It's been awhile since I've watched your videos. I always looked forward to them when I was into Elite Dangerous. Always entertaining. I have over 800 hours in Space Engineers, so what. I stopped playing it for a few months when I got hooked on Empyrion Galactic Survival. Specifically a player created scenario called Reforged Eden 2, which is built on top of the vanilla game and way, way better then the vanilla version (you can download the scenario from steam workshop, or if you got the game from epic they tell you how to get it there). Currently it's in Beta stage of development (the scenario not the base game) yet it's already polished enough that I've spent some 1300 hours playing it. Some say it's similar to Space Engineers, I don't think it's that similar though. For one thing the learning curve isn't as steep, but also it has way more content. Not just stuck in one solar system with very limited NPC or other life contact. Empyrion in the Reforged Eden scenario has a huge galaxy to explore and every star out there you can go to, 99% have planets and space stations and you can land on every one of them. Some are smallish, others are very large and the majority are full of life and interesting things to explore. It is a Survival game though so keep in mind that there is a lot of things out there that want to eat you, or shoot you. The similarity to Space Engineers I think comes in the fact that you can build your own stuff - bases, hover craft, small space ships up to capital space ships. However, unlike Space Engineers you don't have to weld up each block on what ever you build, you just place it. You still have to gather resources to build the blocks and the components, but that's not that much of a grind in my opinion. There is also progression similar to Space Engineers in that you have to work to unlock better and better tech, but the method to earn the points to do the unlocking is as varied as picking plants to digging ores to hunting creatures and more. Didn't mean to make this an ad for Empyrion, just got excited about it. The point is that I went back into Space Engineers today and realized how much I've forgotten about how it works. So I was glad to come across your video as it has helped me a great deal in bringing back to memory how this game works. Kinda also reminded me why I've spent even more time in Empyrion then Space Engineers too. One last thing - you promised a second video about going to space and making even more money? I can't find that second video so was wondering what it's title is so I'll have a better chance of tracking it down. You did make a second video didn't you? ;-)
nice beginner guide m8 a little pro tip for everyone ( the one about converting pod into mining ship as already been covered but its a must to speed up dramaticly as some pointed out .. and its just darn fun haha ) first real tip is ---- use the gps command by pressing enter then type /gps ( name of location ex: iron deposit ) saves a good amount of point and click ... for pure vanilla players ( NO DLC ) its a good tip to find the builder neutral npc ( might take a few respawns to get the right datapad and build assembler + refinery with 1 power module + 3 speed modules to start refining faster ( quantity of the yield module at the start is irrelevant since you will make a buttload of ore trips no problem ) and priority tip after you start building more than one grid parked on each other ... do no use P you will disconnect all grids from each other and it can create err ... problems but hey youre an engineer its fun having problems haha :D enjoy the game with the new update to come advice to everyone take your time to learn/build/perfect/practice ... youll need it :) cheers all hope tips helps some
Longtime fan of the channel and your best start guides. Glad you are enjoying space engineers now. Having put 1,700+ into the game Here are some of the top improvements I think would help make for an even better start: 1. You should move away from the hand drill as quickly as possible. You made a big rotating array of large grid drills at the end of the video but I'm sure that took a ridiculous amount of off screen hand drilling to build. Building smaller drilling setups earlier would have saved a lot of time. I would prioritize that over your big industrial complex. 2. Use the detector block better. You discovered gold and silver were side by side, which they typically are, late in the video because of the detector on the ship you bought. The pod comes with a detector you could have been using to find deposits earlier. One thing to keep in mind is detector blocks have a range you can set so you should tell players to crank that all the way up for prospecting. Also the large grid detector has a much bigger range. 3. More use of the event controller block. You rightly pointed out players should remember to toggle their thrusters and battery charging when docking and undocking. With the event controller triggering on the connector you can have your ship automatically do all that stuff and never worry about dropping to the ground. 4. Better use of the upgrade modules. The assemblers can have 4 speed modules but your arrangement only allowed for 2. Also for the refineries I would go all yield once you have the gold for super conductors. If you want to process faster just make more refineries.
1&2 same as you for the big drill but less usefull when you have a miner (the goal is the TT-420 freighter) , so a little early drill is good 3 add a camera to help docking (or AI block) 4 i use 3 large cargo dedicated to refinery/assembler/components with sorter between them for easy inventory management. (4 yields for refineries and 4 speed for assembler is a good combo)
i usually put a drill on the pod ASAP and that makes the early grind much faster. the conveyor that bypasses the sorter negates it. your tiny starting base really didn't need sorters IMO. i like to load up on oxygen and hydrogen bottles and then suit launch to space and see if i can find platinum first thing. if i can find platinum quickly i get my tools upgraded super easy. i liked your use of the missions to build cash. i like to do something similar but these can be done earlier than what i usually do. good idea. my favorite planetary starter task is to get the blueprint from the workshop called something like 9 dirlls miner and use a projector to build that. it's a fantastic plunge miner with enough thrust to get to space.
Awesome video, as an SE veteran (and addict) this is very well-made. However, I'd like to point out that this guide while very useful in singleplayer might not be the best for a multiplayer situation on something like the official servers where raiding indiscriminately is allowed. There it is more advantageous to start in space directly in order to stay hidden until you have the means to build a safezone. For fun playthroughs with friends, solo or on friendly servers this guide is excellent though. And it offers a VERY good introduction into many of the sometimes a bit more confusing aspects of space engineering.
Yo hawkes, what's up been watching ya since space engineers. Btw, in Space Engineers, ith the manual pickhammer or with a ship miner, left click = normal mine // right click == destroy but wide area. Just sayin' at 45:44 you could have used RIGTH CLICK in the BUDDY MINER to make a huge tunnel. Also when you get out of a hole, slowly rise but keep pressing right click, you can make space for youselft.
Is there a more complete list of the 2nd abbreviations? I have reset my world like 5 times and have yet to get any of the ones listed in your document.
Just found this video of your, it's packed with all sorts of useful information and tips, thank you! At 1:20 you put up a list of Builder designations for the data pad you receive upon spawn, I was wondering if there is a master list of ALL the codes that you know of? That was an item among all the tutorials that I have watched previously that nobody has ever mentioned.
Glad to see you playing my absolutely favorite space game. There's always a better design... it never lets me go. Also.. so many mod choices. Strongly suggest you grab Build Vision...
Love your videos! Always enjoyed your elite dangerous and star citizen videos. Can't wait to see more on space engineers! I hope things are financially turning around for you. Thanks for helping us find the space "Cheddar", I hope you find some real "Cheddar".
I recommend HIGHLY for new players to go grab the "Resource Nodes" and "Pipelines" mods. Resources nodes adds static drills that mine resource's infinitely which is really nice for new players to be able to build as much as they want. And pipelines save a TON of time and resources to transport goods over long distances.
so I'm in the start area. I did the on foot and pilots training. What is the point in staying in this area longer? Make money? I don't see any restrictions and can just leave the area by flying to a point out of the starter zone.
It's very aggravating that you have to follow such *extremely specific* steps like this. How is a new player supposed to know this stuff unless they Google it?? Seeing how the game mechanics work actually discourages me from wanting to play. :(
So I have been starting games for over 2 hours and I have not gotten a Construction Guild datapad. I have gotten several others that are not even on your list as well. Is there a place to see the entire list?
Hey, Hawke. Which mods should I add to my gameplay? I was having a hard time with PS4 Controller, so I ordered a mouse and keyboard. Haven't actually made any progress, so I'm starting brand new this weekend.
How do you automatically switch to controlling the ship without having to go to the Remote Control and select Control? Every time I get in my ship i have to do that in order to be able to fly it.
What scenario is this? My sandbox playthrough looks nothing like this. I can't fly and there is no station around, I have to grind and grind for days just to build a buggy.
Beware, at the beginning the importance of the builder economy / guild is not emphasized, only around 7:13 "... the main deal is Builder economies are the only types that will sell ships so you definitely want to build next to a builder economy ..." Sure you can build your own ships, but as this tutorial is supposed to be beginner friendly and includes buying ships, it could be better to mention it earlier. Thanks for the great tutorial though.
I am having a hard time following your building placements. In the next videos please step back and look at each one with a tad bit of distance so I can see how everything is layed out. Thanks for the video though. Take my upvote.
I only have a few hours but i totally disagree with the thought process of building a walkable mineshaft "incase" you run out of hydrogen. just build it verticle, and if you do run out of jetpack fuel, THEN you build a walkable mineshaft, Upwards which is easier. The amount of time you save with the verticle mine shaft is like.... 15 seconds per trip probably?
This is a very cool game with one of the worst new player onboarding we have seen. Making users live in community UA-cam videos to guide the experience. We hope they help new players better with the new SE 2. It’s not fun getting started in this game at the moment.
Does this work on ps5? Im up to part where i have thrusted on and cant lift off. I have keyboard plugged in so im able to follow 95% of your instructions. My thrusters are spinning but i dont lift off. Am i too heavy?
No, you'll just have to build your own mining ship. If you check out tutorials on projectors, you can grab designs off the workshop. Also every station should have a vendor where you can buy data pads, which will have GPS coordinates for other bases (there will be repeats, buy them all, and buy them again when they refresh!)
Auto drill certainly doesn’t work the event controller isn’t doing anything and I set the piston to minimum lowering speed and it still buries too fast
I was thinking 🤔 would there be a video of a beginners guide to space engineers, not made by someone who has one of the most boring and annoying voices of all time ? Enter this dude, I instantly recognized his voice from the No mans sky tutorials 😊 Now I am happy and in for a treat, because I am going to be a SPACE ENGINEER (hopefully I will enjoy it 😀 ) BTW thanks for making this , I truly appreciate it
This is the least informed comment I've read in a long time. Space Engineers is better now than ever before, and each update actually adds new functionality and dimensions to the game. It's well worth the price and provides an almost endless amount of replayability.
It's been awhile since I've watched your videos. I always looked forward to them when I was into Elite Dangerous. Always entertaining. I have over 800 hours in Space Engineers, so what. I stopped playing it for a few months when I got hooked on Empyrion Galactic Survival. Specifically a player created scenario called Reforged Eden 2, which is built on top of the vanilla game and way, way better then the vanilla version (you can download the scenario from steam workshop, or if you got the game from epic they tell you how to get it there). Currently it's in Beta stage of development (the scenario not the base game) yet it's already polished enough that I've spent some 1300 hours playing it. Some say it's similar to Space Engineers, I don't think it's that similar though. For one thing the learning curve isn't as steep, but also it has way more content. Not just stuck in one solar system with very limited NPC or other life contact. Empyrion in the Reforged Eden scenario has a huge galaxy to explore and every star out there you can go to, 99% have planets and space stations and you can land on every one of them. Some are smallish, others are very large and the majority are full of life and interesting things to explore. It is a Survival game though so keep in mind that there is a lot of things out there that want to eat you, or shoot you. The similarity to Space Engineers I think comes in the fact that you can build your own stuff - bases, hover craft, small space ships up to capital space ships. However, unlike Space Engineers you don't have to weld up each block on what ever you build, you just place it. You still have to gather resources to build the blocks and the components, but that's not that much of a grind in my opinion. There is also progression similar to Space Engineers in that you have to work to unlock better and better tech, but the method to earn the points to do the unlocking is as varied as picking plants to digging ores to hunting creatures and more.
Didn't mean to make this an ad for Empyrion, just got excited about it. The point is that I went back into Space Engineers today and realized how much I've forgotten about how it works. So I was glad to come across your video as it has helped me a great deal in bringing back to memory how this game works. Kinda also reminded me why I've spent even more time in Empyrion then Space Engineers too.
One last thing - you promised a second video about going to space and making even more money? I can't find that second video so was wondering what it's title is so I'll have a better chance of tracking it down. You did make a second video didn't you? ;-)
Remember you from elite dangerous tutorials. You got style man. Keep it up
nice beginner guide m8 a little pro tip for everyone ( the one about converting pod into mining ship as already been covered but its a must to speed up dramaticly as some pointed out .. and its just darn fun haha ) first real tip is ---- use the gps command by pressing enter then type /gps ( name of location ex: iron deposit ) saves a good amount of point and click ... for pure vanilla players ( NO DLC ) its a good tip to find the builder neutral npc ( might take a few respawns to get the right datapad and build assembler + refinery with 1 power module + 3 speed modules to start refining faster ( quantity of the yield module at the start is irrelevant since you will make a buttload of ore trips no problem ) and priority tip after you start building more than one grid parked on each other ... do no use P you will disconnect all grids from each other and it can create err ... problems but hey youre an engineer its fun having problems haha :D enjoy the game with the new update to come advice to everyone take your time to learn/build/perfect/practice ... youll need it :) cheers all hope tips helps some
Just bought the game
This is begginner friendly? omg what i got myself into
well i wil try to follow you
Definitely NOT begginer friendly LOL but awesome
Longtime fan of the channel and your best start guides. Glad you are enjoying space engineers now. Having put 1,700+ into the game Here are some of the top improvements I think would help make for an even better start:
1. You should move away from the hand drill as quickly as possible. You made a big rotating array of large grid drills at the end of the video but I'm sure that took a ridiculous amount of off screen hand drilling to build. Building smaller drilling setups earlier would have saved a lot of time. I would prioritize that over your big industrial complex.
2. Use the detector block better. You discovered gold and silver were side by side, which they typically are, late in the video because of the detector on the ship you bought. The pod comes with a detector you could have been using to find deposits earlier. One thing to keep in mind is detector blocks have a range you can set so you should tell players to crank that all the way up for prospecting. Also the large grid detector has a much bigger range.
3. More use of the event controller block. You rightly pointed out players should remember to toggle their thrusters and battery charging when docking and undocking. With the event controller triggering on the connector you can have your ship automatically do all that stuff and never worry about dropping to the ground.
4. Better use of the upgrade modules. The assemblers can have 4 speed modules but your arrangement only allowed for 2. Also for the refineries I would go all yield once you have the gold for super conductors. If you want to process faster just make more refineries.
1&2 same as you for the big drill but less usefull when you have a miner (the goal is the TT-420 freighter) , so a little early drill is good
3 add a camera to help docking (or AI block)
4 i use 3 large cargo dedicated to refinery/assembler/components with sorter between them for easy inventory management. (4 yields for refineries and 4 speed for assembler is a good combo)
Agree hand drilling is PAINFUL. Get a drill on your base ASAP.
i usually put a drill on the pod ASAP and that makes the early grind much faster. the conveyor that bypasses the sorter negates it. your tiny starting base really didn't need sorters IMO. i like to load up on oxygen and hydrogen bottles and then suit launch to space and see if i can find platinum first thing. if i can find platinum quickly i get my tools upgraded super easy. i liked your use of the missions to build cash. i like to do something similar but these can be done earlier than what i usually do. good idea. my favorite planetary starter task is to get the blueprint from the workshop called something like 9 dirlls miner and use a projector to build that. it's a fantastic plunge miner with enough thrust to get to space.
I've respawned 21 time and haven't seen one of those builders on the earth planet
Hope you are doing all right man love your guides
Awesome video, as an SE veteran (and addict) this is very well-made.
However, I'd like to point out that this guide while very useful in singleplayer might not be the best for a multiplayer situation on something like the official servers where raiding indiscriminately is allowed. There it is more advantageous to start in space directly in order to stay hidden until you have the means to build a safezone.
For fun playthroughs with friends, solo or on friendly servers this guide is excellent though. And it offers a VERY good introduction into many of the sometimes a bit more confusing aspects of space engineering.
So I put first thruster on and the dang thing floated off and nosed into a ditch. Thank God for backup saves
1 of my all time favorite space games .. Open sandbox endless possibilities.. Building something that works well is great
Just came here to say thanks for making one of the best Space Engineers tutorials I've ever watched
This is a great guide. The 420 is great, it doesn't have a jump drive like you mentioned, but its still a solid choice to get to space.
One of the best space engineer videos when is the next episodes dropping
Yo hawkes, what's up been watching ya since space engineers. Btw, in Space Engineers, ith the manual pickhammer or with a ship miner, left click = normal mine // right click == destroy but wide area. Just sayin' at 45:44 you could have used RIGTH CLICK in the BUDDY MINER to make a huge tunnel. Also when you get out of a hole, slowly rise but keep pressing right click, you can make space for youselft.
Is there a more complete list of the 2nd abbreviations? I have reset my world like 5 times and have yet to get any of the ones listed in your document.
if you go to block tools and drag your drill to hotbar from there you can use the drill like the character drill
edit: this is for the mining ship
Just found this video of your, it's packed with all sorts of useful information and tips, thank you! At 1:20 you put up a list of Builder designations for the data pad you receive upon spawn, I was wondering if there is a master list of ALL the codes that you know of? That was an item among all the tutorials that I have watched previously that nobody has ever mentioned.
Love to see more space engineers content
I know this voice anywhere! Your voice alone reminds me of anything space related
Hurry up! Make Part two already. Please.
Glad to see you playing my absolutely favorite space game. There's always a better design... it never lets me go. Also.. so many mod choices. Strongly suggest you grab Build Vision...
Love your videos! Always enjoyed your elite dangerous and star citizen videos. Can't wait to see more on space engineers!
I hope things are financially turning around for you. Thanks for helping us find the space "Cheddar", I hope you find some real "Cheddar".
Extremely good and helpful!! first time seeing your content, think I broke the rewind button... I'm old you go wayyy to fast for me 😂
I recommend HIGHLY for new players to go grab the "Resource Nodes" and "Pipelines" mods. Resources nodes adds static drills that mine resource's infinitely which is really nice for new players to be able to build as much as they want. And pipelines save a TON of time and resources to transport goods over long distances.
What timing! I just bought that on the first
Isy's inventory management script will change your life...
hello, are you certain that the TT-420 freighher has a jump drive?
the B-60 bulk as one did you mistook?
so I'm in the start area. I did the on foot and pilots training. What is the point in staying in this area longer? Make money? I don't see any restrictions and can just leave the area by flying to a point out of the starter zone.
It's very aggravating that you have to follow such *extremely specific* steps like this. How is a new player supposed to know this stuff unless they Google it?? Seeing how the game mechanics work actually discourages me from wanting to play. :(
So I have been starting games for over 2 hours and I have not gotten a Construction Guild datapad. I have gotten several others that are not even on your list as well. Is there a place to see the entire list?
Legit like 30 games in and I can not get the spcg GPS to spawn
Hawkes on space engineers?, No offence but did you smoke something good? XD Holy shit didn't expect this
Hey, Hawke. Which mods should I add to my gameplay? I was having a hard time with PS4 Controller, so I ordered a mouse and keyboard. Haven't actually made any progress, so I'm starting brand new this weekend.
Really good - gotcha a new sub.
How do you automatically switch to controlling the ship without having to go to the Remote Control and select Control? Every time I get in my ship i have to do that in order to be able to fly it.
Welcome to the fun.
What scenario is this? My sandbox playthrough looks nothing like this. I can't fly and there is no station around, I have to grind and grind for days just to build a buggy.
Beware, at the beginning the importance of the builder economy / guild is not emphasized, only around 7:13 "... the main deal is Builder economies are the only types that will sell ships so you definitely want to build next to a builder economy ..." Sure you can build your own ships, but as this tutorial is supposed to be beginner friendly and includes buying ships, it could be better to mention it earlier. Thanks for the great tutorial though.
What's a "builder economy?. My first playthrough there is nobody around to build next to.
I am having a hard time following your building placements. In the next videos please step back and look at each one with a tad bit of distance so I can see how everything is layed out. Thanks for the video though. Take my upvote.
So i tried to follow, but its literally not possible. You cannot fly a vehicle in the passenger seat that is in the drop pod unfortunately
I had to grind off the landing gear, maybe there is another way but that got me going
Followed the video to the T until I placed the Large D and it flipped my pod because the large D spawns turned on. What the f?
I am so lost with new No Men's Sky update. Any plans?
Turned off the drop pod and now i can’t turn it on and it’s only showing emotes in the g menu what is going ?
You cannot use the toolbar config in a passenger seat. It doesnt work like shown in the video
I only have a few hours but i totally disagree with the thought process of building a walkable mineshaft "incase" you run out of hydrogen. just build it verticle, and if you do run out of jetpack fuel, THEN you build a walkable mineshaft, Upwards which is easier.
The amount of time you save with the verticle mine shaft is like.... 15 seconds per trip probably?
This is a very cool game with one of the worst new player onboarding we have seen. Making users live in community UA-cam videos to guide the experience. We hope they help new players better with the new SE 2. It’s not fun getting started in this game at the moment.
Does this work on ps5? Im up to part where i have thrusted on and cant lift off. I have keyboard plugged in so im able to follow 95% of your instructions. My thrusters are spinning but i dont lift off. Am i too heavy?
make sure to release the parking break the first time you lift off.
@@HawkesGamingyea. I tried that. No dice. Im playing on official servers if that makes a difference.
Need an engineering degree just to play this game
so if you don't have a ship selling station on your planet, you're fked?
No, you'll just have to build your own mining ship. If you check out tutorials on projectors, you can grab designs off the workshop.
Also every station should have a vendor where you can buy data pads, which will have GPS coordinates for other bases (there will be repeats, buy them all, and buy them again when they refresh!)
I don't have the data pad...
Auto drill certainly doesn’t work the event controller isn’t doing anything and I set the piston to minimum lowering speed and it still buries too fast
Youre obviously doing something wrong.
Ive spawned over 50 times I keep getting DW and CO
I was thinking 🤔 would there be a video of a beginners guide to space engineers, not made by someone who has one of the most boring and annoying voices of all time ? Enter this dude, I instantly recognized his voice from the No mans sky tutorials 😊 Now I am happy and in for a treat, because I am going to be a SPACE ENGINEER (hopefully I will enjoy it 😀 ) BTW thanks for making this , I truly appreciate it
ur skipping too much when ur making the drill i cant make heads and tails of it XD
Almost one year since your no man's sky ultimate start guide. Are you going to update for worlds part 1?
Yes
@@HawkesGaming you're the man :)
Ain't no way you're playing this. I just finished nms with you.
Bit quiet right now…no exploits to milk? Such a shame
The best way to start is to never give Keen money in the first place. They're milking a dead, festering, bloated cow at this point.
This is the least informed comment I've read in a long time.
Space Engineers is better now than ever before, and each update actually adds new functionality and dimensions to the game. It's well worth the price and provides an almost endless amount of replayability.
Someone call the wambulance
Dude stop using ai generated slop in your thumbnails
when nms guide 2024 :P ?
Such garbage. I keep starting over and over and over and over and over! Always the wrong datapad type.