Video Game Genre Swap Drawing Challenge
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- Опубліковано 2 гру 2024
- In today's episode, Julia took on the challenge of reimagining Zelda as a totally different type of game!
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I bet Julia didnt think that the next "LITERALLY THIS IS JULIA LEPETITE" character she'd get tweeted ad nauseum would come from her own accursed hands
I honestly thought she had done it on purpose when the first green-lined, pony-tailed, tired-eyed character popped up
Guys, it's not Julia, it's Zenos from FFXIV
She is an OCP. Once you know of her she shows up everywhere.
@@gapsule2326 google will not help but I know i've heard this term before several times. what is OCP?
@@gapsule2326do you mean "SCP"?
Similar idea: every year game devs do the same April fool's joke: "what if our game was a dating sim?" Do the opposite, find a bunch of dating game characters and make them into non-dating sim characters
I also kind of just want to see them doing the original, making famous game characters into dating sim versions. I just wanna see mario ikemen lol
Doki Doki Literature Club's characters in a 4-player co-op horde shooter. Monster Prom's cast as the roster of a fighting game. Helltaker as a sokoban-style- oh wait, never mind.
@@thrownstairMonster Prom fighting game is a KILLER concept
@@thrownstairI'd LOVE to see their take on DDLC so much.
drawtectives season 2
Julia FLOORED ME. This is so gentle and warm. It’s like Jacob said, a regrowth after a calamity. It feels like hope.
The faint Bobby vibes will never escape Julia's art now.
Bobby will live on in our memories... whether we want him to or not.
Bobby has tainted this world and there is nothing that can be done about that
soon we will all be Bobby
Julia is too powerful- she had to be nerfed somehow, which is why she can't draw cartoons from memory. Except that Julia is so powerful that this isn't a flaw, but a superpower that lets her haunt our dreams with her cartoon crimes. To look too long upon her bobby hill is to go insane
Bobby now haunts Drawfee like a vengeful spectre
The literal first two minutes of Julia doodling the faces immediately brought me back to the Bobby Hill Trauma. Every time I blink I see him.
And every time we kiss I swear I can fly
@@mollystewart740 NO WE LEFT THAT JOKE LAST YEAR
@@ijlayugan4149And yet... we keep making it >:3c
@@mollystewart740 cant you feel my heart beat fast, i want this to last, need you by my side
as a long time drawfee fan I somehow missed this episode. just went back and watched it and died laughing, thank you
I didn’t know Photoshop added the “delete-your-art” function. 😂
Julia low-key predicting Tears of the Kingdom mechanics
forreal
They need to hire her so we can get a spin-off with awesome promo art and more female characters!
This comment has me more interested in playing tears of the kingdom than literally anything else.
Came here to make this comment - Julia is spot on with the mechanics lol
The sky? You can go there!
Bobby has ruined my life. Ever since Julia revealed him to us, and I truly believe she did not create Bobby in that episode, but revealed what was always there, what has always existed unseen, hidden between the lines, even if she was not aware... ever since Julia revealed him to us, I cannot unsee parts of him in every face she draws.
Julia's game idea reminded me a lot of great game called Moonlighter! You play as a shopkeeper who every night goes out with a big backpack to scavenge for inventory to sell to adventurers by day. You go back and forth between the action part with the dungeons to the calmer shopkeeper parts in the town. As you play you can get to more dangerous dungeons with more valuable items, but you also upgrade your shop and also the town (like Nathan suggested!) as you become more successful. Unfortunately you can only play as the default male character, but otherwise it's surprisingly spot on.
It has a beautiful pixel art style, too. Maybe on to try on Secret Sleepover Society?
ohmygosh it looks beautiful and awesome I need to try this out-
Thank you for sharing! This game looks like such a vibe.
I was thinking this exact thing! Moonlighter was so good, God that soundtrack
@@pinkbabycat Village of Rynoka might be the best thing my ears have ever been subjected to
Ah! I commented on the same game!😅 It's totally what Julia seems to be looking for...
Based from the thumbnail I thought it was gonna be a Nathan/Jacob speedraw. Julias getting so good with round soft shapes!!!
Jacob did the Rocket Power one, which means we still have a Nathan ep coming soon!
It has a very similar energy as that time Jacob did fan art of Legzi.
I swear to god if Julia starts programming her new game...
Julia, is this UNREAL 5???
Drawtectives Season 3 in Unreal Engine with raytracing on
I wouldn't put it past her
her next speeddraw will be her creating a game from scratch; just 30+ hours of frantic non-stop code and suddenly boom, a game.
Can't wait to play it! 😁
My only issue with this 1 artist speed draws is that I always want to see what everyone would draw. Maybe keep the same prompt for all 4 people and just space them out?
it could male them post more often id love that
I actually like this approach because it means that every individual speeddraw has a better chance of being something each of them actually are interested in doing. I have yet to see a bad speeddraw episode, but you can tell sometimes, when they all do the same prompt, that some of them ain't feelin' it. This is a good way to circunvent that.
Same, the different approaches to one challenge are very fun. Splitting it up sounds like an idea.
I think the other comments are wrong
If Jacob, Nathan, Julia, or Karina didn't want to participate in the prompt they wouldn't have to they could choose to opt out
Sure it's nice to see a longer speed draw but we get so much more comedy and humor from longer episodes
@@porscheney1494 And yet each one in turn have stated, multiple times, that they weren't "feeling it" on this or that episode, and that they had to basically force themselves to pull through. There's no shortage of humour and comedy in this channel, why not be content that they've found a way to make it ever so slightly more pleasant for themselves?
Julia every episode: “I’m trying to do something different from what I usually do”
If you think about it, since she ever does something different from what she usually does, the day she does something similar to what she usually does will be the day she really does something different from what she usually does.
@@gffg387but what she “usually does” IS doing something new.. so REALLY, everyday when she’s trying something new she’s actually doing what she “usually does” .. which is experiment
@@Sunni_Abolishes_Empires so you're saying that she never does something different, since doing something different is actually doing the same thing she always does?
She takes the speed draw challenges as opportunities to try new techniques and it’s really awesome
I thought what she meant by not what she usually draws is the usual handsome men, eldritch monsters and rooms
It simply must be pointed out that the game julia is describing exists! It's called Moonlighter. You run a shop during the day, selling the materials you have gathered from the dungeons at night. It's a good time! Would recommend if this sounds interesting to you
See! I was wondering about this game. That sounds super fun!
Drawing suggestion: draw each other into an isekai. Example- Nathan is king of dinosaurs in a prehistoric world; Karina uses a Digimon deck in a YuGiOh-esque dimension; Julia is a Drawtective in an isekai full of vampires; and Jacob is the leader of a bunch of little guys rebelling against hot villains.
Also: thanks everyone for liking the idea!
"I was reincarnated has Beezelmon's footstool." -karina
such a fun idea it would make a great episode!
This is only the best suggestion to ever be suggested.
It would be nice if you included what an "isekai" is.
@@sssraven9842 its like when you get hit by a truck then go to another world where theres a bunch of women i think
Julia trying to say ''show don't tell'' in the most convoluted way is so Julia
Honestly, as much as I love the idea of these 1 artist episodes, I can't help but feel like these prompts kinda deserve a whole 4 artist episode of their own. I think a good thing to do is like make these episodes a seperate series with 4 episode seasons. After Nathan's turn drawing, then starts season 2 which is these 4 prompts again but they are switched around per artist. Jacob is doing Nathan's prompt, Karina is gonna make modern 90s cartoons, Julia's gonna genre swap an anime, and Nathan's gonna genre swap a video game.
Truly every character with bangs and a ponytail is Julia
I totally get where you're coming from with the shorter eps, I really just prefer the longer stuff. More drawfee is never a bad thing.
I mean it's never a bad thing except regarding their health. This might be as close to a break they get while working on a dozen episodes a week plus all the behind-the-scenes stuff. I feel you, though. Who doesn't like a speeddraw where all four of them get to alternatively show off their skills _and_ ogle in wonder at eachother's work?
I think I like these because they clearly feel encouraged to spend more time on the speed draw and put as much thought into it as they want. I love every speed draw, but I'm always disappointed in the longer ones when one of them says, "I was busy or had a bad art day and had to just knock this one out this morning, I'm disappointed with what I made" or whatever. The art always looks great regardless, but the best moments are always seeing them stretch themselves imo. It's really tough to get Julia's Blender moment or Karina's full page ship collage when they feel rushed and uninspired. I agree that I'd always love to see more Drawfee, but giving them each more time between their speed draws gives them each more opportunity and incentive to pop off, which for example I think Karina and Julia have really done.
Watching Julia render this and warmly explain her thought process just brought a smile to my face. I don't think I've genuinely felt so soothed and calmed from a video. Thank you.
Julias speedraw is so incredibly satisfying to me. Her process of drawing in the details is just kinda enticing and calming to watch.
12:24 Jacob said exactly how I feel about Julias piece or speedraws. Its inspiring honestly with how she really thinks about even the smallest details. Just blows my mind. When Julia does eventually make a game it would be AMAZING
I find it adorable that Nathan has completely left his art brain behind and is trying to hammer out how this game will work. And honestly same, I would play the hell out of this game. If Drawfee did the art direction for some cozy indie games I would throw all my money at that.
I wish all of them drew for this prompt. Such a good idea!
I feel this with every one of these speed draws that only have one person
me too, like ofc i understand, that they have a lot of stuff to do and two videoes per week plus streams are a lot of work, but i do miss when they made more videoes where they all drew, hopefully they will do something like this promt in another video too
Same. Let's all like and subscribe and share it around. If it performs super well then they might come back to it!
I hope Julia gets to design art for a game, because she speaks so passionately and eloquently about game design, and as a bonus we'd get a kickass new game to play.
I'd love to see y'all revisit this as a whole group. There's so much potential in this suggestion.
Also, Dear Gods, I would 100% play the ever-loving hooting heck out of this game.
Yeah a 3d moonlighter would be fun. Obviously it being actual Zelda IP would be nice but even without that I'd be interested. That said, I never finished Sable, so maybe I like the idea more than I would actually bother to get or play it.
She drew this so well, and I go outside so little, I actually know that that isn't a town in the back, that's the gatehouse between Kakariko and Hateno Village.
The end result is jaw-droppingly gorgeous, Julia should be very proud of what she accomplished with this
Love the lush green background that Julia drew and the story behind the moss.
I would love to see Drawfee draw characters based on common houseplant names like mother-in-law’s tongue, string of dolphins, Chinese money tree, Hoya chicken farm, etc.
It’s cool to see individual challenges but every time I can’t help but want to see what everyone else would’ve done too!
Glad the long format isn’t dead or else I may not be able to get my fix lol
I'm obsessed with how Julia coloured the moss
The follow-up episode:
Julia: "So, for this speed draw, I learned C++..."
OH THEY TIMED IT EXCELLENTLY!
I choose to believe the slight noise at 1:42 immediately after Julia says "I wanted to design a character" is one of them (possibly Karina?) Being like, oh god here she goes.
What I’m getting from Julia’s game is a fleshed out version of that little side quest where you build a town from BoTW. That was my favourite part of the game.
I'm upset now because I want to experience Scrap of the Wild so badly! Seriously, congratulations Julia. You sold us a game that doesn't exist but the art is so compelling we're gonna be dreaming about it instead.
I don't know how other people feel, but I prefer when all four artists take on the same prompt. It feels incomplete when only one artist gets to draw. A big part of the videos is seeing how you each interpret the prompt and expand on it.
I think they did it to shorten videos so they get better retention rates, but I totally agree. If anything the speed draws are videos I immediately watch all the way through
@@marys4038 I totally understand why, and I support it if it helps them grow more
Mario Kart horror game:
Your door is getting hacked down by an axe.
"Heeeere's Blue Shell!"
Julia's usage of both soft and hard brushes is SO PLEASING TO WATCH. I seriously learned so much watching this speed draw.
I love these individual speed draws but I’d also love to see the rest of the crew so this!
Fun fact the "realistic" characters from BOTW Julia mentioned are basically just Miis so Julia isn't far off with her accidental self insert.
This is the most touchable moss I have ever seen in my whole life. Also Julia musing about the power of promo art and coining a brand new phrase while just busting out an impeccable Guardian leg is SO powerful.
If y’all want a game where a shopkeeper goes out on adventures to get stuff to sell in their shop, play Moonlighter! It’s real good, would recommend
i would love to see all the others do their take on all these challenges as well!!
This video is not free of Bobby Hill 2023
I know it significantly lessens the workload for you guys with the new format, but I do miss everyone’s take on the same prompt :( great episode regardless
SPEED DRAWING SUGGESTION: advertisement posters for a nonsense product, like a yell-powered bicycle or a handheld toaster, idk but I know y'all would have fun, and Nathan would riff SO hard.
YES. DO IT
Julia's attention to detail and the ways it tells a story is just so inspiring! This is such a beautiful piece of art!
Julia’s process is so fascinating to me every time!!
I just wanted to say that I really appreciate the little sound effects added when text or pictures are put on the screen. It lets me know when I should look at the screen and I think that’s nice!
Suggest-o; Bone Game bugs edition! We all know Arthropods have their skeleton on the outside already, but what if you treated the exoskeleton as the endoskeleton of a new creature? Will it be cute? Horrifying? Hair-torn-out difficult? I have no idea, but it sure sounds neat!
Oh, I really like your idea!
Ooh, yeah!
Julia should play Recettear: An Item Shop's Tale. It has a female character that runs in item shop and there is a bargaining mini-game.
Hey hey people.
Yeah, but you don't get to wander around in a post-post-apocalyptic world, you just do war profiteering
I'm pretty sure Recettear is the game Julia's talking about at 18:07.
The best part about watching Julia work is that it's like we are watching a complete story build up while she figures out what she actually wants to do. But in the end every attempt is really good. We take many performance art pieces for the price of a single final ilustration. Mother is always mothering ♥
Gosh I love this idea for a game but can we just talk about how nice Nathan’s laugh is?
But seriously, Julia’s attention to detail makes this entire piece feel so textured! I want this to be a real game because the design elements are so well demonstrated and thought out! It’s also just fun~
If you haven't played Sable, it's very similar to Botw, but you're on a quest to find yourself. There's no combat, you just explore the world and chill. You talk to people, learn some lore, and do some quests. I think it would be right up your alley, Julia.
I love the fact that Julia, without knowing, invented a Hyrule version of the game Reccetear, where you're a young girl who has inherited the family magic item shop after her father disappears down in a dungeon.
advocating for julia to draw more props on drawfee cuz that cart is top notch
Julia's computer was like there's a complete file of this drawing somewhere.
"you must find me Julia"
In this video, Julia slowly re-invents "Recettear: An Item Shop's Tale", and I'm all for it.
The renders of the cart and moss are so lovely!! Like yesss, vibes nailed 100%, I want to pat the moss and sniff the air and sit down for a meal at a stable at the end of a warm-borderline-hot scavenging day 😌
hey it’s me again and as we are only a week away from Shavuos it’s time once more for me to ask: have Nathan vaguely explain Jewish holidays to the gang! I want to see Jacob’s take on Shake A Lemon at God Week (Sukkot) or Karina’s take on Purim (Drunken Crossdressing Harem Anime Massacre Day)
I type this out anew every time because I care
@@IsaacMayerCreativeWorks I noticed that the upcoming holiday had changed! Very strong Sukkot and Purim descriptions, also.
this would be so unbelievably based im making 10000 more accts to like this comment into the top
As an aspiring writer, I've been told, "Telling you by showing you and not telling you" so many times, but when Julia said it, it just clicked.
This was absolutely gorgeous, but.... while Julia was talking about details and how deep into them to go, I couldn't help but stare at the arrows in the cart and wonder if the character just stuck them into the bed of the cart, as opposed to tying them into a bundle or something. 😅
I like the idea of games where you play as an “NPC” type character in a larger game. Maybe a game set in the aftermath of some legendary battle, or you hear rumours and gossip about what’s going on with the hero and their journey but you just get to do your own thing. Maybe you know which areas are best to explore for supplies because you’ve heard the hero’s already been through there and killed a bunch of monsters or discovered some ancient once-hidden location you can now visit. You get to focus on running your store, decorating things how you like, buying clothes you like, maybe optionally attending some social events in town. Building good relationships with others in town could help encourage them to visit your store too. Maybe a game like Stardew Valley or The Sims but set in a world more like BotW or Elder Scrolls. I don’t really know any games like that though. Maybe they exist and I don’t know what to look for.
I read the title as "gender swap" and saw the thumbnail and was ready to accept "adventurer" and "shopkeeper" as the new gender binary
13:30 ish … I like the seriousness of this technique discussion. Y’all are so goofy most of the time and I do love that but it was definitely cool to hear Julia (and co) get into some serious draw-pinions and phil-draw-sophies
Julia, there's a game coming out that might be up your alley. It's called Dawnlands and it's like a cross between Genshin Impact and Minecraft. You basically explore this ancient, magical world and collect the materials you need to build and upgrade your base. It looks pretty cool!
Knowing Julia wants to make a video game, I'm now waiting for the inevitable "Julia, is this UNITY!?" in one of these videos.
Julia, this was so beautiful and I would totally play this! Thank you :)
If shorter speed draws means more speed draws I’m all for it! Always some of my favorite eps.
Just noticed that you guys have gone from 1.83 million subscribers to 1.84 million subscribers. Congratulations. The 2 million creep is still on.
All of drawfee are incredibly talented artists, but good god DAMN Julia is a talented artist... This new render style is GORGEOUS
I think there was this post I saw about how BOTW NPCs have faces that were constructed in a way similar to a Mii maker but more realistic, so I think this hypothetical game could use that.
I am reminded of a slice of Dragon Warrior IV where you play as a Merchant that sells equipment to NPC heroes. That was 100% my favorite part bg of any sprite art game. It was very good; ahead of its time.
Ooh fun! I love genre swap challenges
Julia's makes this awesome piece of art and is like "And then my computer crashed, so that's all we got."
Please give the super Crown (Peachette / Bowsette) to video game characters of your choice. We all need to see which Silent Hill character Julia gives it to. Four years, and still asking!
You just wanna see the drawfee family render high-end boobas, dontcha. I approve.
The game Julia describes low-key reminds me of Moonlighter, you play a shopkeeper that goes out and raid a dungeon for stuff and then take it back to your shop, lay it all out and set the prices for the things you brought back.
Legend of Zelda hasn't had that many spin-offs that bend the genre, compared to Pokemon, so it would be nice if we get a game where Link gets to chill for once, maybe stay as a farmer, since a lot of games have him with similar backgrounds
A slice of life spin off LoZ game, that's all I'm asking for 😂
A kind of post-credits Zelda game. "Alright the kingdom is safe again, and it'll be some time before I die and have to be resurrected in order to save it _again_ so might as well keep busy in the meantime"
"character.psd" is such a great punchline to this video, and Julia's oeuvre in general.
Julia would love the game Moonlighter
Julia's game idea really reminds me of Moonlighter.
Moonlighter is like Zelda if you were Beadle and had a shop to run.
damn new character looking like Julia droped ... by Julia!
The way Julia described this hypothetical game gave me BIG moonlighter vibes and tbh if she hasn't played it.. highly recommend
Julia drew - Drewlia. Have a day, hip hither hippety hoppety boop.
Despite the technical difficulties this turned out great, the artstyle is right up my alley and Julia's execution was amazing as always! Thanks for the great episode guys!
suggestion: disney characters as d&d pcs, as inspired by abd illustrates! take a character, give them a background, race, and class, and draw em! maybe make it a speed draw?
Damn what a game pitch. Call it Moonlighter. Like an adventurer moonlighting as a shopkeeper.
Hank Green is known for explaining tough concepts in an understandable way. What if he explained everyday ideas badly? Like in the style of Zach Anner describing movies (who I would still love to see back on the show!)
53/∞
So much charm in this piece🥲 so relaxing to watch the coloring process
I feel like Julia would like Moonlighter, though that may be the game she couldn’t remember.
I love how good this one drawing was it deserved it's own episode
Julia's game reminds me of Recette-Tear which I freaking loved
recettetear is more of a visual novel rpg than an open world exloration game though, so it doesn't have the hangoutitude that's central to julia's pitch. it might even be the game she was talking about that's kinda like what she's talking about, but without all the parts she really wanted, since it's definitely the first one that came to my mind when she said that.
The whole section about the amount of detail, the balance of how much to simplify and how much/what details to show, and how too indepth details can draw away from what you're trying to do is so well worded.
I have great appreciation for the way that they all simplify,
Jacob does a great job of simplifying in character design, drawing attention to the right things, Julia's hiding things in shadow as well as impeccable expressions with simply a thinning of a line, Nathan manages to include just the right aspects of practically any animal, making it recogniseable yet never crowded, and Karina's ability to make a piece with so many "moving" pieces somehow remain a single, fluid experience because no detail is unneccesary.
It's incredible.
And then the way Julia says that she feels she often gets lost in the details, as we're watching her make this piece, it's grounding, and comforting.
I worried for a long time that my art was too simple, couldn't sit with a piece for more than 4h, and now, somehow I've gone in the opposite direction. It's comforting to know that artists as well loved as them, have the same struggles I do. But that can be said for most of their art, especially their speed draws.
The game's Julia's pitching reminds me of Moonlighter.
I enjoy these videos but it's a lot more fun to see everyone try the same (or similar) prompt than to watch short videos and wonder what everyone else would have drawn.
Suggestion: could you please draw your own Fungi Creature OCs? 🍄
a bunch of funguys
@@uuh4yj43 😃👍🍄
Sounds like Julia would want to try *Moonlighter!* It's basically Julia's idea, where you run a shop by day, and then go out fighting in dungeons at night to collect items you can sell in your shop.
Maybe turn silhouettes of common items (headphones, game console, chair, idk whatever) and turn them into fun characters somehow?
Sometimes, too much logic without sufficient execution can drop your art right into the uncanny valley. I feel like it exists for more than just characters.