КОМЕНТАРІ •

  • @fennboii
    @fennboii 5 місяців тому +3

    you went through everything perfectly and answered all my questions, themkuu

    • @Proto_Flux
      @Proto_Flux 5 місяців тому +1

      Glad it helped ya!

  • @edattacks
    @edattacks 4 місяці тому +1

    cool. I know C#, just never messed with any visual scripting stuff before. Thanks for tutorial vid

  • @TheBiggervern
    @TheBiggervern 4 місяці тому +1

    Thankyou Flu(X). Would it be possible to produce a video which explains sync and async processes and how to use them, please?

    • @Proto_Flux
      @Proto_Flux 3 місяці тому

      I can look into making a video on it

  • @AngelboyVR
    @AngelboyVR 4 місяці тому +3

    ua-cam.com/video/BFI8FnufsE8/v-deo.html
    (but seriously, ty for the tutorials)

    • @Proto_Flux
      @Proto_Flux 4 місяці тому +2

      Conceptually not too far off from my own theming

  • @jonmichaelgalindo
    @jonmichaelgalindo 4 місяці тому

    How are you making those nodes??? I can open the menu and look at the list, and I can point at the list entries and press every button on my Quest 3 controller, and nothing happens. :-(
    Edit: You point at a node, double-tap trigger, and a label will appear floating above the tool. Point at a non-interactable space, and double-tap trigger again.
    (Edit 1.5: Kept watching, and you explained this at 8:55.)
    I just wasted an hour trying to figure out how to multiply two numbers together. Every time I find a list of nodes that sounds like it might be useful, I have no idea how I got there. I can go "back", but it just drops me in a new list, with no indication of where I came from. This is the most frustrating interface since the command line.
    Edit 2: I multiplied two numbers together!!! The simpler and more useful a node is, the deeper you'll have to go to through menus find it, to guarantee your programming takes as long as possible. I think multiply was something like double-tap Math, scroll all the way to the bottom by pointing at the list, holding trigger, and swiping up, double-tap Multiply, scroll all the way to the bottom, double-tap Multiply Value, scroll through a long list of formats, find the one you want (don't get it wrong or you'll be repeating this! Edit3: You explained at 10:07 that either datatypes or vector sizes are inferred, not sure which), double-tap the trigger, point at empty space, double-tap trigger again. I could have literally typed code on a VR keyboard 10X faster than using these menus.

    • @Proto_Flux
      @Proto_Flux 4 місяці тому +1

      You dont have to find the correct type, you can generally choose any of them, the nodes will try to auto convert when hooked up to a different datatype.
      The current nodebrowser is very much a placeholder though, Also it is planned to support WASM.

    • @jonmichaelgalindo
      @jonmichaelgalindo 4 місяці тому

      @@Proto_Flux Huh. I actually know how to program WASM bytecode (I memorized the hexcode ops when it came out years ago). I don't see how you could use it in a node-like interface though, it's all stack based.

    • @Proto_Flux
      @Proto_Flux 4 місяці тому

      @@jonmichaelgalindo You'll just be able to write web assembly.
      Which will allow for custom behaviour up to things like adding your own support for custom hardware

    • @jonmichaelgalindo
      @jonmichaelgalindo 4 місяці тому

      @@Proto_Flux No way. There's no way they'll get something like auto-complete working with that... There will be no way to target world components. No way to manage assets. And its compiled, so there's no way to handle auto-updates that break whatever API they implement. What they need is a game engine IDE with a scripting language.
      Don't get me wrong, I absolutely love that Resonite exists. Just found it a week ago. I'm 20% inspired to go make my own open source VR social game engine, 80% leaning toward investing time in Resonite. It is a seriously impressive vision they've hacked together here.

    • @Proto_Flux
      @Proto_Flux 4 місяці тому

      @@jonmichaelgalindo It very much is possible and planned
      github.com/Yellow-Dog-Man/Resonite-Issues/issues/1211