I remember playing that Cold War mission on launch day and thinking "wait wtf. This is so different. Why don't they do more of this". like you said, it's hidden in a giant sandwich of gun go brrr missions that this quiet mission that still takes skill honestly really stands out. I'd love to see someone try and tackle this type of game style even if cod might never try it again.
It's like you can tell there's actually talented and passionate people who had a laundry list of great ideas during planning, where maybe one or two tense but not high action levels are made per game because even after all this time "all gillied up" still informs part of the structure of a call of duty game according to the managers
@@SavageSayo79 there was a 90's point and click spycraft game, it's not rpg styled but it might scratch that itch. there was the commandos games too, but they're more ww2, and there was metal gear acid
Because it's a COD game, not a Hitman game? Maybe a full game based around the gameplay would be better as it'd be a game made to do it, but as for the missions in these games, they're really nothing special. They're no different than CODs classic "stealth" missions that are just "Wait and do the exact same thing as the NPC is doing". Fun in the huge action set piece of a game, but not so good if it were anything more than a gimmic mission.
@@chickenbob1195 i think the Russian base one is better because you need to pay attention and remember data you observe and you can also do it more then one way on stealth
@@Dom_Tachanka ya plus i think the level itself like the setting and music was just good evem the interactions with the characters was more personal and stuff cause belikov knew them so its just more interesting
as a german i'm still confused why they never hire german speakers to speak the german lines. They are all either saying total gibberish or have a very noticeable american accent
@@olzhas1one755 not just in OG MWs, new ones as well. The most interesting thing to me is that the characters speak Russian with awful accent in campaigns but in gameplay NPCs speak perfect Russian, I just don't get it
@@olzhas1one755 The studios should save time and money and have the different language acting used for localization be the sound files used in the English or authentic language version it’s applicable.
Weirdly enough, Black Ops 2 actually *did* sometimes have your actions from past missions effect future ones, there's even one Strike Force mission that's only available if you fail a specific objective in a earlier mission. Speaking of Strike Force, they made an IOS Unity spin-off (sadly never re-released) called Strike Team that was basically a game dedicated to Strike Force missions (just with a 4-man squad.) that I really wish COD would revisit as well as BO2's multiple choices.
BO2 had the most replay value because of the multiple choices affecting the ending and the "challenges" present in each mission with a leaderboard comparing your score with your friends' scores.
@@CyanRooper That plus loadouts in campaign were great. I love Cold War but it lacking loadouts/choices only effecting your ending slides were downgraded. (and I hear Bo6 only has one ending and I'm going to assume no loadouts to avoid being disappointed.)
@@JustLikeYou. Yeah I like them but I will *never* go for the challenges that require doing them without going into FPS mode for instance. They are janky and having to rely *entirely* on the janky AI to do missions instead of as assistance when shooting myself would be a nightmare it seems.
@@samz8691 yeah the AI was veryyyy mediocre and does not respond in a timely manner lol I loved the missions just the achievement that was tied to the challenges ruined them for me
Would be interesting to see your thoughts on the "Break on Through" mission in Cold War, Bell's mind falling apart being itself a game mechanic with the choices presented by Adler affecting how the level plays out and presents itself was another highlight for me in Cold War.
Or Metal Gear Solid, or Thief, or Ghost Of Tsushima, or Assassin's Creed, or Splinter Cell, or very small parts of The Bourne Conspiracy, or Rainbow Six: Extraction but only when you're playing as Vigil, or The Last Of Us, or Far Cry with all the stealth upgrades, or Crysis when you go invisible, or Watchdogs, etc...
@@Sharpsight556 what is... Fallout New Vegas and The Outer Worlds? And PlaneScape Torment from what I know, you can lie a lot there too or so I've been told.
I unironically quite enjoyed COD: WW2 - it was technically like a ps2 game, just with modern graphics.. janky.. low scope.. limited.. but pretty, satisfying gunplay and prophunt! Had more fun with this online than 85% of the other CODs I played
I beat the campaign and forgot about it terrible gameplay designed for stupid people. Infinite Warfare was a far better game the difference is day and night.
@Legion849 preach brother 🙌 IW is just a better experience in every sense of the word, and the setting helped with that alongside those fun side missions
This mission, the mission where you issue commands while watching security camera footage in the embassy in Modern Warfare 2019…. It’s these like small moments of different brilliance in COD Campaigns that makes me happy they exist even if they are fleeting… a whole campaign of subversive different takes on war scenarios would probably make run and gun people mad but I would love it.
I like having the mix of both, I think their biggest issue is they always want the player to be in the center of the action but that’s not always possible. I’d love to see some missions where my character gets hurt and that’s why he has to work the camera or there’s somewhere only Woods can get to and he has to go alone so we have to feed him information from the safehouse. I like to be part of the team with other capable soldiers that can do the a lot of the same things, and sometimes I’m just the support.
The Saboteur kinda comes to mind when thinking about that WW2 Paris mission. It was really good take on a open world stealth WW2 game in the French resistance
You can see in some COD games that the devs have shown some real creativity with certain missions and the stories they tell. Honestly, they could pull off an amazing war game that incorporates way more than just running around a small map, shooting enemies. Imagine a game that in the same story gives you perspectives from civilians, low-ranking soldiers, high-ranking officers, special forces, spies, and other branches of the military to show it takes talents of many people to win a war. But instead, Activision just keeps making them crank out "gun go brrr #44." Also to add, i don't see many people mention the mission from MW2019 where you play as child Farah and see the reason she fights and how scary that war must be for a child to be forced to grow up quick. It is also one of the outlier missions of the series closing to show how war we shoot in is seen by the civilians.
Cold War was by far the best CoD campaign since the original Black Ops, despite how short it is. Hopefully Raven Software delivers again on Black Ops 6. Also, Cody Rhodes being in CoD is peak, and I will not stand for any slander against it.
@@-Cyuu- you're the kind of guy that needs every opinion prefaced with "I think" or "I believe" or else you start losing it because of some inane obsession with objectivity. Mental illness
Black Ops CW is my favorite CoD since BO2. The atmosphere is somptious, even with the anachronismes in the weapons and equipments, everything just blends perfectly.
The desperate measures mission is the one mission that makes me as excited as I am for black ops 6, cause they’re doubling down on the sort of gameplay we had in that mission, with the mission, “most wanted” allowing you to play 3 greatly different paths to get to your same objective, allowing you to talk, collect evidence and explore. I just hope the rest of the campaign has more of this.
Liberation and Desperate Measures were my favorite missions in Call of Duty games, because they reminded me so much of the older Medal of Honor games on the PS1 (where there were a few "stealth" missions, but you had to deal with the game only allowing it to work to a certain point before your cover was completely blown). Speaking of which, we need a proper remaster/remake of the original Medal of Honor series, but we know that EA won't bother.
Cold War was my first COD, bought about two months ago when it was on sale on Steam and I was really impressed with the campaign, especially missions like Desperate Measures...maybe too impressed. I wish COD campaigns dipped into non linear and more tense missions more like this more often.
@@YashaAstora please play world at war, black ops 1 and black ops 2 to continue your campaign journey. Black ops is the best cod story when combining those 3 and cold War
@caboose8110 The original were not that good it wasn't until Call of Duty 4 Modern Warfare that the franchise became a household name. The original games were generic Metal of Honor clones with a WWII setting because that's original
This is why I wish Activision would allow other developers to make spin-off games using the IW engine, and possibly even old assets, like we had for Source games. We could have a social stealth espionage game, a Payday heist game, a post-apocalyptic Metro-style game, a standalone zombies game, etc.
I feel like the people who were making Cold War *really* wanted to focus on the spy/secret war aspect of the Cold War and had to settle for whatever they could, at least that’s how it reads to me.
I'm just happy BO6 is improving what Cold War set out to do. More open missions, more options, even have loadouts like BO2. All and all while still maintaining Call of Duty unlike MWIII.
maybe stealth there was just a gimmick, but that pefected goldeneye style gameplay is just way more engaging on it's own. To this day MoH Underground is my favourite WW2 fps, with it's rising difficulty and always interesting setting. Monte Casino mission (especialy last level) has to be among my favourite missions in any game - hard but fair, and really well designed.
@@adamlach6572 I've been playing through the first game this past week and I'm just amazed at how immersive it is. Stellar ambience and music. Also the gunplay took a lot from GoldenEye, there's better hit feedback here than in some modern games. Don't need a hitmarker when you hear and see their helmet fly off! I want a remaster of the OG Medal of Honors... I can dream.
@@winlover37 overall the animations were great - not only in gameplay sense they added the aditional layer to the shooting (you know when there are couple enemies at once and you shoot them one after the other to kinda mess up with them lining up shots, if you can't just head shoot them), but also added so much to atmosphere. These animations made germans look not like your standard wermacht troop, but often made them look more sinister. But this game is a case of parts adding to something much bigger than just the sum of parts - music is perfect for every level, almost setting up the pace of the level, enviromental sounds make the world feel so much larger and alive, also adding context to every situation. Often the best most innovative games were made on platform that were severly limmited, i guess it pushes ambitous creators to figure out ways to make something really exceding expectations. Take psx's Syphon Filter games - man to this day these are one of the best TPS games, their gameplay is so unique, and innovative. This constant risk reward element of when to use safer autoaim and when to stop and aim, turns shooting gallory into actually engaging experience. Sorry for my english i'm from poland xd
Honestly, the idea of the game you gave is good, but it kinda goes against CoDs spirit. It has basically always been a ultra linear, bombastic FPS. I dont want to say that COD in it's actual state is any good, but that it was NEVER about freedom or exploration.
I disagree, the cod campaigns have always been fairly experimental on average, and very experimental at their best, since MW2 experimenting with controversy, BO2’s choose your own adventure story, BO3’s extremely dense narrative, IW’s Space RPG Lite. Sometimes they absolutely fall flat on their face but doing weird things that ‘aren’t call of duty’ is like exactly why people enjoy cod campaigns so much
Cod has multiple games trapped inside of it, which is bound to happen with 3 different studios making games. Infinity Ward clearly have wanted to make some form of hardcore tactical shooter since MW2019, with each of their games including new 'realistic' elements that don't fit a call of duty but are clearly made by someone with knowledge and care about a realistic portrayal of firearms and combat. Treyarch clearly want to make some form of story focused spy like Imsim like mentioned in this video. and sadly these possibly awesome and creative ideas are pushed to the side because Activision just wants to make a game that sells COD points.
I've been saying this since extinction back in Ghosts that if Sledgehammer were given more freedom in the form of a CoD spin-off (however that would work) that they would COOK
WaW and BO always were unique in some shape and form, even in negative sense with BO3 questionable narrative and BO4 being with no campaign. Positives ones are WaW approach showing true nature of war with WW2 shooters at the time being "Save Private Ryan" copypast, BO1 had and still has unique setting, BO2 being first future CoD with campaign having multiple choices. Treyarch are good developers, too good for Activision even.
the Raven wants to fly again. every call of duty since BO1 (save for vanguard and MW2023) has had Raven Software working on it, a company that used to take another company’s engine (usually id) and turn it into something beautiful. the brief snippets of brilliance in every campaign since then can be attributed to them
This reminds me of, and would fit great in, hitman. Its first person and way easier but same concept. If there was more consequence for your actions, skill required for some of them, and the risk of a few bullets putting you out of action...it'd be incredible.
I agree that these levels have such a large amount of potential had they not been attached to a CoD game. I really hope one day Microsoft-Activision-Blizzard will let the CoD devs work on something new for a change.
I’ve always had a hankering and felt there was a big black void for proper SOE/OSS espionage games and Cold War spy thriller stuff. Black ops Cold War flossing over it and now see WW2 doing the same is such a kick in the pants to me. So much potential for unique gameplay and story writing. One day. I hope to good gravy we will get one.
I’ve also noticed a few areas like these in the newer Wolfenstein games. Going around in a disguise or just exploring an interacting with the world without being in a open shootout. Though much like the COD games it usually ends up with BJ’s cover being blown and a shootout because despite his body being a machine that converts nazis into fertilizer, he is reaaaaaaly bad at being a spy to the point you seriously wonder how he wasn’t fired from the OSS.
Call of duty is just a bunch of things “trapped” inside call of duty. As much flack as they get, the new Modern Warfare games have some of the most beautiful weapon animations (shoutout to Hyper, goated animator) and the most satisfying to use guns of any game I’ve ever played. Black ops campaigns are almost always fantastic, and the fact that Cold War was basically just black ops 1, but reversed (I won’t get into it because spoilers for a 4 year old game) was something that genuinely had me going “no…no!!!” At a reveal later into the story. Sledgehammer produces some of the most graphically fantastic call of duty’s along with the most fun with MW3, and World War 2 looks…stunningly true to life in cutscenes, and looks pretty damn good for a 7 year old game on previous gen in gameplay. It just makes me wish we got a break from the yearly cycle, and we had a game that was just the combination of all of these fantastic elements. infinity ward’s team of animators, Sledgehammer pushing the graphics to the next level, and treyarch giving us both a mind bending campaign and enthralling zombies mode (not to say that IWZ or WW2Z were bad, I personally love all zombies modes)
I never made it this far in the campaign and now I’m on Xbox with no way to play it. Sure as hell won’t rebuy it just for one mission but this looks incredible.
I think they should explore creating smaller spinoffs of their mainline titles that are not the same genre. I also think every studio should do this. An espionage immsim type game set in black ops 1 etc etc
I really hope they are able to deliver on the promised expansion of these more open missions in BO6 If they can pull it off this'll be the best modern cod campaign imo
I've played Cold War several times, and the first half of Desperate Measures is always the highlight of my playthroughs. I liked the stealth sections in Cold War a lot, and it sucks that COD is a shooter first, everything else second.
I’ve been saying this for years! You hit the nail right on the head! Hoping Machine Games can capitalize on similar gameplay with the Indiana Jones game in at least one level. Hopefully they’ll also get a chance to do more with these kinds of gameplay ideas. Personally, imagine these COD levels but in the hub world gameplay of The New Colossus I think that would rock 🗽
I played the opening level of WWII and was bored to death. I remembered the D-Day mission from Call of Duty 2 being wayyy better and, after revisiting it, can confirm it’s miles more enjoyable.
bo6 is sick asf. the variety of missions were fun and kept things fresh. I hate the people saying "not my cod" or "this aint cod." let it be a videogame.
i really liked ww2 and idk why people really hate it. the multiplayer was alright i mean it worked and it was the first one i ever grinded and actually got a chance to play. i like the ww2 genre of stuff so to me it was interesting and fun. the zombies is actually zombies not whatever we're being spoon fed today, its just sad to see it so neglected by the entire community and the devs. i think if they really put more time, care and effort into it it could've been a better game but for now its just alright and hard to go back to for me and I even loved the entirety of it.
I think it's funny that these really cool missions always end up being the only highpoint in the campaigns. Two bottom five campaigns with top ten missions
Yes. And Call of Duty was always a wild shooter. They're dabbling in some strategy and making you think about a story, which is pleasant. But it's not Hitman, Metal Gear, or an adventure game
MWII is another game trapped in CoD. Not story wise tho. It could have been a great tactical shooter but it was locked within the CoD framework, so it's not really a tactical shooter but also a bad CoD
I never played this game. I only watched I believe Ali-A's playthrough of it, when it came out. This is quite literally the only thing I remember about this game's campaign, whenever I think about it.
BO6 does kinda have this kind of thing permeating throughout. Most missions have stealth options and there's plenty of tools for each way through a mission.
Less egregious, but this is the same issue I have with the modern Wolfenstein games. As someone whose family narrowly survived the destruction and poverty of World War 2, I can't help but feel disappointed and frankly a little insulted at the brash approach of titles that brand themselves as taking a distinct interest in that time in history, only to turn it into an orgasmic hero-shooter where You win. Not the people, not the poor or those who fell victim to the crushing might of a regime, but You, the player. Congratulations, You Win World War 2, Mark. Please insert a coin to do it again.
I don't think BJ in the Wolfenstein games has "won"? Like he's weakened their regime but he's mainly just been assassinating key leaders, the big end of Wolf 2 was when he managed to start a revolution in America
If they really wanted to show the horror of war. They'd go with the milsim route, at least for the campaign. Arma for one, is really intense during a solid firefight. You know the enemy can and will be anywhere. You're completely reliant on communication with your allies. And the information they give you, knowing full well said information can be wrong. Even the single player scenarios are tense af
When I see these two missions I wonder what the cancelled 3rd person CoD from Sledgehammer was going to be like, perhaps that game has had it's influence felt in missions like these since its cancellation.
This level is what everyone has ever wanted from a new Medal of Honor game stuck in a bad Call of Duty game and it activates the rage part of my monkey brain.
while playing the stealth missions in bocw i was endlessly frustrated bcs i knew on some level it was pointless. w the exception of a few missions like i knew it was just a cod game and if i got caught i could just click on the enemies until they stopped being a problem and the most i would get is a snarky voice line. i was joking to my friend abt how the weapon options in one section were a bow and arrow, a knife and an ak47 and in the end picking up the ak47 was the correct option it really was so ridiculous to me since it was the yamantau mission. another friend had asked me "how did they make a call of duty game abt the cold war?" and i could not answer him bcs it doesn’t feel like a cod game or a cold war game, just a weird intersection between them. i really like the campaign regardless but it kinda ruined it for me! i wish it had been made by anyone else and could elaborate on the better, non cod adjacent, aspects
All those notes about seeing the nazis in a different light, we had them in the medal of honor games. Lots of missions of going undercover and seeing the enemy outside of combat
Wasn’t Cold War originally made by Sledgehammer before they were taken off the project? I wouldn’t be surprised if Desperate Measures was their attempt at remaking Liberation, but during the Cold War instead of WW2.
@@JustLikeYou. It was Sledgehammers and Ravens project originally but Treyarch had to step in to do cold war cause Raven and Sledgehammer wouldn't agree with each other on how to make the game
The stealth missions have existed since the medal of honour pc game that the founding infinite ward made back in the day. They are another set piece in the Call Of Duty handbook.
Eh, sort of. Don't get me wrong, I *love* the modern Hitman games, but they are way more "video gamey" than what I'm envisioning here. Covering your tracks in Hitman only matters until you get to an exit, and largely only if you're going for a Silent Assassin rating. I'm thinking of something with consequences and outcomes that persist into the rest of the game's events.
Not even close, you can go in guns blazing, and nothing will happen unless you want a perfect score. Exiting the area is the only time you need to be careful otherwise you can go full on rambo and kill everything.
Liberation is the only good mission in WWII. While it is my favorite mission in Cold War, Desperate Measures is one of many missions that i heavily enjoyed in the game. Kind of a miracle Cold War's campaign was so good, considering how short a time it was made in.
As a modern history ATAR student. It’s almost disgusting how many errors in Cold War there are to real life. Down to all the little details that paint a very wrong picture. Still enjoy the game but it’s merely Cold War themed lol
Not every game should be suitable for everyone, not every game should be immersive sim(but i would actually would prefer that). These both levels are indeed good and interesting, but for cod it's mostly just a gimmick level on steroids with a bit more depth to it. It's like a stealth survival mission from mw22 or mission where you kill russian army soldier as a child in mw19, but not as linear. There are tons of good missions and you look only at immersive sim ones, I understand your passion, but I think it's better to keep your head cold. Good video still
Ironically, Infinite Warfare was closest to old call of duty. It was all about soldiers working together against impossible odds and making the ultimate sacrifice when the there was no other choice. That mission in France was ruined with how inaccurate it was with the cartoonishly evil the German antagonist was when the real life person in his position saved Paris from destruction.
I remember playing that Cold War mission on launch day and thinking "wait wtf. This is so different. Why don't they do more of this". like you said, it's hidden in a giant sandwich of gun go brrr missions that this quiet mission that still takes skill honestly really stands out. I'd love to see someone try and tackle this type of game style even if cod might never try it again.
It's like you can tell there's actually talented and passionate people who had a laundry list of great ideas during planning, where maybe one or two tense but not high action levels are made per game because even after all this time "all gillied up" still informs part of the structure of a call of duty game according to the managers
Thanks for your contribution in the modding community
I never knew how bad I wanted a fallout rpg style black ops game until I played Cold War
@@SavageSayo79 there was a 90's point and click spycraft game, it's not rpg styled but it might scratch that itch. there was the commandos games too, but they're more ww2, and there was metal gear acid
Because it's a COD game, not a Hitman game? Maybe a full game based around the gameplay would be better as it'd be a game made to do it, but as for the missions in these games, they're really nothing special. They're no different than CODs classic "stealth" missions that are just "Wait and do the exact same thing as the NPC is doing". Fun in the huge action set piece of a game, but not so good if it were anything more than a gimmic mission.
Liberation was such an amazing mission. I'm so glad that Cold War was able to expand on this type of mission with "Desperate Measures"
is this an ai comment?
@@indianaliam1 no I just genuinely liked the mission lmao
Black Ops 6 has like three of these levels and I’m kinda there for it
ya but i don't think they were as good as the Cold War one
@@chickenbob1195the first one was
@@chickenbob1195 i think the Russian base one is better because you need to pay attention and remember data you observe and you can also do it more then one way on stealth
@@Dom_Tachanka ya plus i think the level itself like the setting and music was just good evem the interactions with the characters was more personal and stuff cause belikov knew them so its just more interesting
as a german i'm still confused why they never hire german speakers to speak the german lines. They are all either saying total gibberish or have a very noticeable american accent
Casting studios in America barely bother with proper actors. In the OG CoD MW games they had Polish and Czech actors trying to speak Russian.
@@olzhas1one755 not just in OG MWs, new ones as well. The most interesting thing to me is that the characters speak Russian with awful accent in campaigns but in gameplay NPCs speak perfect Russian, I just don't get it
Offtopic bfv did this and bf1 both games did it very well
@@olzhas1one755 The studios should save time and money and have the different language acting used for localization be the sound files used in the English or authentic language version it’s applicable.
I remember reading a “terrorist” graffiti on a wall in BO2 in arabic and it was just an add for a driving instructor
Weirdly enough, Black Ops 2 actually *did* sometimes have your actions from past missions effect future ones, there's even one Strike Force mission that's only available if you fail a specific objective in a earlier mission.
Speaking of Strike Force, they made an IOS Unity spin-off (sadly never re-released) called Strike Team that was basically a game dedicated to Strike Force missions (just with a 4-man squad.) that I really wish COD would revisit as well as BO2's multiple choices.
BO2 had the most replay value because of the multiple choices affecting the ending and the "challenges" present in each mission with a leaderboard comparing your score with your friends' scores.
@@CyanRooper That plus loadouts in campaign were great.
I love Cold War but it lacking loadouts/choices only effecting your ending slides were downgraded. (and I hear Bo6 only has one ending and I'm going to assume no loadouts to avoid being disappointed.)
The strike force missions were fun but I have a permanent hate in my heart for the because of the all campaign challenges achievement lol
@@JustLikeYou. Yeah I like them but I will *never* go for the challenges that require doing them without going into FPS mode for instance.
They are janky and having to rely *entirely* on the janky AI to do missions instead of as assistance when shooting myself would be a nightmare it seems.
@@samz8691 yeah the AI was veryyyy mediocre and does not respond in a timely manner lol I loved the missions just the achievement that was tied to the challenges ruined them for me
Would be interesting to see your thoughts on the "Break on Through" mission in Cold War, Bell's mind falling apart being itself a game mechanic with the choices presented by Adler affecting how the level plays out and presents itself was another highlight for me in Cold War.
God I remember playing thst on launch and it felt like a horror pt style game as I kept disobeying Alder
That was boring, I was about to fall asleep
@@dillydraws It was creepy, seriously. The twist was nicely foreshadowed, and well executed. And it still hurt.
I genuinely liked the campaign of Cold War.
Cold War, a game that is basically Raven's cry for help out of the CoD salt mines
These two levels made into a full game is called Alpha Protocol
Or most Hitman games
Or Metal Gear Solid, or Thief, or Ghost Of Tsushima, or Assassin's Creed, or Splinter Cell, or very small parts of The Bourne Conspiracy, or Rainbow Six: Extraction but only when you're playing as Vigil, or The Last Of Us, or Far Cry with all the stealth upgrades, or Crysis when you go invisible, or Watchdogs, etc...
@@user-dh5zj3ep7w your point?
@@user-dh5zj3ep7w theres a difference from "crouch behind a wall" stealth and "lie for your life" stealth
@@Sharpsight556 what is... Fallout New Vegas and The Outer Worlds?
And PlaneScape Torment from what I know, you can lie a lot there too or so I've been told.
I unironically quite enjoyed COD: WW2 - it was technically like a ps2 game, just with modern graphics.. janky.. low scope.. limited.. but pretty, satisfying gunplay and prophunt!
Had more fun with this online than 85% of the other CODs I played
I beat the campaign and forgot about it terrible gameplay designed for stupid people. Infinite Warfare was a far better game the difference is day and night.
@Legion849 preach brother 🙌 IW is just a better experience in every sense of the word, and the setting helped with that alongside those fun side missions
Both are good
Good point, harkens back to the ps2 days
WW2
IMO is the worst cod campaign out there
Yes including games like ghost, I've played most (apart from vanguard...)
This mission, the mission where you issue commands while watching security camera footage in the embassy in Modern Warfare 2019…. It’s these like small moments of different brilliance in COD Campaigns that makes me happy they exist even if they are fleeting… a whole campaign of subversive different takes on war scenarios would probably make run and gun people mad but I would love it.
I like having the mix of both, I think their biggest issue is they always want the player to be in the center of the action but that’s not always possible. I’d love to see some missions where my character gets hurt and that’s why he has to work the camera or there’s somewhere only Woods can get to and he has to go alone so we have to feed him information from the safehouse. I like to be part of the team with other capable soldiers that can do the a lot of the same things, and sometimes I’m just the support.
0:34 Bro the WWII train scene has become one of my favorite moments in video games just because of how absurdly long and dramatic it is. 😂
I felt it went insane but SHG’s weird sound design direction is what truly ruined it. Everything sounded like wet sticks breaking or dirt hitting tin.
Very weird moment while working on an I Am Your Beast update with this on my second monitor. Thanks for the shout out!
Of course! Finally getting to sit down and try it out today:)
It's a small, small World.
An immersive sim by cod devs would go crazy
Activison Blizzard has got devs and gamers by the balls, this will not happen unless it is gonna be riddled with skins and microtransactions
how would that work?
@@pepe_s1lvia how can a immersive sim cod even work
The Saboteur kinda comes to mind when thinking about that WW2 Paris mission. It was really good take on a open world stealth WW2 game in the French resistance
You can see in some COD games that the devs have shown some real creativity with certain missions and the stories they tell. Honestly, they could pull off an amazing war game that incorporates way more than just running around a small map, shooting enemies. Imagine a game that in the same story gives you perspectives from civilians, low-ranking soldiers, high-ranking officers, special forces, spies, and other branches of the military to show it takes talents of many people to win a war. But instead, Activision just keeps making them crank out "gun go brrr #44."
Also to add, i don't see many people mention the mission from MW2019 where you play as child Farah and see the reason she fights and how scary that war must be for a child to be forced to grow up quick. It is also one of the outlier missions of the series closing to show how war we shoot in is seen by the civilians.
one commenter said that a immersive sim cod game would be revolutionary.
Cold War was by far the best CoD campaign since the original Black Ops, despite how short it is. Hopefully Raven Software delivers again on Black Ops 6.
Also, Cody Rhodes being in CoD is peak, and I will not stand for any slander against it.
CODY RHODES NOW IN COD EVERY FIGHT OUT OF CONTROL
BO2 is better than Cold War though mate
@SavageJarJar it’s an opinion dude
@imgoingclinicallyinsane If it was an opinion it would be worded differently but the way they word it is that its a fact
@@-Cyuu- you're the kind of guy that needs every opinion prefaced with "I think" or "I believe" or else you start losing it because of some inane obsession with objectivity.
Mental illness
we're on the same page rn
oh shit any autism
Just saw your video about the MW19 level, great work:) So much talent behind these games, so much potential for something special.
Black Ops CW is my favorite CoD since BO2. The atmosphere is somptious, even with the anachronismes in the weapons and equipments, everything just blends perfectly.
The desperate measures mission is the one mission that makes me as excited as I am for black ops 6, cause they’re doubling down on the sort of gameplay we had in that mission, with the mission, “most wanted” allowing you to play 3 greatly different paths to get to your same objective, allowing you to talk, collect evidence and explore. I just hope the rest of the campaign has more of this.
Liberation and Desperate Measures were my favorite missions in Call of Duty games, because they reminded me so much of the older Medal of Honor games on the PS1 (where there were a few "stealth" missions, but you had to deal with the game only allowing it to work to a certain point before your cover was completely blown).
Speaking of which, we need a proper remaster/remake of the original Medal of Honor series, but we know that EA won't bother.
my favorite was also clean house, so simple but immersive
Cold War was my first COD, bought about two months ago when it was on sale on Steam and I was really impressed with the campaign, especially missions like Desperate Measures...maybe too impressed. I wish COD campaigns dipped into non linear and more tense missions more like this more often.
Play the original cods. Nothing beats them imo
@@caboose8110 play the original Medal of Honors, nothing beats them imo.
@@YashaAstora please play world at war, black ops 1 and black ops 2 to continue your campaign journey. Black ops is the best cod story when combining those 3 and cold War
@caboose8110 The original were not that good it wasn't until Call of Duty 4 Modern Warfare that the franchise became a household name. The original games were generic Metal of Honor clones with a WWII setting because that's original
This is why I wish Activision would allow other developers to make spin-off games using the IW engine, and possibly even old assets, like we had for Source games. We could have a social stealth espionage game, a Payday heist game, a post-apocalyptic Metro-style game, a standalone zombies game, etc.
"Commandos: Strike Force" is a fun one to dive in espionage. It's quite simple, but it was fun.
I feel like the people who were making Cold War *really* wanted to focus on the spy/secret war aspect of the Cold War and had to settle for whatever they could, at least that’s how it reads to me.
I'm just happy BO6 is improving what Cold War set out to do. More open missions, more options, even have loadouts like BO2. All and all while still maintaining Call of Duty unlike MWIII.
I think the biggest issue is the annual release schedule. Imagine if they had a few more years to make the campaigns, they could be so much better.
Those early missions really makes one miss the original medal of honor games
"Let me see your papahs."
maybe stealth there was just a gimmick, but that pefected goldeneye style gameplay is just way more engaging on it's own. To this day MoH Underground is my favourite WW2 fps, with it's rising difficulty and always interesting setting. Monte Casino mission (especialy last level) has to be among my favourite missions in any game - hard but fair, and really well designed.
@@adamlach6572 I've been playing through the first game this past week and I'm just amazed at how immersive it is. Stellar ambience and music. Also the gunplay took a lot from GoldenEye, there's better hit feedback here than in some modern games. Don't need a hitmarker when you hear and see their helmet fly off! I want a remaster of the OG Medal of Honors...
I can dream.
@@adamlach6572 I really loved taking photos and watching the NPCs pose for the camera. It's such a nice touch.
@@winlover37 overall the animations were great - not only in gameplay sense they added the aditional layer to the shooting (you know when there are couple enemies at once and you shoot them one after the other to kinda mess up with them lining up shots, if you can't just head shoot them), but also added so much to atmosphere. These animations made germans look not like your standard wermacht troop, but often made them look more sinister.
But this game is a case of parts adding to something much bigger than just the sum of parts - music is perfect for every level, almost setting up the pace of the level, enviromental sounds make the world feel so much larger and alive, also adding context to every situation. Often the best most innovative games were made on platform that were severly limmited, i guess it pushes ambitous creators to figure out ways to make something really exceding expectations. Take psx's Syphon Filter games - man to this day these are one of the best TPS games, their gameplay is so unique, and innovative. This constant risk reward element of when to use safer autoaim and when to stop and aim, turns shooting gallory into actually engaging experience. Sorry for my english i'm from poland xd
Honestly, the idea of the game you gave is good, but it kinda goes against CoDs spirit. It has basically always been a ultra linear, bombastic FPS. I dont want to say that COD in it's actual state is any good, but that it was NEVER about freedom or exploration.
I disagree, the cod campaigns have always been fairly experimental on average, and very experimental at their best, since MW2 experimenting with controversy, BO2’s choose your own adventure story, BO3’s extremely dense narrative, IW’s Space RPG Lite.
Sometimes they absolutely fall flat on their face but doing weird things that ‘aren’t call of duty’ is like exactly why people enjoy cod campaigns so much
4:00 actually the prisoners you save are there to provide backup in case you're detected in the courtyard stealth section
Chances of them escaping the constraints of COD are less than a meteor hitting Earth
IW, Treyarch, Raven, and Sledgehammer will be making COD games till their 80. The contract is too strong.
I could see IO Interactive realizing the full potential of these levels in their upcoming 007 game
I just hope it doesn’t feel too much like Hitman
Cod has multiple games trapped inside of it, which is bound to happen with 3 different studios making games. Infinity Ward clearly have wanted to make some form of hardcore tactical shooter since MW2019, with each of their games including new 'realistic' elements that don't fit a call of duty but are clearly made by someone with knowledge and care about a realistic portrayal of firearms and combat. Treyarch clearly want to make some form of story focused spy like Imsim like mentioned in this video. and sadly these possibly awesome and creative ideas are pushed to the side because Activision just wants to make a game that sells COD points.
FYI, Treyarch's campaigns have been done by Raven since Cold War.
I've been saying this since extinction back in Ghosts that if Sledgehammer were given more freedom in the form of a CoD spin-off (however that would work) that they would COOK
that's what they were supposed to do before Infinity Ward imploded.
Im interested to hear your thoughts on the new bo6 campaign. I just finished it and found it was very similar to cold war
Came back to this after the release of Black Ops 6, it's very clear Raven and Treyarch know these are the best bits of their respective games.
WaW and BO always were unique in some shape and form, even in negative sense with BO3 questionable narrative and BO4 being with no campaign. Positives ones are WaW approach showing true nature of war with WW2 shooters at the time being "Save Private Ryan" copypast, BO1 had and still has unique setting, BO2 being first future CoD with campaign having multiple choices. Treyarch are good developers, too good for Activision even.
It’s crazy how you basically predicted the style of the BO6 Campaign
WW2 was the last of the recent cods I actually enjoyed playing
the Raven wants to fly again.
every call of duty since BO1 (save for vanguard and MW2023) has had Raven Software working on it, a company that used to take another company’s engine (usually id) and turn it into something beautiful. the brief snippets of brilliance in every campaign since then can be attributed to them
Damn this is an excellent video! An immersive sim by way of Hitman or these levels would be epic.
more missions like this with black ops 2's "Your actions have consequences" would be really cool
God I LOVED Cold War, and I can't wait for 6
You should check out The Occupation. It's a pretty flawed game, but it's the closest I've seen to what you're thinking here.
I'd probably consider actually playing a Call of Duty game if they were more like those two missions
Black Ops 6 shows COD CAN do this, Raven clearly recognize these highlights.
i’m hoping that ioi’s new 007 game feels like this. the new wolfenstein games also have a few cool espionage moments
This reminds me of, and would fit great in, hitman. Its first person and way easier but same concept. If there was more consequence for your actions, skill required for some of them, and the risk of a few bullets putting you out of action...it'd be incredible.
definitely sounds like they want to make a first person hitman game
I love cod ww2 war mode, THEY’RE BUILDING A BRIDGE!
A BOMB'S BEEN PLANTED ON OUR AMMO SUPPLY!!!
I agree that these levels have such a large amount of potential had they not been attached to a CoD game.
I really hope one day Microsoft-Activision-Blizzard will let the CoD devs work on something new for a change.
The one in WW2 is similar to the second mission of Allied Assault. Im ok with that! That was my favorite part of that game.
I’ve always had a hankering and felt there was a big black void for proper SOE/OSS espionage games and Cold War spy thriller stuff. Black ops Cold War flossing over it and now see WW2 doing the same is such a kick in the pants to me.
So much potential for unique gameplay and story writing.
One day. I hope to good gravy we will get one.
I’ve also noticed a few areas like these in the newer Wolfenstein games. Going around in a disguise or just exploring an interacting with the world without being in a open shootout. Though much like the COD games it usually ends up with BJ’s cover being blown and a shootout because despite his body being a machine that converts nazis into fertilizer, he is reaaaaaaly bad at being a spy to the point you seriously wonder how he wasn’t fired from the OSS.
Call of duty is just a bunch of things “trapped” inside call of duty. As much flack as they get, the new Modern Warfare games have some of the most beautiful weapon animations (shoutout to Hyper, goated animator) and the most satisfying to use guns of any game I’ve ever played. Black ops campaigns are almost always fantastic, and the fact that Cold War was basically just black ops 1, but reversed (I won’t get into it because spoilers for a 4 year old game) was something that genuinely had me going “no…no!!!” At a reveal later into the story. Sledgehammer produces some of the most graphically fantastic call of duty’s along with the most fun with MW3, and World War 2 looks…stunningly true to life in cutscenes, and looks pretty damn good for a 7 year old game on previous gen in gameplay. It just makes me wish we got a break from the yearly cycle, and we had a game that was just the combination of all of these fantastic elements. infinity ward’s team of animators, Sledgehammer pushing the graphics to the next level, and treyarch giving us both a mind bending campaign and enthralling zombies mode (not to say that IWZ or WW2Z were bad, I personally love all zombies modes)
I never made it this far in the campaign and now I’m on Xbox with no way to play it. Sure as hell won’t rebuy it just for one mission but this looks incredible.
I think they should explore creating smaller spinoffs of their mainline titles that are not the same genre. I also think every studio should do this. An espionage immsim type game set in black ops 1 etc etc
I actually enjoyed Cold War. Its one of my favourite modern cods and I still look back on it fondly.
I really hope they are able to deliver on the promised expansion of these more open missions in BO6
If they can pull it off this'll be the best modern cod campaign imo
Liberation was also a Raven mission…
I've played Cold War several times, and the first half of Desperate Measures is always the highlight of my playthroughs. I liked the stealth sections in Cold War a lot, and it sucks that COD is a shooter first, everything else second.
bo6 did a fantastic jpb of expanding on this idea with the Vorkuta mission,
I’ve been saying this for years! You hit the nail right on the head! Hoping Machine Games can capitalize on similar gameplay with the Indiana Jones game in at least one level. Hopefully they’ll also get a chance to do more with these kinds of gameplay ideas. Personally, imagine these COD levels but in the hub world gameplay of The New Colossus I think that would rock 🗽
Raven worked on liberation map for WW2 btw.
I played the opening level of WWII and was bored to death. I remembered the D-Day mission from Call of Duty 2 being wayyy better and, after revisiting it, can confirm it’s miles more enjoyable.
I’d so love an espionage game that would be very cool.
bo6 is sick asf. the variety of missions were fun and kept things fresh. I hate the people saying "not my cod" or "this aint cod." let it be a videogame.
i really liked ww2 and idk why people really hate it. the multiplayer was alright i mean it worked and it was the first one i ever grinded and actually got a chance to play. i like the ww2 genre of stuff so to me it was interesting and fun. the zombies is actually zombies not whatever we're being spoon fed today, its just sad to see it so neglected by the entire community and the devs. i think if they really put more time, care and effort into it it could've been a better game but for now its just alright and hard to go back to for me and I even loved the entirety of it.
@@Froezone yep don’t get the hate either
Dangit, now I gotta replay Deus Ex
Go put points into swimming for the ez speedrun experience.
"I never asked for this"
I think it's funny that these really cool missions always end up being the only highpoint in the campaigns. Two bottom five campaigns with top ten missions
I would absolutely love a cold war era Treyarch game based entirely on this idea. Would be unreal.
king geedora outro music hard as fuck fr
Yes. And Call of Duty was always a wild shooter. They're dabbling in some strategy and making you think about a story, which is pleasant. But it's not Hitman, Metal Gear, or an adventure game
MWII is another game trapped in CoD. Not story wise tho. It could have been a great tactical shooter but it was locked within the CoD framework, so it's not really a tactical shooter but also a bad CoD
Kinda how I felt about mw2019....it had formula but I guess ppl wasn't feeling it
Idk why you're using the train scene as an example of ww2 not going back to cods roots.
That was the most "cod" scene ever.
I never played this game. I only watched I believe Ali-A's playthrough of it, when it came out. This is quite literally the only thing I remember about this game's campaign, whenever I think about it.
Great, now I'm even MORE sad that Medal of Honor is all but forgotten. Fingers crossed sledgehammer gets to expand this idea.
BO6 does kinda have this kind of thing permeating throughout. Most missions have stealth options and there's plenty of tools for each way through a mission.
Less egregious, but this is the same issue I have with the modern Wolfenstein games. As someone whose family narrowly survived the destruction and poverty of World War 2, I can't help but feel disappointed and frankly a little insulted at the brash approach of titles that brand themselves as taking a distinct interest in that time in history, only to turn it into an orgasmic hero-shooter where You win. Not the people, not the poor or those who fell victim to the crushing might of a regime, but You, the player.
Congratulations, You Win World War 2, Mark.
Please insert a coin to do it again.
I don't think BJ in the Wolfenstein games has "won"? Like he's weakened their regime but he's mainly just been assassinating key leaders, the big end of Wolf 2 was when he managed to start a revolution in America
If you want a stealth style like game play, phantom doctrine.
If they really wanted to show the horror of war. They'd go with the milsim route, at least for the campaign. Arma for one, is really intense during a solid firefight. You know the enemy can and will be anywhere. You're completely reliant on communication with your allies. And the information they give you, knowing full well said information can be wrong. Even the single player scenarios are tense af
When I see these two missions I wonder what the cancelled 3rd person CoD from Sledgehammer was going to be like, perhaps that game has had it's influence felt in missions like these since its cancellation.
Anything from sledgehammer would have been subpar so don’t wonder to hard
@@JustLikeYou.yeah sledgehammer is so overrated, Treyarch is on top
@@SavageJarJar Treyarch is overrated too, they changed. Their first cod (Big Red One) is by far still my favorite ww2 campaign all time
@@HS_Rick Fair, but out of all the COD slop Treyarch is still the least sloppy
@@SavageJarJar true that
This level is what everyone has ever wanted from a new Medal of Honor game stuck in a bad Call of Duty game and it activates the rage part of my monkey brain.
while playing the stealth missions in bocw i was endlessly frustrated bcs i knew on some level it was pointless. w the exception of a few missions like i knew it was just a cod game and if i got caught i could just click on the enemies until they stopped being a problem and the most i would get is a snarky voice line.
i was joking to my friend abt how the weapon options in one section were a bow and arrow, a knife and an ak47 and in the end picking up the ak47 was the correct option it really was so ridiculous to me since it was the yamantau mission. another friend had asked me "how did they make a call of duty game abt the cold war?" and i could not answer him bcs it doesn’t feel like a cod game or a cold war game, just a weird intersection between them. i really like the campaign regardless but it kinda ruined it for me! i wish it had been made by anyone else and could elaborate on the better, non cod adjacent, aspects
10:15 We have king geedrah on the track
Wait for black ops 6 this guy is going to love it
All those notes about seeing the nazis in a different light, we had them in the medal of honor games. Lots of missions of going undercover and seeing the enemy outside of combat
my biggest takeaway with this vid is that CoD WW2 is, in fact, a video game
we need more AAA immersive sims
Cody Rhodes is peak CoD content, I won't take anything against The American Nightmare.
This video makes me want to go buy Cold War just to play the campaign and support good campaign driven games
Black Ops Cold War is criminacriminally underrated.
Wasn’t Cold War originally made by Sledgehammer before they were taken off the project? I wouldn’t be surprised if Desperate Measures was their attempt at remaking Liberation, but during the Cold War instead of WW2.
As far as I am aware Cold War was always treyarcs project, but it was supposed to be sledgehammers “turn” in 2020
@@JustLikeYou. It was Sledgehammers and Ravens project originally but Treyarch had to step in to do cold war cause Raven and Sledgehammer wouldn't agree with each other on how to make the game
The stealth missions have existed since the medal of honour pc game that the founding infinite ward made back in the day. They are another set piece in the Call Of Duty handbook.
That game is called hitman
Eh, sort of. Don't get me wrong, I *love* the modern Hitman games, but they are way more "video gamey" than what I'm envisioning here. Covering your tracks in Hitman only matters until you get to an exit, and largely only if you're going for a Silent Assassin rating. I'm thinking of something with consequences and outcomes that persist into the rest of the game's events.
Not even close, you can go in guns blazing, and nothing will happen unless you want a perfect score. Exiting the area is the only time you need to be careful otherwise you can go full on rambo and kill everything.
Liberation is the only good mission in WWII.
While it is my favorite mission in Cold War, Desperate Measures is one of many missions that i heavily enjoyed in the game.
Kind of a miracle Cold War's campaign was so good, considering how short a time it was made in.
The real game trapped in Call of Duty is Black Ops Arcade 1-3. RIP to a real legend
As a modern history ATAR student. It’s almost disgusting how many errors in Cold War there are to real life. Down to all the little details that paint a very wrong picture. Still enjoy the game but it’s merely Cold War themed lol
Not every game should be suitable for everyone, not every game should be immersive sim(but i would actually would prefer that). These both levels are indeed good and interesting, but for cod it's mostly just a gimmick level on steroids with a bit more depth to it. It's like a stealth survival mission from mw22 or mission where you kill russian army soldier as a child in mw19, but not as linear. There are tons of good missions and you look only at immersive sim ones, I understand your passion, but I think it's better to keep your head cold.
Good video still
Ironically, Infinite Warfare was closest to old call of duty. It was all about soldiers working together against impossible odds and making the ultimate sacrifice when the there was no other choice. That mission in France was ruined with how inaccurate it was with the cartoonishly evil the German antagonist was when the real life person in his position saved Paris from destruction.