Im gonna just say this so people watching know, you can only do this with PERFECT rolls on everything and the exact gear for the build. Also a high (5300 lol) watch level helps.
Hi 😊 In my opinion it‘s a common misconception that better stats make the whole difference. In this mission players mostly die when they‘re rushing the bombers or get flanked by enemies. Memento + shield tier 6 is the big secret here. 😉 After SHD 1000 you only get crafting ressources.
@@Trashbunny the biggest DPS boost is the second piece of Fenris, players in this games seem overlook or ignore stats that don’t make you hit harder, in PVP it makes a kind of sense but in PVE it’s about steady consistent damage. The 12% more base critical hit chance leaves you some freedom to use different mods on weapon, not being limited to crit for all 3 slots, this is nice if not the biggest deal. Since CHD only requires you to crit it’s and since you can crit everything it always works, damage to armor and out of cover, are useful most of the time but still have mobs they simply don’t affect. I went for the most consistent setup and when doing Legendary runs I normally top the charts by quite a bit, even with 1.7 mil armor. I also use the Police M4 as the extra stability and accuracy allow me to more consistently hit.
Im gonna just say this so people watching know, you can only do this with PERFECT rolls on everything and the exact gear for the build. Also a high (5300 lol) watch level helps.
Hi 😊 In my opinion it‘s a common misconception that better stats make the whole difference. In this mission players mostly die when they‘re rushing the bombers or get flanked by enemies. Memento + shield tier 6 is the big secret here. 😉 After SHD 1000 you only get crafting ressources.
Great content like always💙
I need this beat 💥
LOL…with a shield🤦♂️
I replaced Contractors & Foxes with Improvised & a second piece of Fenris. Otherwise I think you stole my build :P 60% CC & 173 CHD
Nice! 😊 How did it work out? Better damage overall?
@@Trashbunny the biggest DPS boost is the second piece of Fenris, players in this games seem overlook or ignore stats that don’t make you hit harder, in PVP it makes a kind of sense but in PVE it’s about steady consistent damage. The 12% more base critical hit chance leaves you some freedom to use different mods on weapon, not being limited to crit for all 3 slots, this is nice if not the biggest deal. Since CHD only requires you to crit it’s and since you can crit everything it always works, damage to armor and out of cover, are useful most of the time but still have mobs they simply don’t affect. I went for the most consistent setup and when doing Legendary runs I normally top the charts by quite a bit, even with 1.7 mil armor. I also use the Police M4 as the extra stability and accuracy allow me to more consistently hit.
@@RegazozoGaming Sounds good. :-) I got used to the Famas so much I can't switch anymore. :D