Good video. Good to see you again. Won't give tips until you have played a couple of days. I only have 20 or so hours on the demo, which is just summer. Don't have the full game...Yet. :-) Good luck.
Thanks for the video, Vay. This just shows how you can't trust that Rambler guy (kidding!) with your spare time; he'll trick you into playing something like this and you'll forget to sleep or something.
LOL. Hey Blyndem! I made the mistake recently of accidently surviving the first 10 minutes of No Man's Sky, now the whole galaxy is open for me to explore. I can see how someone could easily lose 500 hours in there! Clanfolk, however, is a more personal experience, and in my opinion more rewarding...assuming you survive the first winter. But even if not, it still leaves you excited enough to try again. I brought my clan out to their 3rd winter, but back then the game was having issues with properly transmitting heat inside a home (heat degrades with distance, but back then it would lose 40 degrees 3 squares away from a fireplace) and so set the game aside until more updates came out. This game is doing a good job with frequent updates and progress, so I'm sure that is fixed by now.
Now that was fun! The game does have a well-developed tutorial. Be warned, though, this is not the kind of game that you want to run on fast speed - the Fast Button is a trap! There is never enough time before winter hits and always more you should have squeezed in before that first snow flake - Scottish winters are brutal (in Clanfolk they are Arctic winters!) Plants can only be planted in Spring and Summer, berries go away by the 2nd day of autumn, and mushrooms go away as winter hits. As well, the game utilizes spoilage so what you stockpile will rot - how long do strawberries last just sitting on your kitchen counter? - gathering 10 berry plants a day is about your max (there is day/night, and 10 days per season). You'll have to become as diversified as you can (hunting, drying, smoking foods to preserve) to get through winter. In order to hunt you have to progress through the tech tree to get to bows, so the best advice is to pause, study the tech tree and find all the things that have been unlocked and build at least one of as many as possible, not knowing what later will not unlock until you have made one of those earlier things. I don't remember what it was I was frustrated I couldn't unlock until I read the details and realized it's prerequisite was to first build a window (or something like that). So take your time, explore and build all the stuffs, and everything will unlock (hopefully in time for winter food storage). Also, keep that first building small. Don't do as almost every UA-camr does in these games and set the task of building a mansion - they'll spending their entire Summer/Autumn building and never do all the other stuffs needed before snow. Pro tip: a roof can be supported by posts (one wall section) so 3 or 4 well placed "posts" could support a thatched roof big enough to get everyone sleeping under a roof and make them happier fast. Characters: The game has made them quite realistic when you take the time to look at the details. As you get further in you'll get the feel for which character is best for certain jobs and prioritize that skill in their list. Negative jobs do make them grumpy, and grumpy people hardly work. Everyone has a grumpy skill, a happy skill, and an exceptional (2x-8x) skill. It is a bummer when their grumpy skill turns out to also be their exceptional skill - think of things you're good at but hate when you have to do them. Clicking on the character will bring up their details: their stats regarding their rest, health, joy, etc., their personal traits (some are afraid of the dark, for example, and so will do little after dark) [1st box below their stats], and other notes about what they are feeling at the moment [2nd box below their stats]. Embarrassment is a thing - give them a walled-off outhouse when you get to that point as they will be shamed if they have to poo in public or to watch others do so. They get sick (infected water) so make them walk further from their drink spots to bathe. They are quite realistic, and all of this affects their ability to work. I wonder.....if you scrambled Rorie's name up enough would it come out looking like Rambler? (Askin' for a friend) 😂 Good show!
Oh boy.. I didn’t even know you could post comments that long! 😂 I do intend to play this game slowly, at least if I fail I can’t be blamed for playing it too quick 😃
@@tonyhuett4528 Hey Tony! There's lots of sheetrock and 2x4s in the way of recording anything right now, but... finishing up my current ToDo list looks like maybe sometime in Nov to Dec. We'll see how things go.
Good video.
Good to see you again.
Won't give tips until you have played a couple of days.
I only have 20 or so hours on the demo, which is just summer. Don't have the full game...Yet. :-)
Good luck.
Thanks Tony! Just trying to get back into the swing of things again, its been a hot, busy and disorganised summer unfortunately
Thanks for the video, Vay. This just shows how you can't trust that Rambler guy (kidding!) with your spare time; he'll trick you into playing something like this and you'll forget to sleep or something.
Noble loves to see me squirm, so it doesn’t surprise me in the slightest 😂
LOL. Hey Blyndem! I made the mistake recently of accidently surviving the first 10 minutes of No Man's Sky, now the whole galaxy is open for me to explore. I can see how someone could easily lose 500 hours in there! Clanfolk, however, is a more personal experience, and in my opinion more rewarding...assuming you survive the first winter. But even if not, it still leaves you excited enough to try again. I brought my clan out to their 3rd winter, but back then the game was having issues with properly transmitting heat inside a home (heat degrades with distance, but back then it would lose 40 degrees 3 squares away from a fireplace) and so set the game aside until more updates came out. This game is doing a good job with frequent updates and progress, so I'm sure that is fixed by now.
Now that was fun! The game does have a well-developed tutorial. Be warned, though, this is not the kind of game that you want to run on fast speed - the Fast Button is a trap! There is never enough time before winter hits and always more you should have squeezed in before that first snow flake - Scottish winters are brutal (in Clanfolk they are Arctic winters!) Plants can only be planted in Spring and Summer, berries go away by the 2nd day of autumn, and mushrooms go away as winter hits. As well, the game utilizes spoilage so what you stockpile will rot - how long do strawberries last just sitting on your kitchen counter? - gathering 10 berry plants a day is about your max (there is day/night, and 10 days per season). You'll have to become as diversified as you can (hunting, drying, smoking foods to preserve) to get through winter.
In order to hunt you have to progress through the tech tree to get to bows, so the best advice is to pause, study the tech tree and find all the things that have been unlocked and build at least one of as many as possible, not knowing what later will not unlock until you have made one of those earlier things. I don't remember what it was I was frustrated I couldn't unlock until I read the details and realized it's prerequisite was to first build a window (or something like that). So take your time, explore and build all the stuffs, and everything will unlock (hopefully in time for winter food storage). Also, keep that first building small. Don't do as almost every UA-camr does in these games and set the task of building a mansion - they'll spending their entire Summer/Autumn building and never do all the other stuffs needed before snow. Pro tip: a roof can be supported by posts (one wall section) so 3 or 4 well placed "posts" could support a thatched roof big enough to get everyone sleeping under a roof and make them happier fast.
Characters: The game has made them quite realistic when you take the time to look at the details. As you get further in you'll get the feel for which character is best for certain jobs and prioritize that skill in their list. Negative jobs do make them grumpy, and grumpy people hardly work. Everyone has a grumpy skill, a happy skill, and an exceptional (2x-8x) skill. It is a bummer when their grumpy skill turns out to also be their exceptional skill - think of things you're good at but hate when you have to do them. Clicking on the character will bring up their details: their stats regarding their rest, health, joy, etc., their personal traits (some are afraid of the dark, for example, and so will do little after dark) [1st box below their stats], and other notes about what they are feeling at the moment [2nd box below their stats]. Embarrassment is a thing - give them a walled-off outhouse when you get to that point as they will be shamed if they have to poo in public or to watch others do so. They get sick (infected water) so make them walk further from their drink spots to bathe. They are quite realistic, and all of this affects their ability to work.
I wonder.....if you scrambled Rorie's name up enough would it come out looking like Rambler? (Askin' for a friend) 😂
Good show!
Oh boy.. I didn’t even know you could post comments that long! 😂 I do intend to play this game slowly, at least if I fail I can’t be blamed for playing it too quick 😃
@@Vayify LOL. I held back, too! I started only writing the 'characters' paragraph, then my finger just took over....
When is your lets play on this game? :-)
@@tonyhuett4528 Hey Tony! There's lots of sheetrock and 2x4s in the way of recording anything right now, but... finishing up my current ToDo list looks like maybe sometime in Nov to Dec. We'll see how things go.
@@NobleRambler Nice...It will be good to get you back, even if it is just for the winter. :-)