Street Fighter 6 Drive Impact Explained! A Guide For Every Situation

Поділитися
Вставка
  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 60

  • @evalangley3985
    @evalangley3985 Рік тому +27

    One thing people are not aware is that Drive Impact on block can drain you. So basically if someone is in the corner, got barely any Drive gauge left and block a Drive Impact, not only he would be empty of Drive Gauge, but that person will be stun INSTANTLY...

  • @CraigJohn-kt6xe
    @CraigJohn-kt6xe 16 днів тому +1

    Great video. Very helpful to people like me who hate drive impact. Drive rush is cool and stylish but DI.. I feel just a way for low level players to get an easy hit. But wait it’s up to me to be ready for it and counteract so.. whatever I guess. Thank you for this video.

  • @Martin-nd5pb
    @Martin-nd5pb Рік тому +4

    What sets Vesper aside of other Master players with tutorials is that not only he does his tutorials with detail explanations, but he goes and shows the examples on what hes explaining or would want you to see. Thats why he's my go to PRO Master tutor. Just cant explain it any better than Vesper 👌

  • @nightslash2561
    @nightslash2561 Рік тому +24

    Vesper’s video quality, explanations, and breakdowns are just TOO good!

  • @Choom89
    @Choom89 Рік тому +9

    Mash it out until something good happens 😂 the DI really is a enigma wrapped in a riddle lol

  • @jc_alpha
    @jc_alpha Рік тому +5

    Sheeesh the level of quality in VesperArcade’s videos is just unmatched. Thank you for this!

  • @subigirlawd_7307
    @subigirlawd_7307 Рік тому +8

    Thanks VesperArcade and crew for the breakdowns on this game

  • @猪武者
    @猪武者 Рік тому +2

    thank you, I'm not that dedicated of a player but I do appreciate understanding the mechanics so I can enjoy watching games

  • @oklimbo
    @oklimbo Рік тому +3

    It's also useful to know that some buttons that aren't special cancellable can still recover in time to DI back if you meaty with it. I've been getting a lot of mileage with Marisa stand medium kick as a meaty after some knockdowns where on normal hit it links to crouch jab, on counter/punish counter she gets bigger links and if they DI I get the entire recovery of stand MK to recognize and DI back. Important to lab out your character specific options so you can be ready.

  • @LeoPerantoni
    @LeoPerantoni Рік тому +1

    oh wow I had no idea about that lock mechanic on DI. Thanks for the info!

  • @francisb1
    @francisb1 Рік тому +1

    thanks for this useful video. I just believe that this game would be better without di (but with all the other drive mechanics ofc), people play with its constant fear and prefer cancelable stuff so you can DI back, I find it very limiting.

  • @ReaperSound
    @ReaperSound Рік тому +1

    Ive got a bad habit of over using sweep so I need to learn to avoid that and switching up to avoid getting hit with the DI

  • @nathanboreman5971
    @nathanboreman5971 Рік тому +3

    This was really useful. I kept going for kens running mk on the opponent wake up after DP. Kept getting hit by DI tho. Think I'll mix it up with some lights now

  • @agiosKatastrof
    @agiosKatastrof Рік тому

    Fantastic content. I'm just coming across these in mid plat. Now I know where they got them. :)

  • @bumpyface228
    @bumpyface228 Рік тому

    Dude this was super helpful. Much appreciated.

  • @Shadowdancer777
    @Shadowdancer777 Рік тому +1

    Good vid. I'm a sf veteran but its a new game and have to start from scratch and learn again.

  • @blackiechvn9793
    @blackiechvn9793 8 місяців тому

    This is very useful thank you cause I be losing do this exact scenario

  • @skunner0955
    @skunner0955 Рік тому

    The drive impact mechanic is insane and super fun

  • @williamcase426
    @williamcase426 4 місяці тому

    YOU GOTTA DRIVE IN THAT IMPACT.
    MAKE EM FEEL IT

  • @SamAutoYT
    @SamAutoYT Рік тому +2

    I have been instinctively reacting to jumps with DI. Trying to stop that.

    • @jrg305
      @jrg305 Рік тому

      I'm late to this game and climbing thru silver and ran into a Ken 4000 lp ahead of me who kept punishing my DI with his even when he was landing from jump kicks. Then he had combos that basically took 1/2 my hp and just had to do it twice.

  • @WT83
    @WT83 Рік тому +1

    Nice guide

  • @thej2756
    @thej2756 Рік тому +3

    i think a problem with us older players...with all the lights and colours i end up watching the DI hit me LOL like a magpie i see something shiny, then after i get hit im like...man i should have countered that hahahaha thanks for the vid, yeah just good muscle memory is what i need.

    • @jrg305
      @jrg305 Рік тому

      I am not seeing it in time either and I'm 37

  • @seraph999
    @seraph999 Рік тому +1

    Awesome!

  • @RobZheng
    @RobZheng Рік тому

    Great video as always. Keep up the good work. Knew I’d know most the stuff but also knew I’d learn something new

  • @blinx_x9925
    @blinx_x9925 Рік тому +4

    important to note that parrying DI in the corner will prevent you from being hit with wall splat

  • @KaledTV
    @KaledTV Рік тому +1

    3:11 I thought block string into DI results in a Lock? No?

    • @VesperArcade
      @VesperArcade  Рік тому +1

      Only if there is no "gap" in between. So if there is room for the opponent to press DI as well then there is no Lock.

    • @KaledTV
      @KaledTV Рік тому

      @@VesperArcade oh I see, so there is enough room for a DI but you have no meter, and not enough room for a throw to come out in time?

    • @KaledTV
      @KaledTV Рік тому +1

      @@VesperArcade yes yes, you already explained it well in the video I just watched it again, sorry ESL here, thanks a lot for the valuable info 🙏
      Wow such a shitty mixup to deal with!

  • @emilianoditullio981
    @emilianoditullio981 Рік тому

    Worth mentioning that if you press for example during wake up jab jab or a cancellable normal with drive impact awareness , mostly of the time if opponent don't DI and you hit them, you don't have the time to correctly cancel that norma in special because you can't switch your focus . Or it's only me ?

  • @opsm4817
    @opsm4817 9 місяців тому

    Hey rush!! You said in your other videoYou don't enjoy street fighter 6. I'm interested to know what you mean by that. I'm A long time fan of your videos. Please continue making SF videos. Cheers!!!

  • @isaiahfaux5674
    @isaiahfaux5674 Рік тому

    Tip for anyone if your character has a uppercut or a ability that lets them go up in the air it can outright dodge but be careful observing players will punish

  • @FalopioGaming
    @FalopioGaming Рік тому

    Thanks, can you do a video of Guile? And btw your clan show up in my Hub, I try to join but a error appears

  • @ZiZo34344
    @ZiZo34344 Рік тому +1

    It's not possible to buffer super with Guile because you lose the charge

  • @jelaninoel
    @jelaninoel Рік тому

    “Just mash”. now you’re talking 😎

  • @ThePlasticBowl
    @ThePlasticBowl Рік тому +3

    It’s fair but it’s equally frustrating

  • @TypicallyUniqueOfficial
    @TypicallyUniqueOfficial Рік тому

    I saw a video with Jamie activating drive impact after a juggle and it doesn’t look like you can reverse it lol

  • @TheDeanFilez
    @TheDeanFilez Рік тому +4

    DI should cost 2 bars plain and simple

  • @普空卡
    @普空卡 Рік тому

    Look likes vesper just hate DI.
    That’s the reason he keep making video about it.

  • @SkilledNature
    @SkilledNature Рік тому +1

    Who’s ready for Gouki Air fireball into DI while you’re in burnout? Lol

  • @Renoistic
    @Renoistic Рік тому

    I really hate how you can jumpkick a DI, attack AGAIN and THEN throw a winning DI. Or jab twice then DI. I've seen people pull some kind of DR combo then DI counter. Makes me not want to DI at all.

    • @Quirkee37
      @Quirkee37 Рік тому +1

      I mean DI really shouldn't be your default gameplan, you use it sparingly, or reaction and/or when you have a read that you opponent will do committal attacks (like non-cancellable normals or slow specials)

  • @PCALion17
    @PCALion17 Рік тому

    So never use heavy attacks got ya

  • @shiningwizard327
    @shiningwizard327 Рік тому +7

    I hate Drive Impact.

    • @Doma8307
      @Doma8307 Рік тому +1

      It's reactable

    • @flick2flick
      @flick2flick Рік тому

      Same. I hate it as well. I think its scrubby.

  • @af635
    @af635 Рік тому +1

    you really need to start making vids on double cheese pizza recipes

  • @MOONWOLF7395
    @MOONWOLF7395 Рік тому +1

    YO THAT JAMIE COMBO IS DISGUSTING!

  • @max11111able
    @max11111able 6 місяців тому

    Drive impact cheaters are too plenty on SF6. The reverse mine and do a 60% damage combos absolute cheaters

  • @wilsongarcia2908
    @wilsongarcia2908 Рік тому

    The game is good, but the way people play every time I get into a match people are running away they definitely don’t make the game fun soft players acting like they getting hit in real life

  • @TheDeanFilez
    @TheDeanFilez Рік тому +2

    way too many DI mashers lol

  • @arnoldomonterroso8417
    @arnoldomonterroso8417 Рік тому

    Your video is way to long bro 👎

  • @marquezekelley8374
    @marquezekelley8374 Рік тому

    So basically u cant react to any of this unless u do these specific things scrub mechanic. Damn I'm starting to regret buying this game

  • @barycza
    @barycza Рік тому +2

    Drive impact, drive rush, drive parry, drive cancel drive drive drive - why did they overcomplicated this game so much? Even Daigo created his own fighting stick to be able perform combos. This game is dead already because of these retarded annyoing mechanics and feet fetish designers. Waiting for MK 1. SF6 is a huge disaster.

    • @jrg305
      @jrg305 Рік тому

      I haven't played SF since 2 and figured this stuff was in the other games. Like I used to pop into an arcade occasionally and then get clobbered by some asshole who knew all the moves in newer versions when they added supers.