Weapon Territory War 7

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  • Опубліковано 31 гру 2024

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  • @JustAnotherCommenter
    @JustAnotherCommenter Рік тому +90

    Some issues that need to be addressed:
    1. Mage is broken, the reload time is too fast
    2. Fighters get stuck easily, so hexagonal grid might be better
    3. The marbles in the plinko are too bouncy, thus contributing to the slowness factor of bringing out more fighters
    4. Weapon hitbox issues, plus 2 weapons being stuck to each other
    5. Smaller grids mean shorter lifespans for fighters due to how easy they can be eliminated
    6. Spawncamping / spawnkilling / being stuck at spawn

    • @suncat530
      @suncat530 Рік тому +1

      about fighters getting stuck - i think you can deal with it in square grid, if fighters are allowed to rotate even when they can't move, and if the fighter is ever staying in square of wrong color for multiple ticks, the square gets set to their color. it still probably can lead to some typses of fighters not being able to progress (for example a spearman would probably not able to have its weapon touch anywhere close to its current square), but it seems more like a sounside of the weapon, as opposed to glitchy sim

    • @mdkdhhdkdy2673
      @mdkdhhdkdy2673 Рік тому +1

      @@suncat530 9

    • @chica6629
      @chica6629 5 днів тому +1

      @@JustAnotherCommenter yeah and the bow reload time is stupidly op

  • @jarrodkopf6813
    @jarrodkopf6813 Рік тому +49

    Yellow, Red, and Blue: How are you still alive?
    Green's first mage: I have no idea.

  • @Lunar137
    @Lunar137 Рік тому +30

    For a moment i thought archers were extremely weak...until i started noticing the Green archer murdering all the other marbles.
    All the other classes are playing the objective while archer, the absolute psychopath, is just trying to murder everything on the field! 🤣

    • @shilohmagic7173
      @shilohmagic7173 Рік тому +2

      yup, that's the whole point of the archer. its killbox is probably ahead of its color box, or something.

  • @hihello5590
    @hihello5590 Рік тому +21

    Green, The Immortal Mage.
    Not actually immortal, just got lucky and survived the entire round without dying.

    • @Smelliot2214
      @Smelliot2214 Рік тому +4

      As a person who's favourite colour is green, I see the game as an absolute win.

    • @chasecollins3263
      @chasecollins3263 Рік тому +1

      Unironically immortal, yellow him him dead on and he was like “what’s this? a flesh wound?”

  • @ASHB0RN...
    @ASHB0RN... Рік тому +5

    i cant hold laughter from green team basically being Black templars with their "SCREW THE DAMN WIZARDS" moto for the entire game

  • @Josef_Von_Nazareth
    @Josef_Von_Nazareth Рік тому +38

    Could you like add some of the units here to marbel kingdoms i think having greatswords or maces would be pretty cool

    • @manzijoel
      @manzijoel Рік тому +2

      Imagine a level 20 mage

    • @somerandominternetdude1
      @somerandominternetdude1 Рік тому +4

      imagine a level 20 ratio
      Just imagine it theoretically, what would be the max level ratio possible

  • @marblesofraven
    @marblesofraven Рік тому +26

    Great battle by [Winner]!
    But I think mage is kinda strong
    (spoiler)
    1:03 Lime mage (somehow) survived through the entire video and won...

    • @shilohmagic7173
      @shilohmagic7173 Рік тому

      I noticed that too!
      I'm calling green this time around, "merlin and his many, many knights"

    • @ceres4497
      @ceres4497 Рік тому

      red won

    • @DonickPL
      @DonickPL Рік тому

      ​@@ceres4497wrong vid

  • @dheolarzuk6475
    @dheolarzuk6475 Рік тому +1

    Shadow wizard money gang! we love casting spells

  • @mpoufosgamisou6579
    @mpoufosgamisou6579 Рік тому +2

    Yellow team has fought bravely

  • @Itz-NotWARTHURITH
    @Itz-NotWARTHURITH Рік тому +11

    Nice video! Enjoyed it. ( This is my first time watching these series )

  • @gamingwithtristan639
    @gamingwithtristan639 Рік тому +2

    This vid was fun to watch! It feels like blue got worse than they deserved though, their last troop was the first person I’ve ever seen a mage kill in your videos

    • @shilohmagic7173
      @shilohmagic7173 Рік тому

      there were actually a few kills by mages in this video! I don't remember when exactly, but I counted at least three.

  • @wata33
    @wata33 Рік тому +3

    A graph of the colour's squares would also be insane in this!

  • @ethatsuperlegend5947
    @ethatsuperlegend5947 Рік тому +1

    Dang blue had the audacity to stick up the middle finger 4:47

  • @AGPT999lv
    @AGPT999lv Рік тому +1

    Wonderful! The smooth movement make me so relaxing 😊
    #androidgameplaytrillion

  • @jensenmeisha
    @jensenmeisha Рік тому +1

    PLEASE MAKE MORE I LOVE THEM thanks for making them BUT MAKE MORE

  • @zeldathomas3498
    @zeldathomas3498 Рік тому +2

    Definitely feel like archers are not pulling their weight but otherwise nice to watch

    • @godlymoose9118
      @godlymoose9118 Рік тому +4

      Archers almost exclusively target other marbles, they are a menace

  • @PermanentSpike
    @PermanentSpike 4 місяці тому

    2:00 very good shot by the mage on green

  • @seerai-42
    @seerai-42 Рік тому +1

    Good video! I think archers should have a lot more piercing and mages have a bit less, also a shield unit feels impractical, maybe just give it armor that cover half of its body?

  • @Rasimlol1380
    @Rasimlol1380 Рік тому

    My ideas:
    1.Chart of fighters and/or squares
    2.Nerf mage's zone and reload speed
    3.Add some new classes like:
    Thief:he would throw knifes to the nearest enemy
    Faster reload then archer but can only conquer one tile at a time

  • @0ctoCraft
    @0ctoCraft Рік тому +3

    nice, mage was a bit op but other than that it's great

  • @swolgi
    @swolgi Рік тому

    Yellow would have been eliminated a lot sooner if Green hadn't got its longsword tangled up 😆

  • @stephenfontanilla
    @stephenfontanilla Рік тому

    LET Green Archer #2 COOK!! 🔥 🔥 🔥

  • @mdkdhhdkdy2673
    @mdkdhhdkdy2673 Рік тому

    Choose one
    Explodation, arrow, laser, sword, bomb, 2× swords and pillow

  • @King-LeonidasXXVII
    @King-LeonidasXXVII Рік тому +1

    Long live green!

  • @maltev.3897
    @maltev.3897 Рік тому +1

    I saw something great today :)
    I´ve prepared a suggestion for the next marble kingdoms and with this, I believe the fruits just went a little lower^^
    Suggestion for Marble Kingoms:
    New units: Mages - limited to one per Army and/or Castle
    White Mages (Marble the Grey/White^^) > Supportmages, No Attack of their own, have an Aura with an effect, get level based on the kills other make while under the influence of their aura. With rising lvl the radius of the aura increases.
    How to determine the aura:
    A random aura on each new fight (determind by a marble throw^^)
    Each Mage has a random aura and sticks with it until his death
    The aura changes random during a fight
    The aura changes during a fight controlled by a ruleset (would be the coolest but the hardest to balance)
    Types of aura:
    heal
    slow enemys
    speed up allies
    pull in enemys
    push enemys away
    shield from arrows/projectiles
    slow down arrows/projectiles
    flash(?) > rather than a constant aura it´s more an instant with a cd. Incoming enemys make a 90 degrees turn random right or left.
    Black Mages > Offensive Mages, Spells with high cooldown, have an effect on foe AND friend
    Spells: could be completely random....somekind of "wild" magic akin to dnd^^. Lvl up increases duration, damage, length, reach of spells
    Low hanging fruit spells (asset and implementwise):
    Summon > summons grey marbles with random weapons that attack everyone (or maybe giant "Monster" marbles with horns as weapons that rotate slow mit a lot of hp and damage?)
    Black Hole > creates a gravity area that sucks every marble in
    Conespells - Spells leaving the mage in a cone:
    Push > a wave that pushes everyone away
    Heat > a wave that applies the burning state - minimal damage to a single target and ignites the target to apply the burning state, a dot effect that does more damage
    Frost > a wave that applies the frozen state - does a little damage and applies the frozen state that slows everything
    Poisen > a wave that applies the poisend state - no initial damage but longer dot than fire
    Expensive spells (asset and implementwise):
    EarthWall > creates a wall noone can pass (maybe with a timer until it vanishes?)
    Fireball > shoots a fireball that does minimal damage to a single target and ignites the target to apply the burining state, a dot effect that does more damage.
    Meteor > shoots a meteor that ignites all enemys in an area and pushes them away from the center
    Frostwind > applied in a straight line and does a little damage and applies the frozen state that slows everything
    Poisencloud > a cloud that appears for a time (1 sec at most) and applies the poisened state - no initial damage but longer dot than fire
    Create Swamp > creates an area that slows every marble that enters
    Assetwise the whitemage should be the easiest to implement. The blackmage should be harder, because some of his spells bring "states" with them or manipulate the terrain. On the other hand spells like
    Push/Summon/Black Hole don´t really need that much of additional visuals and instead of dealing direkt damage they have an impact on both sides so it another layer of randomnes without favouring one side
    specificaly.
    Effects/states like poisen and burning would counter high lvl heroes. On one hand they kill not in an instant, that doesn´t make them overpowered, but also at some point are really effective against high HP targets

  • @pionoplayer9617
    @pionoplayer9617 Рік тому +6

    Weapon physics were a bit janky but besides that the changes were overall pretty good. Good video.

  • @hugojmaia
    @hugojmaia Рік тому +3

    Make either green or yellow darker/a different color, it's hard to tell them apart when they're going back and forth.

    • @Zebo12345678
      @Zebo12345678 Рік тому

      I don't think that's necessary, but it might help colorblind people.

    • @goncalocarneiro3043
      @goncalocarneiro3043 10 місяців тому

      Man's got that colour blindness.

  • @mustangsonstage
    @mustangsonstage Рік тому

    Soundtrack was a bop!

  • @TheE_G_G
    @TheE_G_G Рік тому +2

    I missed these types of videos. Kingdoms is nice and all, but sometimes you just gotta go back to the basics
    Suggestions:
    Mage needs a total rework. In every weapon territory video so far, mages have been super overbearing. Be it a pulse or a ball, mages simply have too much power as is, especially in this video where the extra ball slot on the plinko board is gone
    As for the hitbox issues, I suggest making it so that instead of a marble being shoved away when the box under it is captured, it is instead permitted inside that singular box until it leaves it. This prevents the issue of weapons not connecting while also keeping marbles from being where they shouldn't
    EDIT; NEW IDEA:
    Another idea that could help with hitbox issues is to decrease the size of the boxes compared to the marbles. This will most likely decrease the possibility of a marble bouncing off of a box that was captured a millisecond before turning what should have been a hit into a miss

  • @NeoEvanA.R.T
    @NeoEvanA.R.T Рік тому +3

    PLEASE MORE MARBLES KINGDOM, I NEED MY DAILY FIX

    • @jensenmeisha
      @jensenmeisha Рік тому +1

      ME PLEASE MAKE MORE OF THESE😂😂😂😂😂😂

  • @95DreadLord
    @95DreadLord Рік тому

    Longsword looked really strong
    E: I take that back. Dual swords look way stronger

  • @DonickPL
    @DonickPL Рік тому

    0:53 green's sword hit the red mage but he did not die

  • @AlgoMarblerYT
    @AlgoMarblerYT Рік тому

    Never gets boring :)

  • @olivercorrigan9169
    @olivercorrigan9169 Рік тому

    I think the flail guys need to spin a wee bit faster

  • @7DQuillion
    @7DQuillion Рік тому +1

    This may be an unpopular opinion, but I actually like this series more than Marble Kingdoms for it's simplicity.

  • @johnwestby968
    @johnwestby968 Рік тому

    These are my favorites, love em!

  • @adamamar5100
    @adamamar5100 Рік тому

    Finally gald my green back

  • @adamamar5100
    @adamamar5100 Рік тому

    Another victory for green yes glory to green

  • @trucpham2878
    @trucpham2878 Рік тому

    Marbles Tranches Warfare

  • @СветланаКузьменко-з4и
    @СветланаКузьменко-з4и 8 місяців тому

    Dont make sells become darker, yellow and green are becoming nearly the same

  • @maximomartin2529
    @maximomartin2529 Рік тому +1

    Sick!

  • @ewaldlatreider5127
    @ewaldlatreider5127 Рік тому +1

    Blue spearman got bullied 😂

  • @tiamatus8241
    @tiamatus8241 Рік тому +2

    Great Video

  • @Purplecoolaura
    @Purplecoolaura Рік тому

    What game or is it just timelapse

  • @mishenka789
    @mishenka789 Рік тому

    Выигрывает тот кто успел взять оружие первым

  • @ceres4497
    @ceres4497 Рік тому

    why do people like this? It isn't even fair at all

  • @sonialopez5125
    @sonialopez5125 Рік тому

    👍

  • @michaellautermilch9185
    @michaellautermilch9185 10 місяців тому

    Another trash battle. Explain why yellow has an archer that can aim towards the enemy regardless of which direction its pointed, while blue's archer cant?

  • @cmmpr111
    @cmmpr111 Рік тому

    Please read my comment on marble kingdoms 9.

  • @seanmanmark2
    @seanmanmark2 Рік тому +1

    This almost feels scripted. Green gets hit by attacks that pop other marbles but survives almost every time, and other marbles block the hit and still pop.

  • @jomax1163
    @jomax1163 Рік тому

    This game was totally rigged😵😡