Join me live September 26th for preview of By Blood Alone. We'll be testing plane designs and checking out the new changes. Hit the reminder! - ua-cam.com/video/NqbLOt-xpkk/v-deo.html
For the Soviets: put a Seducer in Vladivostok and once he reaches 50%, set him to Quiet Intel Network. He won't get caught and you don't need to spend 10 factories on Local Recruitment Centres.
I'm going to be honest I don't know how that would be done. Do they not rebel when they get near 100% resistance? What's the benefit what do player use it for? I've seen people do no garrison so Poland has high resistance after barb.
@@Antukusbi Oh from the operations. Yeah I know what you mean now. Yea, it's definitely on the list, I didn't know their was no cap that's really interesting. Thanks!
Thanks for waiting everyone. I want to point out that the thumbnail is showing the factory and resource count with 100% collaboration and "Liberated Workers". You can get even more with harsh quotas.
I like Collab governments but I rarely use them to be honest. Here's when I use them: - When I play as Germany I like to max collab the Soviets as soon as possible, and then afterwards collab France if I can. Then after dealing with the Soviets if I'm at war with the US I collab the US too. - When I play as Japan I max collab China (extremely overpowered because your collab will have cores on all of China), then the British Raj and finally the US. Rarely I'll collab Malaya and Indonesia instead of the Raj and US. - When I play the Soviet's I collab Germany so that post war I'll have access to the German industry and usually get all of Germany in a peace deal with the Axis.
Posting random facts because I don't have LaR, part 4: Despite the general Allied intelligence supremacy during WWII, the earlier British operations in France were notoriously botched because British people are unsurprisingly bad at acting French. Most of the operatives sent in were caught quickly, though a notable example is one woman who almost ran into a van because she looked right instead of left when crossing the road - something which, if memory serves, a watching German cottoned onto instantly.
in our timeline democracies really didn't do much of such work, the most they did was set up and maintain resistance networks in occupied territories the soviets and fascists were much more the ones playing that game of using local leaders to have an easier time controlling territory still yeah, it would be nice if Democracies didn't have to walk all the way into Siberia to capitulate the soviet onion
The Allies have strong research speed and the USA is super op late game. The nerf, or rather adding revamp to the Axis is a decent balance imo Not like democracies can take advantage of early wars where the quick caps shine the best in the first place. The case with the Soviets is just to prevent the slog through the Urals, Russia is already dead at that point.
@@madensmith7014 also with the allies, if you gonna deal with russia, you probably already dealt with, or are in the process of dealing with Japan, meaning you have an easy* backdoor to ease capping them the soviet navy will never be able to compete with the combined allied fleet, and a good democratic European front will drag most soviet divs to the west the instant you cap Vladivostok, it's basically GG
Does the surrender limit debuff still apply even if you arent at war? For example, could I set up a collaboration government in China as Germany to give Japan an easier time?
@@Pydgin I know that, but does the collaboration still work even I'm not the one using it? What if I play as Brazil and stay neutral the entire game and just set up collabs in the allies? Will the compliance go to the Axis? Or does it only take effect if I capture them?
I believe you can do that. But why waste the time and resources doing it for China, when it be better done for France or the USSR (given your example when playing as Germany).
Just to add one thing: The collab operation must finish before the country capitulates, else u wont get the compliance, the operations keeps on going after they capitulate.
I got my100% collab on India deleted because there were two of them (sort of) from a civil war. Basically when the communist side capitulated in the CW, it remained as a country that had cores on all of India. When I capitulated India, the India I had capitulated (non aligned) got deleted, and only the communist one counted as existing, so I had a collab on a no longer existing country = gone
I feel like these only got a buff with BBA, not because they got quicker or make full compliance faster or anything, but because resistance seems so much more difficult to manage now with how much faster stockpiles deplete. plus I've found resistance has been growing untenable a bit faster now. These are kind of necessary now for most major nations that don't just fall over as soon as you get troops in their land, aka, Japan and the UK
They didnt get buffed they just became necessary. I have been doing Ethiopia achievement runs since BBA dropped and man, stockpiles are going away instantly. Its insanely hard to push out of East Africa, at all. I got to 1950 and was just running dry of eq every other year from 1940 onward.
It's on the list, I'll cover it in the near future. The main thing it does is air detection, you also get a bit of intel depending on where it is. With higher air detection you can intercept or challenge more planes per sortie. A fully covered air region from radar gives the same detection bonuses as about 1000 fighters planes. Helps a lot when you're grinding down the enemy air.
Join me live September 26th for preview of By Blood Alone. We'll be testing plane designs and checking out the new changes. Hit the reminder! - ua-cam.com/video/NqbLOt-xpkk/v-deo.html
For the Soviets: put a Seducer in Vladivostok and once he reaches 50%, set him to Quiet Intel Network. He won't get caught and you don't need to spend 10 factories on Local Recruitment Centres.
That's smart, I'll have to try that.
Could you make a video on increasing resistance where you can have like 500% plus resistance because there is no cap
I'm going to be honest I don't know how that would be done. Do they not rebel when they get near 100% resistance? What's the benefit what do player use it for? I've seen people do no garrison so Poland has high resistance after barb.
@@Pydgin I mean that you can basically boost it so much that a country can't do anything even with brutal suppression
@@Antukusbi Oh from the operations. Yeah I know what you mean now. Yea, it's definitely on the list, I didn't know their was no cap that's really interesting. Thanks!
@@Pydgin np I always want to help small channels with video ideas
Thanks for waiting everyone. I want to point out that the thumbnail is showing the factory and resource count with 100% collaboration and "Liberated Workers". You can get even more with harsh quotas.
Collaboration governments are easily the most overlooked thing people could do to boost their games 🏠
I like Collab governments but I rarely use them to be honest. Here's when I use them:
- When I play as Germany I like to max collab the Soviets as soon as possible, and then afterwards collab France if I can. Then after dealing with the Soviets if I'm at war with the US I collab the US too.
- When I play as Japan I max collab China (extremely overpowered because your collab will have cores on all of China), then the British Raj and finally the US. Rarely I'll collab Malaya and Indonesia instead of the Raj and US.
- When I play the Soviet's I collab Germany so that post war I'll have access to the German industry and usually get all of Germany in a peace deal with the Axis.
Why don't you collab Malaysia and Indonesia? That's were you get most of you resources from
Disagree. Once we can name battleplans in By Blood Alone the most OP operation will be Operation Butt Plug =P
Thanks for another informative video the chapters are a nice plus 👍🏻
So i need 4 spies...
Bros casually playing as east germany😊☠️
Sir. Did you just say La *Resistance* ? You cannot say La and not follow it with Résistánce. It's revolutionary sacrilege 😤
(/s btw, to be clear)
And the new dlc destroys this
Its more op to create collab governments because they dont have the -50 to slots because of non core.
And they give 75 both civilians and factories AND you get all manpower
Posting random facts because I don't have LaR, part 4:
Despite the general Allied intelligence supremacy during WWII, the earlier British operations in France were notoriously botched because British people are unsurprisingly bad at acting French. Most of the operatives sent in were caught quickly, though a notable example is one woman who almost ran into a van because she looked right instead of left when crossing the road - something which, if memory serves, a watching German cottoned onto instantly.
Strange that the Democrats don't have a collaboration government
I know right!
Especially since the UK can make "British Egypt" in the game when democratic. 🧐
Still think it's odd democracies can't do Collab governments
Seems an unnecessary nerf for the weakest ideology
in our timeline democracies really didn't do much of such work, the most they did was set up and maintain resistance networks in occupied territories
the soviets and fascists were much more the ones playing that game of using local leaders to have an easier time controlling territory
still yeah, it would be nice if Democracies didn't have to walk all the way into Siberia to capitulate the soviet onion
The Allies have strong research speed and the USA is super op late game. The nerf, or rather adding revamp to the Axis is a decent balance imo
Not like democracies can take advantage of early wars where the quick caps shine the best in the first place. The case with the Soviets is just to prevent the slog through the Urals, Russia is already dead at that point.
@@madensmith7014 also with the allies, if you gonna deal with russia, you probably already dealt with, or are in the process of dealing with Japan, meaning you have an easy* backdoor to ease capping them
the soviet navy will never be able to compete with the combined allied fleet, and a good democratic European front will drag most soviet divs to the west
the instant you cap Vladivostok, it's basically GG
Does the surrender limit debuff still apply even if you arent at war? For example, could I set up a collaboration government in China as Germany to give Japan an easier time?
Yup, you can set them up before the war.
@@Pydgin I know that, but does the collaboration still work even I'm not the one using it? What if I play as Brazil and stay neutral the entire game and just set up collabs in the allies? Will the compliance go to the Axis? Or does it only take effect if I capture them?
Only If you capture it
I believe you can do that. But why waste the time and resources doing it for China, when it be better done for France or the USSR (given your example when playing as Germany).
@@tagus100 it's just an example, a more practical example would be Italy setting up collabs on the UK for a German Sealion.
Yo bruda my PC is a bit bad running HOI4 is there any ways of speeding it even by a bit?
Just to add one thing: The collab operation must finish before the country capitulates, else u wont get the compliance, the operations keeps on going after they capitulate.
Doesn't it give either 30% or 45% collab?
Anyone can help? Its only letting me do the collab government once per nation something to do with not being below 30%
Does the mission prioritise using old guns first?
I got my100% collab on India deleted because there were two of them (sort of) from a civil war. Basically when the communist side capitulated in the CW, it remained as a country that had cores on all of India. When I capitulated India, the India I had capitulated (non aligned) got deleted, and only the communist one counted as existing, so I had a collab on a no longer existing country = gone
that sucks, yeah civil war participants get their own tag and it's treated as a different country in the code.
21 civ over 60 days, 15-45% per operation, minimum 2 operations for 90%, yes, man, most OVERPOWERED operation.
You know what they say, you gotta spend civs to make civs
It is OP considering you can more than double your factories if you do it on a major.
I feel like these only got a buff with BBA, not because they got quicker or make full compliance faster or anything, but because resistance seems so much more difficult to manage now with how much faster stockpiles deplete. plus I've found resistance has been growing untenable a bit faster now. These are kind of necessary now for most major nations that don't just fall over as soon as you get troops in their land, aka, Japan and the UK
They didnt get buffed they just became necessary.
I have been doing Ethiopia achievement runs since BBA dropped and man, stockpiles are going away instantly. Its insanely hard to push out of East Africa, at all.
I got to 1950 and was just running dry of eq every other year from 1940 onward.
With Road to 56, there is an Intel agency upgrade (Psychological warfare?) that reduces the cost of prepare collab governments.
The Spanish (and presumably soon the Ethiopian) anarchists also can't do collaboration governments, since they can't have puppets
I thought collaboration governments gave either 30% or 45%, not 15-45%.
Isn't it 30 or 45 percent per operation?
make a radar "tutorial", i dont know what that building does
It's on the list, I'll cover it in the near future.
The main thing it does is air detection, you also get a bit of intel depending on where it is.
With higher air detection you can intercept or challenge more planes per sortie. A fully covered air region from radar gives the same detection bonuses as about 1000 fighters planes. Helps a lot when you're grinding down the enemy air.