500K is an obscenely high budget for one product. To get to Unavoidable marketing I only really need about 50K budget and a good pre-launch campaign (frequent press builds and a Hype task) to get there.
He makes from $30-70M *profit* on every single software that he sells. Marketing should be at least $250,000 up to 500,000. Spending only $25,000, which is 1/11-1/33 of 1% net profit on marketing is ridiculously low. Hence the reason NerdroSoft is "unknown." No bankruptcy in sight as such.
@@PauperJ He's not making 30$-70$ every single software. There was only 7 of 20+. Even then he had like 50k$ of marketing and its his most successful. Plus to handle $250k+, you would need a marketing team 2 or 3 times the size of his entire company. Not even Computer OSs need over +100k to go to unavoidable.
I know these are prerecoreded but...in my game I have a team I called "Update" composed of like 12 programmers only. They don't even need a team lead who can do meetings as they don't actually improve performance on port and update tasks. They can focus on updates to software (sometimes you have to add another team for a tech update if it needs an artist), and they can port super quickly. From my tests it seems that any programming specialization will do, they all contribute to updates and porting the same amount.
You can afford this suggestion, double each team and add a night shift, so you have people working overnight for all your teams and during the day, this will double your production. Also you should look into developing your own operating system, that one company is second on the list due to a phone operating system, also look into patents since you have the money to expand your lawyer team
Great idea, however, triple, not double, and make 3 shifts (8a-4p, 4p-12a, & 12a-8a.) Employees get all whiny, complain, and loose extreme effectiveness after 8 hours.
Great series man love what's going on, can't wait for new episodes. One thing I would say, the team size for your development teams is small, I'd put about 20 in a team, in (usually) a 7,7,4 split. Gives a really nice progress rate, and doesn't leave anyone to work alone, which is a pretty important background calculation in game.
You should really make your months more efficient by having night teams for each team. Dont forget to choose the 'night owl' trait for these night teams...
I’ve had to stop playing this game because it distracts me from my work as a freelancer so I’m currently living vicariously through this playthrough. Loving it so far! God this game is so good, and I really like what you’ve ended up doing with your custom office
If you want to destroy the competition, have Skip Meowerson, NS's not yet hired mascot, and 25 of his buddies, go over to your competitor's HQ and meow, out of key with each other, all day long.
I am not sure about the Employee benefits but it looks like there is a checkbox in front of the Benefits to active them or is it just a design flaw of the game?
I would love to see you move shifts around so they dont all come in at the same time and so you can be a fully 24/7 operation i imagine your company is a global corporation it would make sense to have come people here overnight at least for support! I also think it would be fun if you started hiring lower/ medium salaried people and developed them rather than only hiring people who are on the brink of retirement!
Probably should lower the update rate for your 2d,3d,audio tools so that you can use your other software. I noticed for a bit I was lagging behind but reducing it to 1 month helped. I think I originally had it at 3 months and that wouldn't always work.
Hi dylan, would it be an idea to make the piece of road by the pickup for couriers a parking assigned to the couriers? Then they will load much more because there faster.
Honestly I’m going to be honest, Computer OS in this game makes no sense. That’s cause you can’t design a computer like you can with a console or phone. Plus I think addding the ability to make parts would be cool cause it’s more things to sell and develop.
Do you know how desktop computers work? Just asking because the idea is the customer either gets a computer and then puts the os on it or they make their own computer and use the oss on it
@@techno05 (NOTE: I'M 99% SURE I KNOW WHAT I'M SAYING). Tech Giants (Microsoft and Apple) build the os for their respective computer. And other company's can licence their OS if they want to make a computer. Let's take Microsoft and Apple. Microsoft builds the OS around their computer (The windows button has its own function) compared to MacBook (which have their respective buttons like Command, Control, Option, etc). Now Microsoft licences Windows to other company's who want to make computers but don't have the budget for an OS or don't want to put the time to do it. For example, HP and Razer. HP/Razer makes laptops but license the Windows OS. Note this is also the same for phones. Samsung licences android from Google (the creator). Also (99% SURE ON THIS), When an OS receives an Update, the company either chooses to have that update or have automatically, depending on their licensing contract.
You're creating the Operating System, not the actual computer. Think Windows or Linux, just the code, not the actual pc. As for the consoles or phones, you're creating them similarly to Xbox or PlayStation or iPhone. Companies tend to actually build those things, but not the computers.
Expansion packs only ever sell to the already active users, only rarely does it ever expand the user base but I should probably do more testing on that.
I wouldnt give them 100,000 pounds per hospitalisation tbh, seems like ur gonna burn throught ur money with that, great series been watching your software inc since the original series always impresssed keep it up
You might want to shuffle your Longsword lead designer for another designer who has the right skill and creativity to get inspiring or better. Your Longsword IP is all coming out with only ordinary design. You want more sales out of Kingdoom VI, updated it, ... but cancelled Marketing it 10 minutes ago. If it's still sellable, you still need to actively sell it. It won't sell itself just because you updated it.
for as long as you been playing Software Inc. i am surprised you dont add your support team to the patch updates as a 3-star support employee has bug fixes which applies to the bug fixes in the Updates. also you can release an update once you have that 100% the rest is just bug fixes.
you can speed up the porting to other operating systems by lowering the amount of people working on it, because it'll slow the porting down if you have too much people working on it. 5-10 programmers should be just fine. cheers!
Could you please Tell me how to do it if the assigned team for porting have more than it requires, You can literally assign teams not particular persons!!!
I do think you should be hiring slightly younger employees. Otherwise you’re going to keep losing your staff to retirement (Idk though I’ve never played Software Inc)
The young candidates are low-salary, but extremely low-skill. The mid-aged candidates are med-salary and medium-level skills. To have the highly skilled employees, who work faster on projects and can do all of the complex tasks, you have to hire high-salary (older) candidates. A highly micro-management way of playing the game is to hire only low-salary (young) employees, who don't have any skill, and then train them all up. The dilemma with training everyone from the ground up is that noone in training can do any tasks, until they're out of training.
It is not as complicated as it looks. I bought it about a week ago and I've really enjoyed it. You learn as you go and it is fun making mistakes and trying to recover
If CEO Dylan would give the Marketing team an appropriate advertising budget ($500,000+) on each of NS's products, NerdroSoft would be well-known.
500K is an obscenely high budget for one product. To get to Unavoidable marketing I only really need about 50K budget and a good pre-launch campaign (frequent press builds and a Hype task) to get there.
You would go bankrupt
I know this comment came from someone who knows nothing on this game
He makes from $30-70M *profit* on every single software that he sells. Marketing should be at least $250,000 up to 500,000.
Spending only $25,000, which is 1/11-1/33 of 1% net profit on marketing is ridiculously low. Hence the reason NerdroSoft is "unknown."
No bankruptcy in sight as such.
@@PauperJ He's not making 30$-70$ every single software. There was only 7 of 20+. Even then he had like 50k$ of marketing and its his most successful. Plus to handle $250k+, you would need a marketing team 2 or 3 times the size of his entire company. Not even Computer OSs need over +100k to go to unavoidable.
I know these are prerecoreded but...in my game I have a team I called "Update" composed of like 12 programmers only. They don't even need a team lead who can do meetings as they don't actually improve performance on port and update tasks. They can focus on updates to software (sometimes you have to add another team for a tech update if it needs an artist), and they can port super quickly. From my tests it seems that any programming specialization will do, they all contribute to updates and porting the same amount.
Nerdrosoft should publish “Nerdrosoft American Civil War simulator.”
You can afford this suggestion, double each team and add a night shift, so you have people working overnight for all your teams and during the day, this will double your production. Also you should look into developing your own operating system, that one company is second on the list due to a phone operating system, also look into patents since you have the money to expand your lawyer team
Great idea, however, triple, not double, and make 3 shifts (8a-4p, 4p-12a, & 12a-8a.)
Employees get all whiny, complain, and loose extreme effectiveness after 8 hours.
Kingdoom is Nerdosoft’s GTA V.
or its Skyrim
Great series man love what's going on, can't wait for new episodes.
One thing I would say, the team size for your development teams is small, I'd put about 20 in a team, in (usually) a 7,7,4 split. Gives a really nice progress rate, and doesn't leave anyone to work alone, which is a pretty important background calculation in game.
"We haven't done Canvas in 6 years..." Meanwhile Vector, already drowned
You should really make your months more efficient by having night teams for each team. Dont forget to choose the 'night owl' trait for these night teams...
I’ve had to stop playing this game because it distracts me from my work as a freelancer so I’m currently living vicariously through this playthrough. Loving it so far! God this game is so good, and I really like what you’ve ended up doing with your custom office
Everyone goes on holiday at the same time and has done the whole time... Lots stack up across that month, might be worth spreading them about?
You should look at automating vector and canvas and you office software ASAP to increase your base income
If you want to destroy the competition, have Skip Meowerson, NS's not yet hired mascot, and 25 of his buddies, go over to your competitor's HQ and meow, out of key with each other, all day long.
That would be considered torture, unlawful business practise and crimes against humanity
But not against computers nor their software. IT heehee
You need to clear support and print jobs for old products
Updates flashing red means both the update and bug fix is done. You can release it once update is at 100% and queue it again to resolve remaining bugs
The Kingdoom VI has no marketing with it showing marketing as Sparse. It might sell more with a budget.
I am not sure about the Employee benefits but it looks like there is a checkbox in front of the Benefits to active them or is it just a design flaw of the game?
I would love to see you move shifts around so they dont all come in at the same time and so you can be a fully 24/7 operation i imagine your company is a global corporation it would make sense to have come people here overnight at least for support! I also think it would be fun if you started hiring lower/ medium salaried people and developed them rather than only hiring people who are on the brink of retirement!
Love that you keep supporting Longsword 1 after Longsword 4 comes out lmao
if you update the program you used for the framework it updates the framework as well
Deconstructed shepherd's pie is called mince and tatties😂
Probably should lower the update rate for your 2d,3d,audio tools so that you can use your other software. I noticed for a bit I was lagging behind but reducing it to 1 month helped. I think I originally had it at 3 months and that wouldn't always work.
Lets go another video love the series keep it up ☝
I hope this is a long series because I really love this game
I recommend making a second team for each Software project you have, a team that works around the clock so lets say from 5 - 10, or 11 - 7.
i bought a game yesterday because of you. i got like 12 hours on it today.
If you review your products before beta and get more than 9.5 you get outstanding quality
Hi dylan, would it be an idea to make the piece of road by the pickup for couriers a parking assigned to the couriers? Then they will load much more because there faster.
i think you should put a bigger marketing budget to your projects, at least 150,000, so you marketing is "unavoidable" from the start
Are there meeting rooms in this new build? I don’t remember seeing them in the Timelapse from last episode
Honestly I’m going to be honest, Computer OS in this game makes no sense. That’s cause you can’t design a computer like you can with a console or phone. Plus I think addding the ability to make parts would be cool cause it’s more things to sell and develop.
Do you know how desktop computers work? Just asking because the idea is the customer either gets a computer and then puts the os on it or they make their own computer and use the oss on it
@@techno05 (NOTE: I'M 99% SURE I KNOW WHAT I'M SAYING). Tech Giants (Microsoft and Apple) build the os for their respective computer. And other company's can licence their OS if they want to make a computer. Let's take Microsoft and Apple. Microsoft builds the OS around their computer (The windows button has its own function) compared to MacBook (which have their respective buttons like Command, Control, Option, etc). Now Microsoft licences Windows to other company's who want to make computers but don't have the budget for an OS or don't want to put the time to do it. For example, HP and Razer. HP/Razer makes laptops but license the Windows OS.
Note this is also the same for phones. Samsung licences android from Google (the creator).
Also (99% SURE ON THIS), When an OS receives an Update, the company either chooses to have that update or have automatically, depending on their licensing contract.
You're creating the Operating System, not the actual computer. Think Windows or Linux, just the code, not the actual pc. As for the consoles or phones, you're creating them similarly to Xbox or PlayStation or iPhone. Companies tend to actually build those things, but not the computers.
EXPANSION PACKS!! - they are a must for things. ive had games with 2m+ users just off an expansion.
Expansion packs only ever sell to the already active users, only rarely does it ever expand the user base but I should probably do more testing on that.
@@datsami000 possibly but I’ve had 100kish users then suddenly 2milly and more when releasing an expansion.
An expansion that I'd like to see is everyday, versus every few days, NerdroSoft videos.
52:16 let it take its...Suite...time xD
you should make a specified porting team
I wouldnt give them 100,000 pounds per hospitalisation tbh, seems like ur gonna burn throught ur money with that, great series been watching your software inc since the original series always impresssed keep it up
Hey u should make 2 games 1. Hearts of stone strategy game 2. Call of doom first person shooter and u should make a console called Nerdbox
Dude, hold alt while moving objects, it’s way more precise
Still waiting for you to put a parking space in front of the garage doors.
You might want to shuffle your Longsword lead designer for another designer who has the right skill and creativity to get inspiring or better. Your Longsword IP is all coming out with only ordinary design.
You want more sales out of Kingdoom VI, updated it, ... but cancelled Marketing it 10 minutes ago. If it's still sellable, you still need to actively sell it. It won't sell itself just because you updated it.
I think the parking spots are meant to be attached to a kind of road :D
for as long as you been playing Software Inc. i am surprised you dont add your support team to the patch updates as a 3-star support employee has bug fixes which applies to the bug fixes in the Updates. also you can release an update once you have that 100% the rest is just bug fixes.
I got to say when you get enough money and need to expand you should build a square building in the shape of the Nerdrosoft logo
Love the best employer awards you keep winning while also only paying them $48 dollars for the term of their employment lol
Would it be worth hiring night shift people as well? To come in around 4pm when everyone else is leaving?
Great to watch this series :)
you can speed up the porting to other operating systems by lowering the amount of people working on it, because it'll slow the porting down if you have too much people working on it. 5-10 programmers should be just fine. cheers!
Could you please Tell me how to do it if the assigned team for porting have more than it requires,
You can literally assign teams not particular persons!!!
Why dont u have game team or two on automation that pump out games but have kingdoom on core team
Nerdrodoc for your office program?
@conflictnerd get into research and patents earn royalties
That much cash really isnt doing anything for you. Put it into stocks. Put it into bonds.
you need a bigger marketing team with higher budgets, because youre barely getting any marketing done right now
you missed Nerdrosoffice as a change
Let’s go another one
How come your company is still sitting at almost 3 stars for quite some time?
Not enough contract work, that's it
I do think you should be hiring slightly younger employees. Otherwise you’re going to keep losing your staff to retirement
(Idk though I’ve never played Software Inc)
The young candidates are low-salary, but extremely low-skill.
The mid-aged candidates are med-salary and medium-level skills.
To have the highly skilled employees, who work faster on projects and can do all of the complex tasks, you have to hire high-salary (older) candidates.
A highly micro-management way of playing the game is to hire only low-salary (young) employees, who don't have any skill, and then train them all up.
The dilemma with training everyone from the ground up is that noone in training can do any tasks, until they're out of training.
im horrifyed to play this game but it looks complicated and i want to play so im at a impasse
Start out on medium or easy and it's very forgiving.
It is not as complicated as it looks. I bought it about a week ago and I've really enjoyed it. You learn as you go and it is fun making mistakes and trying to recover
@@bloopbop26 im stupid so that not really mean anything i even struggle with men of wars editor
We need new Cities Skylines 1 series after this one!
22nd comment. Does this count?
Woooo
oh i am early early
firstttt ❤
Nredrosoffice