actually, you can use the fusion tab custom tool to create frequency separation easily. but this is a great tutorial for beginners. I like that you use the Hue vs. Hue curve as a whole to dial in the skin tone. I too do this because it's easier to add a keyframe and make minor tweaks instead of fiddling around with all the sliders. I will say though, that if you want to get a little more control over your skin tones with sharpening and skin smoothing, you can use your key that you made but use it in a layer tree, copy and paste your key to a few more nodes: color, sharp, smooth, etc and then use the Key Output slider on them to dial in what you want. It works wonders.
Whats up Eric! Yeh this video is definitely for beginners as a fellow film maker asked me, how I get my skins to look smooth. OMG I thought I was the only one that uses the Hue vs Hue curve in that function, it gives so much control over the project. I see many creators just use the color wheels. you're awesome bro, Im definitely going to try the layer tree method and put this to the test today because that sounds amazing. Do you normally use the fusion workflow for all your projects or just your higher end projects?
Isn't this method really limited to selecting an area, the face, and then applying some sharpening? As I understand it, frequency separation isolates the high frequency not with a power window (which we might call simple spatial or area separation) but rather by filtering (separating) the high and low frequencies, usually by using a blur node that is subtracted from the main image. I realize there are various other ways but the idea is that they use more than a power window. Fusion also has some ways to do this.
Thank you, sir. Appreciate you
actually, you can use the fusion tab custom tool to create frequency separation easily. but this is a great tutorial for beginners. I like that you use the Hue vs. Hue curve as a whole to dial in the skin tone. I too do this because it's easier to add a keyframe and make minor tweaks instead of fiddling around with all the sliders. I will say though, that if you want to get a little more control over your skin tones with sharpening and skin smoothing, you can use your key that you made but use it in a layer tree, copy and paste your key to a few more nodes: color, sharp, smooth, etc and then use the Key Output slider on them to dial in what you want. It works wonders.
Whats up Eric! Yeh this video is definitely for beginners as a fellow film maker asked me, how I get my skins to look smooth. OMG I thought I was the only one that uses the Hue vs Hue curve in that function, it gives so much control over the project. I see many creators just use the color wheels. you're awesome bro, Im definitely going to try the layer tree method and put this to the test today because that sounds amazing. Do you normally use the fusion workflow for all your projects or just your higher end projects?
Which software are you using??
Oh man this is game changing!
This is not frequency separation.
Yeh but that's as close as you're going to get in video.
@@StickyValue not true , there is a better way by changing the composite modes
Isn't this method really limited to selecting an area, the face, and then applying some sharpening? As I understand it, frequency separation isolates the high frequency not with a power window (which we might call simple spatial or area separation) but rather by filtering (separating) the high and low frequencies, usually by using a blur node that is subtracted from the main image. I realize there are various other ways but the idea is that they use more than a power window. Fusion also has some ways to do this.
Wow, this is so cool but advanced. Will you be sharing a beginner tutorial?
4:43 :'D