Ridley and Samus from
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- Опубліковано 2 кві 2023
- Ridley and Samus from #Metroid rigged and animated with #MohoAnimation by Teke54132. We just love how well it looks! Teke also shows amazing techniques using Smart Bones, Particles, Vector Boiling and much more. #Nintendo, we already have two #supermariobros movies, can we have a Metroid show now? 🥺🔥🔥🔥
#metroid #metroidprime #samus #ridley #fanart #nintendoswitch #characterrigging #animation #2danimation - Фільми й анімація
I remember finding this on a picture app. Absolutely stunning. That glare of "his" intimidating beyond belief. So much in just a few short movements. How I long for this series to sit beside Castlevania in the animation world.
super nice! I'm also having fun with Moho right now
It is just amazing
Mazing software capabilities 👍
Just in case somebody needed more evidence of how great Moho is.
i still can make it out how the tail work :-?
Brilliant as away
Teke is using an old techique in which the layer 'travels' through the bones. Today it is similar to using a curver, but it can create some interesting effects. If you have more questions, we recommend you to join our forum and Discord server
I would like to see the series in this style
belle palette de couleur très années 80 ;-)
this is IT
Wow!
I think I get it. Since Samus’s right arm doesn’t have a hand, point binding works. Cuz I can’t get it to work and it’s weird for me. But then again maybe it’s best to use it in the actual timeline instead of the development phase. Either way, I’m gonna see if I can use point binding now after witnessing it’s potential.
How did you guys get a sneak peak at the next Metroid game?
This is one of Metroid Dreads ending artworks.