I could remove Double Trouble III and Colmillos; MC has guaranteed TA and is capping anyway, so both of these skills aren't doing anything. Summer Vikala weapon would also be great in place of a Caintana here, as it'd give me echoes on the third hit (which Sarasa supplements by 300k) and is also a sabre for Glorybringer's passive that gives MC 10% cap. I don't currently have Summer Vikala, but she is my annitix target.
I also didn't have Diantha backline here, who gives MC 5% cap. I left her out because I was levelling Nio, and the 5% cap isn't quite enough to cut a turn out of the FA, so it makes no effective difference in terms of time. However, when I have summer vikala's weapon, it might just be enough to shave a turn off.
@@valyrym2782 It is! Sarasa is here because she does a lot of damage with her increased cap from being a ULB eternal, along with her 10% NA amplify EMP node.
@@valyrym2782 Sarasa gives herself echoes at low hp and supplements NA damage by 300k on the third hit - all of these elements together make her do more damage than a character like Narmaya (who conflicts with Illnott's bar drain) and Tiger (who only gets high damage output for two turns) over the course of four turns. Additionally, Sarasa has sword specialty, so she works with Ultima sword along with Sandalphon and MC.
If you were to use Berserker so MC had guaranteed TA, you could maybe try swapping Illnott for Naru, Tiger, or Orchid. If you did that, however, you'd have to make sure cake had enough hp to stay in red, as she wouldn't have guaranteed TA otherwise.
I'm curious what changes you wish you could do to optimize this even further
I could remove Double Trouble III and Colmillos; MC has guaranteed TA and is capping anyway, so both of these skills aren't doing anything. Summer Vikala weapon would also be great in place of a Caintana here, as it'd give me echoes on the third hit (which Sarasa supplements by 300k) and is also a sabre for Glorybringer's passive that gives MC 10% cap. I don't currently have Summer Vikala, but she is my annitix target.
I also didn't have Diantha backline here, who gives MC 5% cap. I left her out because I was levelling Nio, and the 5% cap isn't quite enough to cut a turn out of the FA, so it makes no effective difference in terms of time. However, when I have summer vikala's weapon, it might just be enough to shave a turn off.
...why Sarasa? I see what Grandy's purpose is, as with S.Illnot, but what purpose does Sarasa serve here?
also is that freyr chain on Magna Dopus?
@@valyrym2782 It is! Sarasa is here because she does a lot of damage with her increased cap from being a ULB eternal, along with her 10% NA amplify EMP node.
@@valyrym2782 Sarasa gives herself echoes at low hp and supplements NA damage by 300k on the third hit - all of these elements together make her do more damage than a character like Narmaya (who conflicts with Illnott's bar drain) and Tiger (who only gets high damage output for two turns) over the course of four turns. Additionally, Sarasa has sword specialty, so she works with Ultima sword along with Sandalphon and MC.
With Mundus books, this has to def be easily possible in 4 turns right? 200k auto supplemental and 30% echos and 20% extra cap
Yeah, easily. I uploaded a new video with those books, actually :)
Is that golden sun bgm?
Yes it is!
Any replacement for illnott?
If you were to use Berserker so MC had guaranteed TA, you could maybe try swapping Illnott for Naru, Tiger, or Orchid. If you did that, however, you'd have to make sure cake had enough hp to stay in red, as she wouldn't have guaranteed TA otherwise.