So the Cabal decided to mix the experiments from Alone in the Dark 3, Resident Evil, Black Mesa, Death Head and made a Skaarj? I'd like to put my hand on some of those lab notes just for fun.
Puede que no lo hayas visto, pero al lado de donde está el feto ese hay un microscopio. Si miras por él, verás un guiño brutal a la Cosa de John Carpenter.
Yes, but he doesn't want to. Some parts/rooms i also saw that could use a alternate fire of the napalm launcher, but no... He plays on it's own pace...
@@pagb666 That's fair, but it shows a bit of different gameplay now and then. A few maps ago when those zombies got into that well, it would be a nice trap to blast an alternate fire of napalm into it. But you did a lot of remote dynamite which was fun too!
@@thomen0815 I'm sorry, but I've tried multiple times and couldn't manage to get it to work. Could you please provide the link yourself then ? If you would, that would be very nice. ^^
Lovely mod, but too bad i see a pattern in it. Most of the maps have; loads of zombies, then butchers, gargoyles and screaming deaths. This goes on and on in every map, which suddenly get's a bit annoying imo! And let not forget the fish creatures and hell dogs!
100% agree. I'd give the storyline and maps a solid 8-8.5/10, but enemies placement and variety no more than 4.5-5/10. It is extremely repetitive; for ex., this is the only map out of 17 where we see cultists with tesla cannon, the rest is bunch of zombies and ghosts.
So the Cabal decided to mix the experiments from Alone in the Dark 3, Resident Evil, Black Mesa, Death Head and made a Skaarj? I'd like to put my hand on some of those lab notes just for fun.
What was that creature lying on the table? Looked kinda like a baby gill monster.
It looked like a rat crossed with a gill beast. Probably some Lovecraftian horror :D
Alien 4? reference maybe?
Could be
What are the references in this map? Baby gill monster on the table?
Puede que no lo hayas visto, pero al lado de donde está el feto ese hay un microscopio. Si miras por él, verás un guiño brutal a la Cosa de John Carpenter.
Voy a verlo ahora mismo!
Use the Life Leech, man
Cool weapon to get all kind of deaths
Bullets, explosives, fire, voodoo
Yes, but he doesn't want to. Some parts/rooms i also saw that could use a alternate fire of the napalm launcher, but no... He plays on it's own pace...
Spending 8 ammo on a alt-napalm is hardly justifiable considering what 8 napalm regular shots can do.
@@pagb666 That's fair, but it shows a bit of different gameplay now and then. A few maps ago when those zombies got into that well, it would be a nice trap to blast an alternate fire of napalm into it. But you did a lot of remote dynamite which was fun too!
@@pagb666 Same thing with the alt fire mode on the voodoo doll or the tesla cannon TBH Lot of ammo wasted in most cases
@@phlebiax5592 the napalm-alt is a room cleaner... but you might not want to be in that room considering the bouncy mayhem that follows
12:34 the link doesn't work
going through the pain of finding that key, elevator, and teletransporter to find a link that doesn't work is the ultimate troll
Before stating that it doesn't work be sure that you didn't make a typo or took a "0" (zero) for an "O". It works.
@@thomen0815 I'm sorry, but I've tried multiple times and couldn't manage to get it to work. Could you please provide the link yourself then ?
If you would, that would be very nice. ^^
I got it working with G21AFQOQVJVBI2K
Lovely mod, but too bad i see a pattern in it. Most of the maps have; loads of zombies, then butchers, gargoyles and screaming deaths. This goes on and on in every map, which suddenly get's a bit annoying imo! And let not forget the fish creatures and hell dogs!
100% agree. I'd give the storyline and maps a solid 8-8.5/10, but enemies placement and variety no more than 4.5-5/10. It is extremely repetitive; for ex., this is the only map out of 17 where we see cultists with tesla cannon, the rest is bunch of zombies and ghosts.
Super 👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻😉