROS guardian test game, as well as many other swan location remasters. With the minimum resources and minimal exposure to Karnet, any similarities should be purely coincidental. I do admit that the sound of the guardian seen and hearing noise is indeed taken from Karnet, Karnet themselves have actually taken the now archived sound id from a separate freemodel audio not owned by the t.w() community. Other alarm noises besides this were purely designed by me. Guardian movement with inertia (you claim karnet uses and hence making mine a copy) is infact used by almost every swan location remake with a guardian. This includes gelakazaard’s guardian, Acros’s guardian, mugen reimagined’s guardian and clusterworks guardian.
@@FORMERZYN In your entire 10 sentence paragraph you mention in both points that concepts were started with the guardian, with your only defense being "tons of other games utilize this too!" You never actually deny copying the game, you just say that other games do the same. Mentioning other games that copy the concept doesn't justify doing the same. Clusterwork's guardian never copied Karnet as theirs never had throwable meat cubes. Their guardian also moves more straightforward, using pathfinding. Gelakazaards first remake literally stated in the description that it was just a "rescript" of Karnet's guardian. (which turned out to be a free model) And finally Mugen reimagined's guardian behaves like their old guardian from raknet reimagined, Making quick spurts of movement rather than the Same set speed throughout wandering. Again, Mugen never had throwable meat cubes in it, remakes only started including them once Karnet did so. Gelakazaards remake is literally a blatant copy, the guardian being alerted by a meat cube came straight from Karnet.
@@Miss-km9feso far, the guardians I mentioned all use inertia based movement. Its pretty easy to tell and isn’t hard to miss. My point is that it is a common and generalised idea, and i also used an inertia based guardian in one of my videos way before ive ever heard of karnet. If your going to speak here, why not you go argue with mugen reimagined or something? Your points are very broad and set a wide spectrum to whatever can be considered a karnet copy in your perspective.
Lighting looks awkward, startercharacter is unoriginal + ugly, building is awkward and undetailed, ambience is too loud and is unfitting, and over all it feels like a huge mish mash of all the worst parts of swan location.
I guess the coding is cool but as a builder for games like this (and someone who’s made stuff for mugen) it feels super lacking and uninspired.
How can it be fixed?
The lighting is also an issue with roblox updates, i dont know how to fix it
@PraeteritaRubigine also, the map is a placeholder, this is the testing map
@ it seems my messages from last night just didn't send, odd.