SS14 - Reverse Rotting Reagent - Opporozidone
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- Опубліковано 29 кві 2024
- Opporozidone is a brand new cryo reagent that can actually prevent perma deaths. It is the closest thing to cloning we've had in a long time, and should help prevent getting unlucky and having your corpse be found just a second too late. This also allows medical to make more mistakes regarding body storage.
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Original Cryo guide here if you don't know how to get started with cryo: ua-cam.com/video/oFlBi8zfCQ8/v-deo.htmlsi=MqTE8Xxmq9aKTdXX
PR is here: github.com/space-wizards/space-station-14/pull/24074
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Chems are gonna have a field day with this one
You
@@Captain-DefaultYOU
i had a feeling the man behind protogen booping sim was into ss14
@@he_acdvv this is like the second time this month I've been found in comments 😭
You
Delta-v: *laughs in cloning*
Yay! I am now forced to gib all of my targets as an antagonist!
Yeah, I feel like they should've made it harder to make. For example, make it require omnizine or something as well.
reject gib embrace bombing cryo
@@WordUser I have a secret instagib method I use for most of my kill assignments anyway
Even though I’m banned I’m not telling you
Imagine making med even more of a target that it already is
When you're a rotting antag about to be unrottened but someone bombs med:
this is 100% getting nerfed soon, since Botany can mutate Koibeans which give Carpotoxin when JUICED, meaning you can just dump mutagen into a few Soybean trays, swab cocoa onto Koibean for the 6 yield and not even bother with Potency or other chems in the plant since Juicing always just gives a flat amount of chems
Its very good that it requires cognizine, now chem will have an actual non-zero probability of having cognizine for stations pets, syndicate monkeys/kobolds and other shenanigans
so you don't get cogni nearly every shift? what are they doing with all the carps : (
@@kharak6204 salvage just never brings carps, which is wierd because they drown in carp bodies
@@4dmost991 true, I'm mostly referring to how so many syndies seem to go for the carp tide whenever possible, so there are always some dead carps around
@@kharak6204 in my experience, carp ops its not that common
assassinations got turned into gibbing missions! Overall this will give med more power which they deserve since their overworked to the bone!
It isn't gonna help save someone who has a determined syndicate after them. It's meant to help those who are not getting treatment due to med being overloaded, or just being left in maintenance too long.
Carpotoxin can also be obtained through botany through koibeans
"Coordinate with Botany"
Guess nobody will ever get to use this chem, oh well...
Also it should heal genetic damage.
380kpa is max pressure before damage
Well if they're rotting Iguess they have worse things to worry about lol. Thanks for the info though.
@@Liltenhead doesn't dead people don't take pressure damage?
@@Liltenhead more so for after the un-rotting haha.
20 and 550 are damage milestones, 50 and 385 are where warnings appear so somewhere around 540 cryopods are safe and freeze in about 5 seconds, if they are at 73.15K.
@@thebadman6169 anything above 380 will CAUSE damage
I told the cmo about this chem yesterday when they were teaching an intern. Sure supprised them. I'm glad you made this video but I still feel that most people would have ghosted by then. It does also take away some of the consequences as others have mentioned IF chem manages to make it and use it.
Hey Lilten, would it be possible to use this chemical on bodies found on salvage wrecks or do they have a rotting time so high that it’s not worth trying to save them?
You can save them, i think you have to use cognizine on them too though in order for someone to take their role.
@@Liltenhead wow, if only cognizine was readily avaliable in the chemistry lab…
med bombing meta is about to return
did it ever go away?
Gracious. This is new and strange.
Feel like this is butting heads with Necrosol somewhat, maybe that's why this doesn't take Omni as well?
This doesn't heal anything, so they aren't competing at all. It only is for rotting.
Knowing Wisden, I'm waiting for nefr
Reminder that cryo injects 1u per second so considering just like necrozol its medicine you do not want to waste, think about taking beaker out early or mixing it 50/50 with some reagent, does not matter even if its harmful because of course most chems do not triggeer their effects on dead.
Addendum: every 3 units heals one minute of rotting. So, if you have a guesstimate of how long someone's been rotting for, leave the beaker in for 2 seconds for every 3 minutes of your guesstimate. Give them 20 seconds for 30 minutes worth of rotting, for example.
Based change
Nice change. It'll be fun if Med can prevent a syndie from winning by using botany. And if someone wants to tryhard, they can gib or, even better, just falsify a note saying "if I die, borg me", and get it stamped by the captain by using VC or Cybersun Pen
Still not sure how I feel about this after 5 months lafter, but, well, just see how this goes.
i pogged
How to save someone that is already dead with a massive amount of radiation damage?
They should have added those stasis body bags rather than this.
Wait why was cloning removed?
only wizden removed cloning. plenty of other servers still have it
It is not removed, it's just really tough to get, since it can only be sourced from Salvage expeditions, or maybe if you were to get it from Central Command, under special circumstances. But yes, you could say it is effectively removed. I've only seen cloning being used one time, and I think it was thanks to CC, as there was a tiny bit of a zombie outbreak.
This should have a chance to cause accidental romerol intake leading to a zombie outbreak.
Yet again SS devs optimizing the the fun from consequences out of the game reminds me of them removeing the sleepers.
the sleepers?
@@Liltenhead Those beds in the original SS 13 where you put someone in and then it just injects people with chems.
Sleepers? Do u mean cryopods? Isn't sleepers some ss13 stuff?
@@pollf100 removing? I don't remember sleepers in ss14
@@Jetstream_Toster I didn't specify SS 14. And also I was talking about removing sleepers being a good thing but people getting mad about it because they didnt wanna put in effort which weird if you wanna rp a job