I have issues accessing it on your patreon with the highest membership, do I have to wait for next month? . None the less, pretty cool. and can't wait to look at the updated system.
I don't have a number to give. Depends on where you live, electricy plan, GPU, PSU, amount of hours you're running UE per day and so many other variables... But you can crunch the numbers and get a rough idea :shrug: GPU usage in % when FPS is uncapped > convert to rough watts approximation based on TDP, compare with capped FPS, * hrs/day * electricity cost. It isn't negligible, especially with unefficient GPUs and when working 10hrs a day. Savings won't make you rich tho ;)
@ghislaingirardot I work everyday and it varies from 4 hours to 13 hours but let's say on average its 6 hours per day for 7 days with uncapped frames and your system. Vs capped frames what is your avg saving here? Just a ballpark figure
Capping to 60 fps are rookie numbers!! I take the hit and go for 30 fps! My Gpu fans are idling, no noise at all! I got used to a little laggy behavior, but I don't believe it makes me work less efficient. And no, I'm not old, I play fast games on 144 fps and feel the difference in tracking.
我敢说这是我找到的最棒的鱼群!!!无论时宏观的游动还是个体姿态,都非常完美
不幸的是无法付款支持,希望我可以复刻出简单的版本
赞美你!!!
Thanks. Sorry for the availability issue.
This just makes me smile. I joined your Patreon to support your work. Thanks for the amazing breakdown!
Thanks for the support!
Impressive!! Great work! Thanks for producing such good quality educational content.
Thanks!
It's amazing !!!
I am agree, it's amazing 😊
🤣
wow!!! amazing thank u
I have issues accessing it on your patreon with the highest membership, do I have to wait for next month? . None the less, pretty cool. and can't wait to look at the updated system.
Hey! My bad, sorry. I made an oopsie. It's fixed, you should have access to it now :)
T'es un génie mais tu le sais déjà !
Merci!
How much of a difference is it in your electricity bill? I don't have my frames caped and my computer is running all the time in unreal 120 fps
I would also like to know
I don't have a number to give. Depends on where you live, electricy plan, GPU, PSU, amount of hours you're running UE per day and so many other variables... But you can crunch the numbers and get a rough idea :shrug: GPU usage in % when FPS is uncapped > convert to rough watts approximation based on TDP, compare with capped FPS, * hrs/day * electricity cost. It isn't negligible, especially with unefficient GPUs and when working 10hrs a day. Savings won't make you rich tho ;)
@ghislaingirardot I work everyday and it varies from 4 hours to 13 hours but let's say on average its 6 hours per day for 7 days with uncapped frames and your system. Vs capped frames what is your avg saving here? Just a ballpark figure
@@ghislaingirardot bro that does not help at all. Please give me an idea
@@buster5661 So needy
first lmao
looking good though! always cool to see what new breaking things developers craft!
Capping to 60 fps are rookie numbers!! I take the hit and go for 30 fps! My Gpu fans are idling, no noise at all! I got used to a little laggy behavior, but I don't believe it makes me work less efficient. And no, I'm not old, I play fast games on 144 fps and feel the difference in tracking.
Haha. I do cap at 30 fps at times, when the scene is too heavy. It isn't that bad of an experience. Gaming though, yup, gotta love 120hz+