Game Maker Tutorial - 'Pac-Man' 2
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- Опубліковано 31 січ 2014
- Pac-Man part 2/10: Creating a room using tilesets.
Difficulty: Advanced
Intro music: SciFi 01 by Machinimasound.com
Licensed under Creative Commons CC-BY 3.0 Unported License | machinimasound.com/license
for anybody that want the tiles set is to take a screen shot of the video in hd and photoshop the tile set down to 128*128 and phot shop it and the width of the tiles are five pixels
very, very good :) Mr Pac-Man :)
Where I can get the tile set and your sprites for the game?
hi, how do i get that barrier sprite you made?
How do you actually make a tile set like this one? It isnt shown how you make it?
here are the tiles = infiniplix.ca/resources/tiles/bluewall_32x32.gif
it was of 32 x 32
Hola gracias por el gif hace una semana yo los creí en 3ds max los tiles , y listo :) thank you
but background?
HI, how didi u create that tiles set in bg
there is a checkbox in the bg properties that says "use as tile set"
I can work out that the full width and height of the tileset is 128 x 128....but why does each individual piece not fill a 32 x 32 square? How did you work out the size of each tile, knowin that it was going to work with the Pacman object?
***** Hallo
Did yew do the wall thing?
If so, can you help me?
Each tile is 32 x 32, but I left the actual art inside with some padding. It's only visually smaller. Otherwise, it would have made things look too close together and the sprites would be scraping the walls all the time.
GhazWorks Ah, I see
Hola yo en mi caso le di una escala 1.00 a cada sprite y listo :)
i need sprites
@GhazWorks, GMS2 makes setting the tile layer grid to 16x16 impossible, it is locked to 32x32 and has caused some huge problems (www.reddit.com/r/gamemaker/comments/650tiy/gamemaker_studio_2_locks_tilesets_to_grid_support/). GSM2 tiling has been rewritten and may offer an alternative route to an equivalent result, but I haven't found it yet.
I've worked it out for GMS2:
Tile 1: 32x32, 3px thick horizontal line 9px from bottom
Tile 2: 32x32, 3px thick bottom-right corner angle, horizontal and vertical lines 9px from bottom and right edges
Tile 3: 32x32, 3px thick top-left corner angle, horizontal and vertical lines 20px from top and left edges
You can then use brushes to rotate and mirror these three tiles (remember to leave a tile space between them so that they are recognised as separate brushes). Each of the three tiles needs three other variations.
The whole maze can be created this way on a grid that is snapped to 32x32.
GMS2 also allows tiles to be collision items. It's no easier or harder than using the obj_wall in this video, but apparently, it's much more efficient.