Here's an actual use for weakness arrows that I've legitimately used before: if you use a piercing crossbow on zombie villagers after zombifying them, you can shoot through a few with a weakness arrow to give them the weakness effect to cure them, while still keeping the weakness arrow. That essentially means infinite weakness potions (just make sure you heal them afterwards with a regen or instant health potion)
You don't have to cure them, as the damage done to the zombie doesn't matter. Also, you can get tons of these from fletchers, so you can forget brewing all together, and just get an unenchanted bow to cure them.
im not 100% sure on this, but i think if a creeper has a potion effect when it explodes, it creates a puddle as if you had thrown a lingering potion. so, theoretically, you could shoot a creeper with a potion effect you want, get it to explode, and walk through to get the effect yourself. its essentially a stack of lingering potions, as long as you can find enough creepers to set off safely
Slow falling is actually really useful and commonly used in crystal pvp, you slow the fall of someone which results in a bigger window to crystal them. Or in single player you can more effectively launch yourself with a slime block and elytra when having the slow fallling effect, but you also fly slower, with the arrow the effect is very short so you can fly at normal speed again after launching youself
All tipped arrows have a very powerful effect: when you aim at just the right angle you can instantly dose yourself, and not only that but you get more potion effect than you would have had used it as normal, as you get more time per potion than drinking it. It's literally a splash potion but without any of the downsides; no misses, no suboptimal angles, and no hitting nearby mobs.
7:23 these have two good uses : they're very useful in crystal pvp because you can lift them up and they won't fall back down, so if you make the crystal explode, the block of obsidian underneath won't shield them from the explosion, and you can also shoot someone with a mace with this to cancel the effect if you notice them.
Would be really difficult and you'd need good luck for the cobwebs to spawn directly below you rather than to the side, but it'd be SUPER hype if someone did it.
Night vision arrows are useful if you like unconventional things - the normal ones last for 22 seconds and the extended ones last for a minute and as all arrows can be stacked A stack of night vision arrows has a total duration of 1408 seconds if left normal and 64 minutes if extended It isn't that convenient or pain-free but at least your back won't be broken
Tipped arrows from fletchers are a way to get potion effects before you have access to brewing. (Great if you're unlucky like me, and your nether fortress doesn't have any nether wart!)
Oozing arrows are actually a good investment because you can turn 1 potion into 8 arrows, which helps you farm slime when mobs aren't close together. Also you can do the piercing thing someone else mentioned with these arrows too for infinite slime.
levitation and slow falling arrows are useful in mace AND crystal pvp (especially in mace pvp), and infestation arrows are just a plain annoying to deal with in pvp. ^btw arrows of decay can be used as a better poison alternative bcuz its fatal and it affects all mobs (except wither and wither skeletons but be honest whos gonna use it on them) edit* levitation arrows dont exist, it was just a thing on the cubecraft server (oopsie)
Slow falling arrows shot from multi shot crossbows are my favorite anti-elytra weapon. It forces the hit player to constantly use fireworks to not be a sitting duck!
2 things 1. Arrows do despawn I'm pretty sure so keep that in mind for all of the non obvious uses 2. With the fire resistance and strength arrows since they catch fire I could totally see using these on a delay to act like jumping fireballs like the podoboos in Mario although in that case it might be better to use regular arrows which would accomplish the same effect because they're cheaper and if your making some sort of adventure mode map with this you wouldnt want the player getting positive effects from the arrows especially not fire res
Arrows of Slow Falling are a great asset for PvP, or for flying slowly with an elytra (getting a birds eye view of the build you're working on). Arrows of Invisibility are good for recreating hit-game Among Us in Minecraft. Arrows of Turtle Master are good if you're trying to transport mobs and you don't want them to die, or to catch up to you and maul you to[[[[[ Arrows of Night Vision are essentially a stack of Night Vision potions. (Just ask SkipTheTuturial.) Arrows of Regeneration are also just a stack of Regeneration potions.
- a stack of 1:00 tipped arrows is equivelent to 8 8:00 potions, but all in one slot - shooting a respective arrow at a teammate in lava, water or while falling in the void could be more doable with a pre loaded crossbow and binded hotkeys - the piercing enchantment could be op by having 2-5 friends lined up and giving them all 1 minute of a potion effect - weakness 1 is enough to nullify all melee damage from unarmed zombies(even on hard mode), so using tipped arrows while in a packed ominous trial chamber can help reduce the difficulty of the trial - wear a piece of proj prot 4 if someones bringing tipped arrows lol(or bring a spare piece or swap out later)
In PvP the slowness and turtle master arrows are actually extremely useful if your opponent is running away. Loaded in a crossbow they take 0 time for you to fire and essentially slow your enemy to a near complete stop for a couple seconds. Easily closes distance.
I've seen turtlemaster potions used in tnt playercannons, and with triple shot crossbows I know at one point it was possible to apply nightvision without using up the arrow somehow? Not sure if they patched that exploit.
for some of the decorative uses, for example as smoke under magma blocks, you can shoot the arrows into the underside of the blocks and get the same, imo really great looking, effect without any of the noise :3
So if you set up a slower redstone timer to move the arrows and make them not despawn just before they would I think that would cut out a lot of the noise
it already is common in pvp anyway because it gives you a much larger timeframe to place crystals before they land back down on the ground. It's also useful in "normal" pvp because it removes the ability to do crits and indirectly slows them down too
@@chri-k yeah, though i think it's biggest use is to stop the mace. in crystal pvp, most advanced players don't really need it and it's more of a thing for people starting it, in normal pvp it isn't regularly used due to just how annoying it is, though in mace pvp it's by far the #1 way to counter a mace hit
Jump boost has some pvp use, because it slows sprint jumping down a tiny bit. Also that steam under the copper trapdoor was really well done that actually is really useful thanks!
Weakness arrows can also be helpful sometimes in pvp as its a lot easier to hit a player with an arrow than with a splash potion (and also not hit yourself)
The thing with the health and damage potions though is that *only* the damage from the arrow, or the potion applies. Not both. This can be an upside or downside though.
Slow falling is actually pretty OP in 1.21 PvP. since slow fall arrows completely negate the capabilities of the Mace, since you can't slam attack from above for extra damage with the slow fall effect active you can deny them with an arrow mid air
You have overlooked the use of only practical useful tipped arrow in the game, The Tipped Arrow of weakness. You could shoot a zombie villager with a piercing crossbow, and now it has weakness, For Free.
Instant hp can be used on yourself, not too useful regularly, but in ultra hardcore (i do bedrock), its extra useful, especially when you couldnt eat stew when not hungry
if levitation potions become a thing (probably brewed with a shulker shell), then a tipped arrow of levitation could have some practical use (some fall damage in addition to the arrow damage).
First statement is true. Healing hurts the undead while harming heals them. However, regeneration does not act as poison for the undead and neither does poison act as regeneration. In fact, both effects do nothing for undead creatures
Instant health arrows are good for fighting the wither If you shoot yourself with slow falling then riptide trident elytra you go way further Water breathing arrow is good with a two person group and a piercing crossbow (this way you can use the same arrow infinitely) Fire resistance the same as water breathing Speed/slowness is good for in pvp when an ally is running away (shoot the ally if speed and the opponent if slowness) Wind charging is good in scaffolding type pvp situations with multiple opponents Strength is good for pvp if there are mobs nearby and you are far enough away Weaving is good for clutching on chickens from height Infestation is good for small bursts of infestation for farms when you have a potato pc Poison and decay are good for breaking the Geneva convention And Mojang should make it so that water tipped arrows extinguish campfires
Also night vision is good for glashbanging your friend that goes caving without torches while playing Minecraft in a dark room with the lights turned off That’s a stretch though
there is one legit pvp use for the positive effect arrows and it's simply the fact they can act as stackable potions, if you're gonna do that it's best to offhand your bow because if you have an arrow in your hand it will prioritise it even if ordinarily it goes hotbar 1-9 then reading order in the inventory. like potions aren't ordinarily used due to their low stack size but if you've ever fought someone with speed and strength or even turtle master you know how painful it can be. though on pvp did you know the protection enchant reduces harming potion damage? just find it interesting cause usually potions ignore armour.
Literally everyone uses potions, most of a typical pvper's inventory in potions... well, unless fighting with explosives, then they don't to make room for a lot to totems. Potion damage ignores *armour*, protection still reduces, all of 3 effects follow this
@Vetrical why are you being rude i'm simply adding to the point of the video of suggesting uses nomatter how pointless. will admit did under sell potions cause they're only really used in high level pvp with dedicated prep, you're not gonna be holding potions when you're ambushed when you're building because they take up inventory you'd use for other tasks like building. also i literally said protection affects potion damage, don't literally steal my own point and use it to make yourself look smarter in a snarkier way/
@@sonicmeerkat the way it was written looked as if instant damage was supposed to be some exception (don't ask how, I'm dumb). Sorry. Oh, ye, that makes sense, I only considered prepared fighting, not ambushes, if you can hit yourself with an arrow this would be a good idea although you'd have to use level 1 strength/speed since level 2 lasts only 11 seconds if from an arrow
@@sonicmeerkat actually, they could outclass potions in prepared fights IF the players use explosives, using positive tipped arrows would allow for using potion effects while not taking the all the space needed for totems, maybe level 2 strength/speed would be usable if bow boosting was used to approach (shooting yourself normally takes too much time so you need to a at least a bit away and then you'd waste too much of the 11s to get to the enemy)
..aren't speed arrows good for punch-boosting? (use a high-knockback enchanted bow, fire in an arc so you can run into the arrow and get knocked forward)
You forgot tipped arrows of mundane, awkward, and thick. Can't think of any use case different from the arrow of splashing other than showing them off in an item sorter to your friends saying "I collected every tipped arrow".
Here's an actual use for weakness arrows that I've legitimately used before: if you use a piercing crossbow on zombie villagers after zombifying them, you can shoot through a few with a weakness arrow to give them the weakness effect to cure them, while still keeping the weakness arrow. That essentially means infinite weakness potions (just make sure you heal them afterwards with a regen or instant health potion)
multishot would work too btw, if you hit the zombie villager with the right or the left arrow and pick up the middle one.
I was just going to the comment section to say this
I use them like this, but just with a regular bow because I couldn't be bothered to go around back and collect it again
I did come to the comment section and said this, oh well@@elishuster5943
You don't have to cure them, as the damage done to the zombie doesn't matter.
Also, you can get tons of these from fletchers, so you can forget brewing all together, and just get an unenchanted bow to cure them.
im not 100% sure on this, but i think if a creeper has a potion effect when it explodes, it creates a puddle as if you had thrown a lingering potion. so, theoretically, you could shoot a creeper with a potion effect you want, get it to explode, and walk through to get the effect yourself. its essentially a stack of lingering potions, as long as you can find enough creepers to set off safely
Definitely super impractical but I love the idea.
i think it needs to be a charged creeper
@@Yasser-444 it does not
@findot777 oh right, it's java exclusive, that's why it didn't work for me, i thought it needed to be a charged creeper.
@@Yasser-444 Have you heard of a 'creeper fountain'? That's a machine that chains this effect infinitely.
7:12 ive acutally saved someone from falling to the end void with slow falling arrows
Same
Slow falling is actually really useful and commonly used in crystal pvp, you slow the fall of someone which results in a bigger window to crystal them.
Or in single player you can more effectively launch yourself with a slime block and elytra when having the slow fallling effect, but you also fly slower, with the arrow the effect is very short so you can fly at normal speed again after launching youself
Don't forget the fact it completely removes an enemies ability to do critical hits or mace smash attacks.
@@valer_iooThis is how I use it. It also confuses their movement for a few seconds before they get used to it.
All tipped arrows have a very powerful effect: when you aim at just the right angle you can instantly dose yourself, and not only that but you get more potion effect than you would have had used it as normal, as you get more time per potion than drinking it. It's literally a splash potion but without any of the downsides; no misses, no suboptimal angles, and no hitting nearby mobs.
7:23 these have two good uses : they're very useful in crystal pvp because you can lift them up and they won't fall back down, so if you make the crystal explode, the block of obsidian underneath won't shield them from the explosion, and you can also shoot someone with a mace with this to cancel the effect if you notice them.
Weaving arrow could be used to clutch if you fire an arrow down to kill a mob on the ground while falling
Would be really difficult and you'd need good luck for the cobwebs to spawn directly below you rather than to the side, but it'd be SUPER hype if someone did it.
Night vision arrows are useful if you like unconventional things - the normal ones last for 22 seconds and the extended ones last for a minute and as all arrows can be stacked
A stack of night vision arrows has a total duration of 1408 seconds if left normal and 64 minutes if extended
It isn't that convenient or pain-free but at least your back won't be broken
Tipped arrows from fletchers are a way to get potion effects before you have access to brewing. (Great if you're unlucky like me, and your nether fortress doesn't have any nether wart!)
Oozing arrows are actually a good investment because you can turn 1 potion into 8 arrows, which helps you farm slime when mobs aren't close together.
Also you can do the piercing thing someone else mentioned with these arrows too for infinite slime.
levitation and slow falling arrows are useful in mace AND crystal pvp (especially in mace pvp), and infestation arrows are just a plain annoying to deal with in pvp.
^btw arrows of decay can be used as a better poison alternative bcuz its fatal and it affects all mobs (except wither and wither skeletons but be honest whos gonna use it on them)
edit* levitation arrows dont exist, it was just a thing on the cubecraft server (oopsie)
I think we reached the tipping point, boys! I've never felt so enlightened in my life; that was a lot of tips!
For better results with the night vision potion use a flame power V bow on your friends!
Slow falling arrows shot from multi shot crossbows are my favorite anti-elytra weapon. It forces the hit player to constantly use fireworks to not be a sitting duck!
*_*Uncraftable tipped arrow has entered the chat*_*
2 things
1. Arrows do despawn I'm pretty sure so keep that in mind for all of the non obvious uses
2. With the fire resistance and strength arrows since they catch fire I could totally see using these on a delay to act like jumping fireballs like the podoboos in Mario although in that case it might be better to use regular arrows which would accomplish the same effect because they're cheaper and if your making some sort of adventure mode map with this you wouldnt want the player getting positive effects from the arrows especially not fire res
they don't despawn if they are moving tho
Infested arrows are quite useful in making an xp farm with an armadillo! You can see some examples of this in Grians new hermitcraft world tour video.
Arrows of Slow Falling are a great asset for PvP, or for flying slowly with an elytra (getting a birds eye view of the build you're working on).
Arrows of Invisibility are good for recreating hit-game Among Us in Minecraft.
Arrows of Turtle Master are good if you're trying to transport mobs and you don't want them to die, or to catch up to you and maul you to[[[[[
Arrows of Night Vision are essentially a stack of Night Vision potions. (Just ask SkipTheTuturial.)
Arrows of Regeneration are also just a stack of Regeneration potions.
I’ve been playing Minecraft for over a decade and had no idea half of these existed
Water breathing arrow could be good for setting up underwater sections of adventure maps without giving the player an infinite supply of potions
- a stack of 1:00 tipped arrows is equivelent to 8 8:00 potions, but all in one slot
- shooting a respective arrow at a teammate in lava, water or while falling in the void could be more doable with a pre loaded crossbow and binded hotkeys
- the piercing enchantment could be op by having 2-5 friends lined up and giving them all 1 minute of a potion effect
- weakness 1 is enough to nullify all melee damage from unarmed zombies(even on hard mode), so using tipped arrows while in a packed ominous trial chamber can help reduce the difficulty of the trial
- wear a piece of proj prot 4 if someones bringing tipped arrows lol(or bring a spare piece or swap out later)
In PvP the slowness and turtle master arrows are actually extremely useful if your opponent is running away.
Loaded in a crossbow they take 0 time for you to fire and essentially slow your enemy to a near complete stop for a couple seconds.
Easily closes distance.
I've seen turtlemaster potions used in tnt playercannons, and with triple shot crossbows I know at one point it was possible to apply nightvision without using up the arrow somehow? Not sure if they patched that exploit.
from what I remember
you can pick up the middle arrow, so you can burn the left or right arrow and retrieve the middle one to reuse it
for some of the decorative uses, for example as smoke under magma blocks, you can shoot the arrows into the underside of the blocks and get the same, imo really great looking, effect without any of the noise :3
what about when they despawn
@@icespirit yeah, I noticed that. does the piston keep it from doing that?
@@therealelomin yups
Yeah, if an arrow is moving it won't despawn. So the piston just keeps it constantly moving.
So if you set up a slower redstone timer to move the arrows and make them not despawn just before they would
I think that would cut out a lot of the noise
Fletcher can give you tipped arrows for cheap, you just gotta be lucky
the slow falling arrow has probably the biggest use in pvp, since it completely nullifies the bonus damage of the mace
it already is common in pvp anyway because it gives you a much larger timeframe to place crystals before they land back down on the ground.
It's also useful in "normal" pvp because it removes the ability to do crits and indirectly slows them down too
@@chri-k yeah, though i think it's biggest use is to stop the mace. in crystal pvp, most advanced players don't really need it and it's more of a thing for people starting it, in normal pvp it isn't regularly used due to just how annoying it is, though in mace pvp it's by far the #1 way to counter a mace hit
Jump boost has some pvp use, because it slows sprint jumping down a tiny bit.
Also that steam under the copper trapdoor was really well done that actually is really useful thanks!
As the master, I can confirm
If you bundle the world up with resource/data packs that replace arrow sound effects with empty Sound files, It would be great detail in any builds :D
Weakness arrows can also be helpful sometimes in pvp as its a lot easier to hit a player with an arrow than with a splash potion (and also not hit yourself)
The thing with the health and damage potions though is that *only* the damage from the arrow, or the potion applies. Not both. This can be an upside or downside though.
Slow falling is actually pretty OP in 1.21 PvP.
since slow fall arrows completely negate the capabilities of the Mace,
since you can't slam attack from above for extra damage with the slow fall effect active you can deny them with an arrow mid air
first person i've seen to use arrow particles for building purposes
slow falling arrow can be used to disable the mace!
You have overlooked the use of only practical useful tipped arrow in the game, The Tipped Arrow of weakness.
You could shoot a zombie villager with a piercing crossbow, and now it has weakness, For Free.
Weakness arrows shot from a dispenser are a great alternative to potions when curing villagers.
I feel like for almost all of the smoke effects you showed that a campfire just does the job better
super underrated!! loved this vid, deff subscribed
Happy new year Shamwarizim!
Happy new year!
Instant hp can be used on yourself, not too useful regularly, but in ultra hardcore (i do bedrock), its extra useful, especially when you couldnt eat stew when not hungry
slowfalling is very useful in crystal pvp. it makes it a lot easier to hit-crystal
slow falling arrow can be used to stop people from macing you
if levitation potions become a thing (probably brewed with a shulker shell), then a tipped arrow of levitation could have some practical use (some fall damage in addition to the arrow damage).
also levitation just makes you really slow
Undead mobs have the healing effects reversed so they deal damage to them and the harming effects heal them so poison is like regeneration to zombies
First statement is true. Healing hurts the undead while harming heals them. However, regeneration does not act as poison for the undead and neither does poison act as regeneration. In fact, both effects do nothing for undead creatures
Instant damage arrows: Am I a joke to you?
Slow falling arrows are useful in crystal pvp, it makes it more difficult for the opponent to get into safe spots
Slow Falling arrows are great for pvp since having slow falling makes it impossible to land a crit
Luck potion also effects your loot when opening structure containers.
it does not
structure loot is based solely on the seed
Originally it was intended too but it doesn’t
you could probably make a cool parkour map that uses giving yourself a boost with a leaping arrow then having jump boost parkour
great video
Instant health arrows are good for fighting the wither
If you shoot yourself with slow falling then riptide trident elytra you go way further
Water breathing arrow is good with a two person group and a piercing crossbow (this way you can use the same arrow infinitely)
Fire resistance the same as water breathing
Speed/slowness is good for in pvp when an ally is running away (shoot the ally if speed and the opponent if slowness)
Wind charging is good in scaffolding type pvp situations with multiple opponents
Strength is good for pvp if there are mobs nearby and you are far enough away
Weaving is good for clutching on chickens from height
Infestation is good for small bursts of infestation for farms when you have a potato pc
Poison and decay are good for breaking the Geneva convention
And Mojang should make it so that water tipped arrows extinguish campfires
Also night vision is good for glashbanging your friend that goes caving without torches while playing Minecraft in a dark room with the lights turned off
That’s a stretch though
there is one legit pvp use for the positive effect arrows and it's simply the fact they can act as stackable potions, if you're gonna do that it's best to offhand your bow because if you have an arrow in your hand it will prioritise it even if ordinarily it goes hotbar 1-9 then reading order in the inventory.
like potions aren't ordinarily used due to their low stack size but if you've ever fought someone with speed and strength or even turtle master you know how painful it can be.
though on pvp did you know the protection enchant reduces harming potion damage? just find it interesting cause usually potions ignore armour.
Literally everyone uses potions, most of a typical pvper's inventory in potions... well, unless fighting with explosives, then they don't to make room for a lot to totems.
Potion damage ignores *armour*, protection still reduces, all of 3 effects follow this
@Vetrical why are you being rude i'm simply adding to the point of the video of suggesting uses nomatter how pointless.
will admit did under sell potions cause they're only really used in high level pvp with dedicated prep, you're not gonna be holding potions when you're ambushed when you're building because they take up inventory you'd use for other tasks like building.
also i literally said protection affects potion damage, don't literally steal my own point and use it to make yourself look smarter in a snarkier way/
@@sonicmeerkat the way it was written looked as if instant damage was supposed to be some exception (don't ask how, I'm dumb). Sorry.
Oh, ye, that makes sense, I only considered prepared fighting, not ambushes, if you can hit yourself with an arrow this would be a good idea although you'd have to use level 1 strength/speed since level 2 lasts only 11 seconds if from an arrow
@Vetrical all good lol, yeah that's the big draw back to them but hey, better than being completely outclassed.
@@sonicmeerkat actually, they could outclass potions in prepared fights IF the players use explosives, using positive tipped arrows would allow for using potion effects while not taking the all the space needed for totems, maybe level 2 strength/speed would be usable if bow boosting was used to approach (shooting yourself normally takes too much time so you need to a at least a bit away and then you'd waste too much of the 11s to get to the enemy)
great video! this is underrated :)
fun video idea
This is what having friends is like as an american
I use weaving arrows for pvp so when im fighting someone from the distance with a bow/crossbow they get to deal with me AND silverfishes
Also, I'm pretty sure you can still kill someone with a totem with harming arrows
If the arrow itself pops the totem but deals low enough damage that the instant damage can kill
MAYBE YOUR WOLF IS DROWNING
8:30 In an ocean monument and out of potion throwing distance
..aren't speed arrows good for punch-boosting? (use a high-knockback enchanted bow, fire in an arc so you can run into the arrow and get knocked forward)
poison and harm arrows are great for pvp
You forgot tipped arrows of mundane, awkward, and thick. Can't think of any use case different from the arrow of splashing other than showing them off in an item sorter to your friends saying "I collected every tipped arrow".
I couple of these you can do with a couldron with a potion in it in bedrock
Brb shooting the ender dragon with invisibility during a group fight
You missed an even useless arrow crafted using awkward and mundane potions
why is fire resistance arrow only a decoration? couldnt u shoot it at someone who's in a lava ocean?
So if you ignore the loud noi-
W ass video
i think the luck effect also affect chest loot
No it doesn't it only affects fishing
loved the video. no hate but the fps of it is not bad but noticeably annoying
😐😐😐😐
12tps server