He's "loving" of a caricature he doesn't even know, hence following his lead gets you the Deconstructed, everybody else except for him points out the princess' odd behaviors while he refuses to acknowledge them, straight up ignores her own words sometimes to chase his narrative, and even when you're literally God all he can think about is her. Hence, simp
@@victoriapulcifer6218 they are both charicatures, my guy, that moment is the most real moment of love either of them felt up until their true forms awakened, its completely wrong to call him a simp, but neither completely right, because in tjis case both are fake and both are real
@@michelecastellotti9172he or maybe that’s a she idk just pointed out in such a good way how smitten is a simp and all you had to say was “true love”. I mean come on surely THAT shows you why he’s a simp. Bro is a slave to his emotions… fuck it fine that’s only human to do you could say, but to let a emotion override your others and cloud your ability to make good judgement is some crazy simp levels. Are argument seems to be attacking the reason why he simps rather than the fact that they’re a simp and the reason doesn’t matter cause the action is simping if that make sense.
@@michelecastellotti9172 Not so, my guy. Unlike the princess who resets for every new world and molds herself appropriately, Smitten has the benefit of retaining all your past memories and voices that come together, talk to each other, and influence your descision-making. That's why you can't as easily make the argument for say, Hero or Paranoid being "caricatures" even though they all are birthed from the same process and should have the same level of shallowness or complexity. Hero isn't just gung-ho about killing the princess to save the world or saving her every time, he takes in all surrounding information and can justify a lot of initial paths. Paranoid sometimes freezes up, but is able to set aside his irrational thinking to focus on keeping you alive when it's do or die time. And like I touched on originally, almost all of the personalities are able to take in new information and shift their perspectives from "This is my personality and therefore my goal" to "This isn't what I want/I went too far, time to change tactics." Smitten, no matter what you're doing and no matter who the princess is, is always there to simp and actively chooses not to think about anything else. Just like irl simps
I got the same ending but argued against being gods, and just being happy people together just alive out of the cabin. Truly felt like the right ending to me.
@@morgangames2706 That right is forfeit unfortunately thanks to willfully inflicting suffering and abandoning people after making them suffer from willful ignorance and lies
@@EnglishAaron The right is only forfeit only if you allow it, everyone has the power to choice their own fates regardless of the struggles. Even my mistakes are my own, no one else is to blame. We fight for a better possibility, without hope or love, we are nothing. I refuse to be nothing.
I always saw the princess or the shifting mound to just be the passing of time ... change. They dont "destroy" universes like destroying something by blowing it up, but by letting it age and letting it die by whatever its natural means are. I think in one of the dialoges with the narator you can have at the broken mirror scene he explains that the people were looking at a dying universe and that he tried to stop it, by denying anything a path to the end.
By stopping the passage of time he not only stops the destruction of multiple universes, but also stops the birth of new ones, out of all the possible endings (except that MS Paint one) it is the closest to a bad ending
Which is why I think the narrator has the comprehension of a rock. No Change doesn’t mean all is good. No change means you doomed the world to suffer in DARK SOULS 3!
I mean, in that ending where he kills her, he does open the prison to what amounts to a new Big Bang or at least the birth of a star, so he does seem capable of creation. Not that I like that ending any more than you do- my favorite is where they just kinda abandon being gods.
@@SpitfiretheCat16 I think that since she is what the protagonist believes her to be, slaying her means the protagonist agrees that doing so will save the universe and create one without suffering, so that's what happens; but if the protagonist lets her live by his side, that means he recognizes change as part of the universe, that's also what happens, and the universe continues on with all she represents.
The Narrator is basically Lord Gwynn from Dark Souls but even worse. He's willing to kill a god and consign another to an eternity of torment just to avoid the natural ending of his world, too selfish to realize other worlds, other lives, came before and others will come after.
I mean I can fully understand the logic of someone watching an ENTIRE WORLD of people facing what's implied to be the heat death of their universe, knowing they were about to be eradicated and spending every moment fearing the coming oblivion, in being desperate enough to hit pause on reality to try to prevent it. The Narrator isn't a villain, he's just a person. And he isn't wrong - the people out there are real, and they matter. The loss of billions of lives doesn't cease to be a tragedy just because you get to sit above it all in immortality and make a billion new ones for fun.
I feel like people don't see things from the Narrator's perspective, his world is coming to an end, oblivion is approaching rapidly but he has a way to stop it. Do you seriously expect someone to not struggle? To not try to stop the end? The narrator seemed like a pretty selfless person to me, he killed himself to make this a reality he was clearly not in it for immortality for himself
@@ozgurruh2535Yeah, the Narrator definitely did what he thought was his best. I wonder if more empathy towards the gods from his side wouldn't have made this a better endeavour though. What if he had created a construct that could have contained both deities more humanely? What if he had changed the premise around a little bit to contain less suffering? It almost feels like he couldn't even conceptualize anything pleasant for the Long Quiet to return to after the task, almost as if he couldn't think of anything better than stagnation. I think that was his greatest mistake. He could have been successful, perhaps, if he had even just realized that even the slightest droplet of Mound in the Quiet would he enough to turn that reward into a torture. He's a tragic character for sure...
@@Broeckchen i like to imagine that since he became a echo, he was bound to the only plan he had. He made a choice and before he could see more perspectives, he died. As a echo I don't think he is capable of breaking the cycle he made it in the first place. Like the way he can't stop narrating, even if he doesn't want to, nor don't understand what is happening.
I KNEW THAT I RECOGNIZED THE NARRATOR’S VOICE!! The narrator is voiced by Jonathan Sims, who voices Jon Simms in the Magnus Archive podcast and is a big part of rusty quill
Making this comment here as I’m wanting to see how others feel about this. This comment was originally made under Voidalot’s question around if we’re supposed to see the protagonist’s face To me I think it makes sense to not find out how we look. Like the princess, the perception of her changes based on how we see her. So it would be the same for the us (the protagonist). If we see her as a monster, she sees us as easy prey. If we see her as nothing but a small, vulnerable girl. She’d perceive us as a hulking monster. In short, we (the protagonist) have a shapeless form as we change how we look based around how the princess begins to see us. So in the ending shown in the video where the entity is an amalgamation of all princesses. We’re most likely an amalgamation of all the protagonists made to both save and kill the entity’s seperate parts.
[Each cycle of _Slay The Princess_ must end with one or both parties dying.] Not strictly true. The player can refuse to do anything and starve out The Multitude.
maybe it's because I'm not a fluent english speaker but I understood the princess and the protagonist as the contradiction of life, yes, she is death, but is much more than that, she is change, all the possibly outcomes good or bad, are thanks to that constant, and the alternative is a universe without death, but also without change, perpetual nothing existing without change, whitout any purpouse, without time since "no change" make time irrelevant, a "ideal" universe born from our natural fear of death, (a similar concept to the one I saw in Fate Grand/Order with the Goetia Idea of creating a universe without death, just as curiosity)
Yeah, that seems pretty on the money, I think. The Narrator describes us and the Princess as "fashioned from the cycle of life and death," torn apart and formed into two halves, each still with a piece of the other. Her arguments during the final conflict, if you went with kinder or more sympathetic vessels, involve a lot of talking about how it's important to change and grow and that a life without those things wouldn't be a life at all. But if you ask the Narrator what a world without Her would be life, he says it'd be one without need for conflict, for cruelty, where people would finally be free to live with each other and never lose each other. Really, that's the core of your final decision -- either option can be argued for pretty effectively, I feel, and it's ultimately down to what a player individually feels based on their own views is the best option. (And it even leaves room for grey areas between those two, both in expression and action! Pretty nice considering most other games like this will kind of chastise you for being a pansy if you don't like either option much.)
@@calebcrumlish1670 i did think of her as absolute caos tho ngl. The narrator even called her something like that. As i took a path of being more skeptical and contrarian with her, she has said that everything and nothing should happened endlessly and that would be fucked up to me. A world without death is wrong, but a world full of everything at the same time is just madness. Change should not be forced nor extreme. But i also think that i might be interpreting wrong based on the fact that English is my second language.
There's this website online called chooseyourstory which is composed of classic text based choose your adventure games, which I find interesting, if anyone likes this type of stuff. Maybe it doesn't have the best graphics (sometimes a few images are shared), but it has this nice nostalgic feel to it for anyone curious. I googled "choose your adventure websites," and this one is the best one available totally for free, it seems.
The narrator knew we're the only one that can kill the Princess, and if we did, he traps us where the princess was locked in making us believe that it's a reward. Narrator's "End of the world" just means he will cease to exist because there's no way he can survive in a world we'll make.
if you think about it, that is actually a reward, you are the Long Quiet, basically a god of order and unchanging, and nothingness is, nothing, not changing, what you like
No, I don’t think you understand what’s happening here. The Narrator was a mortal being, living in his own universe. His universe was going to end, and he wanted to stop it from ending, by essentially pausing time. In order to do so, he had to kill himself, which somehow created two gods, one of nothingness, and one of change. He left behind his “echo” which he calls the Narrator, who tries to get the Long Quiet (the protagonist) to slay the princess, which would stop the world from changing, since the god of change (the Princess) would be gone. He needed to leave you trapped in the cabin because if you were to leave, then the princess (the god of change) would come back, unpausing the Narrator’s universe, and letting his universe be destroyed. The Narrator wasn’t doing this for himself at all, even though his decision is a controversial one.
Now that I think about it, why do the worlds end in the timelines where both we AND the princess die? At first I was assuming that it was gonna be all meta like "You stopped playing this universe's story so they stopped existing because video game" but considering how the ending actually turned out I'm confused
@@IFuckingLoveFrenchToast The world doesn’t end though, the reason why the narrator is annoyed when you die as well is because then you’ll have to do it right in the next world, which he can’t control.
45:45 it's not even just "what is the meaning of life with no challange and down-moments"(negative change). She is change, so also positive change. She is death, but also birth; getting sick but also getting cured; getting weaker but also getting stronger; decay but also growth; heartbreak but also falling in love. Narrator had to include part of her inside long quiet as otherwise world without her would be completely still picture as even a single atom couldn't CHANGE its position. Just wanted to mention it as from how you said it, it sounded as if you thought she was just negative change. Which changes the perception(😉)of the ending quite a bit wouldn't you say?
My theory is that the princess that we meet depending on what we choose is actually fragments of a God of some sort and with every fragment we meet the god becomes more complicated
If my theory is correct the two main character are in a causality paradox. The universe is trying prevent this paradox by creating a scenarios and events to occur hence the same cabin, princess, etc... The narrator knows about this paradox and believe the chaotic nature of the princess is causing it. However, the paradox is reset every time by a entity outside of the world(mirror lady)because her influence in trying to fix the paradox caused a larger paradoxical situation trapping her as well. Since she can't prevent, reset, or destroy the paradox she must use beings inside of the first paradox like the princess body to communicate to the main character. This also explains why the narrator can't explain the situation because it would be to confusing, also why he can't see the mirror because he's part of the universes scenario, and also why he isn't able to communicate with the being. He claims to know what happens to the world but by being inside and part of the paradox, its impossible. Meaning the best way to destroy this paradox is to help the entity find a path of decisions that breaks it. The princess knows about the paradox because , unlike the main character, she remembers everything that has happens. However this infinity of choice cause her mind to splinter into several different personalities which also go insane. That why the main character has so much influence over the different princess because her mind it so broke is easily influence.
Whoa, I wasn't expecting Slay the Princess to go like this! But it makes sense and ties all the routes together. I will wait patiently for the next part! To answer your question... I probably would. When it comes to love, I tend to pick that! At least in game. In real life... I have no idea.
Disappointed they scrapped most of their endings to make 6 default endings. Also, may of/may not predicted this new ending with all princesses becoming one
They didn't? They're all still there, plus some new ones. This video is just going through one playthrough, (which is annoying because he didn't cover the idealised Damsel, or the lore-heavy Wild or even the Prisoner). But I assure you they're all there. Plus, thanks to the pristine Cut they'll be even more stuff.
To me I think it makes sense to not find out how we look. Like the princess, the perception of her changes based on how we see her. So it would be the same for the us (the protagonist). If we see her as a monster, she sees us as easy prey. If we see her as nothing but a small, vulnerable girl. She’d perceive us as a hulking monster. In short, we (the protagonist) have a shapeless form as we change how we look based around how the princess begins to see us. So in the ending shown in the video where the entity is an amalgamation of all princesses. We’re most likely an amalgamation of all the protagonists made to both save and kill the entity’s seperate parts.
@@gryffonrider2591 Not *entirely.* The Princess is changing based on your perception because that's what she is -- Change, Transformation, the Shifting Mound, yadda yadda. That whole "changing based on your perception" thing is the reason why such an elaborate construct had to be set up for her to be killed, and why the Narrator's so reluctant to give you any information about what you're doing and why you have to. You, on the other hand, are the Long Quiet -- from what I can tell, when you've finally awakened to your true form, you don't actually have a face, hence why you don't see anything in the mirror the final time other than the Narrator hovering. That said, I do agree about it making sense to not see how we look normally. Whether it's because, in a non-godly state, we're so ill-defined and lacking in identity that we don't really even have one, or just more along the lines of "it fits the 'unspoken protagonist' shtick and makes it easier to project personally onto the character as an avatar," it seems fitting -- plus the look in the final confrontation through all the Princesses' eyes, glowing eyes with hints of two tufts of feathers, just looks so cool.
Summery: the game is a love story between you (a god called the long quiet that represents literally nothing) and the princess (a god called the shifting mound that represents everything).
I've never played this game, but simply hearing you explain it made me terrified of mortality, death, fate, and the ever changing world around us. Good job 10/10
This was by the paranoid voice, he managed to revive/ resuscitate the protagonist using this technique to overcome the princess creepy nature which the sight of alone gave him multiple heart attacks
It's the paranoid and his defense mechanism that keeps you alive as the Nightmare will keep shocking you to death. If you choose to leave with her, there's a hilarious moment where Paranoid is trying to talk and run things, so Hero takes over and it's more drawn out 😂
I think the protagonist took too much acid, had a weird trip taking place with the same world and characters from a new game he bought, and probably is mentally exploring his rocky relationship with his girlfriend.
@@santiagosanchezforeroNot always: Adversary - just wants to fight you for all eternity. Razor - wants to slice you to bits for all eternity. Fury - wants revenge but that may change. Den - consumed by animal instincts so we don't actually know what she wants but it's implied she just wants to be with us if we trap her. We'll likely she how that plays out once her route is expanded Then there are those who want to be free, regardless of whether or not you're saving them or they're saving themselves: Wraith; Nightmare; Prisoner in a way; Witch (not Thorn); Beast; I could go on. Plus Tower might say she wants to be saved but she's using it to demonstrate her power over you and she just wants to end the world. Apotheosis is already free.
The path to the cabin always looked weird. Then I realized it's a normal path, that the character have walked down an unknown amount of times but enough that they have literally walked a deep groove into the path. Just by walking.
@@brianpatton9025 That could be anyone's footsteps though. It's still a path. The narrator wanted it to make it as normal and realistic as possible. The only times it isn't normal is chapter 3.
Ehhh.... I think it's closer to SCP-3448, tackling a conceptual entity through unorthodox methods with the explicit intent to neutralize the concept entirely.
Again I still believe that the Narrator is evil and is the true Villian of the Princess and the Main Character where they are just forced to play the Narrator's twisted story where the voices are his past victims along with the princess who he keeps changing her into different forms, faces and etc into a monster so that the Main Character can kill her where each voice are trying to stop them, different death, different voice meaning each are trying to save her and the Main Character so they don't repeat the same thing, though the voices of past victims do want to kill her so they can satisfied the Narrator and finally be free, the other voices believe they will never escape and tl juat give up and let her take them out so they can finally be free, the other voices want to help her and the Main Character so they can finally be free and so thwy don't die and can go back to reality, unfortunately in my opinion the Narrator hates that because he enjoys both the Princess and Main Character suffering so he can make different story so he can feel satisfied however the voices past victims know his evil side and wants to stop the Narrator once and for all. The reason why the Main Character is a monster is because the Narrator knows that monsters are evil and scary, so he decided the reason why he doesn't want the Main Character to look at himself in the Mirror is because thta will ruin the Narrator's plan and the Main Character will snapped out of the Narrators control and will fight back and not only save the Princess who is just an ordinary girl and who might not be Princess but to only gain back their freedom and go home to their respectful families who must have missed them and for voices to finally be free and finally seek peace for once
So if the protagonist is a god created by a god who can alter the reality he's into based on what we see why not just think of the princess as someone who is powerless and is nonexistent in every universe or reality to entirely rid the world of death and evil
Again the guy who managed to go against the tide of the universe or I guess Entropy and change had to Die in order to trap her. From there his Echos would carry out the rest of the plan but a problem he couldn't solve was that his Echos couldn't observe or perceive things like a normal person could. So that goes to forming absolutely new thoughts like using the God that can change things via thoughts like that, at least that's what I got. Sorry if this makes no sense tho cause I'm operating off of no sleep.
the reason is because of why the Narrator tried his best to give you as little information as possible. You might attempt to think things differently, but all it takes is even the littlest intrusive thought to change her. You can render her harmless, but you are trying to actively think that because you also think that she's so powerful, she needs a downgrade. So, sure, you're thinking to perceive her as nothing, but you already know she is *something*
Without change there is no life, fear of change ...including death is useless...because without her...the change there is no life...just everything existing in frozen state...that is a horror to be honest. She is nature, she is time...she is change...for better or worse...depends of your perspective and your view of it. One world ends, another begins
I think it's been confirmed that she is neither time nor nature, just change, especially since after slaying her, time does continue and people and plants will continue to exist, in a way. I'd say those attributes belong to the Long Quiet, based on his own nature. Plus even after slaying her a small part of change resides in you.
I have been using service dogs most my life I'm 28. My service dogs of the past are epilepsy alert and mobility dogs. Sadly do to one of my conditions I'm loosing my sight and became legally blind last year. I'm doing cane training now. But my next service dog will be a guid dog. I'm nervous do to wondering if he can still help with my seizure detection. I'm scared to go out without an SD with me I fear of a injury or worse from a seizure if not detected first wile I'm out. Now with my sight fading I'm even more scared.
Hello Gamersault,I've been watching your videos for a while and i LOVE your content(♡˙︶˙♡)👏 Theres also this weird mobile horror game I played a week ago called "moth lake" I cant catch up with the lore and I'd love to see you cover it!❤ _(:з」∠)_
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with how the game is, any ending could maybe be perceived as the good ending in one way or another. Except for the path where you make enemies with all of the voices somehow perhaps.
@@jorienwachukwu466Wouldn't that lead to the voice possessing you and trying to do it for you? I'd personally just turn around leave, this way he doesn't get the opportunity.
That's because there isn't a mirror. There's the game, the characters in the game, the cabin, the blade sitting on a table and the basement. There's nothing else here.
Me at the start fi the video: 👍 I can understand this Me midway of the video: Wth is happening i can't understand what's beyond space, Sub space, and apperantly the protagonist is the meaning of CONSTANT and turns out the void is me WTH is going on 🤔🤔😕🤔
The bird, the monster and the mirror. We long to escape confines thus the bird. We cannot love ourselves for even doing so makes us appear monstrous. The mirror because the truth is terrifying to behold. The princess because someone else makes living seem possible no matter the circumstance. Simple concepts given deep analogies. Nice.
Would you sacrifice the world for your LOVE?
To be honest yes
I don't have a love so I'm good out here
Depends on why. Is my love evil? Then yes. If the world for some religious reason think her sacrifice would change the world fuck the world.
If I had someone like her... maybe. I have to be honest: her "complete" form? She's beautiful.
Yes and no
I love how people calls the smitten a "simp" when he is simply loving, and also is one of the few voices that can override the narrators power
He's "loving" of a caricature he doesn't even know, hence following his lead gets you the Deconstructed, everybody else except for him points out the princess' odd behaviors while he refuses to acknowledge them, straight up ignores her own words sometimes to chase his narrative, and even when you're literally God all he can think about is her. Hence, simp
@@victoriapulcifer6218 they are both charicatures, my guy, that moment is the most real moment of love either of them felt up until their true forms awakened, its completely wrong to call him a simp, but neither completely right, because in tjis case both are fake and both are real
@@michelecastellotti9172he or maybe that’s a she idk just pointed out in such a good way how smitten is a simp and all you had to say was “true love”. I mean come on surely THAT shows you why he’s a simp. Bro is a slave to his emotions… fuck it fine that’s only human to do you could say, but to let a emotion override your others and cloud your ability to make good judgement is some crazy simp levels.
Are argument seems to be attacking the reason why he simps rather than the fact that they’re a simp and the reason doesn’t matter cause the action is simping if that make sense.
@@michelecastellotti9172 Not so, my guy. Unlike the princess who resets for every new world and molds herself appropriately, Smitten has the benefit of retaining all your past memories and voices that come together, talk to each other, and influence your descision-making. That's why you can't as easily make the argument for say, Hero or Paranoid being "caricatures" even though they all are birthed from the same process and should have the same level of shallowness or complexity.
Hero isn't just gung-ho about killing the princess to save the world or saving her every time, he takes in all surrounding information and can justify a lot of initial paths. Paranoid sometimes freezes up, but is able to set aside his irrational thinking to focus on keeping you alive when it's do or die time. And like I touched on originally, almost all of the personalities are able to take in new information and shift their perspectives from "This is my personality and therefore my goal" to "This isn't what I want/I went too far, time to change tactics." Smitten, no matter what you're doing and no matter who the princess is, is always there to simp and actively chooses not to think about anything else. Just like irl simps
He definitely wasn’t even a simp, dude was just simply in love with her and caused a good memory in the process of a game. A true hero
I got the same ending but argued against being gods, and just being happy people together just alive out of the cabin. Truly felt like the right ending to me.
Definitely the best by how it sounds.
Let worlds die as everything has a time and some people wish for oblivion why deny them?
@@EnglishAaronWhy deny my right to exist with the people I love, simply because some refuse to?
@@morgangames2706 That right is forfeit unfortunately thanks to willfully inflicting suffering and abandoning people after making them suffer from willful ignorance and lies
@@EnglishAaron The right is only forfeit only if you allow it, everyone has the power to choice their own fates regardless of the struggles. Even my mistakes are my own, no one else is to blame. We fight for a better possibility, without hope or love, we are nothing. I refuse to be nothing.
I always saw the princess or the shifting mound to just be the passing of time ... change. They dont "destroy" universes like destroying something by blowing it up, but by letting it age and letting it die by whatever its natural means are.
I think in one of the dialoges with the narator you can have at the broken mirror scene he explains that the people were looking at a dying universe and that he tried to stop it, by denying anything a path to the end.
Beautifully said
By stopping the passage of time he not only stops the destruction of multiple universes, but also stops the birth of new ones, out of all the possible endings (except that MS Paint one) it is the closest to a bad ending
Which is why I think the narrator has the comprehension of a rock.
No Change doesn’t mean all is good. No change means you doomed the world to suffer in DARK SOULS 3!
I mean, in that ending where he kills her, he does open the prison to what amounts to a new Big Bang or at least the birth of a star, so he does seem capable of creation. Not that I like that ending any more than you do- my favorite is where they just kinda abandon being gods.
@@SpitfiretheCat16 I think that since she is what the protagonist believes her to be, slaying her means the protagonist agrees that doing so will save the universe and create one without suffering, so that's what happens; but if the protagonist lets her live by his side, that means he recognizes change as part of the universe, that's also what happens, and the universe continues on with all she represents.
I honestly don't begrudge the Narrator. His goal is a sympathetic one. Plus he did us a solid naming us the Long Silence. Solid god name IMO.
You need to toss her the knife in The Witch chapter to unlock maybe the best chapter in the game
replying so that i can remember
Thanks
Oh yeah. The Thorn princess. I like this form too
The thorn princess can become the rose chapter right?
@@rich_gamer0667 how
The Narrator is basically Lord Gwynn from Dark Souls but even worse.
He's willing to kill a god and consign another to an eternity of torment just to avoid the natural ending of his world, too selfish to realize other worlds, other lives, came before and others will come after.
I mean I can fully understand the logic of someone watching an ENTIRE WORLD of people facing what's implied to be the heat death of their universe, knowing they were about to be eradicated and spending every moment fearing the coming oblivion, in being desperate enough to hit pause on reality to try to prevent it.
The Narrator isn't a villain, he's just a person. And he isn't wrong - the people out there are real, and they matter. The loss of billions of lives doesn't cease to be a tragedy just because you get to sit above it all in immortality and make a billion new ones for fun.
I feel like people don't see things from the Narrator's perspective, his world is coming to an end, oblivion is approaching rapidly but he has a way to stop it. Do you seriously expect someone to not struggle? To not try to stop the end? The narrator seemed like a pretty selfless person to me, he killed himself to make this a reality he was clearly not in it for immortality for himself
This makes Slay The Princess the bridge between Dark Souls and Outer Wilds haha
@@ozgurruh2535Yeah, the Narrator definitely did what he thought was his best. I wonder if more empathy towards the gods from his side wouldn't have made this a better endeavour though.
What if he had created a construct that could have contained both deities more humanely? What if he had changed the premise around a little bit to contain less suffering? It almost feels like he couldn't even conceptualize anything pleasant for the Long Quiet to return to after the task, almost as if he couldn't think of anything better than stagnation.
I think that was his greatest mistake. He could have been successful, perhaps, if he had even just realized that even the slightest droplet of Mound in the Quiet would he enough to turn that reward into a torture.
He's a tragic character for sure...
@@Broeckchen i like to imagine that since he became a echo, he was bound to the only plan he had.
He made a choice and before he could see more perspectives, he died. As a echo I don't think he is capable of breaking the cycle he made it in the first place.
Like the way he can't stop narrating, even if he doesn't want to, nor don't understand what is happening.
I KNEW THAT I RECOGNIZED THE NARRATOR’S VOICE!! The narrator is voiced by Jonathan Sims, who voices Jon Simms in the Magnus Archive podcast and is a big part of rusty quill
Thank you!!! I have been trying to figure out where I remember his voice from since I first saw the demo for the game.
isn't he that pig in Disenchanted
@@vobp-kk6kz Hahaha, no it's Matt Berry who plays Merkimer the pig prince, but I can see why you'd find them similar 🤣
Fun fact: getting the Moment of Clarity vessel skips a vessel, as if you are both so traumatized that the entity counts as two vessels.
Not really. It skips a load of chapters but it doesn't skip a vessel. Even if it did it would probably be just a bug
Making this comment here as I’m wanting to see how others feel about this. This comment was originally made under Voidalot’s question around if we’re supposed to see the protagonist’s face
To me I think it makes sense to not find out how we look. Like the princess, the perception of her changes based on how we see her.
So it would be the same for the us (the protagonist). If we see her as a monster, she sees us as easy prey. If we see her as nothing but a small, vulnerable girl. She’d perceive us as a hulking monster.
In short, we (the protagonist) have a shapeless form as we change how we look based around how the princess begins to see us.
So in the ending shown in the video where the entity is an amalgamation of all princesses. We’re most likely an amalgamation of all the protagonists made to both save and kill the entity’s seperate parts.
This is such an interesting concept. I’d love it if there was art for the protaggg
That makes sense when i think about how our appearance do change to a gosmy version and a skeleton version depending on the princesses you get.
[Each cycle of _Slay The Princess_ must end with one or both parties dying.]
Not strictly true. The player can refuse to do anything and starve out The Multitude.
That’s still one party dying, though.
There's also the one where the hands get you without you doing anything
For the story to continue, one or both must die, otherwise the cycle will stay the same😊
I don't understand why this ending exists, if you want to kill the multitude you just need to kill the princess and believe that she's dead
@@aurorasowerbiiNot really. Everyone lives, even the immortal parts of us
In another ending, the opportunist is completely subservient to a pissed off princess
The beast/witch is the voice pertaining to betraying the princess. The Cold is what you get for actually killing her.
If you're taking about voices, then it's Hunted/opportunist.
This feels very confusing and lovecraft like. I just want them both to live happily ever after without killing everyone lol
Objection! You're right!
About Lovecraft anyways.
they can!
Two incomprehensible gods facing one another and all we see is a hero killing a princess.
@@SpitfiretheCat16I accidentally got this ending and I’m really stoked about it
maybe it's because I'm not a fluent english speaker but I understood the princess and the protagonist as the contradiction of life, yes, she is death, but is much more than that, she is change, all the possibly outcomes good or bad, are thanks to that constant, and the alternative is a universe without death, but also without change, perpetual nothing existing without change, whitout any purpouse, without time since "no change" make time irrelevant, a "ideal" universe born from our natural fear of death, (a similar concept to the one I saw in Fate Grand/Order with the Goetia Idea of creating a universe without death, just as curiosity)
Yeah, that seems pretty on the money, I think. The Narrator describes us and the Princess as "fashioned from the cycle of life and death," torn apart and formed into two halves, each still with a piece of the other. Her arguments during the final conflict, if you went with kinder or more sympathetic vessels, involve a lot of talking about how it's important to change and grow and that a life without those things wouldn't be a life at all. But if you ask the Narrator what a world without Her would be life, he says it'd be one without need for conflict, for cruelty, where people would finally be free to live with each other and never lose each other. Really, that's the core of your final decision -- either option can be argued for pretty effectively, I feel, and it's ultimately down to what a player individually feels based on their own views is the best option. (And it even leaves room for grey areas between those two, both in expression and action! Pretty nice considering most other games like this will kind of chastise you for being a pansy if you don't like either option much.)
Boy ain't no way your not fluent you typed that out way better than I would have 😂
@@cjspronz2716 thats what I was thinking too
@@calebcrumlish1670 i did think of her as absolute caos tho ngl. The narrator even called her something like that.
As i took a path of being more skeptical and contrarian with her, she has said that everything and nothing should happened endlessly and that would be fucked up to me.
A world without death is wrong, but a world full of everything at the same time is just madness. Change should not be forced nor extreme.
But i also think that i might be interpreting wrong based on the fact that English is my second language.
I loved 'choose your own adventure' books as a kid. This game was so neat to me. ❤
Why the narrator kinda 🤭
There's this website online called chooseyourstory which is composed of classic text based choose your adventure games, which I find interesting, if anyone likes this type of stuff. Maybe it doesn't have the best graphics (sometimes a few images are shared), but it has this nice nostalgic feel to it for anyone curious. I googled "choose your adventure websites," and this one is the best one available totally for free, it seems.
The narrator knew we're the only one that can kill the Princess, and if we did, he traps us where the princess was locked in making us believe that it's a reward.
Narrator's "End of the world" just means he will cease to exist because there's no way he can survive in a world we'll make.
if you think about it, that is actually a reward, you are the Long Quiet, basically a god of order and unchanging, and nothingness is, nothing, not changing, what you like
No, I don’t think you understand what’s happening here. The Narrator was a mortal being, living in his own universe. His universe was going to end, and he wanted to stop it from ending, by essentially pausing time. In order to do so, he had to kill himself, which somehow created two gods, one of nothingness, and one of change. He left behind his “echo” which he calls the Narrator, who tries to get the Long Quiet (the protagonist) to slay the princess, which would stop the world from changing, since the god of change (the Princess) would be gone. He needed to leave you trapped in the cabin because if you were to leave, then the princess (the god of change) would come back, unpausing the Narrator’s universe, and letting his universe be destroyed. The Narrator wasn’t doing this for himself at all, even though his decision is a controversial one.
Now that I think about it, why do the worlds end in the timelines where both we AND the princess die?
At first I was assuming that it was gonna be all meta like "You stopped playing this universe's story so they stopped existing because video game" but considering how the ending actually turned out I'm confused
@@IFuckingLoveFrenchToast The world doesn’t end though, the reason why the narrator is annoyed when you die as well is because then you’ll have to do it right in the next world, which he can’t control.
@@somenerd8139 Makes sense, he does lie quite alot during the game
45:45 it's not even just "what is the meaning of life with no challange and down-moments"(negative change).
She is change, so also positive change.
She is death, but also birth; getting sick but also getting cured; getting weaker but also getting stronger; decay but also growth; heartbreak but also falling in love.
Narrator had to include part of her inside long quiet as otherwise world without her would be completely still picture as even a single atom couldn't CHANGE its position.
Just wanted to mention it as from how you said it, it sounded as if you thought she was just negative change. Which changes the perception(😉)of the ending quite a bit wouldn't you say?
I played this game and I saw all vessels. The one that I like the most is Thorn princess.
Best girl no doubt
My theory is that the princess that we meet depending on what we choose is actually fragments of a God of some sort and with every fragment we meet the god becomes more complicated
That's literally what happens in the game yes
I love this game and your narration of it is exceptional
If my theory is correct the two main character are in a causality paradox. The universe is trying prevent this paradox by creating a scenarios and events to occur hence the same cabin, princess, etc... The narrator knows about this paradox and believe the chaotic nature of the princess is causing it. However, the paradox is reset every time by a entity outside of the world(mirror lady)because her influence in trying to fix the paradox caused a larger paradoxical situation trapping her as well. Since she can't prevent, reset, or destroy the paradox she must use beings inside of the first paradox like the princess body to communicate to the main character. This also explains why the narrator can't explain the situation because it would be to confusing, also why he can't see the mirror because he's part of the universes scenario, and also why he isn't able to communicate with the being. He claims to know what happens to the world but by being inside and part of the paradox, its impossible. Meaning the best way to destroy this paradox is to help the entity find a path of decisions that breaks it. The princess knows about the paradox because , unlike the main character, she remembers everything that has happens. However this infinity of choice cause her mind to splinter into several different personalities which also go insane. That why the main character has so much influence over the different princess because her mind it so broke is easily influence.
Cool theory, but too complicated to be true
I wonder if someone will make a video explaining each voice
This game explains entropy pretty accurately
Whoa, I wasn't expecting Slay the Princess to go like this! But it makes sense and ties all the routes together. I will wait patiently for the next part!
To answer your question... I probably would. When it comes to love, I tend to pick that! At least in game. In real life... I have no idea.
I would never have played this game or known about it, so it's good that you made these videos, to show us them.
Never forget boys, its: heart, lungs, liver, nerves! Not the other way round!
Disappointed they scrapped most of their endings to make 6 default endings. Also, may of/may not predicted this new ending with all princesses becoming one
Wait what ending did they scrap?
@darkcrydotmrihavetoomanyst1440 I was thinking the Tower cus I never seen anyone get it
@@ladylunaginaofgames40It's actually pretty common on streams especially as the first one.
They didn't? They're all still there, plus some new ones. This video is just going through one playthrough, (which is annoying because he didn't cover the idealised Damsel, or the lore-heavy Wild or even the Prisoner). But I assure you they're all there.
Plus, thanks to the pristine Cut they'll be even more stuff.
@reubensalter8125 this came out before all endings were found
*I'm confused, does our face ever get revealed, or are we never meant to find out?*
To me I think it makes sense to not find out how we look. Like the princess, the perception of her changes based on how we see her.
So it would be the same for the us (the protagonist). If we see her as a monster, she sees us as easy prey. If we see her as nothing but a small, vulnerable girl. She’d perceive us as a hulking monster.
In short, we (the protagonist) have a shapeless form as we change how we look based around how the princess begins to see us.
So in the ending shown in the video where the entity is an amalgamation of all princesses. We’re most likely an amalgamation of all the protagonists made to both save and kill the entity’s seperate parts.
@@gryffonrider2591 Not *entirely.* The Princess is changing based on your perception because that's what she is -- Change, Transformation, the Shifting Mound, yadda yadda. That whole "changing based on your perception" thing is the reason why such an elaborate construct had to be set up for her to be killed, and why the Narrator's so reluctant to give you any information about what you're doing and why you have to.
You, on the other hand, are the Long Quiet -- from what I can tell, when you've finally awakened to your true form, you don't actually have a face, hence why you don't see anything in the mirror the final time other than the Narrator hovering.
That said, I do agree about it making sense to not see how we look normally. Whether it's because, in a non-godly state, we're so ill-defined and lacking in identity that we don't really even have one, or just more along the lines of "it fits the 'unspoken protagonist' shtick and makes it easier to project personally onto the character as an avatar," it seems fitting -- plus the look in the final confrontation through all the Princesses' eyes, glowing eyes with hints of two tufts of feathers, just looks so cool.
@@gryffonrider2591The Princess changes because she IS change, you, the Long Quiet, never change, you just come back just like you were
the demo choices were already tuff but now were it’s complete uff 😂😅
I didn’t expect the entity to have fragments in the form of princesses.
Summery: the game is a love story between you (a god called the long quiet that represents literally nothing) and the princess (a god called the shifting mound that represents everything).
I've never played this game, but simply hearing you explain it made me terrified of mortality, death, fate, and the ever changing world around us. Good job 10/10
Gamersault is literally a genuis in horror games and I'm pretty sure he could survive any if it wasn't rigged
At around 34:30, the Narrator is whispering, "Nerves. Heart. Lungs. Liver." nonstop. Anyone else weirded out by this, or possibly know WTF it meant?
This was by the paranoid voice, he managed to revive/ resuscitate the protagonist using this technique to overcome the princess creepy nature which the sight of alone gave him multiple heart attacks
It's the paranoid and his defense mechanism that keeps you alive as the Nightmare will keep shocking you to death. If you choose to leave with her, there's a hilarious moment where Paranoid is trying to talk and run things, so Hero takes over and it's more drawn out 😂
I figured she was mutational from the trailer, but I never wouldve guessed she was a cognitohazard
I think the protagonist took too much acid, had a weird trip taking place with the same world and characters from a new game he bought, and probably is mentally exploring his rocky relationship with his girlfriend.
Even though I've never played this nor possibly ever will play it ... But I absolutely love this concept ❤ might be one of my favorites 😍
Love this channel so much
Great another game to question our morals
nice pfp
I don't have those
@@joeboatstream welcome to *New Vegas* where morals are a burden
@@Shadow30.Yeah! Only reputation counts here!
>questioning your own morals
I'm right, and all my adversaries are ontologically evil. Nothing I deem necessary in this life is a crime.
I love the smitten, simply cause he says stuff that I can't possibly say without cringing, laughing or feeling embarrassed. Bro is my hero
Don't save her, she don't wanna be saved!
Literally is the only thing she wants...
@@santiagosanchezforeroNot always:
Adversary - just wants to fight you for all eternity.
Razor - wants to slice you to bits for all eternity.
Fury - wants revenge but that may change.
Den - consumed by animal instincts so we don't actually know what she wants but it's implied she just wants to be with us if we trap her. We'll likely she how that plays out once her route is expanded
Then there are those who want to be free, regardless of whether or not you're saving them or they're saving themselves: Wraith; Nightmare; Prisoner in a way; Witch (not Thorn); Beast; I could go on.
Plus Tower might say she wants to be saved but she's using it to demonstrate her power over you and she just wants to end the world. Apotheosis is already free.
The path to the cabin always looked weird. Then I realized it's a normal path, that the character have walked down an unknown amount of times but enough that they have literally walked a deep groove into the path. Just by walking.
@@brianpatton9025 That could be anyone's footsteps though. It's still a path. The narrator wanted it to make it as normal and realistic as possible.
The only times it isn't normal is chapter 3.
I’d recognize those silky British tones anywhere! Jonathan Sims you mad lad!
will gamersault re-visit security booth? it have massive update in lore and story
My mind: Scary💀
My pen is: 𝑺𝑴𝑨𝑺𝑯
🧐🧐🧐🧐🤨🤨🤨🤨
I mean I would too but sheesh dude calm down
Mannlybadasshero has a great full playthrough of this game
Whoa. Some of the endings are vastly different from the demo.
WHATS THAT BACKGROUND MUSIC IVE BEEN SEARCHING SO LONG AND IT GOES SO HARD
it's the game music
Was there a update with new endings?
I got a question Which Version Of The Princess would you date?
For me it would be The Damsel One.
Any hole is a goal for me
Either the original Chapter 1 Princess, the Damsel, or the Spectre. 😊
So..this is like scp 3999?
Ehhh.... I think it's closer to SCP-3448, tackling a conceptual entity through unorthodox methods with the explicit intent to neutralize the concept entirely.
So this game is basically "bird with Dissociative Identity Disorder fights god".
Am I the only one that feels like the narrator and the other voices sound like TMA characters?
Just googled: it's litterally Jonathan Sims
Stopped watching the vid. Went and bought the game. Thanks for the introduction to this. 👍
26:10
Marriage on fire
I love the premise!
"What is a world painted with only one color?"
Again I still believe that the Narrator is evil and is the true Villian of the Princess and the Main Character where they are just forced to play the Narrator's twisted story where the voices are his past victims along with the princess who he keeps changing her into different forms, faces and etc into a monster so that the Main Character can kill her where each voice are trying to stop them, different death, different voice meaning each are trying to save her and the Main Character so they don't repeat the same thing, though the voices of past victims do want to kill her so they can satisfied the Narrator and finally be free, the other voices believe they will never escape and tl juat give up and let her take them out so they can finally be free, the other voices want to help her and the Main Character so they can finally be free and so thwy don't die and can go back to reality, unfortunately in my opinion the Narrator hates that because he enjoys both the Princess and Main Character suffering so he can make different story so he can feel satisfied however the voices past victims know his evil side and wants to stop the Narrator once and for all.
The reason why the Main Character is a monster is because the Narrator knows that monsters are evil and scary, so he decided the reason why he doesn't want the Main Character to look at himself in the Mirror is because thta will ruin the Narrator's plan and the Main Character will snapped out of the Narrators control and will fight back and not only save the Princess who is just an ordinary girl and who might not be Princess but to only gain back their freedom and go home to their respectful families who must have missed them and for voices to finally be free and finally seek peace for once
If anyone likes how the narrator sounds he has a horror podcast called “the magnus archives” very good please check it out!!
So if the protagonist is a god created by a god who can alter the reality he's into based on what we see why not just think of the princess as someone who is powerless and is nonexistent in every universe or reality to entirely rid the world of death and evil
Again the guy who managed to go against the tide of the universe or I guess Entropy and change had to Die in order to trap her. From there his Echos would carry out the rest of the plan but a problem he couldn't solve was that his Echos couldn't observe or perceive things like a normal person could. So that goes to forming absolutely new thoughts like using the God that can change things via thoughts like that, at least that's what I got. Sorry if this makes no sense tho cause I'm operating off of no sleep.
the reason is because of why the Narrator tried his best to give you as little information as possible. You might attempt to think things differently, but all it takes is even the littlest intrusive thought to change her. You can render her harmless, but you are trying to actively think that because you also think that she's so powerful, she needs a downgrade. So, sure, you're thinking to perceive her as nothing, but you already know she is *something*
@@Arkraiden So were basically battling our own thoughts we tried to perceive her as somewhat of a weak being but deep inside we know she is something
@@NognogSunog-xx8sy basically yeah!
5:26 background music name plsss
The princess
holy shit its Jonny Sims from the Magnus Archives
Yeah finally I was waiting for this video for months
Without change there is no life, fear of change ...including death is useless...because without her...the change there is no life...just everything existing in frozen state...that is a horror to be honest. She is nature, she is time...she is change...for better or worse...depends of your perspective and your view of it. One world ends, another begins
I think it's been confirmed that she is neither time nor nature, just change, especially since after slaying her, time does continue and people and plants will continue to exist, in a way. I'd say those attributes belong to the Long Quiet, based on his own nature.
Plus even after slaying her a small part of change resides in you.
First comment ❤ I am in love with this game and this video explaining the story
Johnny Sims from MAGNUS ARCHIVE
Finally part 2
I fell asleep during this video so I might have to watch it again
I have been using service dogs most my life I'm 28. My service dogs of the past are epilepsy alert and mobility dogs. Sadly do to one of my conditions I'm loosing my sight and became legally blind last year. I'm doing cane training now. But my next service dog will be a guid dog. I'm nervous do to wondering if he can still help with my seizure detection. I'm scared to go out without an SD with me I fear of a injury or worse from a seizure if not detected first wile I'm out. Now with my sight fading I'm even more scared.
Hello Gamersault,I've been watching your videos for a while and i LOVE your content(♡˙︶˙♡)👏
Theres also this weird mobile horror game I played a week ago called "moth lake" I cant catch up with the lore and I'd love to see you cover it!❤
_(:з」∠)_
Can you do the endings ?
hi gamersault love your videos, can i ask you something, but can you tell me what that creepy violin music was you use in your videos i really want to know because i am intrested in what that violin music was
ok this might seem like a dumb question but is there any good ending? to this
the thorn ending 💪💪💪
with how the game is, any ending could maybe be perceived as the good ending in one way or another. Except for the path where you make enemies with all of the voices somehow perhaps.
I believe the good ending is getting out with the princess after telling her you love her lmao
@@n4n4sh1_Or not telling her and letting her do it first.
What would you do if you have to sly the princess in your opinions? Comment down below
Honestly, I would save her. I'm not going to listen to some voice telling me what to do.
I'd take my schizophrenia medication
Breed her.....
@@jorienwachukwu466Wouldn't that lead to the voice possessing you and trying to do it for you? I'd personally just turn around leave, this way he doesn't get the opportunity.
Niceee love this gamee
But can she beat Goku tho?
Nobody can beat Goku
Probably both the princess and the Long Quiet could beat goku (im lying nobody could beat Goku)
@@n4n4sh1_they would absolutely destroy goku because they are actual God's and ideas.
@@nathangreene1149 i know that lol
funny thing is, she can if you think she can
Wait, didn't you already talk about this game before?
You didn't say anything about the mirror on the wall
That's because there isn't a mirror. There's the game, the characters in the game, the cabin, the blade sitting on a table and the basement. There's nothing else here.
..im watching ur video twice.. and I’m still confused 😅🙈
I wonder if they can multiply...
If i am the player i will save the princess than kill my self than infinite times
oh baby is that johnny sims
Me at the start fi the video: 👍 I can understand this
Me midway of the video: Wth is happening i can't understand what's beyond space, Sub space, and apperantly the protagonist is the meaning of CONSTANT and turns out the void is me WTH is going on 🤔🤔😕🤔
JONATHAN SIMS IS NARRATOR
Bought and beat it in the same day
This is the real ending or there are very much endings.
If it means me getting layed... Then bye bye world.
Boi I am sure , you played this before... or I am just tripping.
The demo maybe, but the full game came out two days ago
Give her the look
yes
19:00
but the mc is not even human?
She is my ex 😭
Damn
So you killed her?
I wish MatPat does a game theory on this game
Depends
what da i thought there was only 1 ending for the game because i killed the princess and never played the game again
The bird, the monster and the mirror. We long to escape confines thus the bird. We cannot love ourselves for even doing so makes us appear monstrous. The mirror because the truth is terrifying to behold. The princess because someone else makes living seem possible no matter the circumstance. Simple concepts given deep analogies. Nice.
I've been waiting for this video
Ruin and Preservation