Now I definitely have to build equipment for the Rapier, as it seems broken. I use spear but seems not convenient anymore as the gap is just keep increasing
You would always want a spear with enfeebling skewer though especially with random players, Spear has really good damage, we originally had main spear before this one but not anymore, we just have it as off-hand now on evade rapier player.
Idk why they haven’t added end of boss damage yet show it like they show pvp damage that doesn’t matter yet has it in a pvp match. I see health bars melt and he not even do a skill yet so hard to say who is even doing the most damage. We just know someone is doing good damage or it’s just a combination. End of boss damage would be nice addition
This should be in the game but I don't know what the devs are doing, DPS meter for the whole raid and on each boss would be great. Maybe in the next 3 years if ever lol.
@ trash don’t really matter honestly even in wow trash don’t matter in raids it’s what you do on boss damage. Would be an easy implementation to add it at end of boss fight the room locks it’s an instanced room. Like it turns into a small arena they have dps in arena already would be same as boss room
Not really no, longer animation where you kind of stay locked in place. Mainly if you have other evade rapiers on the team, it is better if you use as a bleed evade fnf as you gain empower from that and you can pop the bleed faster. So in here I was doing 1 flurry and rest fnf as rotation as we have multiple evades on the team.
@@Blandified No, so evade rapiers use evade, flurry and riposte. So here is the thing, Tondo is not really mandatory, it is just a bleed same as flurry (yes, it adds crits when used). But the evaders will use 1 time flurry and 2 to 3 evade followed each by a light attack, which means in Hive of Gorgons for example, say you have 4 evades, each one applies flurry once, then completes their rotation. As a bleed rapier here, I will do my rotation as well, which means I don't need to do 3 flurries, I would do 1 skill of each, evade flurry, evade FNF. So in this way, you would consume their bleeds and they would see of course the damage numbers on FNF. This facilitates and makes the bleed rapier pop faster bleeds due to others having their bleed applied. So more or less my flurry here applies a bleed if there is a bleed missing as max is x3, but mainly it is more to refresh the cooldowns on FNF. So having evade as a bleed is really good as it gives you 12% empower if you have the perk on the armor and you need that in addition to its animation, it is better than tondo's one.
Now I definitely have to build equipment for the Rapier, as it seems broken. I use spear but seems not convenient anymore as the gap is just keep increasing
You would always want a spear with enfeebling skewer though especially with random players, Spear has really good damage, we originally had main spear before this one but not anymore, we just have it as off-hand now on evade rapier player.
Top dog damage ! Indeed
Idk why they haven’t added end of boss damage yet show it like they show pvp damage that doesn’t matter yet has it in a pvp match. I see health bars melt and he not even do a skill yet so hard to say who is even doing the most damage. We just know someone is doing good damage or it’s just a combination. End of boss damage would be nice addition
This should be in the game but I don't know what the devs are doing, DPS meter for the whole raid and on each boss would be great. Maybe in the next 3 years if ever lol.
@ trash don’t really matter honestly even in wow trash don’t matter in raids it’s what you do on boss damage. Would be an easy implementation to add it at end of boss fight the room locks it’s an instanced room. Like it turns into a small arena they have dps in arena already would be same as boss room
You should share your full build also.
I will do a separate vod, will share it here and in the description.
Build ua-cam.com/video/RCA2E08aLTo/v-deo.html
Crazy 😮
Big boy damage
tony show us your rapier build and tree?
I will do a separate vod, will share it here and in the description.
@@TonyNoWay i will wait for it
@@Killer7-s ua-cam.com/video/RCA2E08aLTo/v-deo.html this is the build
Bleed rapier not use tondo anymore?
Not really no, longer animation where you kind of stay locked in place. Mainly if you have other evade rapiers on the team, it is better if you use as a bleed evade fnf as you gain empower from that and you can pop the bleed faster. So in here I was doing 1 flurry and rest fnf as rotation as we have multiple evades on the team.
@@TonyNoWayI’m a noob, does this mean the evade rapiers are using tondo and you are consuming their bleeds with fnf?
@@Blandified No, so evade rapiers use evade, flurry and riposte. So here is the thing, Tondo is not really mandatory, it is just a bleed same as flurry (yes, it adds crits when used). But the evaders will use 1 time flurry and 2 to 3 evade followed each by a light attack, which means in Hive of Gorgons for example, say you have 4 evades, each one applies flurry once, then completes their rotation. As a bleed rapier here, I will do my rotation as well, which means I don't need to do 3 flurries, I would do 1 skill of each, evade flurry, evade FNF. So in this way, you would consume their bleeds and they would see of course the damage numbers on FNF. This facilitates and makes the bleed rapier pop faster bleeds due to others having their bleed applied. So more or less my flurry here applies a bleed if there is a bleed missing as max is x3, but mainly it is more to refresh the cooldowns on FNF. So having evade as a bleed is really good as it gives you 12% empower if you have the perk on the armor and you need that in addition to its animation, it is better than tondo's one.
Tony Diff
Surely Reaper diff brother