Hello there, I don't suppose you can make a tutorial that deal with these new .gdcc files? Just as I was beginning to learn bin modding, the devs changed the way we mod the darn game.
Maybe. I'm busy during the week though. The procedure is fairly similar. This file is modded the same. It's just that this file has all the .bin files in it. If you CTRL+F, Search All for "noise" as an example, the old skills are about midway down in the results window.
@@fullsaltydoge So the gdcc file can also be opened or modded the same way as a bin file? For example, I could also modify a gdcc file using a hex editor?
@@ChrisAlbertH47 Yep. The contents of the old .bin files are in "global.gdcc" now. That said, many mods from now on are going to be incompatible with one another since they'll all use "global.gdcc". Maybe I do need to make another tutorial....
@@fullsaltydoge _"Maybe I do need to make another tutorial...."_ - I know I wouldn't be the only one that would appreciate a new tutorial. I hope you'll get around to it when you have the chance.
Was a classic player back in the day, finally got CotW. I play hardcore mode with everything turned off. I literally just want to make it harder and make more simulation based adjustments. Nervous to try to edit the game though. Whitetail populations overall are too big, I want maybe 60% of current. I see too many deer. Group size are too way too big. Overall group size for does and small bucks should be 2-10, and those groups should have not have big bucks. Big bucks to be mostly solo or sometimes in a small group of 2-4. Probably too complicated to change this? Whitetail walk way too fast. Run speed is fine, but is there a way to make them slower as they’re just traveling? Also when I play with no HUD and all tracking disabled, I’d also like to disable the spotting/tracking boxes and the “Push to Examine Track” text. Lastly, I want to reduce the audio level of my footsteps. Not what the deer hear, just what I hear. It drives me nuts because it sounds like I’m making way too much noise. I’m alright with the game registering the default noise value, I just want the audio mix changed. Any of this doable?
If I want to change the probability of generating an animal's fur type,I need to edit the "animal_types.bin",but now there is a problem that i cannot find the animal_types.bin after i use deca to upack the COTW files. could you tell me what should i do if i slao want to make mods
thanks for showing me how to use deca. I wanted to mention that I had a problem with "new project" failing until I excluded the deca and work folders from windows antivirus.
You are using global.gdcc now, correct? The video is outdated, and the .bin files are no longer loaded. The developers moved all of the .bin files to global.gdcc now.
I don't. However, that's pretty easy to do with cheat engine. If you use cheat engine, make a manual save backup, make sure you shut off every other launcher besides Epic or Steam depending on where you got the game, shut off any other running games you have besides COTW, shut off your network to your PC and run your game in offline mode (it'll run fine) to make your changes. When you're done, make sure you're completely closed out of cheat engine before you turn your network back on. I would also recommend not editing max money. If you have max money, and you exceed that amount through harvests or mission rewards, it can either break the currency altogether or brick your save file.
Hello I modifly "local_player_character.ee" & "elmer_movement.mtunec" player speed 5x, but the values, not me found, I just compare another modded files. In "decagui" load "local_player_character.ee" & "elmer_movement.mtunec" no "ADF" options only "SARC" So I can't find "stringdata", "valuedata". Can u help me, how can find strings and values, without "ADF". I want to change player healt. Sorry bad english.
thanks you, please tell me which values to edit in order to reduce the reaction of animals to lying, sitting, standing in motion. my goal is to provide a comfortable speed of movement so that the animals do not get scared when I crawl towards them. it is necessary to increase stealth, this would help to make your balance.
The best way to do that is probably going to be modifying player_skills.bin. That file is a little difficult to explain in a UA-cam comment, but you should be able to tweak the skills in the text-side of a hex editor for that.
@@fullsaltydoge Thanks for the hint, I'm just looking through this file (player_skills.bin) in some way from your video. I can't figure out which parameters are responsible for making noise when sitting/lying down. The only parameter that looks like what is needed is - heart_rate_movement_increase_multiplier.
Hey, can you tell me how to extract the texture files for the weapons? I guess these are in the .arc files, but i can't find any working extractor. I want to change some colours of various weapons, thanks.
Hi, thx for the info. I´m trying to edit a .bin file (reserve_01.bin). I want to change the spawn amount of a certain species not all of them. Mods are actually to increase by 2,3,4 or even x8 the amount of all species. Could you make a video like this one but with that type of file ? DECA does not export the xls file to edit, so i tried with the hex editor and i can´t find numbers because there are not arrays or direct numbers to change.
Hmm. I haven't looked into that one, but I can try to see about a tutorial. I'll have to look at it when I've got some time. I know besthsq has recently updated his mods to the latest game version, and I believe all the population increase mod variants are updated already.
@@fullsaltydoge I'm using them and constantly resetting population. But in some cases animals don't spawn. For example: when I go for bears in certain spawn point determined by deca map that animal doesn't spawn because the stupid amount of rabbits and ducks. So my idea is to only increase the animal I'm going to so more high trophies spawn.
Hi Christian, I have a problem with the saved games after the last update, I have created a new game and I have opened it with hxd and it starts differently, do you think that if I edit all the files of my old saved games it will work? thank you
I don't know if saves are recoverable if they brick. I've only ever had a save file brick once, and I had a backup I could restore that time. This is not unheard of when new updates come out. Sometimes you pull the short straw and get unlucky.
@@Bulas13 I couldn't with mine. I tried to combine the files together to try and save my mission progress and that didn't work either. I think all the files are tied together. Similar to a Christmas light thing where if one light goes out, they all go out.
Oh, cool! I didn't notice the DLC was coming so soon. Glad this helps. Good luck with your edits! If you need a hand, I'm happy to try and help if it's something I'm familiar with.
You need DECA to start. Then to modify tunec files, you'll need Modified Gibbed's Tools, Ashen Mod Tools, and a text editor (like Notepad++). Anything else you will need a hex editor (I use HxD) and Microsoft Excel or something equivalent (to view processed .bin files to help with the hex edits on global.gdcc).
@@kamaklysm1361 For most things, I think so. You'd probably have to do some testing first since DECA hasn't been updated to the latest COTW version yet.
Honestly I'm not really interested in maintaining any new versions besides what I've already made. And from personal experience, increasing the animal population destroys game performance if it's higher than vanilla. I used to crash a lot from the game engine overloading with the 3x or higher multipliers.
There are two of them in the skills section of the file. One has a number, (23.0), and the other has (KG). You need to replace the characters in the one with the (23.0). For example, if you want to have a carry weight of 500, the (23.0) will need to be (0500) to be able to be loaded by the game. (500.0) will not work since there are 5 characters in (500.0) instead of 4, like (0500).
I don't know, I haven't really had a need to make changes to that. You can edit the harvest reward amount in player_rewards.bin though if you're looking to get "free" store things without cheat engine. You could also turn off your internet and use cheat engine without any consequences. If you're set on changing costs, there are other mods that do that sort of thing with ammos and whatnot, downloading those mods might give you a head start on where to look for what you want to do.
@@fullsaltydoge Funnily enough i just decided to use cheat engine as a work around, i wasn’t really wanted to get free stuff just the tents and stands are 10k a piece and i really couldn’t be bothered grinding to get 5+ of them
Hey Christian, thank you for the tutorial and it's awesome that you're so active with replies. I've got my .gdcc file configured but I'm not sure if I should put it into the dropzone where you showed to drop your .bin's, or if there's another place to put that file. Again, thank you for the helpful video!
Only on UA-cam, haha. I do a poor job of keeping up with Nexus. Your .gdcc file should go in the same directory the file came from in DECA. I can't remember the folder structure off the top of my head, but I believe most mod authors have the correct folder structure packaged in their .zip files. You could download someone else's mod, and then replace their .gdcc file with your own.
Probably not anytime soon. I'm not really sure how that one works. I've never looked into it before. I haven't done anything with theHunter since March.
@@fullsaltydoge if you look at your video you don't have the tear dropped orange way point on your screen, you only have the numbers for the distance to the way point you have set on the map.
Nice MOD videos. Unfortunately still can't find what I'm looking for. I need to be able to read the files in the SAVE folder. I can view them online the website made by the DECA creator, but I can't find away to view/edit/re-encode locally. Do you have any ideas?
There isn't a save editor that I'm aware of. If you're trying to add money or something, you can use cheat engine. I've used it for money, stocking up on ammo, and I've used a cheat table that will constantly reset my used backpack space to zero so I can keep all the storage items on my person. I don't run cheat engine all the time, and because I'm paranoid, I cut the wifi when I use it. Make sure you're not running any other games or game platforms in the background just to be safe.
@@fullsaltydoge I've got heaps of money without using cheat engines, problem is a mission has bugged on me and it won't complete. I want to see if there was a way to flag a mission as completed.
How did you identify what hex modifications needed to be done in the .ee files (local_player_character.ee and network_player_character.ee) for your simple movement increase mod?
@@brich1273 The .ee files are generated when you click Build Mod All in DECA. I'm not real sure what their purpose is, but mods won't function without them for whatever reason.
Yo Idk if it's late hut a question in deca when I try to open a folder after opening a new project it say cannot open error 2 and also when I click PREP MOD it say cannot overwrite anyone know a fix?
You want to open the .json file inside the work folder, not the folder itself. If you're having problems with the prep mod, you could always delete out the mod folder inside your work folder and try again.
@@LR-ku8fn Deca will usually generate a work folder one directory up from the deca folder wherever you initially extracted that. I don't have a video for it yet. My ISP's speeds are terrible, and I've been putting it off because of that. I might be able to get some new vids up in a couple weeks when the bandwidth is more available.
@@fullsaltydoge Thanks it works now also do you know if we can have multiple mods at once since when I try to put multiple files it says the standard ''there is already a file with the same name''
@@LR-ku8fn It's not possible to have multiple mods using the same file installed at the same time. You'll have to copy the edits over and make a separate file with the combined edits.
I don't quite understand your question. If you want to edit backpack sizes, I think the only way you can do that now is by editing carry weight for the Pack Mule skill in player_skills.bin
After you edit it, it will go inside the folders within your dropzone folder in the root directory. If you use DECA, the prep mod button will create the folder structure for you.
Ay man, very useful info I got from you. Many thanks. BTW is there a way to read data from game. Like, a mod that allows you to see your level in real time. Tnx.
Do you mean player level? I don't think there's a way to show player level progress on the screen. Or do you mean level as in an animal tracker? There's the Animal Population Scanner that does a pretty good job for that. It can show you where new spawns show up and you can plan accordingly from that.
You can't mod .bin files anymore, only global.gdcc. And if you do mod global.gdcc, you shouldn't change the file size at all. For example, if a skill is set at (5.0), to change to 99, you would need to change 5.0 to (099) so the filesize remains the same. I think if it offsets too much, the file doesn't load.
@@fullsaltydoge sorry iv tryed looking for deca but witch one do I get have u got a link for it z iv got hxd and notepad++ but just can't seem to get deca
@@Sinister_Scotty Try this link instead. It's the direct download for the latest version. github.com/kk49/deca/releases/download/v0.2.13/deca_gui-b469.zip
@@slime757 lol that's kinda funny...nah, to get started, you just open the .exe when you do a new project. It'll take about 30-45 minutes to populate everything. When it's done, you'll have a slash in the left window that you can double click to open the directories.
@@fullsaltydoge idk if I selected the right one but it said manager processing failure. Edit- tried sgsin snd seems to be working this time, ill find out in 30min ish lol
Thx for the video, it explains everything exept where to find decaGUI, takes some time to find upd: Seems like my pirate version of game dont have any .bin files to edit, i can't even install already maked mods, sobsob...
That would take a crazy amount of effort for me to do alone. An overhaul of that nature is probably going to be more of a mod-team type task. It could kinda be done, but it wouldn't be perfect as there's some things modders can't change. Modding for this game only works with existing files, we can't actually add-in new stuff. I'd recommend a different game if you're looking for a hunting simulator. I have heard theHunter: Classic is more realistic, but good gear requires shelling out a considerable amount of real-life money in Classic.
@@fullsaltydoge Bro you are the best, this is the best mod so far for me, am subscribing to your channel now. It works really great, one problem that I don't know how to go about it is, when I equipped the guns that I like to use, I can only use it in that section, once I exit from that section and get back again, all my guns will be gone. What should I do bro, and how can I save my loadout manually, help 🤔.
@@ennyeboka7449 It could be that the mods need to be rebuilt again, or the game needs a hotfix from the devs. I think that happens due to outdated .ee files though. Those usually require DECA to be updated to the latest theHunter update to generate working .ee files. If you're using my mods right now, I think they're a few updates old anyway, and need to be remade again. I'm planning on getting that addressed soon.
Of rounds fired? You'll want to refer to my other tutorial for that. If you change the kinetic energy to a higher number in the .ammotunec files, the bullet flies so fast that gravity doesn't really matter to the bullet drop effect.
Still linking to you every chance I get and helping people mod COTW. Please never delete the videos, lol
Hello there, I don't suppose you can make a tutorial that deal with these new .gdcc files? Just as I was beginning to learn bin modding, the devs changed the way we mod the darn game.
Maybe. I'm busy during the week though. The procedure is fairly similar. This file is modded the same. It's just that this file has all the .bin files in it. If you CTRL+F, Search All for "noise" as an example, the old skills are about midway down in the results window.
@@fullsaltydoge So the gdcc file can also be opened or modded the same way as a bin file? For example, I could also modify a gdcc file using a hex editor?
@@ChrisAlbertH47 Yep. The contents of the old .bin files are in "global.gdcc" now. That said, many mods from now on are going to be incompatible with one another since they'll all use "global.gdcc". Maybe I do need to make another tutorial....
@@fullsaltydoge _"Maybe I do need to make another tutorial...."_ - I know I wouldn't be the only one that would appreciate a new tutorial. I hope you'll get around to it when you have the chance.
Was a classic player back in the day, finally got CotW. I play hardcore mode with everything turned off. I literally just want to make it harder and make more simulation based adjustments. Nervous to try to edit the game though.
Whitetail populations overall are too big, I want maybe 60% of current. I see too many deer. Group size are too way too big. Overall group size for does and small bucks should be 2-10, and those groups should have not have big bucks. Big bucks to be mostly solo or sometimes in a small group of 2-4. Probably too complicated to change this?
Whitetail walk way too fast. Run speed is fine, but is there a way to make them slower as they’re just traveling?
Also when I play with no HUD and all tracking disabled, I’d also like to disable the spotting/tracking boxes and the “Push to Examine Track” text.
Lastly, I want to reduce the audio level of my footsteps. Not what the deer hear, just what I hear. It drives me nuts because it sounds like I’m making way too much noise. I’m alright with the game registering the default noise value, I just want the audio mix changed.
Any of this doable?
If I want to change the probability of generating an animal's fur type,I need to edit the "animal_types.bin",but now there is a problem that i cannot find the animal_types.bin after i use deca to upack the COTW files. could you tell me what should i do if i slao want to make mods
thanks for showing me how to use deca. I wanted to mention that I had a problem with "new project" failing until I excluded the deca and work folders from windows antivirus.
I did the operations but I didn't understand how to load the edits into the game. Could you help?
You are using global.gdcc now, correct? The video is outdated, and the .bin files are no longer loaded. The developers moved all of the .bin files to global.gdcc now.
I’m trying to edit to get gold but I’m on PS5 I’m editing something there is a save max money so it’s possible I just don’t know how to do jt
Can I add perk and skill points with it?
is there a way to modify the amount of diamonds on a reserve
Hello, would you have a video teaching how to edit gold in the Hunter call of the wild?
I don't. However, that's pretty easy to do with cheat engine. If you use cheat engine, make a manual save backup, make sure you shut off every other launcher besides Epic or Steam depending on where you got the game, shut off any other running games you have besides COTW, shut off your network to your PC and run your game in offline mode (it'll run fine) to make your changes. When you're done, make sure you're completely closed out of cheat engine before you turn your network back on.
I would also recommend not editing max money. If you have max money, and you exceed that amount through harvests or mission rewards, it can either break the currency altogether or brick your save file.
Hello
I modifly "local_player_character.ee" & "elmer_movement.mtunec" player speed 5x, but the values, not me found, I just compare another modded files.
In "decagui" load "local_player_character.ee" & "elmer_movement.mtunec" no "ADF" options only "SARC"
So I can't find "stringdata", "valuedata". Can u help me, how can find strings and values, without "ADF".
I want to change player healt.
Sorry bad english.
thanks you, please tell me which values to edit in order to reduce the reaction of animals to lying, sitting, standing in motion. my goal is to provide a comfortable speed of movement so that the animals do not get scared when I crawl towards them. it is necessary to increase stealth, this would help to make your balance.
The best way to do that is probably going to be modifying player_skills.bin. That file is a little difficult to explain in a UA-cam comment, but you should be able to tweak the skills in the text-side of a hex editor for that.
@@fullsaltydoge Thanks for the hint, I'm just looking through this file (player_skills.bin) in some way from your video. I can't figure out which parameters are responsible for making noise when sitting/lying down. The only parameter that looks like what is needed is - heart_rate_movement_increase_multiplier.
@@Sadhir-Dzen You want to look for the noise reduction akills then. They're there. I can't remember what they're called though.
Hey, can you tell me how to extract the texture files for the weapons? I guess these are in the .arc files, but i can't find any working extractor. I want to change some colours of various weapons, thanks.
I don't know....you might see what files some of the camo mods changed on Nexus and go from there.
@@fullsaltydoge Ok
Hi, thx for the info. I´m trying to edit a .bin file (reserve_01.bin). I want to change the spawn amount of a certain species not all of them. Mods are actually to increase by 2,3,4 or even x8 the amount of all species.
Could you make a video like this one but with that type of file ?
DECA does not export the xls file to edit, so i tried with the hex editor and i can´t find numbers because there are not arrays or direct numbers to change.
Hmm. I haven't looked into that one, but I can try to see about a tutorial. I'll have to look at it when I've got some time. I know besthsq has recently updated his mods to the latest game version, and I believe all the population increase mod variants are updated already.
@@fullsaltydoge I'm using them and constantly resetting population. But in some cases animals don't spawn. For example: when I go for bears in certain spawn point determined by deca map that animal doesn't spawn because the stupid amount of rabbits and ducks. So my idea is to only increase the animal I'm going to so more high trophies spawn.
hi Christian,is there any way to mod the player's inventory?to just get some free weapons or remove those you don't ever need
Not to my knowledge. I think we need someone to make a save editor for that.
Hi Christian, I have a problem with the saved games after the last update, I have created a new game and I have opened it with hxd and it starts differently, do you think that if I edit all the files of my old saved games it will work? thank you
I don't know if saves are recoverable if they brick. I've only ever had a save file brick once, and I had a backup I could restore that time. This is not unheard of when new updates come out. Sometimes you pull the short straw and get unlucky.
@@fullsaltydoge So they can't be recovered?
@@Bulas13 I couldn't with mine. I tried to combine the files together to try and save my mission progress and that didn't work either. I think all the files are tied together. Similar to a Christmas light thing where if one light goes out, they all go out.
@@fullsaltydoge 😥
thanks man,new DLC is here now. I don't want to wait other guys to make MODs. i make it myself!😆
Oh, cool! I didn't notice the DLC was coming so soon. Glad this helps. Good luck with your edits! If you need a hand, I'm happy to try and help if it's something I'm familiar with.
Let's say I wanted to get into mod creation for COTW. What programs/systems would you recommend, and how would I go about doing so?
You need DECA to start. Then to modify tunec files, you'll need Modified Gibbed's Tools, Ashen Mod Tools, and a text editor (like Notepad++). Anything else you will need a hex editor (I use HxD) and Microsoft Excel or something equivalent (to view processed .bin files to help with the hex edits on global.gdcc).
@@fullsaltydoge Would DECA work with the Dec update or would i need to set my game back to the june update?
@@kamaklysm1361 For most things, I think so. You'd probably have to do some testing first since DECA hasn't been updated to the latest COTW version yet.
Thanks a lot for these tutorial. I'm gonna try and do some modifications of my own.
Can you do a version with the character perks/skills or animal population files?
Honestly I'm not really interested in maintaining any new versions besides what I've already made. And from personal experience, increasing the animal population destroys game performance if it's higher than vanilla. I used to crash a lot from the game engine overloading with the 3x or higher multipliers.
Thank you. Please make a tutorial for editing set_player_carry_capacity. I tried with no luck.
There are two of them in the skills section of the file. One has a number, (23.0), and the other has (KG). You need to replace the characters in the one with the (23.0). For example, if you want to have a carry weight of 500, the (23.0) will need to be (0500) to be able to be loaded by the game. (500.0) will not work since there are 5 characters in (500.0) instead of 4, like (0500).
do you by chance know how to change values within the store, stuff like tents and stands?
I don't know, I haven't really had a need to make changes to that. You can edit the harvest reward amount in player_rewards.bin though if you're looking to get "free" store things without cheat engine. You could also turn off your internet and use cheat engine without any consequences.
If you're set on changing costs, there are other mods that do that sort of thing with ammos and whatnot, downloading those mods might give you a head start on where to look for what you want to do.
@@fullsaltydoge Funnily enough i just decided to use cheat engine as a work around, i wasn’t really wanted to get free stuff just the tents and stands are 10k a piece and i really couldn’t be bothered grinding to get 5+ of them
Hey Christian, thank you for the tutorial and it's awesome that you're so active with replies. I've got my .gdcc file configured but I'm not sure if I should put it into the dropzone where you showed to drop your .bin's, or if there's another place to put that file. Again, thank you for the helpful video!
Only on UA-cam, haha. I do a poor job of keeping up with Nexus. Your .gdcc file should go in the same directory the file came from in DECA. I can't remember the folder structure off the top of my head, but I believe most mod authors have the correct folder structure packaged in their .zip files. You could download someone else's mod, and then replace their .gdcc file with your own.
@@fullsaltydoge Great advice, thank you again I appreciate it!
can you make a video on how to change the scoreing of your animals?
Probably not anytime soon. I'm not really sure how that one works. I've never looked into it before. I haven't done anything with theHunter since March.
How did you remove your way point icon on the screen, i really would like to only have the numbers like you have.
What do you mean? I don't understand your question.
@@fullsaltydoge if you look at your video you don't have the tear dropped orange way point on your screen, you only have the numbers for the distance to the way point you have set on the map.
@@ceano4436 I don't believe I set a waypoint here. I think what you're seeing is the tent I have placed behind me.
@@fullsaltydoge Aha...OK. By the way can i download your mods from somewhere and are they compatible with the latest game version (bloodhound)?
@@ceano4436 The most recent versions I have are on Nexus. They're a couple updates old I'm afraid, I haven't had time to update them.
what is deca and how do you get on it
Nice MOD videos. Unfortunately still can't find what I'm looking for. I need to be able to read the files in the SAVE folder. I can view them online the website made by the DECA creator, but I can't find away to view/edit/re-encode locally. Do you have any ideas?
There isn't a save editor that I'm aware of. If you're trying to add money or something, you can use cheat engine. I've used it for money, stocking up on ammo, and I've used a cheat table that will constantly reset my used backpack space to zero so I can keep all the storage items on my person. I don't run cheat engine all the time, and because I'm paranoid, I cut the wifi when I use it. Make sure you're not running any other games or game platforms in the background just to be safe.
@@fullsaltydoge I've got heaps of money without using cheat engines, problem is a mission has bugged on me and it won't complete. I want to see if there was a way to flag a mission as completed.
@@gwalters83 Ooo, idk if that one's possible to alter with current tools...sometimes those trigger conditions are super specific.
@@fullsaltydoge Damn. I've heard all the audio dialog for the mission and have no objectives on the huntermate.
Thanks anyway.
How did you identify what hex modifications needed to be done in the .ee files (local_player_character.ee and network_player_character.ee) for your simple movement increase mod?
This tutorial is very useful. I just can't find the link with the elmer_movement.mtunec file to the .ee files.
@@brich1273 The .ee files are generated when you click Build Mod All in DECA. I'm not real sure what their purpose is, but mods won't function without them for whatever reason.
@@fullsaltydoge Ahhh Thank you. I wasn't sure of their purpose either but like you said, they need to be there.
Yo Idk if it's late hut a question in deca when I try to open a folder after opening a new project it say cannot open error 2 and also when I click PREP MOD it say cannot overwrite anyone know a fix?
You want to open the .json file inside the work folder, not the folder itself. If you're having problems with the prep mod, you could always delete out the mod folder inside your work folder and try again.
@@fullsaltydoge wdym could you explain a bit further or post a link to a video if there is one
@@LR-ku8fn Deca will usually generate a work folder one directory up from the deca folder wherever you initially extracted that. I don't have a video for it yet. My ISP's speeds are terrible, and I've been putting it off because of that. I might be able to get some new vids up in a couple weeks when the bandwidth is more available.
@@fullsaltydoge Thanks it works now also do you know if we can have multiple mods at once since when I try to put multiple files it says the standard ''there is already a file with the same name''
@@LR-ku8fn It's not possible to have multiple mods using the same file installed at the same time. You'll have to copy the edits over and make a separate file with the combined edits.
has something about backpack editing ?
I don't quite understand your question. If you want to edit backpack sizes, I think the only way you can do that now is by editing carry weight for the Pack Mule skill in player_skills.bin
@@fullsaltydoge hello, very good tutorial, do you have any idea how to edit the backpacks? load capacity, increased noise and visibility
@@fullsaltydoge ah ok, load is with player_skills. and the other parameters?
@@dens92zk Yes, you can also change noise and visibility in that file too.
@@fullsaltydoge I've been looking at that file, but can't find anything regarding backpacks :(
AFTER EDITING THE BIN FILE, HOW TO ADD IT BACK TO TH E GAME EXE ?
i am using epic games version
After you edit it, it will go inside the folders within your dropzone folder in the root directory. If you use DECA, the prep mod button will create the folder structure for you.
Does this work on console specifically ps4 I have savewizard if that helps
Nope, PC only I'm afraid.
@@fullsaltydoge damn thanks for the reply though
Eu não entendo isso, poderia dar um tutorial mais detalhado?
Ay man, very useful info I got from you. Many thanks. BTW is there a way to read data from game. Like, a mod that allows you to see your level in real time. Tnx.
Do you mean player level? I don't think there's a way to show player level progress on the screen. Or do you mean level as in an animal tracker? There's the Animal Population Scanner that does a pretty good job for that. It can show you where new spawns show up and you can plan accordingly from that.
@@fullsaltydoge tnx
Awesome tutorial thanks a bunch! Only problem.. nothing works for me after I change it. Oh well. My endeavours into making my own mods are ended here
You can't mod .bin files anymore, only global.gdcc. And if you do mod global.gdcc, you shouldn't change the file size at all. For example, if a skill is set at (5.0), to change to 99, you would need to change 5.0 to (099) so the filesize remains the same. I think if it offsets too much, the file doesn't load.
Hi can sum1 tell me exactly wat tools I need to download plz or can u put links plz
For hex editing, DECA and a hex editor of your choice. HxD is good. For other .adf stuff, use Ashen Mod Tools, Modified Gibbed's Tools, and Notepad++.
@@fullsaltydogethank u
@@fullsaltydoge sorry iv tryed looking for deca but witch one do I get have u got a link for it z iv got hxd and notepad++ but just can't seem to get deca
@@tonystewart5916 github.com/kk49/deca/releases
how do i fin the decaGUI app?
github.com/kk49/deca
@@fullsaltydoge yeah but which file do i download? I appreciate the reply
@@Sinister_Scotty Try this link instead. It's the direct download for the latest version. github.com/kk49/deca/releases/download/v0.2.13/deca_gui-b469.zip
@@fullsaltydoge thank you so much man, love your mods btw
um noob question, what file are you editing?
It'll be global_simulation.bin in the file list. You can see it there at around the 1:40 -ish mark of the video.
@@fullsaltydoge Yea uhhhhh, idk how to get that whole directory open with Deca, brand new to all this
@@fullsaltydoge I tried looking up a tutorial on youtube for deca but i got a bunch of testosterone videos
@@slime757 lol that's kinda funny...nah, to get started, you just open the .exe when you do a new project. It'll take about 30-45 minutes to populate everything. When it's done, you'll have a slash in the left window that you can double click to open the directories.
@@fullsaltydoge idk if I selected the right one but it said manager processing failure. Edit- tried sgsin snd seems to be working this time, ill find out in 30min ish lol
Any one now how to make all you animals diamond and rare fur tips?
Jeez i havent used HxD in like 10 years lol.
Thx for the video, it explains everything exept where to find decaGUI, takes some time to find
upd: Seems like my pirate version of game dont have any .bin files to edit, i can't even install already maked mods, sobsob...
This is because the pirrated versions have different things, may have to remake the mods yourself
Christian E HARDCORE MOD PLEASE, THE GAME IS SO ARCADY......TOO EASY TO PLAY. I'M NOT SEVEN YEARS OLD.
That would take a crazy amount of effort for me to do alone. An overhaul of that nature is probably going to be more of a mod-team type task. It could kinda be done, but it wouldn't be perfect as there's some things modders can't change. Modding for this game only works with existing files, we can't actually add-in new stuff. I'd recommend a different game if you're looking for a hunting simulator. I have heard theHunter: Classic is more realistic, but good gear requires shelling out a considerable amount of real-life money in Classic.
@@fullsaltydoge Bro you are the best, this is the best mod so far for me, am subscribing to your channel now. It works really great, one problem that I don't know how to go about it is, when I equipped the guns that I like to use, I can only use it in that section, once I exit from that section and get back again, all my guns will be gone. What should I do bro, and how can I save my loadout manually, help 🤔.
@@ennyeboka7449 It could be that the mods need to be rebuilt again, or the game needs a hotfix from the devs. I think that happens due to outdated .ee files though. Those usually require DECA to be updated to the latest theHunter update to generate working .ee files. If you're using my mods right now, I think they're a few updates old anyway, and need to be remade again. I'm planning on getting that addressed soon.
@@fullsaltydoge Thanks bro, do you know any way that I can manually save my guns.
How can i change the flight performance?
Of rounds fired? You'll want to refer to my other tutorial for that. If you change the kinetic energy to a higher number in the .ammotunec files, the bullet flies so fast that gravity doesn't really matter to the bullet drop effect.