@@mosquitofarmer - It doesn't even go through, it's _worse:_ The barrel is free-floating through the gas piston hole above the chamber, and fires *through* the front gas block. As in the bullet is airborne out of the muzzle then threads the needle through the gas block.
That Kalashnikov Luger is based off a custom by Herbert Werle, who has a UA-cam channel. It does function, quite well in fact, just not necessarily in the way one would expect. The barrel runs through the AK's gas tube, with room to reciprocate, and actually jumps the bullet through the hole under the front sight.
@@davidresetarits5616 If one were to go through the effort of building a gun by slamming two unrelated guns together, one may as well ensure that the Dakka is increased
Question because I'm now curious: What is your firearms background? I'm guessing it must be extensive given that Jonathan is saying a lot of these guns are fairly realistic!
Someone get this man a VR setup and H3VR. I want to see him play it and hear his commentary. "Well, damn. So the depiction of hand grenades is rather accurate, as dropping a live one at your feet is not a great idea."
Lol. I showed Pavlov to my mom a while back and she accidentally blew herself up in the shooting range. That was her first and last time playing Pavlov.
For the SPAS-12, specifically in this game, I’m somewhat disappointed you didn’t talk about how the gun is actually swappable between semi auto and pump action! The developer has done an amazing job at simulating the low power rounds that fail to cycle the action in semi mode
@@mistermann7579 See that doesn't make sense because 5.56 already exists in the game. If it was the same, it would be pointless to have guns like the light machine gun when the minigun and assault carbine already exist. Also, i believe your getting the 12.7mm Pistol Confused with the 5.56 Pistol, or "That Gun from Blade Runner", in which case, you would be right on the money. The 12.7mm Pistol is actually a variant of a gun which showed up all the way in Fallout 1, as a handgun made by Sig Sauer firing a ginormous 14mm round and feeding from a magazine forward of the trigger guard like a C96.
@@mistermann7579 Josh Sawyer knows what .50 AE is, and he would've named the 12.7mm in New Vegas that if it was. It isn't Action Express. The canonical name for the cartridge is the Hauer Premium Show Stopper 12.7mm civic defense round. .50 AE doesn't exist in the Fallout universe, but the Desert Eagle does (Desert Eagles in Fallout are chambered in .44, there is no .50AE).
At night Jonathan retires to his candle lit desk and with a small key unlocks his bottom drawer, retrieving a small ornate wood carved box. He carefully sets it down on the surface and opens it, pulling out a small piece of paper which he stares at lustfully. _Dual Wield_ "Oh you naughty mistress....How I secretly want you!"
@@JonathanFergusonRoyalArmouries Jonathan, I don’t know if you’ve gathered this from other comments but the kalashniluger is an actual gun made by some random guy on the internet
I’m so sad he didn’t comment on the fact that the SPAS-12 in game actually can go between Semi-Auto and pump mode, and it’s even for a real purpose! It only works properly in pump mode when using low-pressure shells.
Yeah, the "PEZ dispenser" loading of shotguns is very convenient. At one point I would play the game and just load one at a time from my belt, but once I learned how to group shells into one slot of my belt, loading that is so much easier in an intense mode like the one you've been seeing, Take & Hold.
If I recall correctly, ArmA has this but without the rear sight realistically moving, but the RHS mod models such details, even the alternative peep sight of the M16 carryhandle sights.
Glad to see hotdogs back. Anton (the sole dev) has a great passion for his game and has put a lot of work in over the years... (plus anything from this series is an automatic like for me)
I'd love for him to see some of the newest changes, like the cartridge loading. They no longer just "magic" into the gun, you can see them move from your hand to the magazines.
I was really hoping someone would show him the video of the real Kalashni-luger to get his reaction. Maybe at the start of part 3? I want to see his mind get blown lol
I remember the devlog Anton made on how much work he put into the sounds soundscapes and reverb in scenes It's nice to see a moment of appreciation for that
I'm absolutely devastated by the fact that we finally got to see an HK416 in a game, and Jonathan didn't pull one out and talk about it. Such a gorgeous ar, probably the best-looking one out there.
1:04, one big difference between aiming in VR and in real life is that in VR, everything is always in focus at the same time so being accurate is pretty trivial. Just line it up and you're good. IRL, however, your eye can only focus on one thing at a time. You either focus on the front post and blur the target, or focus on the target and blur the post.
This dude has what might be my ACTUAL dream job. I mean, I own guns, but I don't shoot any of them more than MAYBE once a year. I just like their noises, craftsmanship and machining, and he's SURROUNDED by some of the most amazing ones ever made!
I could watch Jonathan review every single firearms depiction in h3vr and I'd never get bored of it. In fact, please for the love of God do that, that'd be epic.
@@BryantVonMiller Thanks, a friend of mine named ExiBubs drew it for me as a gift for being nice to her, lol. She deals with a lot of shit from people so she said it was a change of pace to meet someone who actually gives a shit. But yeah, glad you like it! She's teaching me how to draw in the same artstyle as her.
Honestly just make this series about H3VR, it's got enough guns and I like seeing Jonathan happy every time there's an accurately portrayed gun on screen.
This game is just a treat to Johnathan. With every gun he's like "Yep that's pretty much perfect." and then he talks about why he likes that specific gun for 30 seconds. Not that I'm complaining, he's good at what he does.
I’d pay near full video game price for a dlc to this game with him giving a 1-2 minute description of each gun at the shooting range. Could also be used as a fundraiser for his museum. A man can dream
Not sure if Jonathan will see this but here it goes, you do have adjustable sights in couple of realistic shooters like Arma III, Post Scriptum and Squad which are supposed to be simulations. I encourage any of you guys to go check these games, they're great.
I'd love to see him react to Half Life: Alyx or Boneworks. Neither of them exactly have realistic guns or anything, but for VR it's about as good as you can get.
I think the guns in Boneworks are pretty realistic. They even simulate having a round in the chamber, so you can still fire one shot after ejecting the mag.
I once saw a guy try to dual wield a couple of L85s from the hip... The reciprocating operating handle of the left one tore through his side as the rifle fired, leaving a nasty injury that was quite difficult to explain away.
Fun fire arm fact: In the NRA's Headquarters in DC, they have a fire arm's museum in there and at the tail end of the museum, they show off the more rare pieces of military and fire arm's history which includes not only historical pieces like the FBI's file on Osama Bin Ladin that is filed as "case closed", but more impressively has the only existing versions of the 2nd, 3rd and 5th editions of the Python revolver made in the 60s, literally one of a kind
Really appreciate the part 2! Interesting choice to make this one more about the interactions than the guns themselves. I do still feel it's a missed opportunity to not cover some of the really niche stuff included in H3VR though. It would be really nice to show Jonathan some of the stuff that you really wouldn't see included in other video games. Good video nonetheless.
In h3vr you can grab multiple rounds by pressing something (forgot what) in the controller, is pretty much holding a ton of ammo by hand (more than you can in real life). Also there's two ways to remove the mag (in most firearms in the h3vr), the first would be pressing the mag release with the firing hand, so it doesn't work with guns where the magazine release is not reachable by the firing finger. The other way would be grabbing the magazine, that works for guns that can have the magazine removed the other way i said before, it works for pretty much every guns with magazine can you can grab (so not really with pistols).
6:45 I'm sure someone has already said this, but you can zero your rifle in ghost recon wildlands, although it is not manually shown. I believe bf1 also has that option. I'm sure there are more I'm missing. Those are just what I remember.
Imagine Jonathan's pain when he finds out the AK-Luger is a real, fully functional weapon...
Dear God, I can't believe it's real.
IT IS, how terrible is it?
What I hate about it the most is that the barrel of the luger doesn't go through the AK Barrel but instead goes through the gas block.
@@mosquitofarmer - It doesn't even go through, it's _worse:_ The barrel is free-floating through the gas piston hole above the chamber, and fires *through* the front gas block. As in the bullet is airborne out of the muzzle then threads the needle through the gas block.
@@Verbose_Mode oh jeeze, yeah is only gets worse huh
That Kalashnikov Luger is based off a custom by Herbert Werle, who has a UA-cam channel. It does function, quite well in fact, just not necessarily in the way one would expect. The barrel runs through the AK's gas tube, with room to reciprocate, and actually jumps the bullet through the hole under the front sight.
Is it also full auto?
@@davidresetarits5616 You bet it is
@@davidresetarits5616 If one were to go through the effort of building a gun by slamming two unrelated guns together, one may as well ensure that the Dakka is increased
@@TheAzCorner ah see sum’ons got their ‘ead on right!
@@archmagetyler Propa boyz in 'ere!
Gamespot has to get Jonathan a VR Headset and have him review those guns while playing, would probably be awesome and maybe a really long video^^
He'd never come back out
Hell, if they opened donations so the viewers could fund it, I'd try to help the man get an Index or sumn😂
@@Intecris you don't think they should fund it for gatting so much content and views from him?
Anton (the dev) has done an amazing job developing a game that both casual gamers and gun enthusiasts alike can enjoy.
It's also just a great ol gun filled shitpost
G O O D
Hey jedi
Look who it is
I just want to see how visibly disturbed Johnathan gets after watching one of your videos. 😎
@@jameslude3146 YES MAGNIFICENT IDEA.
I can see it now, how his face just turns from general dislike, to abject horror
"That's a gun. I actually have one here"
(Casually pulls out bigass machine gun)
Another absolutely Wonderful video :-)
I don’t know why, but I feel so proud of you for getting the attention H3VR deserves. 😀
Pls make Walter white m60 turret
Question because I'm now curious: What is your firearms background? I'm guessing it must be extensive given that Jonathan is saying a lot of these guns are fairly realistic!
Arffgg
Could you please make more Walther pistols like the PP and P38? I don't even have the game because I only have a weak laptop 😆
Someone get this man a VR setup and H3VR. I want to see him play it and hear his commentary. "Well, damn. So the depiction of hand grenades is rather accurate, as dropping a live one at your feet is not a great idea."
Lol. I showed Pavlov to my mom a while back and she accidentally blew herself up in the shooting range. That was her first and last time playing Pavlov.
@@BLINDrOBOTFILMS showed my mother H3 VR. She punched me in the face after pulling the pin on an grenade and panicking.
@@BLINDrOBOTFILMS I blew myself up in the Pavlov tutorial.
For the SPAS-12, specifically in this game, I’m somewhat disappointed you didn’t talk about how the gun is actually swappable between semi auto and pump action! The developer has done an amazing job at simulating the low power rounds that fail to cycle the action in semi mode
Yeah, I was really expecting to see this mentioned
about that kalashni-luger. The luger barrel actually is in the gas tube of the ak and there's a hole on the front sight.
And ain’t it a real gun as well
@@abysswalker2594 yee
@@abysswalker2594 it do exist doe
I hope Jonathan enjoys doing these videos! Because he's done loads now. Can't wait to visit Royal Armouries when all this is over 😮.
YEEEEEAAAAAAA
2:43 "Hickok45 here. Let's smoke some POT!"
Yeah, I was surprised to see that familiar range in a game.
Lol
I love you
I was just looking for this comment.
Hickok 45 needs to sue them
Fallout New Vegas; interested to see his thoughts on the more fictional designs, like the 12.7mm pistol and the Assault Carbine in 5mm.
THIS
@@mistermann7579 See that doesn't make sense because 5.56 already exists in the game. If it was the same, it would be pointless to have guns like the light machine gun when the minigun and assault carbine already exist.
Also, i believe your getting the 12.7mm Pistol Confused with the 5.56 Pistol, or "That Gun from Blade Runner", in which case, you would be right on the money. The 12.7mm Pistol is actually a variant of a gun which showed up all the way in Fallout 1, as a handgun made by Sig Sauer firing a ginormous 14mm round and feeding from a magazine forward of the trigger guard like a C96.
@@mistermann7579 Josh Sawyer knows what .50 AE is, and he would've named the 12.7mm in New Vegas that if it was. It isn't Action Express. The canonical name for the cartridge is the Hauer Premium Show Stopper 12.7mm civic defense round. .50 AE doesn't exist in the Fallout universe, but the Desert Eagle does (Desert Eagles in Fallout are chambered in .44, there is no .50AE).
@@McBanditHope also, the 14mm itself is a heavily stylized version of the Hammerli 280 pistol.
@@Kisseyhersh123 i did not know that, thank you.
At night Jonathan retires to his candle lit desk and with a small key unlocks his bottom drawer, retrieving a small ornate wood carved box. He carefully sets it down on the surface and opens it, pulling out a small piece of paper which he stares at lustfully.
_Dual Wield_
"Oh you naughty mistress....How I secretly want you!"
XD Fanfic, gone violent, gone wrong, gone sexual
lmao good one
Who wouldn't love a good dual-wielding
I like how he didn’t notice that the Luger po8’s barrel just goes into the gas tube of the kolashniluger.
Yes, there was a lot to process there...
man the actual Jonathan Ferguson replied to you
admittedly, by all known laws of gunsmithing, the KalashniLuger Should Not exist
It's short little wings are simply too small for its fat little body
@@JonathanFergusonRoyalArmouries Jonathan, I don’t know if you’ve gathered this from other comments but the kalashniluger is an actual gun made by some random guy on the internet
@@draconicdolor5523 I have; I would have seen the TFB post about it back in 2015 in my RSS feed. I must have blanked it from my memory :)
I’m so sad he didn’t comment on the fact that the SPAS-12 in game actually can go between Semi-Auto and pump mode, and it’s even for a real purpose! It only works properly in pump mode when using low-pressure shells.
Yeah, the "PEZ dispenser" loading of shotguns is very convenient. At one point I would play the game and just load one at a time from my belt, but once I learned how to group shells into one slot of my belt, loading that is so much easier in an intense mode like the one you've been seeing, Take & Hold.
Have him do receiver 2. It has a lot of the interactions he was complaining about not being in flat games
I second this suggestion.
Come on.. we need a video of him recording in VR with these guns himself.. he’s so intrigued by the footage.
Surely we must see SQUAD he'll enjoy the realism and so many weapons!
6:20 Red Orchestra 2 Had adjustable irons with the Kar98k
On every gun actually, apart from some pistols.
Arma 3 did this quite realistically as well.
The whole Red Orchestra/Rising Storms series has sights that you can adjust- sometimes literally just by lowering the irons down on the screen.
@@RogueFreeman2 yup
If I recall correctly, ArmA has this but without the rear sight realistically moving, but the RHS mod models such details, even the alternative peep sight of the M16 carryhandle sights.
Glad to see hotdogs back. Anton (the sole dev) has a great passion for his game and has put a lot of work in over the years... (plus anything from this series is an automatic like for me)
i think i saw that AK luger monstrosity on one of brandon herrera's cursed gun images videos
I saw it too. It does shoot suprisingly.
lmao yes
Well yeah, it's made by herbert werle and there are vids of it working here on youtube.
The gun kalash luger is made by a german named herbert werle
I'd love for him to see some of the newest changes, like the cartridge loading. They no longer just "magic" into the gun, you can see them move from your hand to the magazines.
Jonathan needs to play this game for himself
YES! Yes he does because depending on which VR he is using I'm thinking his outlook would be alot more positive. H3 is very well made
BUY HIM AN INDEX AND A REALLY GOOD PC
@@plaonder best experience
He would die from excitement.
Really love these videos. Need more! :D
@Santoz1337 y hello thar
im dying 1:29
yooooo
"What can I say other than.... 'Why?'" I love this guy so much.
Jonathan: I can't use a Barrett while standing.
Also Jonathan: *carries the entire GameStop channel*
"thats not a real gun"
WE MUST PROTETC THY PURE INNOCENT CHILD FROM ITS EXSISTENCE
I really enjoy the little details and fun facts about the guns, just like with the double action revolver. I would love to have more of these details.
I was really hoping someone would show him the video of the real Kalashni-luger to get his reaction. Maybe at the start of part 3? I want to see his mind get blown lol
I remember the devlog Anton made on how much work he put into the sounds soundscapes and reverb in scenes
It's nice to see a moment of appreciation for that
Jonathan won’t be completely happy with video game firearms till they can give him tinnitus.
Then he will love the latest update where Anton added just that to grenades and a few powerful guns.
@@Dezz15E Was just going to comment this as well! Can't wait for next week's update.
Headphones and a good amp can do that for you...
So what you're saying is he needs to play Onward?
They should give Jonathan a VR headset for him to try this game. I think he would love it
Jonathan Ferguson: what we have here is clearly not a real gun.
*Herbert as a omnipotent God:*
O B S E R V E
German engineering!
All I can say is please more, Jonathan! Please more, Anton!!
I love the h3vr vids,please do more
That glock with the brace and foregrip is actually practical
I'm absolutely devastated by the fact that we finally got to see an HK416 in a game, and Jonathan didn't pull one out and talk about it. Such a gorgeous ar, probably the best-looking one out there.
Weird way to spell M16A1, but OK.
1:04, one big difference between aiming in VR and in real life is that in VR, everything is always in focus at the same time so being accurate is pretty trivial. Just line it up and you're good. IRL, however, your eye can only focus on one thing at a time. You either focus on the front post and blur the target, or focus on the target and blur the post.
His shirt from 2012: BADGER, BADGER, BADGER, BADGER, BADGER, BADGER
mushroom, MUSHROOM!
this man is the one reason gamespot is not dead
I absolutely love these H3VR videos!
6:18 you can adjust your sights in Arma. I don't know whether or not this was already a thing in Arma 1 but in 2 and 3 you certainly can.
2:45 this range looks so familiar!
This dude has what might be my ACTUAL dream job.
I mean, I own guns, but I don't shoot any of them more than MAYBE once a year. I just like their noises, craftsmanship and machining, and he's SURROUNDED by some of the most amazing ones ever made!
0:13 I’m sorry, that’s real Jonathan
I could watch Jonathan review every single firearms depiction in h3vr and I'd never get bored of it. In fact, please for the love of God do that, that'd be epic.
Have him check out Receiver 2 next! A lot of very specific gun mechanics in it, I think he'll enjoy it
Used to wake up for Saturday morning cartoons, now I wake up for Jonathan breaking down gun realism in videogames.
The luger ak is "real" it's a coustom made gun
Someone's gotta relay that information to him pronto!
It's also "cursed." XD
If adjustable sights is something he likes, he'd love the rising storm/red orchestra games
“I see a bright light-nope, that’s my cellphone.”
*explodes*
Your pfp, like many others, make me feel a rather strange feeling that I don’t know how to feel about.
I absolutely adore the Profile Photo! Its simple yet expressive, shows a neutral ish look to me.
I really like it
@@BryantVonMiller Thanks, a friend of mine named ExiBubs drew it for me as a gift for being nice to her, lol. She deals with a lot of shit from people so she said it was a change of pace to meet someone who actually gives a shit.
But yeah, glad you like it! She's teaching me how to draw in the same artstyle as her.
@@JackFoxtrotEDM Oh my apologies! I could've sworn I replied.
@@JackFoxtrotEDM Thats awesome for the both of you! I'm happy its workin' out. Best of wishes with that!
I love that Anton saw this, and took the critique of the loading and made animations for it XD
I've never clicked on a video so fast
Ikr
lol
Honestly just make this series about H3VR, it's got enough guns and I like seeing Jonathan happy every time there's an accurately portrayed gun on screen.
If he enjoyed the adjustable sights on that one gun then he would love to look at the game rising storm Vietnam
They appear in most milsim shooters and even in some Battlefield games.
Yup, red orchestra and rising storm have had it for a while
This game is just a treat to Johnathan. With every gun he's like "Yep that's pretty much perfect." and then he talks about why he likes that specific gun for 30 seconds. Not that I'm complaining, he's good at what he does.
I would love to see him react to the weird amalgam guns of Bioshock Infinite. The C96/Borschart pistol, the m1 carbine with two charging handles, etc.
I’d pay near full video game price for a dlc to this game with him giving a 1-2 minute description of each gun at the shooting range. Could also be used as a fundraiser for his museum. A man can dream
2:43 This game has Hickock45's range!? That's hilarious.
it's nice to see your favorite game receive what sounds like praise from an expert.
About the only other series I recall with adjustable sights was ARMA (and Operation Flashpoint before it).
Receiver 2 next? Interesting game, super in-depth gun mechanics including weapon jams & accidental discharges from improper gun handling
We're simple people, we see Jonathan and we click.
hell yes
would love to see jonathan actually play H3VR and try out some of the guns, the simulations done on them are amazing
Guns from retro doom just to switch it up see him react to 1990s peak fps games
Always a pleasure to watch this man talk about his toys
Should have him look at payday 2’s weapons and their customisation
Not sure if Jonathan will see this but here it goes, you do have adjustable sights in couple of realistic shooters like Arma III, Post Scriptum and Squad which are supposed to be simulations. I encourage any of you guys to go check these games, they're great.
I would *LOVE* to see him react to the Red Orchestra/Rising Storm series of games' guns.
The Smith & Wesson Model 686 is the stainless steel model. The Model 586 is the blued version.
Make him react to cursed gun images
4:25
"I see light! Light! Nope, thats my cell phone" XD
Americans glock let’s turn it into a pistol rifle
ATF: what you doing there!
Zcecha: chuckles
Glad to see the hand grenades creator finally getting some love.
It would be nice to see "Post Scriptum" it is a very detailed ww2 game and it features the sight adjusment as well.
"Why not is because you'd miss with dual pistols"
Hickok45: "Better start running, boy"
I'd love to see him react to Half Life: Alyx or Boneworks. Neither of them exactly have realistic guns or anything, but for VR it's about as good as you can get.
I think the guns in Boneworks are pretty realistic. They even simulate having a round in the chamber, so you can still fire one shot after ejecting the mag.
I once saw a guy try to dual wield a couple of L85s from the hip...
The reciprocating operating handle of the left one tore through his side as the rifle fired, leaving a nasty injury that was quite difficult to explain away.
Having Jonathan reviewing payday 2 guns would be fun.
Fun fire arm fact: In the NRA's Headquarters in DC, they have a fire arm's museum in there and at the tail end of the museum, they show off the more rare pieces of military and fire arm's history which includes not only historical pieces like the FBI's file on Osama Bin Ladin that is filed as "case closed", but more impressively has the only existing versions of the 2nd, 3rd and 5th editions of the Python revolver made in the 60s, literally one of a kind
I need an 8 hour version of this for all of BFV and BF1‘s weapons
1:33 "Transparent pez Dispenser" I CANNOT UNSEE THAT
That fire range is legit the Hickock45 range he uses for all his vids, minus some trees. Look up his channel if you dont know who he is.
the name of the level is the friendly 45
The kalshniluger isn't real it can't hurt you
Kalshniluger: SUPRRIIIIIIISE SHAWWWWWWWTY
Heyy, I'd love to see him react to some of the guns in Hell Let Loose
6:30
Adjustable iron sights are also featured in the Rising Storm games from Tripwire Interactive.
Do Fallout: New Vegas, at least a selection of the most interesting guns.
Gamespot, please sponsor this man a PC and VR set up! He needs it for research!
Firearms expert reacts to more ww2 guns
This was a particularly good one.
I need to see more of the cursed guns from last October on this show, the reaction to the Deaglov last time was great
For the kalashniluger, I think the luger's barrel comes out of the AKs gas block.
Really appreciate the part 2! Interesting choice to make this one more about the interactions than the guns themselves. I do still feel it's a missed opportunity to not cover some of the really niche stuff included in H3VR though. It would be really nice to show Jonathan some of the stuff that you really wouldn't see included in other video games. Good video nonetheless.
In h3vr you can grab multiple rounds by pressing something (forgot what) in the controller, is pretty much holding a ton of ammo by hand (more than you can in real life).
Also there's two ways to remove the mag (in most firearms in the h3vr), the first would be pressing the mag release with the firing hand, so it doesn't work with guns where the magazine release is not reachable by the firing finger.
The other way would be grabbing the magazine, that works for guns that can have the magazine removed the other way i said before, it works for pretty much every guns with magazine can you can grab (so not really with pistols).
6:45 I'm sure someone has already said this, but you can zero your rifle in ghost recon wildlands, although it is not manually shown. I believe bf1 also has that option. I'm sure there are more I'm missing. Those are just what I remember.
The Kalashniluger exits and it fires
Yeah I watched the video years ago
Yes, love Hotdogs Horseshoes and Handgrenades. Awesome vid, keep it up!
2:43 I wonder if Jonathan knows whose backyard that is.