3D Laser Scanning - Meshing Point Clouds in Meshlab

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  • Опубліковано 26 сер 2024

КОМЕНТАРІ • 28

  • @laromai2245
    @laromai2245 4 роки тому +7

    What you want to do:
    1:25 : Compute Normals: "Filters \ Normals, Curvature and Orientation \ Compute Normals for Point Sets"
    4:07 : Remeshing': "Filters \ Simplification and Reconstruction \ Surface Reconstruction Poisson"

  • @jonathanshaw7248
    @jonathanshaw7248 3 роки тому +3

    This really helped me a lot and saved my skin on a deadline - thanks a lot.

  • @camnyc9257
    @camnyc9257 5 років тому +6

    I love how he says “neighbor number is pretty self-explanatory”. Haha! Well maybe to itself, to me he hasn’t explained himself. Should I knock on my neighbor’s door, perhaps he would know? In any case, moving on, I’ll try to copy his 13 and see if it works with my point cloud...

  • @poparares5221
    @poparares5221 11 днів тому

    please cand you tell me the system requirements for editing large point clouds?

  • @brianpresson3361
    @brianpresson3361 6 років тому +5

    This was a great tutorial. You mentioned that you planned to do a follow-up on how to convert the meshes to a solid. I have tried to do a filtered search for it with no success. Was one ever posted?

    • @avinashamlani3575
      @avinashamlani3575 3 роки тому

      Hey, checking in if you had any luck with mesh to solid?

  • @brettholmes8563
    @brettholmes8563 5 років тому +7

    Surface Reconstruction
    Poission is not an option. Can I use a different one and get similar results?

    • @bartekzx88
      @bartekzx88 4 роки тому

      Would love to know too. I tried surface reconstruction ball pivoting but not sure if the normals got out of whack.

  • @caribbeansurvey
    @caribbeansurvey Рік тому

    Follow us on UA-cam to receive extra content on how to model point clouds

  • @mitsoni6403
    @mitsoni6403 Рік тому

    Hello
    I need Help.
    I have some mesh data and that data having some problem. I can't found that problem so give some advice which tool help for finding my problem.

  • @klaudiakot5907
    @klaudiakot5907 4 роки тому +1

    hi! I have basic question: how can I import jpg files to create PLACE like here you have???

  • @marcellobaldari1346
    @marcellobaldari1346 5 років тому +2

    Great tutorial, but at the end fo the process I'd like to export my model with textures. Do you have any suggestions?Thanks

  • @kapTcaTb2675
    @kapTcaTb2675 8 років тому +1

    Great tutorial!
    Btw is there way to "fill"" the holes arround the door on first floor?

  • @rz748
    @rz748 7 років тому

    Thank you! This was amazingly helpful.

  • @RJ_A
    @RJ_A 6 років тому

    Great tutorial! thanks for sharing

  • @nightwalkerj
    @nightwalkerj 7 років тому +2

    My version of Meshlabs doesnt have "surface reconstruction Poisson". Is there an alternative?

    • @alvarodominguez70
      @alvarodominguez70 7 років тому +7

      Look at the bottom of the list (Screened Poisson Surface Reconstruction).

  • @lgtwzrd
    @lgtwzrd 6 років тому

    The skirt extension mesh from the poisson meshing really bothers me. Is there a way to not get that?

  • @LaughingMan44
    @LaughingMan44 5 років тому

    Using the same process, my ply didn't get any faces, so I couldnt remove all the blobs :(

  • @prabhathmanuranga2330
    @prabhathmanuranga2330 7 років тому

    I want to know how can i import leica c10 point cloud data into meshlab? can you please tel me a way to do that?

  • @user-yh2ov3if8s
    @user-yh2ov3if8s 4 роки тому

    Thanks!

  • @ItCameFromOuterHemel
    @ItCameFromOuterHemel 4 роки тому

    Am I missing something or does he fail to enter a percentage value when trying to reduce the poly count..... twice?

    • @jonathanshaw7248
      @jonathanshaw7248 3 роки тому

      He halves the number of polys on the quadratic decimation filter

  • @loganwright3660
    @loganwright3660 3 роки тому

    Why didn't you show us how to save it?!?

  • @DanFrederiksen
    @DanFrederiksen 5 років тому +5

    First of all, point normals, which is not a thing, should be part of the meshing, not discrete functions. Second, it should not leave all that garbage geometry. Third, it's format intolerant, fourth, it crashes left and right. Fifth and the least of its offenses but still, I tried it on vegetation from a small section of a neighborhood and it failed spectacularly compounded by the idiocy of leaving artifact unmatched faces of the less than impressive algorithm. It had one job, instead created a myriad of other functions, all useless. Any meshing software even remotely decent is 4 grand. This is pathetic, folks.