i didn't know that name. But oh how I fight to try and get some people to test my tools (small team, not enough man-hours). And if the person that needs to test it is not IT adjacent, they always look at me like "Why do *I* have to test it? can't you do it?"
Good topic to discuss. What do you think of automated tests? I love having them for testing regular features so QA can focus on edge cases, but I don't think it's talked enough about in the game dev world.
I love the idea of a really strong base of automated tests. That way when someone decides to swap out the math library, the tests catch the errors. I'm not sure how close to the player you want to automate: Base libraries - 100% repetetive things - Yes Path finding, plot tests, ... - I like the idea but you can get into a situation where you are spending more time updating the automation then doing anything else...
As long i can play without get Stuck in a quest....idc....someday there will be a Patch, i hope😂😂😂😂 cause so many are bug findest, but maybe less then i thought
As a software developer, I find that I'm sometimes just blind to my own bugs. Give me someone else's code and chances are reasonable that I can pick them (depending on how familiar I am with the language more than anything else). I once traced a very persistent bug that caused crashes on exits because we were deleting a typecasted object, rather than just the object itself only because I was helping our lead engineer try to squash it, but i honestly would never have picked it myself if I had inadvertently implemented this bug, because I have done similar things before (well, not so similar that experience with that bug didn't help out).
The same phenomenon is very common with editing your own writing vs. editing someone else's. I think it's a function of the same thing Mr. Darrah is talking about here; your brain "autocompletes" what you know "should" be written on the page, even if it's not there. But when you're looking at someone else's prose, typos and grammar clunkiness stick out like sore thumbs and you might be wondering how it passed them by unnoticed. I imagine coding is a branch of the same cognitive tree.
Phasing through a wall and falling out of the map is a bug. I consider sliding along a wall to move faster a feature!
It can be
the first Gran Turismo
i didn't know that name. But oh how I fight to try and get some people to test my tools (small team, not enough man-hours).
And if the person that needs to test it is not IT adjacent, they always look at me like "Why do *I* have to test it? can't you do it?"
Yeah this is why
Good topic to discuss. What do you think of automated tests? I love having them for testing regular features so QA can focus on edge cases, but I don't think it's talked enough about in the game dev world.
I love the idea of a really strong base of automated tests. That way when someone decides to swap out the math library, the tests catch the errors.
I'm not sure how close to the player you want to automate:
Base libraries - 100%
repetetive things - Yes
Path finding, plot tests, ... - I like the idea but you can get into a situation where you are spending more time updating the automation then doing anything else...
@MarkDarrah if you're in that situation then you're doing it wrong.
As long i can play without get Stuck in a quest....idc....someday there will be a Patch, i hope😂😂😂😂 cause so many are bug findest, but maybe less then i thought
Asserts at editor startup... [Ignore today]
NOOOOOO
As a software developer, I find that I'm sometimes just blind to my own bugs. Give me someone else's code and chances are reasonable that I can pick them (depending on how familiar I am with the language more than anything else). I once traced a very persistent bug that caused crashes on exits because we were deleting a typecasted object, rather than just the object itself only because I was helping our lead engineer try to squash it, but i honestly would never have picked it myself if I had inadvertently implemented this bug, because I have done similar things before (well, not so similar that experience with that bug didn't help out).
Very common
The same phenomenon is very common with editing your own writing vs. editing someone else's. I think it's a function of the same thing Mr. Darrah is talking about here; your brain "autocompletes" what you know "should" be written on the page, even if it's not there. But when you're looking at someone else's prose, typos and grammar clunkiness stick out like sore thumbs and you might be wondering how it passed them by unnoticed. I imagine coding is a branch of the same cognitive tree.
Would love for you to talk about Dragon Age Veilguard. Would love to know your thoughts on the game.
After launch
I was wondering, do you still have your old glasses? Could you wear them for a video as an easter egg? 🤣🥰
They completely broke.
@MarkDarrah nooooooooooo....ooooooooooo...ooooooooo....ooo. Those glasses were a legendary item