New Threat Upgrade - VLS, New Missiles, Massive NATO Upgrade -| Mod Showcase |- SEA POWER

Поділитися
Вставка
  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 314

  • @reefingmedic7537
    @reefingmedic7537 2 місяці тому +339

    Tico: "That's it, everything dies"

    • @Yaivenov
      @Yaivenov Місяць тому +19

      Should relabel "full automatic firing mode" on the Aegis control panel to "death blossom". 😂❤

    • @Kwaj
      @Kwaj Місяць тому +6

      @@Yaivenov Ah, a fellow former 80s kid. lol

    • @SCP_Site_638
      @SCP_Site_638 Місяць тому +2

      “Bridge CIC we have radar contact bearing 282”
      Tico: “on it”

    • @kevintang2605
      @kevintang2605 Місяць тому +2

      @@SCP_Site_638 Roger, removing radar contact bearing 282

  • @christianjohnson9190
    @christianjohnson9190 2 місяці тому +269

    Ticonderoga (VLS): Finally… I have become…
    D E A T H
    💀💀💀💀

    • @donnym3415
      @donnym3415 Місяць тому +2

      What are you!?!
      Ticon:....Death

  • @khangkt1721
    @khangkt1721 2 місяці тому +207

    Yo can't wait they add more modern ship like the Arleigh Burke, either mod or official.
    This is hilarious and fun to watch

    • @lordsylph414
      @lordsylph414 2 місяці тому +26

      yes! Burke's, LA Flight 2 and 3's, Ohio SSBN and SSGNs...imagine rolling up to a ground strike mission with 150 TLAMs :-D

    • @christopherchartier3017
      @christopherchartier3017 Місяць тому +7

      @@lordsylph414I hope they make a mod for the Burke with the HELIOS CIWS/ISR laser

    • @NPC_-mf4dw
      @NPC_-mf4dw Місяць тому +2

      ​@@lordsylph414STOP! I can only get so hard!

    • @CASA-dy4vs
      @CASA-dy4vs Місяць тому +6

      Wasn’t the Burke designed before the Soviet Union collapsed?

    • @simply2187
      @simply2187 Місяць тому +3

      @@CASA-dy4vsConsidering the First Burke was commissioned in 1991, and the Union collapsed in the tail end of 1989, less than two years. I think it’d be true

  • @windoverwaves6781
    @windoverwaves6781 2 місяці тому +120

    One extra thing about the sensors in the mod - they also get lower attitude range floor, meaning they can detect sea-skimmers better

  • @azulaspencer
    @azulaspencer 2 місяці тому +152

    I find it amusing that you can’t make a balanced yet realistic naval game post 1986 cause NATO just becomes absurdly OP and wrecks the balance by default.

    • @ulrichkristensen4087
      @ulrichkristensen4087 2 місяці тому +12

      Maybe because they are better?

    • @yester8039
      @yester8039 2 місяці тому +34

      Yet we have tons of Rusiaboos claming soviet ships were far better and more cappable and that even today they could win an engagement lol

    • @NPC_-mf4dw
      @NPC_-mf4dw Місяць тому +24

      ​@@yester8039they absolutely could win an engagement and if you think they couldn't, you don't know as much as you think you do.
      The outcome of a naval engagement depends on a boatload of factors, not just the platforms in question.
      Would my money be on the USN? Yes, but that doesn't mean it would be a save bet without any risks.

    • @Lary-xg2un
      @Lary-xg2un Місяць тому +16

      @@NPC_-mf4dw its not about USN vs Russia, its about Nato VS Russia. Italys Navy alone would be a HUGE tread to russia, the same goes for France. Both have carriers, both have enough support for their own carrier strike group + Submarine support. if you combine all navys of Members states from the EU, Russia Couldn´t win that fight period. But all EU Navys + USN vs Russian Navy would be one sided clearly. their is no debate about that.

    • @NPC_-mf4dw
      @NPC_-mf4dw Місяць тому +7

      @@Lary-xg2un That's all completely irrelevant. The scenario is "an engagement". That can mean anything and Russia absolutely would have a chance to win engagements, generally speaking, especially with submarines involved.
      Denying that only shows bias, ignorance and lack of subject matter expertise.

  • @dolley70
    @dolley70 2 місяці тому +146

    Fun fact. The USS Bunker Hill was the 1st ship to have the VLS. My brother was/is a plank owner.

    • @FoxxofNod
      @FoxxofNod 2 місяці тому +15

      Slight correction, USS Norton Sound was the first USN ship to have VLS.

    • @ryanhoward4421
      @ryanhoward4421 2 місяці тому +8

      ​@FoxxofNod the Norton Sound was a seaplane tender bro. Bunker Hill was definitely the first one to get VLS.

    • @HK-er7wf
      @HK-er7wf 2 місяці тому +3

      No, the Russian cruiser Azov (Kara class) was the first ship with VLS

    • @christianwendt7852
      @christianwendt7852 2 місяці тому +4

      ​@@ryanhoward4421 USS Norton Sound was the testbed for the VLS, so she was the first ship ro have a VLS installed

    • @dolley70
      @dolley70 2 місяці тому

      @@ryanhoward4421 www.uscarriers.net/cg52history.htm

  • @rokvam1
    @rokvam1 2 місяці тому +78

    The Tomahawk ASM or TASM for short, was very short lived in real life, because identifying and targeting ships at distances of several hundred miles were beyond fleet capabilities back then. As the TASM was a subsonic weapon, a high-speed ship could move quite a distance during a long-range missile attack. So the accessibility of this missile should be limited in time, as it was not a mainstay in the US navy. It was very short lived.
    With regards to NATO becoming to superior with this mod... I think this is a well-established fact, that our fear of the great Read Bears naval and air capabilities at the height of the cold war was greatly exaggerated.

    • @forcea1454
      @forcea1454 2 місяці тому +18

      IDing ships was absolutely within US Fleet capabilities at the time, they had entire networks of White Cloud ELINT satellites and EP-3 aircraft to passively track and identify Soviet ships, including finding non-emitting ships within formations through the bistatic reflection of navigation radars and SATCOM uplinks.

    • @josh_jc_cheng
      @josh_jc_cheng 2 місяці тому +17

      @@forcea1454 not even counting US subs will literally sit at the entrance of their naval port and listen to all the fleet movement and even tail soviet submarines.

    • @Phoenix37csp
      @Phoenix37csp 2 місяці тому +7

      and the SOSUS warning system, we had, the entire planets oceans wired for sound with microphones. and on a data-link so any us ship could use it via satellite uplink.

    • @lodickasvlajeckou
      @lodickasvlajeckou 2 місяці тому +1

      @@josh_jc_chengI don’t know what you are on but ports are much better protected plus search up Indian Pakistan war in 1971 and even then soviet submarines could sneak up on us ships, it is just a myth that Soviets subs were that much louder

    • @lodickasvlajeckou
      @lodickasvlajeckou 2 місяці тому +1

      I do t really know where you found out that soviet navy wasn’t a force to be reackoned with, but if you are thinking that due to that status of Russian navy nowadays then you are mistaken, today a lot of components is underfunded and only some ships are fully combat capable, then Soviets had much more ships and all of them were fully combat capable and ships

  • @PeterMuskrat6968
    @PeterMuskrat6968 2 місяці тому +54

    I love Lore Accurate USN.
    The technological back and forth was finally out at an end with the NTU program, especially with the Tico. Now fighting a Kirov isn't so bad when you've got a Tico.

    • @Cobra-King3
      @Cobra-King3 2 місяці тому +14

      To be fair, having a Pair of Tico's before this was pretty workable against a Kirov
      Now though....
      *Maniacal Laughter*

    • @Stealth17Gaming
      @Stealth17Gaming  2 місяці тому +19

      I have a video coming up with 10 VLS Ticos vs 10 Kirovs ;)

    • @skycladobserver9246
      @skycladobserver9246 2 місяці тому +3

      @@Stealth17Gaming lol

    • @john681611
      @john681611 Місяць тому

      The Kirov is the modern-day Tirpitz. Sure it could it be a threat if left to run free. But in reality they would be watched a day and night and sunk if it showed the smallest sign of attempting to leave port.

  • @ThatGenericName
    @ThatGenericName 2 місяці тому +68

    This mod demonstrates why the devs chose their end year as the “latest” year of ships in the game.
    At this point was when the Soviet Naval power was closest to parity with the US, and even then the Devs had to add a couple fictional units to allow the Soviet Union to perform anything other than defensive action at sea in a campaigns scenario. (Which Tbf, was their actual naval doctrine)
    Any later than this date you start to have a couple compounding issues stacking against the Soviets. The US navy completed development and began deployment of many of their weapon systems specifically in response to Soviet AShM threats, and the Soviet Union began running into money problems, meaning at this point they literally could not afford to upgrade any of their own systems in response.

    • @anno-fw7xn
      @anno-fw7xn 2 місяці тому +4

      i tought the same, but still a lot of cool stuff,
      Maby we get a 1995 or 2000s dlc with a coupel of USSR paper concept, the problem is USSR after the 1980s was always on the downside.

    • @lodickasvlajeckou
      @lodickasvlajeckou 2 місяці тому +1

      It is a shame what happened to the USSR and the conflicts after that, but also it hindered weapons research and now most games depict 1980s and after that the USSR was a mess.
      And in my opinion it is not that bad that devs added those projects that never happened like Orel class carrier to missions where Soviets are like invading US because that was never their intent and their whole fleet was mostly structured around operating in the close vicinity of Europe or the land of their allies

    • @danielross7983
      @danielross7983 2 місяці тому +7

      @@anno-fw7xn Could do post 2000 with PLAN ships.

    • @christopherchartier3017
      @christopherchartier3017 2 місяці тому +4

      @@lodickasvlajeckouYeah, Soviet’s main offensive force was their ground forces, large tank assaults with mobile anti-air systems following them. Their Air Force and Navy was more of a defensive/reactionary/supporting force.
      The US on the other hand has the capability to bring their full force to bear wherever they go

    • @NuclearFalcon146
      @NuclearFalcon146 Місяць тому +2

      @@danielross7983 I do think it would be fair to go past that "end date" using PLAN ships. Although I think IRL we still have an unfair advantage over the PLAN (do not believe their propaganda), but they have VLS and deploy in greater numbers than the Soviets or Russian Federation and will provide a greater challenge than the Russians.

  • @Deltarious
    @Deltarious 2 місяці тому +64

    Given when a lot of the game's own scenarios are set I'm pretty surprised that at least USS Bunker Hill herself is not in the base game, commissioned in '86 with VLS and a lot of the game's missions are 86/87 with some in 85. I'm guessing it was for scenario 'balance' on launch and I'm fairly confident we'll see them in the base game before long. It's great that the comunity has stepped in with mods though!

    • @gotanon9659
      @gotanon9659 2 місяці тому +4

      Bcuz being Commissioned ≠ being fully combat capable

    • @Gardalop
      @Gardalop 2 місяці тому +9

      @@gotanon9659 Bunker Hill completed her first depolyment in 1987.

    • @yournamehere9928
      @yournamehere9928 Місяць тому +2

      Nah, it's just that the game's cut-off year for vessels is 1985, and I don't think there are any exceptions to that rule (unlike weapons, in which there are some weapons present in-game that entered service past 1985, like TLAM-C and SA-N-9 naval Tor).

    • @ytsks
      @ytsks Місяць тому +2

      @@gotanon9659 So why is the Orel in the game?

    • @ytsks
      @ytsks Місяць тому +2

      @@yournamehere9928 There are literally fantasy units on soviet side what are you even on about?

  • @z0rgMeister
    @z0rgMeister 2 місяці тому +15

    Oh, those transports are going to regret pissing off the Tico...

  • @ryanpayne7707
    @ryanpayne7707 Місяць тому +1

    6:46: Sailor: How many missiles should we fire, sir?
    Captain: Yes.

  • @quailbingle
    @quailbingle 2 місяці тому +14

    Cant wait for a sea power modern day/near future mod

  • @ShahjahanMasood
    @ShahjahanMasood Місяць тому +2

    Modding scene has gotten an excellent start. I hope more and more modern ships get added. The stuff that we have right now is extremely good. And the edge that NATO used to have during the 90s and the 2000s and early 2010s has been lost due to development of many new forms of technologies plus many states have evened the playing field.
    I am very excited about the 21st-century warships from non-Western nations. Especially China. I am a big fan of their Type 54A Frigate. And the Pakistan Navy variant that goes by the name of the Tughril class. Definitely hyped for it to make its entry into the game. I hope Indian Navy ships get modded in as well so I simulate my Indo-Pak war scenarios hehe. JF-17s Block III doing a saturation strike against an Indian Carrier group. I already used to do these scenarios in DCS but here they would be even better.

  • @Di3Leberwurst
    @Di3Leberwurst 2 місяці тому +12

    @11:30 Only way to really balance it would be if you had a whole campaign with a limited amount of missiles + x new missiles per month built.

  • @pECKzki
    @pECKzki 2 місяці тому +9

    I can see why they did not add the VLS version of the Tico in the base game; it makes air defense for USN perhaps too easy, given how many SM-2s it can shoot at incoming AShMs. Would make missions in a future campaign against Soviet long range missiles strikes less of a challenge. Still, love the fact that modders' work lets us play around with them.

  • @adamtruong1759
    @adamtruong1759 2 місяці тому +3

    NTU is honestly the USN equivalent of a training arc in a TV show where the main characters get a massive power up, just for ships.
    Also, even if makes the Warsaw Pact harder to play, a level of asymmetric balance wouldn't be bad.

  • @wolfhunter98
    @wolfhunter98 Місяць тому +1

    Also if anyone is wondering, per the mod author, some of the "issues" are just not fixable via modding at the moment.
    Things like the turret for the old missile launchers on the tico, custom assets like sounds / effects / etc, as well as new custom models (Full ships).
    It's all listed on the workshop page.

  • @mankala8
    @mankala8 2 місяці тому +6

    The Virginia's upgraded radar has 25 target channels and 50 weapon channels, vs 1 and 1 on the original model.

    • @grathian
      @grathian Місяць тому

      12 and 3 original.

  • @Arks1103
    @Arks1103 2 місяці тому +36

    The animation on the cruiser could be improved, especially the missile coming out of VLS and the VLS model itself, also, even for an AEGIS cruiser, launching at this rate is impractical, but hey, its fun, so who cares, I'm gonna have a blast with this thing. NICE CONTENT ! KEEP UP !!
    Edit: The base Kirov defense is still OP. it intercepted 24 tomahawks !! 24 !! seriously.

    • @ДушманКакдела
      @ДушманКакдела 2 місяці тому +13

      Tomahawks are slow and massive with a huge radar cross section. Ofc they will get intercepted, Imo.

    • @PhilipFry.
      @PhilipFry. 2 місяці тому +8

      Change of animations us currently not possible

    • @christopherchartier3017
      @christopherchartier3017 2 місяці тому +5

      @@ДушманКакделаIf they were Harpoons instead of TASMs, I’d think the Kirov might have been hit

    • @hunterjarman4728
      @hunterjarman4728 Місяць тому +2

      Yea, this mod doesn’t take into account the number of missiles a ship can guide versus launch. You can’t just unload it all.

    • @spoork9443
      @spoork9443 Місяць тому

      @@hunterjarman4728you could because of data link

  • @ratze7723
    @ratze7723 2 місяці тому +5

    Kirov: „Balance? I hardly knew her“

  • @WhiskyCardinalWes
    @WhiskyCardinalWes 2 місяці тому +39

    Dear developers, when are you going to settle on one measuring standard? Most weapon ranges are measured in nautical miles, but ranges for sensors are in kilometers. Pick _ONE_

    • @paulbeaney4901
      @paulbeaney4901 2 місяці тому +1

      You seem irked 😂

    • @pluemas
      @pluemas Місяць тому +6

      TBF this is kinda accurate for the military, the Abrams has an ungodly mix of metric, imperial, and tanker specific measurements that don't exist anywhere else.

    • @Ray_treks
      @Ray_treks Місяць тому +1

      That’s at least accurate for the US military- we will measure weapon ranges in miles but troop movements in kilometers 😂

  • @littlejimmy7402
    @littlejimmy7402 2 місяці тому +4

    What a tease! That carrier group needed to go.

  • @TechJoe1994
    @TechJoe1994 Місяць тому +1

    Haveto say seeing all those vls missiles flying through the air does look fantastic. Reminds me of a scene in the last ship where the sub of psychos fire of nukes and the nathan james starts rapid firing to intercept what they can. Looking forward to an arleigh burke mod

  • @JohnnyBravo68260
    @JohnnyBravo68260 Місяць тому +1

    NATO is OP in reality too. Keeping the equipment realistic but making the scenario challenging is totally possible.

  • @ninthydra9980
    @ninthydra9980 Місяць тому +2

    You can hold shift while having a salvo of whatever amount you choose, then right click all targets you want hit by a salvo of the size you selected without having to repeatedly click the weapon then the target to fire.

  • @christianwendt7852
    @christianwendt7852 2 місяці тому +2

    "Ok guys/gals, once the missiles are all away, we get shore lea..."WHOOOOOSHWOOOSHWOOOOSH....

  • @crazywarriorscatfan9061
    @crazywarriorscatfan9061 2 місяці тому +2

    I was wondering when someone was going to mod in VLS. That was fast!

  • @bohba13
    @bohba13 Місяць тому +3

    btw, due to the Ohio SSGNs no longer carrying Tridents, they can use all 22 of their trident cells to carry tomahawks. that's 154 missiles iirc.

    • @mattconley541
      @mattconley541 Місяць тому

      Ohio's originally had 24 Trident tubes. The SSGN mod turned 22 into 7 shot Tomahawk magazines. The remaining two were turned into lockout chambers for up to 60 SEALS. They also have expanded radio facilities and berthing.

  • @NPC_-mf4dw
    @NPC_-mf4dw Місяць тому +1

    Don't even have the game yet, gonna wait until it's a bit more fleshed out, but great to see modding is off to a good start. Can't wait to mod it myself.

  • @jetfighter200
    @jetfighter200 2 місяці тому +17

    somebody need to do a MOD on Kirov/soviet ships with Kashtan CIWS systems instead of AK-630s

    • @Mgaming61
      @Mgaming61 2 місяці тому +3

      I would absolutely love that. Might even increase the fire rate of both AK-630 and Khastan, cause in the base game it feels like it doesn’t have the actual fire rate. Also the sounds too

    • @josh_jc_cheng
      @josh_jc_cheng 2 місяці тому

      the problem is modeling i think. even the mk.41 VLS isn't modelled and are just missile launchers model in the original game placed together in vertical.

    • @blayas5239
      @blayas5239 2 місяці тому +6

      This would be the Kalinin, sister ship of the Kirov class comissioned in 88, it had Kortiks (cads-n1 kashtan) in place of the AK-630 and Udav-1 (rbu12000) in place of the RBU-6000, if it could come through official means better, but when full moddability comes there should (I hope) be several modders interested in this gem.

    • @_S.T.A.L.K.E.R._
      @_S.T.A.L.K.E.R._ Місяць тому

      I was hoping for the Tarantul III form 86-87 with 4 SS-N-22's

  • @T.K.9
    @T.K.9 Місяць тому

    The in game music alone really takes you to the zone where you are the one controlling the fleet

  • @frogisis
    @frogisis Місяць тому

    I love the Kirovs in this game, they're so badass: I accidentally misread the name when I was making myself just a little practice scenario to start off with learning the NATO ships & weapons and thought I put something else in, then was wondering why even my biggest salvos were getting swatted out of the sky until I finally identified this leviathan cruising toward me, that in the end could only be taken down by an Iowa-class' guns.
    But yeah like you suggested I wouldn't mind the modders someday adding some (more) could-have-been Soviet ships & variants for balance, Sea Power's timeline doesn't have to always be ours.

  • @MPWUSN
    @MPWUSN 2 місяці тому +3

    Need to be able to add waypoints for the Harpoon so you can DTOT a target from different approaches..........

  • @adrißer
    @adrißer Місяць тому +1

    At 3:26 a major Upgrade is the min detection altitude of 200 vs 10, lots of other upgrande change min ranges too

  • @lewcrew
    @lewcrew Місяць тому

    Hey stealth! Just wanted to let you know that you can hold the Shift key while sending rockets toward enemy tracks to send multiple weapons at one or many targets at the same time, rather than having to re-click the weapon at the bottom of the screen each time. Not sure if you already knew that but thought it could help! Love your videos!

  • @Tank50us
    @Tank50us Місяць тому

    "BATTERIES RELEASE ON EVERY TARGET YOU HAVE NOW!"
    "Batteries release on all tracks. Birds away."

  • @Wolfe351
    @Wolfe351 Місяць тому

    NTU gave the Virginia's (and the earlier ships that got it) the ability to fire more missiles at once with mid course guidance provided by 4 antennas arranged around the superstructure, final guidance by the targeting radars only in final attack

  • @PeterMuskrat6968
    @PeterMuskrat6968 2 місяці тому

    I don't know if you cover it in the video, but another big improvement of the NTU program was the upgraded Radar systems... the Pre-NTU Radars could guide a limited number of missiles onto targets while the NTU ones could guide a much larger amount... probably a necessity with the VLS tubes. (Edit, you did!)

  • @Howard-j6e
    @Howard-j6e Місяць тому

    For large hot-launch missiles like the Tomahawk, continuous, rapid fire launches could overwhelm and damage the exhaust handling systems of the launcher. I wonder if they could model that in to make it more realistic, maybe make it damage your VLS so you can’t fire anymore from that launcher or have some sort of cooldown after launching a salvo. It would help balance things and it would be historically accurate.

  • @Corsair37
    @Corsair37 Місяць тому

    My first ship in the fleet was the USS Worden (CG-18), post-NTU. Unfortunately (from my perspective), BuShips decided to decommision her (and her sisters and the Belknap/Daniels class) a few weeks after I got orders to her, so while I served on her (for a whopping 6 months), the only "deployment" we had was moving from one pier to another in Pearl Harbor.
    Beautiful ships, modern firepower with the lines of the classic WWII cruisers.

    • @mattconley541
      @mattconley541 Місяць тому +2

      ""Peace Dividend" In the early 2000's they did the same thing with the Sprucans. The later Sprucans were very well balanced ships.. especially the ones with the RAM. They still had another 20+ years of life in them.... but they had large crews and Burke's were the new King.

  • @blayas5239
    @blayas5239 2 місяці тому +9

    I really hope that at some point we will (Must) have the missing late cold war stuff in the game: Kalinin, Akula, Sierra I/II, Oscar II, Tarantul III, Grisha V, Type 143A Gepard, Type 209 and 210 (ula class) subs, and the usn vls stuff.

  • @joelcueto2460
    @joelcueto2460 2 місяці тому +2

    The upgrade was good, but is that how fast those missiles are being fired in succession? I thought they have to wait for seconds before they will launch the next missile.

  • @an0gr0br
    @an0gr0br 2 місяці тому +3

    Now all I need is the Arleigh Burke and I can go about remaking all of those Jane’s Fleet Command missions in the editor 😂

    • @totalNERD-eo7wx
      @totalNERD-eo7wx 2 місяці тому +1

      If porting models is possible, there are plenty of Cold Waters mods that have perfect Burke models for Sea Power...

    • @an0gr0br
      @an0gr0br 2 місяці тому

      Some more modern/variety of British units would be nice too - Type 42s, Aircraft Carriers, etc. That way someone could make a proper Falklands campaign scenario.

    • @JimmyCricket93
      @JimmyCricket93 Місяць тому +1

      I think someone already has the JFC missions in the workshop

    • @an0gr0br
      @an0gr0br Місяць тому

      @ that may not stop me from making my own interpretations, but good to know 👍

  • @SKYST0RY
    @SKYST0RY 2 місяці тому +2

    I like the idea of adding more modern hardware. I find the more modern hardware more interesting. But until the AI is improved, I would avoid anything that gives the player an edge. The AI is not in a good place at this time. I had to play a dozen missions till I finally found one where the enemy even managed to sink one of my ships (just last night in the Denmark Straight scenario

  • @jab2505
    @jab2505 2 місяці тому

    This is the order of battle refit that I remember from my time in the 90s.

  • @TheMax0005
    @TheMax0005 Місяць тому

    Benjamin Franklin class didn't get any SSGN conversion, only 4 Ohio class in early 2000: Ohio, Michigan, Florida, and Georgia ending in 2008. They can carry 154 Tomahawk cruise missiles and 66 special operations personnel.

  • @kkang2828
    @kkang2828 Місяць тому

    Can’t wait for all the future mods that will add modern ships and other navies!

  • @emwungarand
    @emwungarand Місяць тому +1

    AEGIS/VLS is amazing.

  • @John_McCarthy1
    @John_McCarthy1 Місяць тому

    Everyone talking about want even more modern ships, meanwhile I want stuff like the Des Moines class.
    There was even 1 or 2 Baltimores used up to the 70s if I remember correctly and a Cleveland pre CLG conversion wasn't decommissioned until 1959.

  • @XDeltaXCZ
    @XDeltaXCZ Місяць тому

    You should do a scenario of like an American Fleet from 1989 going back in time or something... it would definitely be fun to see a full video!!

  • @iampostcode
    @iampostcode 2 місяці тому +1

    I may have crashed Sea Power using the mod, and launching about 400 TASM against a Kirov battlegroup, which just spammed missiles..

  • @wojszach4443
    @wojszach4443 2 місяці тому +3

    so they made game right before nato went op

  • @rzu1474
    @rzu1474 21 день тому

    I mean... mod shows why VLS became the new Standart. Very... Very clearly.

  • @CrowDawg11
    @CrowDawg11 2 місяці тому

    The SM2 is also more accurate than the SM1, so not only are the range and engagement envelope better, but the hit chance is too.

  • @otterfishingjourneys1362
    @otterfishingjourneys1362 Місяць тому +1

    Why don’t they have the su27 100% fits the time line of sea power

  • @sharkk127
    @sharkk127 Місяць тому

    Now i just need to wait for people to make missions using this mod, god thatll be awesome

  • @Mthammere2010
    @Mthammere2010 Місяць тому

    According to "Ships and Aircraft of the U.S Fleet" the Franklin had it's missile tubes filled with Concrete after it's missiles were retired.

    • @hornet8364
      @hornet8364 Місяць тому

      yeah its a fictional unit as a stand-in for the Ohio class

    • @Mthammere2010
      @Mthammere2010 Місяць тому

      @@hornet8364 Ohio SSGN didn't come about until the mid 2000s. By that logic, the Mod should add the Seawolf.

    • @hornet8364
      @hornet8364 Місяць тому

      @@Mthammere2010 oh i know, it is a bit weird how out of timeframe it is but eh, ask the mod creator :p

  • @blackmind2095
    @blackmind2095 Місяць тому

    Kirov destroyed all those missiles like they were nothing

  • @thedillon25100
    @thedillon25100 Місяць тому

    the ticondaroga vls versron just wrecks game balance i always knew with this game when i played. if and when they added the first gen arleigh burkes everyone will scream nato is overpowered as the burkes were designed to counter missile swarm and be general purpose otherwise.

  • @xenoaltrax485
    @xenoaltrax485 2 місяці тому +7

    Wtf??? Why does the RIM-66E (SM-1-MR Blk VI) have a range of 40nm when even Norman Friedman's references show it having the same range as the RIM-66B? Looks like whoever made this mod just took the range for the RIM-66C (SM-2-MR Blk I) and applied it to the 66E. C'mon guys this is supposed to be a military tactical sim, we gotta keep our stats in line with reality and not go off into fantasy land.

    • @captainfoxythepiratefox8874
      @captainfoxythepiratefox8874 2 місяці тому

      Counter point, Mk 41 goes burrt lol maybe it'll get fixed. The modding has just begun.

    • @karrackhalcyon8826
      @karrackhalcyon8826 2 місяці тому +4

      Let's be honest, a late 80s Soviet fleet in operational status is fantasy land. Lol

    • @nuclearstonk
      @nuclearstonk 2 місяці тому +1

      @xenoaltrax485 from what i've heard from OHP officers, the SM-1 should have a maximum effective range 'exceeding 25nm', which squarely places it longer ranged than RIM-66B
      my two options here are to either assume RIM-66E can loft, which would make sense given its using SM-2 electronics, or that it has the Mk104 DTRM, which would give it a range of ~30nm
      i dont have any sources to say RIM-66E uses the Mk104 so to get any improved range the RIM-66E must loft, just like the RIM-66C

    • @coffeejelly523
      @coffeejelly523 2 місяці тому

      From what I understand the RIM-66B-and by extension the -E-significantly exceeded their theoretical max range in testing. Max range for the -B was originally estimated at around 25NM but in practice could reach out as far as 38NM. At any rate I don't think this will actually come up in game since max range on the Perry was limited by the power of the puny fire-control radars and not by the max range of the missiles (unless the mod changes this as well for some reason).

    • @NuclearFalcon146
      @NuclearFalcon146 Місяць тому

      You are going to get a lot of fantasy in the stats for many things since A LOT of this stuff is highly classified and using real stats can get you thrown in jail.

  • @decrobyron
    @decrobyron 2 місяці тому

    I'd like to see the outnumbered but strong battlegroup vs high number of enemy.

  • @bigpoppa1234
    @bigpoppa1234 Місяць тому +2

    Put the CV up against a multi-vector attack from 40 backfires, a surface group with two kirovs, slavas and a couple oscars and a nato CV can still be a target.

  • @Mthammere2010
    @Mthammere2010 Місяць тому

    I'm disappointed the San Juan wasn't added. The Flight 2s and Flight 3s had a ballast tank removed and a 12 cell vls added forward.

  • @Lfcsweden-n5m
    @Lfcsweden-n5m 2 місяці тому +1

    I havent had the time to play to much but so know I’m going to use the mod and then play as the Warsaw. Tbh, so much more fun and insane hard. Playing as the bad guys against a strong opponent maybe compensate for the lack luster AI. Trying to pick out an Aircraft carrier using outdated material and clever tactics is quite fun. Regarding the mod being OP is maybe the result of those tons of fans crying in the comments evertime a nato carrier goes down 😂

  • @latch9781
    @latch9781 2 місяці тому

    Stealth when he finds out that war isn't supposed to be balanced

    • @Stealth17Gaming
      @Stealth17Gaming  2 місяці тому +4

      I don't care war isn't balanced. This is a game, not a war. And yes, it depicts a war sure. I for one think it's unbalanced. Whatever you do with your game is to you.

  • @Ezvil504
    @Ezvil504 Місяць тому

    The game just came out and already mods love it

  • @IetsgoBrandon
    @IetsgoBrandon Місяць тому

    Long looking foward VLS !!!
    Stopping Shipwreck will be not that difficult, becuase Aegis Combat System can be optimized with vls equipped.

  • @reminder9146
    @reminder9146 Місяць тому +1

    The mod lets VLS fire a little too fast for it's real capabilites.

  • @mikedignum1868
    @mikedignum1868 2 місяці тому

    I think I'll hold off on this for the time being. I don't want the mod to mess with the game too much.

    • @akd8525
      @akd8525 2 місяці тому

      Is it straight up replacing things in all existing missions (i.e. overwriting the base version assets), or is it just adding additional assets to make scenarios with in the editor?

    • @nuclearstonk
      @nuclearstonk 2 місяці тому +1

      @@akd8525 NTU only rebalances existing weapons in the base game, and the new versions of ships are new variants that wont show up in existing missions
      the scope of the weapon rebalance is pretty much only for SAMs, and makes them more realistic (SM-1s and SA-N-1s wont fare very well against sea skimming missiles)

  • @fubaralakbar6800
    @fubaralakbar6800 2 місяці тому

    This mod seems very realistic.

  • @donniemontoya9300
    @donniemontoya9300 Місяць тому

    Does it include the helicopter SH-60B The first year of operation was around 1985, but they are missing from the base game.

    • @Stealth17Gaming
      @Stealth17Gaming  Місяць тому

      No sadly not. I believe adding models is currently impossible so they can repurpose models but not add entirely new ones

  • @clarkbone3129
    @clarkbone3129 Місяць тому

    with the TLAMs, can you do multi-angle attack with same time on top?

  • @fredclifton2208
    @fredclifton2208 Місяць тому

    Can you engage enemy surface targets with SM2s?

  • @aurorathearcticwolf4243
    @aurorathearcticwolf4243 Місяць тому

    EVERYONE GETS A MISSILE!

  • @johnzhaopt5038
    @johnzhaopt5038 Місяць тому

    is there any mod that also gives newer stuff for wp?

  • @jab2505
    @jab2505 2 місяці тому +3

    The Kirov class is still a beast as it should be.

  • @caseinnitratjr6861
    @caseinnitratjr6861 2 місяці тому

    11:31 Typhoon showing up including nuke mod

  • @Kaldosthesergal
    @Kaldosthesergal 2 місяці тому

    How much longer till someone mods in an arleigh burke?

  • @realmcb7331
    @realmcb7331 Місяць тому

    Franklin be like: I can take the entire Soviet navy by myself!

  • @RobertCondonSunnyTurtle
    @RobertCondonSunnyTurtle 2 місяці тому +1

    does this mod override the ship in scenarios or does it just add new ships?

    • @Stealth17Gaming
      @Stealth17Gaming  2 місяці тому +2

      Think it add new models. Not sure how much it changes vanilla base ranges

  • @keystone1944
    @keystone1944 Місяць тому

    I use the tico vls against 100 airliners. It was awesome

  • @grathian
    @grathian Місяць тому

    Your missile ranges are wrong. The Perrys RIM-66E SM-1MR was still a 25nm missile. The Mk26 launched NTU/AEGIS SM-2 MR was a 40nm missile - the difference is a lofted trajectory with mid-course guidance not requiring target illumination for the entire time of flight, just a few seconds at the end. So many missiles can be in the air at different targets, instead of one target per illuminator. Mk 26 launchers were not compatible with the boosters required for longer ranges.
    RIM67 SM-1ER was a 40 NM missile for Mk10 launchers, SM-2ER was for NTU Mk10s with 90 NM.
    Mk41 VLS ships started with 40nm SM-2MRs, but then upgraded to 70nm SM-2ERs. After 2000 further range boosts were developed.

  • @games65uk
    @games65uk Місяць тому

    hi so what missions do u recommend playing with this mod

  • @billkaralis5698
    @billkaralis5698 Місяць тому

    Loaded a base game scenario but didn't get the vls ships.Does it work only if you make the mission in the editor ?

    • @Stealth17Gaming
      @Stealth17Gaming  Місяць тому

      Yes they don't replace the base game models.

  • @subjectc7505
    @subjectc7505 2 місяці тому

    Oh boi, more warcr- i mean submarines in the ocean:)

  • @subvet3668
    @subvet3668 2 місяці тому

    The TASM missiles always seem easier to shoot down by the top Soviet cruisers.

  • @tidepod10yearsago97
    @tidepod10yearsago97 Місяць тому

    wondering when will someone make an Arleigh Burke destroyer mod

  • @rnolan6614
    @rnolan6614 2 місяці тому

    Will you make scenario's for use with this mod?

  • @brianfiebig7403
    @brianfiebig7403 2 місяці тому

    I could actually use some help with this and some other mods. I have them downloaded from the workshop, including several missions/campaigns and turned on in the mod list, but they don't appear in game. Do they need to be in a particular order?

    • @Stealth17Gaming
      @Stealth17Gaming  2 місяці тому

      That's unusual. Best ask the devs about it on their discord

  • @Kishanth.J
    @Kishanth.J 2 місяці тому

    Wasn’t this game released a week ago, how are their so many good mods out already?

    • @Stealth17Gaming
      @Stealth17Gaming  2 місяці тому

      2 weeks. It's really open to nodding and allows for easily sharing those on the workshop. Combine those two and you get this

  • @christopherchartier3017
    @christopherchartier3017 2 місяці тому

    Grim reapers is 100% getting this mod

  • @floridaman3892
    @floridaman3892 Місяць тому

    18:00 it doesn’t help that everything is in a straight line, but impressive nonetheless

  • @marcoav313
    @marcoav313 Місяць тому

    Is there a mod for a proper AEGIS system too?

    • @Stealth17Gaming
      @Stealth17Gaming  Місяць тому +1

      Have a look at the Steam workshop. Maybe there is

  • @tjmitchell42
    @tjmitchell42 Місяць тому

    How do you actually use this in game? Subscribed and checked under mods in game, but I dont see any of these upgraded weapons in scenarios.

    • @Stealth17Gaming
      @Stealth17Gaming  Місяць тому +1

      The NTU weapons don't show up in normal scenarios. You have to change the ships or find NTU-specific scenarios, or make your own of course

  • @anno-fw7xn
    @anno-fw7xn 2 місяці тому

    I get more and more the feeling that the game set at 1985 was done becuerse it was the last time USSR could beat nato in a war with not to many Syfy ships.
    but with this alternitve time line a 1995 dlc would be fun.
    i realy want the
    Arleigh-Burke-Klasse in the game.

    • @lodickasvlajeckou
      @lodickasvlajeckou 2 місяці тому +1

      Well it is obvious since a few years after that USSR collapsed.
      Plus in missions where Soviets are attacking Gibraltar or Hawai they were given a carrier which was never built only designed on paper, because Soviets only intended their fleet to operate around Europe and to prevent US from delivering reinforcements to Europe so they only sticked to smaller only vtol carriers

  • @davidswan361
    @davidswan361 Місяць тому +1

    Sadly this is NOT NATO vs USSR as much as U.S.A. vs Russia. It's missing a lot of other navies. It's not NATO - at least not yet.

  • @Deinecraft
    @Deinecraft Місяць тому

    anyone has the problem that the names of the modded weapons and ships are missing ?

  • @AxlePlaysGames
    @AxlePlaysGames Місяць тому

    The mod wrecks the balance because it’s new vs old, and because 80s onwards the USA just went ham making missiles, the second Russia gets P-800 Oniks and such it’s fair again.
    P.S the Tico has far less Tomahawks as you said Stealth, but it has 90 SM-2s in VLS, the thing’s unkillable (Giggles in SM-6 Arleigh Burke anticipation)

  • @harryemeleus2287
    @harryemeleus2287 2 місяці тому

    could you showcase the type 21 destroyer of the royal navy mod please