Necromancer Wizard / Spore Druid Build Guide: Baldur's Gate 3
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- Опубліковано 13 жов 2024
- An OP 6/6 Necromancer Wizard / Spore Druid Build Guide in Baldur's Gate 3!
Taking six levels of each still allows us to get some extremely powerful abilities, and we also have wild shape to help us survive. This build is tanky and it has a ton of summons that can turn the action economy, plus the haste spores allows you to take two actions per turn, making the damage potential of this incredible. The symbiotic entity form is extremely useful. I personally prefer the other build I did but this class is very powerful either way! Spore druid is one of my favorites in the game
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I love this combo! Currently running this in honor mode with a friend. The fact I get tons of summons, while also doing my own damage with CC, it's chef kiss. You can wild shape if you want to but I usually only do it when I'm going to short rest (you get wild shape stacks back if you short rest thus allowing you to use spore entity again).
Good points!! Have you used the staff of cherished necromancy with circle of death on this build? It’s so busted strong!
@@JasonDunna I haven't reached that far yet. A friend asked if I wanted to try this in an honor run. Since this is my first game and I'm crazy I said yes lol. But it's on my list, we are currently wrapping up act 2.
I am currently running this. I love it so much! All the summons make it super helpful. However, I find that if you use the Abyss Beckoners gloves and turn on Demonspirit Aura it super buffs any summons making them immune to almost anything. I think that would be a great addition to this build.
Oh yeah those gloves are really useful! They drive the summons mad which makes it a bit tricky but it’s fun to use as well!
I just watched something interesting, when you play Sorcerer with 1 lv in Wizard, with necro staff and the cape of invisibility (black surge), you can blight off ennemies, become invisible, fly around to reposition yourself, summon from dead corpse (thanks to ring of necromancy), you have way more powerful spells (with twin spells, decimate spell), it’s just insane
Way more powerful than wizard / druid necro, but I might try this build out
The awesome thing about necromancer in BG3 is there's like 6 good builds! This one gets a lot of self heals and temporary health, plus you get wild shape if things get rough. Its a tanky version but can summon 2 per corpse and summon the mushroom zombies
by the time this build comes online, the game is almost over. i would focus on i.e sporedruid, maybe with a dip in the wizard, to get i.e. Shovel early on as familiar. And later on Us.
Also, when you have call lightning, you wouldn't need lightning bolt for example. you also miss oit on call woodlandbeinf, which is one of the best.
Interesting. I haven't played a druid yet and the moon druid seemed a little underwhelming. This may be more my style.
This is quite a powerful class, primarily focusing on summons so you can turn the action economy in your favor. It’s also a strong blaster with circle of death spam healing you 18hp
Get to level 6 and moon druid will not be underwhelming lol
All of your builds are very interesting and your descriptions and tips for combat and loadout are super helpful. Glad I found your channel
Hey thanks so much! I try to cover as much as possible without putting in anything useless. I’ve mostly been covering the new mod classes but I’ll probably return to base game classes again eventually, but I have a build for every single class so enjoy!
Another great and informative video!
I am currently a lvl 5 Spore Druid and I am planning to multiclass into a spore/necromancer.
After making this video, do you have any advice on which build is better - the 6/6 or the 10/2 you made in a video a couple months ago?
Thanks so much!!
Personally I prefer the 10/2 build but honestly, both are viable. This one gets more summons as the necromancer wizard can summon 2 per corpse. I recommend trying them both and see which suits your playstyle! I prefer the 10/2 however
Thank you, I appreciate the response and I appreciate the work you put into your content 👍
@@matthewklein5071 thanks so much man! Comments like these keep me going
Which necromancer do you currently prefer? Half druid or pure wizard or other combination?
Honestly both are really great since the wizard can scribe circle of death and cast with INT! Use the staff of cherished necromancy for unlimited level 6 spell casting which heals you for 18hp.
10/2 or 6/6 are both great. 6/6 gets more summons
silly question but would using a shield in my offhand mess anything up with the build?
Nope! Feel free to use any shield
@@JasonDunna great definitely gonna use this build! thanks
you can also instead of a shield, get the feat that allows you to equip two staves, and get the legendary staff. It's a insanely strong staff so i wouldn't sleep on it.
You may not respond but what can you recommend for early weapons/equipment? Cause I’m starting a new HM run(lost my first one) and I particularly like using summons. Chose a High Half-Half for the bonus cantrip(Minor Illusion) and not sure where to go from there.
The Abyss Beckoners are the only act 1 item really, Most necromancer gear is in act 2/3 sadly, so your best off playing as spore Druid since they’re less equipment dependent. you have wild shape and symbiotic entity for extra health/survivability, alongside the summons that can be buffed when someone casts aid. You can even have a second Druid at camp cast all of this on your team!
hey jay, I was wondering if you could look at this video called a better arcane trickster by final party and let me know how you would build this... please take a look...thank you
I’ll give it a watch, I’m traveling at the moment but I’ll watch it when I get a chance!
Where are the boots and gloves from if you don't mind asking
Is there a particular background I should choose at the start during the character creation?
Sage works well but anything really, it’s more so for roleplay / dialogue
Would lumps intelligence headband help here?
Yes early game it could be great! It only has 17int and I was able to get 18int in this build. It’s multi attribute dependent so you’ll have to use an item somewhere to alleviate that!
What's the main difference between this build and your previous Spore / Necromancer
Different splits in leveling, spells and armor!
Is a pure necromancer the better option over a spore druid?
Nah since they’re both full casters you can scribe any level 6 spells with a single level of wizard, but the benefits for each class are their highest at 6/6 each so that’s the highest you’d want to go into wizard
DUDE, what dye did you use for your clothes
This is the Faewild Green and Dun! The black and green dye looks great as well
@@JasonDunna dude, thanks!